
Esports Market - forecast to 2033 : By STREAM TYPE (Live, On Demand), GAME GENRE (Multiplayer Online Battle Arena, Mass Multiplayer Online Role Playing Games, First-Person Shooter, Real-Time Strategy, Battle Royale, Fighting Games, Sports Games, Racing, C
Description
Esports Market - forecast to 2033 : By STREAM TYPE (Live, On Demand), GAME GENRE (Multiplayer Online Battle Arena, Mass Multiplayer Online Role Playing Games, First-Person Shooter, Real-Time Strategy, Battle Royale, Fighting Games, Sports Games, Racing, Card Games), PLATFORM (PC, Console, Mobile, Virtual Reality, Augmented Reality), AUDIENCE TYPE (Casual Viewers, Enthusiasts, Professional Gamers, Amateur Players, Tournament Organizors), REVENUE STREAMS (Sponsorships, Advertising, Media Rights and Broadcasting, Ticket Sales and Merchandise, Game Publisher Fees, Digital Streaming), TOURNAMENT TYPE (Major Tournaments, Regional Leagues and Championships, Online Tournaments, College and University Leagues), AGE GROUP (Under 18, 18-24, 25-34, 35-44, 45 and Above), GENDER (Male, Female, Others), GAMING ACCESSORIES AND EQUIPMENT (Gaming Keyboards and Mice, Headsets, Gaming Chairs, Gaming Controllers, Gaming Monitors), TEAM ORGANIZATIONS (G2 Esports, Cloud9, Team Liquid, Fnatic, T1, Others), and Region
The Esports market refers to the competitive and organized world of video gaming, where professional and amateur players compete against each other in various video games. Esports, short for electronic sports, has rapidly evolved from a niche hobby to a global phenomenon, attracting millions of viewers and generating significant revenue. Unlike traditional sports, Esports is primarily conducted online, but also includes offline tournaments where players compete in front of live audiences. The Esports Market size was USD 2.2 Billion in 2023, and it is anticipated to grow to over 17.9 Billion by 2033, at a CAGR of over 26.4% during the forecast period.
The market is fueled by a diverse range of gaming genres, including Multiplayer Online Battle Arena (MOBA), First-Person Shooter (FPS), Real-Time Strategy (RTS), Battle Royale, and Sports Games, among others. These games are played on different platforms, such as PC, console (Xbox, PlayStation, Nintendo), mobile devices, and Virtual Reality (VR) or Augmented Reality (AR) platforms.
Key Trends:
- Rise of Mobile Esports: With the increasing penetration of smartphones and internet connectivity, mobile esports are gaining popularity, especially in emerging markets.
- Increased Sponsorship: Brands are recognizing the potential of esports as a marketing platform, leading to a surge in sponsorship deals and partnerships.
- Emergence of Esports Betting: As esports gain mainstream acceptance, betting platforms are offering odds on esports events, contributing to the industry's revenue growth.
- Integration of Virtual Reality (VR): VR technology is being integrated into esports, offering immersive gaming experiences and attracting more participants and viewers.
- Growth of Esports Academies: Institutions offering professional training in esports are emerging, indicating the industry's growth and the increasing demand for skilled esports players.
- Technological Advancements: Rapid advancements in technology, including high-speed internet, superior gaming devices, and streaming platforms, are propelling the growth of the Esports market.
- Increasing Popularity Among Youth: The rising popularity of video games among the younger generation is a significant driver. The competitive nature of Esports attracts a large youth audience globally.
- Sponsorship and Advertising: The growing interest of sponsors and advertisers in Esports due to its high viewer engagement is fueling the market's expansion.
- Professionalization of Esports: The increasing recognition of Esports as a professional sport, with organized competitions and substantial prize money, is driving its growth.
- Integration of Blockchain and Cryptocurrency: The integration of blockchain technology and cryptocurrency in the Esports industry provides a secure and efficient platform for transactions, attracting more participants and viewers.
- Regulatory Challenges: The Esports industry faces numerous regulatory challenges, including issues related to player contracts, intellectual property rights, and broadcasting rights. These challenges can limit market growth and expansion.
- High Entry Barriers: The high cost of setting up professional Esports teams and hosting international tournaments can deter new entrants, thereby restraining the market growth.
- Limited Monetization Models: The Esports market primarily relies on advertising and sponsorship for revenue. The lack of diverse monetization models can limit the market's growth potential.
- Cybersecurity Threats: The increasing prevalence of cyber threats, such as hacking and cheating, can negatively impact the integrity of Esports competitions and deter potential participants and sponsors.
- Lack of Standardization: The Esports industry lacks a standardized structure and governance, which can lead to inconsistencies in tournament rules and player treatment. This lack of standardization can limit the market's growth and attractiveness to potential investors.
Stream Type (Live, On Demand), Game Genre (Multiplayer Online Battle Arena, Mass Multiplayer Online Role Playing Games, First-Person Shooter, Real-Time Strategy, Battle Royale, Fighting Games, Sports Games, Racing, Card Games), Platform (PC, Console, Mobile, Virtual Reality, Augmented Reality), Audience Type (Casual Viewers, Enthusiasts, Professional Gamers, Amateur Players, Tournament Organizors), Revenue Streams (Sponsorships, Advertising, Media Rights and Broadcasting, Ticket Sales and Merchandise, Game Publisher Fees, Digital Streaming), Tournament Type (Major Tournaments, Regional Leagues and Championships, Online Tournaments, College and University Leagues), Age Group (Under 18, 18-24, 25-34, 35-44, 45 and Above), Gender (Male, Female, Others), Gaming Accessories And Equipment (Gaming Keyboards and Mice, Headsets, Gaming Chairs, Gaming Controllers, Gaming Monitors), Team Organizations (G2 Esports, Cloud9, Team Liquid, Fnatic, T1, Others), and Region
Key Players:
The Esports market includes players such as Tencent, Activision Blizzard, Electronic Arts, Take-Two Interactive, Nintendo, Sony Interactive, Microsoft, Ubisoft, Riot Games, Valve Corporation, Blizzard Entertainment, Twitch, YouTube Gaming, Nexon, Team Liquid, Fnatic, Cloud9, 100 Thieves, FaZe Clan, Gen.G Esports, Astralis Group, Complexity Gaming, NRG Esports, Sentinels, Evil Geniuses, Immortals Gaming Club, Misfits Gaming, and Team SoloMid, among others.
Value Chain Analysis:
The value chain analysis for the Esports market can be delineated across five critical stages: Raw Material Procurement, Research and Development (R&D), Product Approval, Large Scale Manufacturing, and Sales and Marketing. Each stage is essential for ensuring the success and sustainability of the market. Below is a detailed examination of each stage:
- Raw Material Procurement: The initial stage involves identifying and sourcing essential raw materials. For Esports, this includes hardware components such as high-performance graphics cards, processors, and peripherals, as well as software development tools. Assessing the availability, quality, and sustainability of these materials is paramount. Market dynamics, pricing trends, and potential risks, such as supply chain disruptions or geopolitical factors, must be thoroughly understood to ensure a steady supply of high-quality materials.
- Research and Development (R&D): This stage focuses on innovation and technological advancement. It involves comprehensive market analysis, trend forecasting, and feasibility studies to identify emerging opportunities within the esports domain. R&D efforts are directed towards developing cutting-edge products and services that cater to the evolving needs of gamers and esports enthusiasts. This includes conducting experiments, prototyping, and iterative testing to enhance the performance, functionality, and user experience of Esports offerings.
- Product Approval: Ensuring compliance with industry standards and regulations is critical. This stage encompasses understanding the legal requirements, industry regulations, and certification processes pertinent to Esports products. Rigorous testing is conducted to verify the safety, efficacy, and environmental impact of the products. Obtaining necessary certifications and approvals from relevant authorities is essential to gain market entry and consumer trust.
- Large Scale Manufacturing: Once the products have received approval, the focus shifts to optimizing production processes. This involves leveraging process engineering and automation technologies to enhance efficiency and reduce costs. Effective supply chain management is crucial to ensure timely procurement of raw materials and seamless production workflows. Quality control measures are implemented to maintain high standards and minimize defects, ensuring that the final products meet or exceed customer expectations.
- Sales and Marketing: The final stage revolves around understanding customer needs, market trends, and the competitive landscape. This includes market segmentation, consumer behavior analysis, and the development of robust branding strategies. Effective sales and marketing efforts are directed towards creating awareness, generating demand, and fostering customer loyalty. Digital marketing, influencer partnerships, and community engagement play a pivotal role in reaching and resonating with the target audience. Continuous monitoring and analysis of marketing campaigns help in refining strategies and maximizing return on investment.
- Estimates and forecast the overall market size for the total market, across type, application, and region
- Detailed information and key takeaways on qualitative and quantitative trends, dynamics, business framework, competitive landscape, and company profiling
- Identify factors influencing market growth and challenges, opportunities, drivers, and restraints
- Identify factors that could limit company participation in identified international markets to help properly calibrate market share expectations and growth rates
- Trace and evaluate key development strategies like acquisitions, product launches, mergers, collaborations, business expansions, agreements, partnerships, and R&D activities
- Thoroughly analyze smaller market segments strategically, focusing on their potential, individual patterns of growth, and impact on the overall market
- To thoroughly outline the competitive landscape within the market, including an assessment of business and corporate strategies, aimed at monitoring and dissecting competitive advancements
- Identify the primary market participants, based on their business objectives, regional footprint, product offerings, and strategic initiatives
Please Note: This report will be delivered by publisher within 3-4 business days of order confirmation.
Table of Contents
350 Pages
- 1.0: MARKET DEFINITION
- 1.1: MARKET SEGMENTATION
- 1.2: MARKET SEGMENTATION
- 1.3: REGIONAL COVERAGE
- 1.4: KEY COMPANY PROFILES
- 1.5: DATA SNAPSHOT
- 2.0: SUMMARY
- 2.1: SUMMARY
- 2.2: KEY OPINION LEADERS
- 2.3: KEY HIGHLIGHTS BY STREAM TYPE
- 2.4: KEY HIGHLIGHTS BY GAME GENRE
- 2.5: KEY HIGHLIGHTS BY PLATFORM
- 2.6: KEY HIGHLIGHTS BY AUDIENCE TYPE
- 2.7: KEY HIGHLIGHTS BY REVENUE STREAMS
- 2.8: KEY HIGHLIGHTS BY TOURNAMENT TYPE
- 2.9: KEY HIGHLIGHTS BY AGE GROUP
- 2.10: KEY HIGHLIGHTS BY GENDER
- 2.11: KEY HIGHLIGHTS BY GAMING ACCESSORIES AND EQUIPMENT
- 2.12: KEY HIGHLIGHTS BY TEAM ORGANIZATIONS
- 2.13: KEY HIGHLIGHTS BY REGION
- 2.14: KEY HIGHLIGHTS BY NORTH AMERICA
- 2.15: KEY HIGHLIGHTS BY LATIN AMERICA
- 2.16: KEY HIGHLIGHTS BY EUROPE
- 2.17: KEY HIGHLIGHTS BY ASIA/PACIFIC
- 2.18: KEY HIGHLIGHTS BY MIDDLE EAST/AFRICA
- 3.0: MARKET ATTRACTIVENESS ANALYSIS BY STREAM TYPE
- 3.1: MARKET ATTRACTIVENESS ANALYSIS BY GAME GENRE
- 3.2: MARKET ATTRACTIVENESS ANALYSIS BY PLATFORM
- 3.3: MARKET ATTRACTIVENESS ANALYSIS BY AUDIENCE TYPE
- 3.4: MARKET ATTRACTIVENESS ANALYSIS BY REVENUE STREAMS
- 3.5: MARKET ATTRACTIVENESS ANALYSIS BY TOURNAMENT TYPE
- 3.6: MARKET ATTRACTIVENESS ANALYSIS BY AGE GROUP
- 3.7: MARKET ATTRACTIVENESS ANALYSIS BY GENDER
- 3.8: MARKET ATTRACTIVENESS ANALYSIS BY GAMING ACCESSORIES AND EQUIPMENT
- 3.9: MARKET ATTRACTIVENESS ANALYSIS BY TEAM ORGANIZATIONS
- 3.10: MARKET ATTRACTIVENESS ANALYSIS BY REGION
- 4.0: MARKET TRENDS
- 4.1: MARKET DRIVERS
- 4.2: MARKET OPPORTUNITIES
- 4.3: MARKET RESTRAINTS
- 4.4: MARKET THREATS
- 4.5: IMPACT ANALYSIS
- 5.0: PORTERS FIVE FORCES
- 5.1: ANSOFF MATRIX
- 5.2: PESTLE ANALYSIS
- 5.3: VALUE CHAIN ANALYSIS
- 6.0: IMPACT OF COVID-19 ON MARKET
- 7.0: IMPACT OF RUSSIA-UKRAINE WAR
- 8.0: PARENT MARKET ANALYSIS
- 8.1: REGULATORY LANDSCAPE
- 8.2: PRICING ANALYSIS
- 8.3: DEMAND SUPPLY ANALYSIS
- 8.4: DEMAND SUPPLY ANALYSIS
- 8.5: CONSUMER BUYING INTEREST
- 8.6: CONSUMER BUYING INTEREST
- 8.7: SUPPLY CHAIN ANALYSIS
- 8.8: COMPETITION PRODUCT ANALYSIS BY MANUFACTURER
- 8.9: TECHNOLOGICAL ADVANCEMENTS
- 8.10: RECENT DEVELOPMENTS
- 8.11: CASE STUDIES
- 9.0: MARKET SIZE AND FORECAST – BY VALUE (US$ MILLION)
- 9.1: MARKET SIZE AND FORECAST – BY VOLUME (UNITS)
- 10.0: STREAM TYPE OVERVIEW
- 10.1: MARKET SIZE AND FORECAST – BY STREAM TYPE
- 10.2: LIVE OVERVIEW
- 10.3: LIVE BY REGION
- 10.4: LIVE BY COUNTRY
- 10.5: ON DEMAND OVERVIEW
- 10.6: ON DEMAND BY REGION
- 10.7: ON DEMAND BY COUNTRY
- 11.0: GAME GENRE OVERVIEW
- 11.1: MARKET SIZE AND FORECAST – BY GAME GENRE
- 11.2: MULTIPLAYER ONLINE BATTLE ARENA OVERVIEW
- 11.3: MULTIPLAYER ONLINE BATTLE ARENA BY REGION
- 11.4: MULTIPLAYER ONLINE BATTLE ARENA BY COUNTRY
- 11.5: MASS MULTIPLAYER ONLINE ROLE PLAYING GAMES OVERVIEW
- 11.6: MASS MULTIPLAYER ONLINE ROLE PLAYING GAMES BY REGION
- 11.7: MASS MULTIPLAYER ONLINE ROLE PLAYING GAMES BY COUNTRY
- 11.8: FIRST-PERSON SHOOTER OVERVIEW
- 11.9: FIRST-PERSON SHOOTER BY REGION
- 11.10: FIRST-PERSON SHOOTER BY COUNTRY
- 11.11: REAL-TIME STRATEGY OVERVIEW
- 11.12: REAL-TIME STRATEGY BY REGION
- 11.13: REAL-TIME STRATEGY BY COUNTRY
- 11.14: BATTLE ROYALE OVERVIEW
- 11.15: BATTLE ROYALE BY REGION
- 11.16: BATTLE ROYALE BY COUNTRY
- 11.17: FIGHTING GAMES OVERVIEW
- 11.18: FIGHTING GAMES BY REGION
- 11.19: FIGHTING GAMES BY COUNTRY
- 11.20: SPORTS GAMES OVERVIEW
- 11.21: SPORTS GAMES BY REGION
- 11.22: SPORTS GAMES BY COUNTRY
- 11.23: RACING OVERVIEW
- 11.24: RACING BY REGION
- 11.25: RACING BY COUNTRY
- 11.26: CARD GAMES OVERVIEW
- 11.27: CARD GAMES BY REGION
- 11.28: CARD GAMES BY COUNTRY
- 12.0: PLATFORM OVERVIEW
- 12.1: MARKET SIZE AND FORECAST – BY PLATFORM
- 12.2: PC OVERVIEW
- 12.3: PC BY REGION
- 12.4: PC BY COUNTRY
- 12.5: CONSOLE OVERVIEW
- 12.6: CONSOLE BY REGION
- 12.7: CONSOLE BY COUNTRY
- 12.8: MOBILE OVERVIEW
- 12.9: MOBILE BY REGION
- 12.10: MOBILE BY COUNTRY
- 12.11: VIRTUAL REALITY OVERVIEW
- 12.12: VIRTUAL REALITY BY REGION
- 12.13: VIRTUAL REALITY BY COUNTRY
- 12.14: AUGMENTED REALITY OVERVIEW
- 12.15: AUGMENTED REALITY BY REGION
- 12.16: AUGMENTED REALITY BY COUNTRY
- 13.0: AUDIENCE TYPE OVERVIEW
- 13.1: MARKET SIZE AND FORECAST – BY AUDIENCE TYPE
- 13.2: CASUAL VIEWERS OVERVIEW
- 13.3: CASUAL VIEWERS BY REGION
- 13.4: CASUAL VIEWERS BY COUNTRY
- 13.5: ENTHUSIASTS OVERVIEW
- 13.6: ENTHUSIASTS BY REGION
- 13.7: ENTHUSIASTS BY COUNTRY
- 13.8: PROFESSIONAL GAMERS OVERVIEW
- 13.9: PROFESSIONAL GAMERS BY REGION
- 13.10: PROFESSIONAL GAMERS BY COUNTRY
- 13.11: AMATEUR PLAYERS OVERVIEW
- 13.12: AMATEUR PLAYERS BY REGION
- 13.13: AMATEUR PLAYERS BY COUNTRY
- 13.14: TOURNAMENT ORGANIZORS OVERVIEW
- 13.15: TOURNAMENT ORGANIZORS BY REGION
- 13.16: TOURNAMENT ORGANIZORS BY COUNTRY
- 14.0: REVENUE STREAMS OVERVIEW
- 14.1: MARKET SIZE AND FORECAST – BY REVENUE STREAMS
- 14.2: SPONSORSHIPS OVERVIEW
- 14.3: SPONSORSHIPS BY REGION
- 14.4: SPONSORSHIPS BY COUNTRY
- 14.5: ADVERTISING OVERVIEW
- 14.6: ADVERTISING BY REGION
- 14.7: ADVERTISING BY COUNTRY
- 14.8: MEDIA RIGHTS AND BROADCASTING OVERVIEW
- 14.9: MEDIA RIGHTS AND BROADCASTING BY REGION
- 14.10: MEDIA RIGHTS AND BROADCASTING BY COUNTRY
- 14.11: TICKET SALES AND MERCHANDISE OVERVIEW
- 14.12: TICKET SALES AND MERCHANDISE BY REGION
- 14.13: TICKET SALES AND MERCHANDISE BY COUNTRY
- 14.14: GAME PUBLISHER FEES OVERVIEW
- 14.15: GAME PUBLISHER FEES BY REGION
- 14.16: GAME PUBLISHER FEES BY COUNTRY
- 14.17: DIGITAL STREAMING OVERVIEW
- 14.18: DIGITAL STREAMING BY REGION
- 14.19: DIGITAL STREAMING BY COUNTRY
- 15.0: TOURNAMENT TYPE OVERVIEW
- 15.1: MARKET SIZE AND FORECAST – BY TOURNAMENT TYPE
- 15.2: MAJOR TOURNAMENTS OVERVIEW
- 15.3: MAJOR TOURNAMENTS BY REGION
- 15.4: MAJOR TOURNAMENTS BY COUNTRY
- 15.5: REGIONAL LEAGUES AND CHAMPIONSHIPS OVERVIEW
- 15.6: REGIONAL LEAGUES AND CHAMPIONSHIPS BY REGION
- 15.7: REGIONAL LEAGUES AND CHAMPIONSHIPS BY COUNTRY
- 15.8: ONLINE TOURNAMENTS OVERVIEW
- 15.9: ONLINE TOURNAMENTS BY REGION
- 15.10: ONLINE TOURNAMENTS BY COUNTRY
- 15.11: COLLEGE AND UNIVERSITY LEAGUES OVERVIEW
- 15.12: COLLEGE AND UNIVERSITY LEAGUES BY REGION
- 15.13: COLLEGE AND UNIVERSITY LEAGUES BY COUNTRY
- 16.0: AGE GROUP OVERVIEW
- 16.1: MARKET SIZE AND FORECAST – BY AGE GROUP
- 16.2: UNDER 18 OVERVIEW
- 16.3: UNDER 18 BY REGION
- 16.4: UNDER 18 BY COUNTRY
- 16.5: 18-24 OVERVIEW
- 16.6: 18-24 BY REGION
- 16.7: 18-24 BY COUNTRY
- 16.8: 25-34 OVERVIEW
- 16.9: 25-34 BY REGION
- 16.10: 25-34 BY COUNTRY
- 16.11: 35-44 OVERVIEW
- 16.12: 35-44 BY REGION
- 16.13: 35-44 BY COUNTRY
- 16.14: 45 AND ABOVE OVERVIEW
- 16.15: 45 AND ABOVE BY REGION
- 16.16: 45 AND ABOVE BY COUNTRY
- 17.0: GENDER OVERVIEW
- 17.1: MARKET SIZE AND FORECAST – BY GENDER
- 17.2: MALE OVERVIEW
- 17.3: MALE BY REGION
- 17.4: MALE BY COUNTRY
- 17.5: FEMALE OVERVIEW
- 17.6: FEMALE BY REGION
- 17.7: FEMALE BY COUNTRY
- 17.8: OTHERS OVERVIEW
- 17.9: OTHERS BY REGION
- 17.10: OTHERS BY COUNTRY
- 18.0: GAMING ACCESSORIES AND EQUIPMENT OVERVIEW
- 18.1: MARKET SIZE AND FORECAST – BY GAMING ACCESSORIES AND EQUIPMENT
- 18.2: GAMING KEYBOARDS AND MICE OVERVIEW
- 18.3: GAMING KEYBOARDS AND MICE BY REGION
- 18.4: GAMING KEYBOARDS AND MICE BY COUNTRY
- 18.5: HEADSETS OVERVIEW
- 18.6: HEADSETS BY REGION
- 18.7: HEADSETS BY COUNTRY
- 18.8: GAMING CHAIRS OVERVIEW
- 18.9: GAMING CHAIRS BY REGION
- 18.10: GAMING CHAIRS BY COUNTRY
- 18.11: GAMING CONTROLLERS OVERVIEW
- 18.12: GAMING CONTROLLERS BY REGION
- 18.13: GAMING CONTROLLERS BY COUNTRY
- 18.14: GAMING MONITORS OVERVIEW
- 18.15: GAMING MONITORS BY REGION
- 18.16: GAMING MONITORS BY COUNTRY
- 19.0: TEAM ORGANIZATIONS OVERVIEW
- 19.1: MARKET SIZE AND FORECAST – BY TEAM ORGANIZATIONS
- 19.2: G2 ESPORTS OVERVIEW
- 19.3: G2 ESPORTS BY REGION
- 19.4: G2 ESPORTS BY COUNTRY
- 19.5: CLOUD9 OVERVIEW
- 19.6: CLOUD9 BY REGION
- 19.7: CLOUD9 BY COUNTRY
- 19.8: TEAM LIQUID OVERVIEW
- 19.9: TEAM LIQUID BY REGION
- 19.10: TEAM LIQUID BY COUNTRY
- 19.11: FNATIC OVERVIEW
- 19.12: FNATIC BY REGION
- 19.13: FNATIC BY COUNTRY
- 19.14: T1 OVERVIEW
- 19.15: T1 BY REGION
- 19.16: T1 BY COUNTRY
- 19.17: OTHERS OVERVIEW
- 19.18: OTHERS BY REGION
- 19.19: OTHERS BY COUNTRY
- 19.20: OVERVIEW
- 19.21: REGION OVERVIEW
- 19.22: MARKET SIZE AND FORECAST - BY REGION
- 19.23: NORTH AMERICA OVERVIEW
- 19.24: NORTH AMERICA BY COUNTRY
- 19.25: UNITED STATES OVERVIEW
- 19.26: UNITED STATES OVERVIEW
- 19.27: UNITED STATES OVERVIEW
- 19.28: UNITED STATES OVERVIEW
- 19.29: UNITED STATES OVERVIEW
- 19.30: UNITED STATES OVERVIEW
- 19.31: UNITED STATES OVERVIEW
- 19.32: UNITED STATES OVERVIEW
- 19.33: UNITED STATES OVERVIEW
- 19.34: UNITED STATES OVERVIEW
- 19.35: UNITED STATES OVERVIEW
- 19.36: LOCAL MARKET ANALYSIS - UNITED STATES
- 19.37: CANADA OVERVIEW
- 19.38: CANADA OVERVIEW
- 19.39: CANADA OVERVIEW
- 19.40: CANADA OVERVIEW
- 19.41: CANADA OVERVIEW
- 19.42: CANADA OVERVIEW
- 19.43: CANADA OVERVIEW
- 19.44: CANADA OVERVIEW
- 19.45: CANADA OVERVIEW
- 19.46: CANADA OVERVIEW
- 19.47: CANADA OVERVIEW
- 19.48: LOCAL MARKET ANALYSIS - CANADA
- 19.49: LATIN AMERICA OVERVIEW
- 19.50: LATIN AMERICA BY COUNTRY
- 19.51: MEXICO OVERVIEW
- 19.52: MEXICO OVERVIEW
- 19.53: MEXICO OVERVIEW
- 19.54: MEXICO OVERVIEW
- 19.55: MEXICO OVERVIEW
- 19.56: MEXICO OVERVIEW
- 19.57: MEXICO OVERVIEW
- 19.58: MEXICO OVERVIEW
- 19.59: MEXICO OVERVIEW
- 19.60: MEXICO OVERVIEW
- 19.61: MEXICO OVERVIEW
- 19.62: LOCAL MARKET ANALYSIS - MEXICO
- 19.63: BRAZIL OVERVIEW
- 19.64: BRAZIL OVERVIEW
- 19.65: BRAZIL OVERVIEW
- 19.66: BRAZIL OVERVIEW
- 19.67: BRAZIL OVERVIEW
- 19.68: BRAZIL OVERVIEW
- 19.69: BRAZIL OVERVIEW
- 19.70: BRAZIL OVERVIEW
- 19.71: BRAZIL OVERVIEW
- 19.72: BRAZIL OVERVIEW
- 19.73: BRAZIL OVERVIEW
- 19.74: LOCAL MARKET ANALYSIS - BRAZIL
- 19.75: ARGENTINA OVERVIEW
- 19.76: ARGENTINA OVERVIEW
- 19.77: ARGENTINA OVERVIEW
- 19.78: ARGENTINA OVERVIEW
- 19.79: ARGENTINA OVERVIEW
- 19.80: ARGENTINA OVERVIEW
- 19.81: ARGENTINA OVERVIEW
- 19.82: ARGENTINA OVERVIEW
- 19.83: ARGENTINA OVERVIEW
- 19.84: ARGENTINA OVERVIEW
- 19.85: ARGENTINA OVERVIEW
- 19.86: LOCAL MARKET ANALYSIS - ARGENTINA
- 19.87: REST OF LATAM OVERVIEW
- 19.88: REST OF LATAM OVERVIEW
- 19.89: REST OF LATAM OVERVIEW
- 19.90: REST OF LATAM OVERVIEW
- 19.91: REST OF LATAM OVERVIEW
- 19.92: REST OF LATAM OVERVIEW
- 19.93: REST OF LATAM OVERVIEW
- 19.94: REST OF LATAM OVERVIEW
- 19.95: REST OF LATAM OVERVIEW
- 19.96: REST OF LATAM OVERVIEW
- 19.97: REST OF LATAM OVERVIEW
- 19.98: LOCAL MARKET ANALYSIS - REST OF LATAM
- 19.99: EUROPE OVERVIEW
- 19.100: EUROPE BY COUNTRY
- 19.101: GERMANY OVERVIEW
- 19.102: GERMANY OVERVIEW
- 19.103: GERMANY OVERVIEW
- 19.104: GERMANY OVERVIEW
- 19.105: GERMANY OVERVIEW
- 19.106: GERMANY OVERVIEW
- 19.107: GERMANY OVERVIEW
- 19.108: GERMANY OVERVIEW
- 19.109: GERMANY OVERVIEW
- 19.110: GERMANY OVERVIEW
- 19.111: GERMANY OVERVIEW
- 19.112: LOCAL MARKET ANALYSIS - GERMANY
- 19.113: FRANCE OVERVIEW
- 19.114: FRANCE OVERVIEW
- 19.115: FRANCE OVERVIEW
- 19.116: FRANCE OVERVIEW
- 19.117: FRANCE OVERVIEW
- 19.118: FRANCE OVERVIEW
- 19.119: FRANCE OVERVIEW
- 19.120: FRANCE OVERVIEW
- 19.121: FRANCE OVERVIEW
- 19.122: FRANCE OVERVIEW
- 19.123: FRANCE OVERVIEW
- 19.124: LOCAL MARKET ANALYSIS - FRANCE
- 19.125: UNITED KINGDOM OVERVIEW
- 19.126: UNITED KINGDOM OVERVIEW
- 19.127: UNITED KINGDOM OVERVIEW
- 19.128: UNITED KINGDOM OVERVIEW
- 19.129: UNITED KINGDOM OVERVIEW
- 19.130: UNITED KINGDOM OVERVIEW
- 19.131: UNITED KINGDOM OVERVIEW
- 19.132: UNITED KINGDOM OVERVIEW
- 19.133: UNITED KINGDOM OVERVIEW
- 19.134: UNITED KINGDOM OVERVIEW
- 19.135: UNITED KINGDOM OVERVIEW
- 19.136: LOCAL MARKET ANALYSIS - UNITED KINGDOM
- 19.137: RUSSIA OVERVIEW
- 19.138: RUSSIA OVERVIEW
- 19.139: RUSSIA OVERVIEW
- 19.140: RUSSIA OVERVIEW
- 19.141: RUSSIA OVERVIEW
- 19.142: RUSSIA OVERVIEW
- 19.143: RUSSIA OVERVIEW
- 19.144: RUSSIA OVERVIEW
- 19.145: RUSSIA OVERVIEW
- 19.146: RUSSIA OVERVIEW
- 19.147: RUSSIA OVERVIEW
- 19.148: LOCAL MARKET ANALYSIS - RUSSIA
- 19.149: SPAIN OVERVIEW
- 19.150: SPAIN OVERVIEW
- 19.151: SPAIN OVERVIEW
- 19.152: SPAIN OVERVIEW
- 19.153: SPAIN OVERVIEW
- 19.154: SPAIN OVERVIEW
- 19.155: SPAIN OVERVIEW
- 19.156: SPAIN OVERVIEW
- 19.157: SPAIN OVERVIEW
- 19.158: SPAIN OVERVIEW
- 19.159: SPAIN OVERVIEW
- 19.160: LOCAL MARKET ANALYSIS - SPAIN
- 19.161: ITALY OVERVIEW
- 19.162: ITALY OVERVIEW
- 19.163: ITALY OVERVIEW
- 19.164: ITALY OVERVIEW
- 19.165: ITALY OVERVIEW
- 19.166: ITALY OVERVIEW
- 19.167: ITALY OVERVIEW
- 19.168: ITALY OVERVIEW
- 19.169: ITALY OVERVIEW
- 19.170: ITALY OVERVIEW
- 19.171: ITALY OVERVIEW
- 19.172: LOCAL MARKET ANALYSIS - ITALY
- 19.173: NETHERLANDS OVERVIEW
- 19.174: NETHERLANDS OVERVIEW
- 19.175: NETHERLANDS OVERVIEW
- 19.176: NETHERLANDS OVERVIEW
- 19.177: NETHERLANDS OVERVIEW
- 19.178: NETHERLANDS OVERVIEW
- 19.179: NETHERLANDS OVERVIEW
- 19.180: NETHERLANDS OVERVIEW
- 19.181: NETHERLANDS OVERVIEW
- 19.182: NETHERLANDS OVERVIEW
- 19.183: NETHERLANDS OVERVIEW
- 19.184: LOCAL MARKET ANALYSIS - NETHERLANDS
- 19.185: ISRAEL OVERVIEW
- 19.186: ISRAEL OVERVIEW
- 19.187: ISRAEL OVERVIEW
- 19.188: ISRAEL OVERVIEW
- 19.189: ISRAEL OVERVIEW
- 19.190: ISRAEL OVERVIEW
- 19.191: ISRAEL OVERVIEW
- 19.192: ISRAEL OVERVIEW
- 19.193: ISRAEL OVERVIEW
- 19.194: ISRAEL OVERVIEW
- 19.195: ISRAEL OVERVIEW
- 19.196: LOCAL MARKET ANALYSIS - ISRAEL
- 19.197: TURKEY OVERVIEW
- 19.198: TURKEY OVERVIEW
- 19.199: TURKEY OVERVIEW
- 19.200: TURKEY OVERVIEW
- 19.201: TURKEY OVERVIEW
- 19.202: TURKEY OVERVIEW
- 19.203: TURKEY OVERVIEW
- 19.204: TURKEY OVERVIEW
- 19.205: TURKEY OVERVIEW
- 19.206: TURKEY OVERVIEW
- 19.207: TURKEY OVERVIEW
- 19.208: LOCAL MARKET ANALYSIS - TURKEY
- 19.209: REST OF EUROPE OVERVIEW
- 19.210: REST OF EUROPE OVERVIEW
- 19.211: REST OF EUROPE OVERVIEW
- 19.212: REST OF EUROPE OVERVIEW
- 19.213: REST OF EUROPE OVERVIEW
- 19.214: REST OF EUROPE OVERVIEW
- 19.215: REST OF EUROPE OVERVIEW
- 19.216: REST OF EUROPE OVERVIEW
- 19.217: REST OF EUROPE OVERVIEW
- 19.218: REST OF EUROPE OVERVIEW
- 19.219: REST OF EUROPE OVERVIEW
- 19.220: LOCAL MARKET ANALYSIS - REST OF EUROPE
- 19.221: ASIA/PACIFIC OVERVIEW
- 19.222: ASIA/PACIFIC BY COUNTRY
- 19.223: CHINA OVERVIEW
- 19.224: CHINA OVERVIEW
- 19.225: CHINA OVERVIEW
- 19.226: CHINA OVERVIEW
- 19.227: CHINA OVERVIEW
- 19.228: CHINA OVERVIEW
- 19.229: CHINA OVERVIEW
- 19.230: CHINA OVERVIEW
- 19.231: CHINA OVERVIEW
- 19.232: CHINA OVERVIEW
- 19.233: CHINA OVERVIEW
- 19.234: LOCAL MARKET ANALYSIS - CHINA
- 19.235: INDIA OVERVIEW
- 19.236: INDIA OVERVIEW
- 19.237: INDIA OVERVIEW
- 19.238: INDIA OVERVIEW
- 19.239: INDIA OVERVIEW
- 19.240: INDIA OVERVIEW
- 19.241: INDIA OVERVIEW
- 19.242: INDIA OVERVIEW
- 19.243: INDIA OVERVIEW
- 19.244: INDIA OVERVIEW
- 19.245: INDIA OVERVIEW
- 19.246: LOCAL MARKET ANALYSIS - INDIA
- 19.247: JAPAN OVERVIEW
- 19.248: JAPAN OVERVIEW
- 19.249: JAPAN OVERVIEW
- 19.250: JAPAN OVERVIEW
- 19.251: JAPAN OVERVIEW
- 19.252: JAPAN OVERVIEW
- 19.253: JAPAN OVERVIEW
- 19.254: JAPAN OVERVIEW
- 19.255: JAPAN OVERVIEW
- 19.256: JAPAN OVERVIEW
- 19.257: JAPAN OVERVIEW
- 19.258: LOCAL MARKET ANALYSIS - JAPAN
- 19.259: AUSTRALIA OVERVIEW
- 19.260: AUSTRALIA OVERVIEW
- 19.261: AUSTRALIA OVERVIEW
- 19.262: AUSTRALIA OVERVIEW
- 19.263: AUSTRALIA OVERVIEW
- 19.264: AUSTRALIA OVERVIEW
- 19.265: AUSTRALIA OVERVIEW
- 19.266: AUSTRALIA OVERVIEW
- 19.267: AUSTRALIA OVERVIEW
- 19.268: AUSTRALIA OVERVIEW
- 19.269: AUSTRALIA OVERVIEW
- 19.270: LOCAL MARKET ANALYSIS - AUSTRALIA
- 19.271: INDONESIA OVERVIEW
- 19.272: INDONESIA OVERVIEW
- 19.273: INDONESIA OVERVIEW
- 19.274: INDONESIA OVERVIEW
- 19.275: INDONESIA OVERVIEW
- 19.276: INDONESIA OVERVIEW
- 19.277: INDONESIA OVERVIEW
- 19.278: INDONESIA OVERVIEW
- 19.279: INDONESIA OVERVIEW
- 19.280: INDONESIA OVERVIEW
- 19.281: INDONESIA OVERVIEW
- 19.282: LOCAL MARKET ANALYSIS - INDONESIA
- 19.283: MALAYSIA OVERVIEW
- 19.284: MALAYSIA OVERVIEW
- 19.285: MALAYSIA OVERVIEW
- 19.286: MALAYSIA OVERVIEW
- 19.287: MALAYSIA OVERVIEW
- 19.288: MALAYSIA OVERVIEW
- 19.289: MALAYSIA OVERVIEW
- 19.290: MALAYSIA OVERVIEW
- 19.291: MALAYSIA OVERVIEW
- 19.292: MALAYSIA OVERVIEW
- 19.293: MALAYSIA OVERVIEW
- 19.294: LOCAL MARKET ANALYSIS - MALAYSIA
- 19.295: REST OF APAC OVERVIEW
- 19.296: REST OF APAC OVERVIEW
- 19.297: REST OF APAC OVERVIEW
- 19.298: REST OF APAC OVERVIEW
- 19.299: REST OF APAC OVERVIEW
- 19.300: REST OF APAC OVERVIEW
- 19.301: REST OF APAC OVERVIEW
- 19.302: REST OF APAC OVERVIEW
- 19.303: REST OF APAC OVERVIEW
- 19.304: REST OF APAC OVERVIEW
- 19.305: REST OF APAC OVERVIEW
- 19.306: LOCAL MARKET ANALYSIS - REST OF APAC
- 19.307: MIDDLE EAST/AFRICA OVERVIEW
- 19.308: MIDDLE EAST/AFRICA BY COUNTRY
- 19.309: SAUDI ARABIA OVERVIEW
- 19.310: SAUDI ARABIA OVERVIEW
- 19.311: SAUDI ARABIA OVERVIEW
- 19.312: SAUDI ARABIA OVERVIEW
- 19.313: SAUDI ARABIA OVERVIEW
- 19.314: SAUDI ARABIA OVERVIEW
- 19.315: SAUDI ARABIA OVERVIEW
- 19.316: SAUDI ARABIA OVERVIEW
- 19.317: SAUDI ARABIA OVERVIEW
- 19.318: SAUDI ARABIA OVERVIEW
- 19.319: SAUDI ARABIA OVERVIEW
- 19.320: LOCAL MARKET ANALYSIS - SAUDI ARABIA
- 19.321: UAE OVERVIEW
- 19.322: UAE OVERVIEW
- 19.323: UAE OVERVIEW
- 19.324: UAE OVERVIEW
- 19.325: UAE OVERVIEW
- 19.326: UAE OVERVIEW
- 19.327: UAE OVERVIEW
- 19.328: UAE OVERVIEW
- 19.329: UAE OVERVIEW
- 19.330: UAE OVERVIEW
- 19.331: UAE OVERVIEW
- 19.332: LOCAL MARKET ANALYSIS - UAE
- 19.333: SOUTH AFRICA OVERVIEW
- 19.334: SOUTH AFRICA OVERVIEW
- 19.335: SOUTH AFRICA OVERVIEW
- 19.336: SOUTH AFRICA OVERVIEW
- 19.337: SOUTH AFRICA OVERVIEW
- 19.338: SOUTH AFRICA OVERVIEW
- 19.339: SOUTH AFRICA OVERVIEW
- 19.340: SOUTH AFRICA OVERVIEW
- 19.341: SOUTH AFRICA OVERVIEW
- 19.342: SOUTH AFRICA OVERVIEW
- 19.343: SOUTH AFRICA OVERVIEW
- 19.344: LOCAL MARKET ANALYSIS - SOUTH AFRICA
- 19.345: IRAN OVERVIEW
- 19.346: IRAN OVERVIEW
- 19.347: IRAN OVERVIEW
- 19.348: IRAN OVERVIEW
- 19.349: IRAN OVERVIEW
- 19.350: IRAN OVERVIEW
- 19.351: IRAN OVERVIEW
- 19.352: IRAN OVERVIEW
- 19.353: IRAN OVERVIEW
- 19.354: IRAN OVERVIEW
- 19.355: IRAN OVERVIEW
- 19.356: LOCAL MARKET ANALYSIS - IRAN
- 19.357: QATAR OVERVIEW
- 19.358: QATAR OVERVIEW
- 19.359: QATAR OVERVIEW
- 19.360: QATAR OVERVIEW
- 19.361: QATAR OVERVIEW
- 19.362: QATAR OVERVIEW
- 19.363: QATAR OVERVIEW
- 19.364: QATAR OVERVIEW
- 19.365: QATAR OVERVIEW
- 19.366: QATAR OVERVIEW
- 19.367: QATAR OVERVIEW
- 19.368: LOCAL MARKET ANALYSIS - QATAR
- 19.369: REST OF MEA OVERVIEW
- 19.370: REST OF MEA OVERVIEW
- 19.371: REST OF MEA OVERVIEW
- 19.372: REST OF MEA OVERVIEW
- 19.373: REST OF MEA OVERVIEW
- 19.374: REST OF MEA OVERVIEW
- 19.375: REST OF MEA OVERVIEW
- 19.376: REST OF MEA OVERVIEW
- 19.377: REST OF MEA OVERVIEW
- 19.378: REST OF MEA OVERVIEW
- 19.379: REST OF MEA OVERVIEW
- 19.380: LOCAL MARKET ANALYSIS - REST OF MEA
- 19.381: COMPETITION OVERVIEW
- 19.382: MARKET SHARE ANALYSIS
- 19.383: MARKET REVENUE BY KEY COMPANIES
- 19.384: MARKET POSITIONING
- 19.385: VENDORS BENCHMARKING
- 19.386: STRATEGY BENCHMARKING
- 19.387: STRATEGY BENCHMARKING
- 19.388: Tencent
- 19.389: Tencent
- 19.390: Tencent
- 19.391: Tencent
- 19.392: Tencent
- 19.393: Activision Blizzard
- 19.394: Activision Blizzard
- 19.395: Activision Blizzard
- 19.396: Activision Blizzard
- 19.397: Activision Blizzard
- 19.398: Electronic Arts
- 19.399: Electronic Arts
- 19.400: Electronic Arts
- 19.401: Electronic Arts
- 19.402: Electronic Arts
- 19.403: Take-Two Interactive
- 19.404: Take-Two Interactive
- 19.405: Take-Two Interactive
- 19.406: Take-Two Interactive
- 19.407: Take-Two Interactive
- 19.408: Nintendo
- 19.409: Nintendo
- 19.410: Nintendo
- 19.411: Nintendo
- 19.412: Nintendo
- 19.413: Sony Interactive Entertainment
- 19.414: Sony Interactive Entertainment
- 19.415: Sony Interactive Entertainment
- 19.416: Sony Interactive Entertainment
- 19.417: Sony Interactive Entertainment
- 19.418: Microsoft
- 19.419: Microsoft
- 19.420: Microsoft
- 19.421: Microsoft
- 19.422: Microsoft
- 19.423: Ubisoft
- 19.424: Ubisoft
- 19.425: Ubisoft
- 19.426: Ubisoft
- 19.427: Ubisoft
- 19.428: Riot Games
- 19.429: Riot Games
- 19.430: Riot Games
- 19.431: Riot Games
- 19.432: Riot Games
- 19.433: Valve Corporation
- 19.434: Valve Corporation
- 19.435: Valve Corporation
- 19.436: Valve Corporation
- 19.437: Valve Corporation
- 19.438: NetEase
- 19.439: NetEase
- 19.440: NetEase
- 19.441: NetEase
- 19.442: NetEase
- 19.443: Epic Games
- 19.444: Epic Games
- 19.445: Epic Games
- 19.446: Epic Games
- 19.447: Epic Games
- 19.448: Supercell
- 19.449: Supercell
- 19.450: Supercell
- 19.451: Supercell
- 19.452: Supercell
- 19.453: Bandai Namco
- 19.454: Bandai Namco
- 19.455: Bandai Namco
- 19.456: Bandai Namco
- 19.457: Bandai Namco
- 19.458: Konami
- 19.459: Konami
- 19.460: Konami
- 19.461: Konami
- 19.462: Konami
- 19.463: Square Enix
- 19.464: Square Enix
- 19.465: Square Enix
- 19.466: Square Enix
- 19.467: Square Enix
- 19.468: Capcom
- 19.469: Capcom
- 19.470: Capcom
- 19.471: Capcom
- 19.472: Capcom
- 19.473: Zynga
- 19.474: Zynga
- 19.475: Zynga
- 19.476: Zynga
- 19.477: Zynga
- 19.478: Netmarble
- 19.479: Netmarble
- 19.480: Netmarble
- 19.481: Netmarble
- 19.482: Netmarble
- 19.483: Playrix
- 19.484: Playrix
- 19.485: Playrix
- 19.486: Playrix
- 19.487: Playrix
- 728})
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