
Consumer Insight: UK Secondhand Entertainment
Description
Consumer Insight: UK Secondhand Entertainment
Summary
This report offers an overview of consumer attitudes in the UK secondhand Entertainment market
The relatively low secondhand penetration for entertainment is due to the shift toward digital consumption, with streaming services and cloud gaming reducing the demand for physical media. 56.8% of secondhand entertainment shoppers have purchased via physical shops, driven by the excitement of seeking out scarce items instore as well as the low prices available.
Scope
Summary
This report offers an overview of consumer attitudes in the UK secondhand Entertainment market
The relatively low secondhand penetration for entertainment is due to the shift toward digital consumption, with streaming services and cloud gaming reducing the demand for physical media. 56.8% of secondhand entertainment shoppers have purchased via physical shops, driven by the excitement of seeking out scarce items instore as well as the low prices available.
Scope
- The primary motivation for purchasing secondhand entertainment items is saving money, with 71.6% of consumers driven by desire to find bargains
- Physical shops are the primary avenue for purchasing secondhand entertainment goods, with 56.8% of consumers purchasing via this channel
- Understand consumer sentiments and future considerations in the UK secondhand entertainment market
Table of Contents
15 Pages
- Executive summary
- Secondhand entertainment
- Consumer penetration
- Proportion secondhand items purchased
- Category penetration
- Consumer drivers
- Channel usage
- Future purchasing
- Methodology & contacts
- List of Tables
- Proportion of secondhand entertainment items purchased
- How consumers expect their spend on secondhand entertainment items to change %, 2024
- List of Figures
- How consumers expect their spend on secondhand entertainment to change (%)
- Secondhand Entertainment Penetration
- Proportion of secondhand entertainment products purchased, by generation group (%)
- Categories purchased by entertainment shoppers
- Secondhand Entertainment Consumer Drivers
- Secondhand Entertainment Channels Purchased From
- Secondhand Entertainment Future Purchase Consideration
- How consumers expect their spend on secondhand entertainment items to change %, 2024
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