Consumer Insight: UK Secondhand Entertainment

Consumer Insight: UK Secondhand Entertainment

Summary

This report offers an overview of consumer attitudes in the UK secondhand Entertainment market

The relatively low secondhand penetration for entertainment is due to the shift toward digital consumption, with streaming services and cloud gaming reducing the demand for physical media. 56.8% of secondhand entertainment shoppers have purchased via physical shops, driven by the excitement of seeking out scarce items instore as well as the low prices available.

Scope

  • The primary motivation for purchasing secondhand entertainment items is saving money, with 71.6% of consumers driven by desire to find bargains
  • Physical shops are the primary avenue for purchasing secondhand entertainment goods, with 56.8% of consumers purchasing via this channel
Reasons to Buy
  • Understand consumer sentiments and future considerations in the UK secondhand entertainment market


Executive summary
Secondhand entertainment
Consumer penetration
Proportion secondhand items purchased
Category penetration
Consumer drivers
Channel usage
Future purchasing
Methodology & contacts
List of Tables
Proportion of secondhand entertainment items purchased
How consumers expect their spend on secondhand entertainment items to change %, 2024
List of Figures
How consumers expect their spend on secondhand entertainment to change (%)
Secondhand Entertainment Penetration
Proportion of secondhand entertainment products purchased, by generation group (%)
Categories purchased by entertainment shoppers
Secondhand Entertainment Consumer Drivers
Secondhand Entertainment Channels Purchased From
Secondhand Entertainment Future Purchase Consideration
How consumers expect their spend on secondhand entertainment items to change %, 2024

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