Strategic Intelligence: Augmented Reality
Description
Strategic Intelligence: Augmented Reality
Summary
Augmented reality (AR) is a technology that allows users to see the real world overlaid with digital data. According to GlobalData forecasts, global AR market revenue will exceed $87 billion by 2030, up from nearly $30 billion in 2024 at a compound annual growth rate (CAGR) of 20%. Software makes up the largest part of the AR market, with smartphones the primary devices used to access AR applications today. However, tech giants like Meta and Samsung Electronics are leading in developing AR smart glasses and headsets that promise more realistic, immersive experiences.
Key Highlights
Summary
Augmented reality (AR) is a technology that allows users to see the real world overlaid with digital data. According to GlobalData forecasts, global AR market revenue will exceed $87 billion by 2030, up from nearly $30 billion in 2024 at a compound annual growth rate (CAGR) of 20%. Software makes up the largest part of the AR market, with smartphones the primary devices used to access AR applications today. However, tech giants like Meta and Samsung Electronics are leading in developing AR smart glasses and headsets that promise more realistic, immersive experiences.
Key Highlights
- The AR headset segment is struggling. High costs, a lack of content, and bulky designs are limiting adoption. Even so, the potential of AR headsets is compelling due to their powerful performance and immersive experiences, especially for enterprise training and remote collaboration. For consumers, AR headsets can support premium at-home entertainment.
- China dominates the AR market, thanks to strong local ecosystems and government support. Companies like Rokid and Xreal are major design innovators, though geopolitical tensions are barriers to global expansion.
- This report provides an overview of the augmented reality theme.
- It identifies the key trends impacting growth of the theme over the next 12 to 24 months, split into four categories: technology trends, macroeconomic trends, regulatory trends, and media trends.
- It includes comprehensive industry analysis, including forecasts for augmented reality revenues to 2030. These forecasts are split by end-user (consumer and enterprise) and platform (hardware and software). There is also market share information for the AR smart glasses and AR headsets markets.
- It contains a timeline highlighting milestones in the development of augmented reality.
- The detailed value chain comprises five segments: semiconductors, components, devices, platforms, and applications and content. Leading and challenging vendors are identified across all five segments.
- AR is still developing as a technology but is beginning to move into the mainstream. Leading tech companies are scrambling to build sustainable AR ecosystems and gain a foothold in this potentially lucrative market, while specialist firms focus on areas like content development. This report tells you need to know about AR, including market forecasts to 2030 and profiles of the leading companies.
Table of Contents
73 Pages
- Executive Summary
- Players
- Technology Briefing
- 3D cameras
- Displays
- Eye tracking
- Motion tracking
- Facial recognition
- Localization and mapping
- Trends
- Technology trends
- Macroeconomic trends
- Regulatory trends
- Media trends
- Industry Analysis
- Market size and growth forecasts
- AR software
- AR hardware
- Timeline
- Value Chain
- Semiconductors
- Central processing units
- Graphics processing units
- Vision processing units
- Image processors
- Communication chips
- Micro-electromechanical systems
- Memory chips
- Components
- Motion tracking
- Eye tracking
- Batteries
- Displays
- Cameras and 3D lenses
- Audio components
- Machine vision
- Devices
- Smartphones
- AR smart glasses
- AR headsets
- Platforms
- Application programming interfaces (APIs) and software development kits (SDKs)
- AR engines
- Artificial intelligence (AI)
- Application delivery networks (ADNs) and content delivery networks (CDNs)
- Apps and content
- Companies
- Sector Scorecards
- Consumer electronics sector scorecard
- Who’s who
- Thematic screen
- Valuation screen
- Risk screen
- Gaming sector scorecard
- Who’s who
- Thematic screen
- Valuation screen
- Risk screen
- Glossary
- Further Reading
- GlobalData reports
- Our Thematic Research Methodology
- About GlobalData
- Contact Us
- List of Tables
- Table 1: Technology trends
- Table 2: Macroeconomic trends
- Table 3: Regulatory trends
- Table 4: Media trends
- Table 5: Companies
- Table 6: Glossary
- Table 7: GlobalData reports
- List of Figures
- Figure 1: A select list of players in the augmented reality theme, and where they sit in the value chain
- Figure 2: There are four main types of AR
- Figure 3: How do AR apps work on smartphones?
- Figure 4: Four types of depth cameras can be used in AR devices
- Figure 5: Displays
- Figure 6: Eye tracking
- Figure 7: Motion tracking
- Figure 8: Facial recognition
- Figure 9: Simultaneous localization and mapping (SLAM)
- Figure 10: Top augmented reality trends
- Figure 11: AR will become an $87 billion market by 2030
- Figure 12: AR software will continue to lead the global AR market over the forecast period
- Figure 13: The global AR software market will generate over $59 billion in revenue by 2030
- Figure 14: The global AR hardware market will be worth over $28 billion by 2030
- Figure 15: The augmented reality story
- Figure 16: The augmented reality value chain
- Figure 17: AR value chain: semiconductors
- Figure 18: AR value chain: components
- Figure 19: AR value chain: devices
- Figure 20: AR value chain: platforms
- Figure 21: AR value chain: platforms - AI
- Figure 22: AR value chain: apps and content
- Figure 23: Who does what in the consumer electronics space?
- Figure 24: Thematic screen - Consumer electronics sector scorecard
- Figure 25: Valuation screen - Consumer electronics sector scorecard
- Figure 26: Risk screen - Consumer electronics sector scorecard
- Figure 27: Who does what in the gaming space?
- Figure 28: Thematic screen - Gaming sector scorecard
- Figure 29: Valuation screen - Gaming sector scorecard
- Figure 30: Risk screen - Gaming sector scorecard
- Figure 31: Our five-step approach for generating a sector scorecard
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