Portable Gaming Consoles

Global Portable Gaming Consoles Market to Reach US$20.6 Billion by 2030

The global market for Portable Gaming Consoles estimated at US$16.0 Billion in the year 2024, is expected to reach US$20.6 Billion by 2030, growing at a CAGR of 4.4% over the analysis period 2024-2030. Single Function Gaming Console, one of the segments analyzed in the report, is expected to record a 5.3% CAGR and reach US$13.1 Billion by the end of the analysis period. Growth in the Multifunction Gaming Console segment is estimated at 2.9% CAGR over the analysis period.

The U.S. Market is Estimated at US$4.3 Billion While China is Forecast to Grow at 8.2% CAGR

The Portable Gaming Consoles market in the U.S. is estimated at US$4.3 Billion in the year 2024. China, the world`s second largest economy, is forecast to reach a projected market size of US$4.3 Billion by the year 2030 trailing a CAGR of 8.2% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 1.7% and 3.4% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 2.6% CAGR.

Global Portable Gaming Consoles Market – Key Trends & Drivers Summarized

Why Are Portable Gaming Consoles Redefining the Future of Mobile Entertainment?
The global market for portable gaming consoles is undergoing a dynamic resurgence, fueled by evolving consumer expectations for gaming flexibility, on-the-go entertainment, and hybrid hardware experiences. As digital gaming becomes more deeply embedded in everyday lifestyles, portable consoles have transitioned from niche devices into mainstream entertainment platforms that blur the boundaries between handheld gaming, console-grade performance, and mobile computing. The success of hybrid systems like the Nintendo Switch, Valve Steam Deck, and emerging Android/Windows-based devices has reignited market momentum for high-performance gaming on the move.

Modern portable consoles now offer advanced GPU and CPU integration, high-resolution touchscreens, and versatile connectivity options that allow users to seamlessly switch between handheld, tabletop, and docked TV modes. These form factors are particularly appealing to consumers seeking flexibility without compromising game quality. Cloud gaming and game streaming capabilities further enable access to AAA titles beyond hardware limitations, allowing consoles to act as gateways to vast digital libraries. As portable systems evolve to accommodate both casual and hardcore gamers, they are becoming integral components of the broader gaming ecosystem that spans living rooms, coffee shops, and airport terminals.

How Are Hardware Advancements and Ecosystem Integration Elevating User Experience?
The latest generation of portable gaming consoles is powered by custom AMD, NVIDIA, or ARM-based chipsets that offer desktop-class processing and graphics within a compact footprint. These architectures enable fluid gameplay at 720p to 1080p resolutions with support for ray tracing, fast refresh rates, and SSD-level storage speeds. Integrated cooling systems, haptic feedback, adaptive triggers, and programmable buttons provide immersive tactile feedback and precision control, essential for competitive gaming experiences.

Ecosystem integration is also redefining product value. Cloud platforms like Xbox Cloud Gaming, GeForce NOW, and PlayStation Remote Play have expanded the functionality of portable consoles beyond traditional cartridge or digital downloads. Cross-platform syncing, save state continuity, and backward compatibility with legacy libraries ensure that gamers enjoy continuity across home and mobile environments. Online multiplayer, in-game chat, and social sharing features are enabling more collaborative and social gameplay experiences. Furthermore, device manufacturers are introducing modular accessories-such as detachable controllers, keyboard mounts, and external GPU docks-extending the utility and lifecycle of portable gaming devices across varied user preferences.

Where Is Demand Growing Across Consumer Segments and Regional Markets?
Demand for portable gaming consoles is rising across multiple consumer demographics, from young casual gamers to tech-savvy professionals seeking recreational outlets during travel or downtime. Teenage gamers and students are drawn to affordable, entry-level handhelds for their access to family-friendly and indie titles, while adult consumers are increasingly embracing premium devices with console-grade performance for uninterrupted access to open-world and FPS games on the go. The growing mobile workforce and digital nomad culture are further reinforcing the appeal of gaming consoles that double as media devices and productivity hubs.

Regionally, North America, Japan, and South Korea continue to lead in market penetration due to strong gaming cultures, high broadband access, and mature content ecosystems. However, Southeast Asia, India, and Latin America are witnessing accelerated growth driven by mobile-first digital engagement, improved internet infrastructure, and rising middle-class discretionary income. E-commerce platforms and exclusive digital storefronts have increased accessibility, with OEMs offering bundled game packages, extended warranties, and subscription services. Localized content, language support, and regional tournaments are also helping brands capture community-driven user bases in these emerging markets.

What’s Fueling the Global Growth of the Portable Gaming Consoles Market?
The growth in the global portable gaming consoles market is driven by several factors, including the convergence of mobile computing power, cloud gaming access, and evolving consumer lifestyles that prioritize convenience and entertainment on demand. As players seek uninterrupted, high-quality gaming experiences without being tethered to a fixed setup, portable consoles offer the right mix of performance, content variety, and ergonomic design. The ability to play major titles both offline and online, supported by intuitive interfaces and robust battery performance, makes these devices increasingly indispensable in today’s connected, mobile-first world.

Hardware innovation, combined with strong developer support, exclusive franchise releases, and cross-platform play compatibility, is deepening user engagement and expanding the value proposition of portable gaming consoles. Competitive pricing, device financing models, and the bundling of premium subscription services such as Game Pass and PlayStation Plus are also making high-end gaming more accessible. As gaming becomes both a social and solitary pastime across geographies, portable consoles are emerging as the ideal conduit for immersive, flexible, and scalable entertainment-ensuring sustained global demand across generations and user segments.

SCOPE OF STUDY:

The report analyzes the Portable Gaming Consoles market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:
Type (Single Function Gaming Console, Multifunction Gaming Console); Product (PlayStation, Xbox, Razer Switchblade, PlayStation Vita, Nintendo Switch Lite); Platform (iOS, Android, Windows, Other Platforms); Application (Children, Adults)

Geographic Regions/Countries:
World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 48 Featured) -
  • Anbernic
  • AsusTek Computer Inc.
  • AYANEO
  • Blaze Entertainment Ltd. (Evercade)
  • GPD (GamePad Digital)
  • HTC Corporation
  • Lenovo Group Limited
  • Logitech International S.A.
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • MSI (Micro-Star International)
  • Nintendo Co., Ltd.
  • Nvidia Corporation
  • Panic Inc. (Playdate)
  • Powkiddy
  • Sega Corporation
  • Sony Interactive Entertainment
  • Valve Corporation
  • VTech Holdings Ltd.
  • Xiaomi Corporation
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TARIFF IMPACT FACTOR
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I. METHODOLOGY
II. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
Influencer Market Insights
World Market Trajectories
Tariff Impact on Global Supply Chain Patterns
Portable Gaming Consoles – Global Key Competitors Percentage Market Share in 2025 (E)
Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
Rising Popularity of Mobile Gaming Ecosystems Propels Demand for Portable Gaming Consoles
Expansion of Cloud Gaming and Cross-Platform Titles Throws the Spotlight on Device Versatility
Innovation in SoC, GPU, and Display Technologies Enhances Immersive Gameplay on the Go
Growth in Indie Game Development and Digital-Only Distribution Models Drives Console Adoption
Focus on Lightweight Form Factors With High Refresh Rates Improves User Experience
Surging Interest in Competitive and On-the-Go Multiplayer Gaming Fuels Console Connectivity Features
Integration of 5G, Wi-Fi 6, and Bluetooth Low Energy Enables Seamless Online Gaming
Expansion of AAA Franchise Ports to Portable Formats Strengthens Market Appeal to Hardcore Gamers
Development of Modular Controllers and Accessory Ecosystems Boosts Customization Options
Increasing Integration With Streaming Platforms and Social Media Enhances Console Functionality
Participation in Game Subscription Services Supports Recurring Revenue Models
Rising Trend of Hybrid Consoles Bridging Home and Portable Gaming Experiences Spurs Innovation
Advances in Heat Management, Battery Optimization, and Silent Operation Enhance Device Performance
Growth in AR, Haptics, and Adaptive Feedback Features Spurs Demand for Next-Gen Portable Consoles
Collaboration With Game Studios Strengthens Exclusive Title Ecosystems
Increasing Inclusion of Educational and Edutainment Content Expands Target Demographics
Differentiation Through Compact eSports-Friendly Designs Drives Niche User Base Growth
Global Expansion of Gaming Communities in Asia, LATAM, and MENA Sustains Market Penetration
Entry Into Sustainable Console Manufacturing Enhances ESG Positioning
Evolving Gamer Lifestyle Trends and Screen Time Habits Propel Continuous Portable Console Upgrades
4. GLOBAL MARKET PERSPECTIVE
TABLE 1: World Portable Gaming Consoles Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
TABLE 2: World Recent Past, Current & Future Analysis for Portable Gaming Consoles by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 3: World Historic Review for Portable Gaming Consoles by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 4: World 15-Year Perspective for Portable Gaming Consoles by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2015, 2025 & 2030
TABLE 5: World Recent Past, Current & Future Analysis for Single Function Gaming Console by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 6: World Historic Review for Single Function Gaming Console by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 7: World 15-Year Perspective for Single Function Gaming Console by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
TABLE 8: World Recent Past, Current & Future Analysis for Multifunction Gaming Console by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 9: World Historic Review for Multifunction Gaming Console by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 10: World 15-Year Perspective for Multifunction Gaming Console by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
TABLE 11: World Recent Past, Current & Future Analysis for Windows by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 12: World Historic Review for Windows by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 13: World 15-Year Perspective for Windows by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
TABLE 14: World Recent Past, Current & Future Analysis for Other Platforms by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 15: World Historic Review for Other Platforms by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 16: World 15-Year Perspective for Other Platforms by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
TABLE 17: World Recent Past, Current & Future Analysis for iOS by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 18: World Historic Review for iOS by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 19: World 15-Year Perspective for iOS by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
TABLE 20: World Recent Past, Current & Future Analysis for Android by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 21: World Historic Review for Android by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 22: World 15-Year Perspective for Android by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
TABLE 23: World Recent Past, Current & Future Analysis for Children by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 24: World Historic Review for Children by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 25: World 15-Year Perspective for Children by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
TABLE 26: World Recent Past, Current & Future Analysis for Adults by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 27: World Historic Review for Adults by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 28: World 15-Year Perspective for Adults by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
TABLE 29: World Recent Past, Current & Future Analysis for PlayStation by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 30: World Historic Review for PlayStation by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 31: World 15-Year Perspective for PlayStation by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
TABLE 32: World Recent Past, Current & Future Analysis for Xbox by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 33: World Historic Review for Xbox by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 34: World 15-Year Perspective for Xbox by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
TABLE 35: World Recent Past, Current & Future Analysis for Razer Switchblade by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 36: World Historic Review for Razer Switchblade by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 37: World 15-Year Perspective for Razer Switchblade by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
TABLE 38: World Recent Past, Current & Future Analysis for PlayStation Vita by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 39: World Historic Review for PlayStation Vita by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 40: World 15-Year Perspective for PlayStation Vita by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
TABLE 41: World Recent Past, Current & Future Analysis for Nintendo Switch Lite by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 42: World Historic Review for Nintendo Switch Lite by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 43: World 15-Year Perspective for Nintendo Switch Lite by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
III. MARKET ANALYSIS
UNITED STATES
Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
TABLE 44: USA Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 45: USA Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 46: USA 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
TABLE 47: USA Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 48: USA Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 49: USA 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
TABLE 50: USA Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 51: USA Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 52: USA 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
TABLE 53: USA Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 54: USA Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 55: USA 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
CANADA
TABLE 56: Canada Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 57: Canada Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 58: Canada 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
TABLE 59: Canada Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 60: Canada Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 61: Canada 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
TABLE 62: Canada Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 63: Canada Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 64: Canada 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
TABLE 65: Canada Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 66: Canada Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 67: Canada 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
JAPAN
Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
TABLE 68: Japan Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 69: Japan Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 70: Japan 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
TABLE 71: Japan Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 72: Japan Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 73: Japan 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
TABLE 74: Japan Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 75: Japan Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 76: Japan 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
TABLE 77: Japan Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 78: Japan Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 79: Japan 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
CHINA
Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
TABLE 80: China Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 81: China Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 82: China 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
TABLE 83: China Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 84: China Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 85: China 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
TABLE 86: China Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 87: China Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 88: China 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
TABLE 89: China Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 90: China Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 91: China 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
EUROPE
Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
TABLE 92: Europe Recent Past, Current & Future Analysis for Portable Gaming Consoles by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 93: Europe Historic Review for Portable Gaming Consoles by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 94: Europe 15-Year Perspective for Portable Gaming Consoles by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2015, 2025 & 2030
TABLE 95: Europe Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 96: Europe Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 97: Europe 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
TABLE 98: Europe Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 99: Europe Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 100: Europe 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
TABLE 101: Europe Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 102: Europe Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 103: Europe 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
TABLE 104: Europe Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 105: Europe Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 106: Europe 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
FRANCE
Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
TABLE 107: France Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 108: France Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 109: France 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
TABLE 110: France Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 111: France Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 112: France 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
TABLE 113: France Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 114: France Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 115: France 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
TABLE 116: France Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 117: France Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 118: France 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
GERMANY
Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
TABLE 119: Germany Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 120: Germany Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 121: Germany 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
TABLE 122: Germany Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 123: Germany Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 124: Germany 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
TABLE 125: Germany Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 126: Germany Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 127: Germany 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
TABLE 128: Germany Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 129: Germany Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 130: Germany 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
ITALY
TABLE 131: Italy Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 132: Italy Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 133: Italy 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
TABLE 134: Italy Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 135: Italy Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 136: Italy 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
TABLE 137: Italy Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 138: Italy Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 139: Italy 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
TABLE 140: Italy Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 141: Italy Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 142: Italy 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
UNITED KINGDOM
Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
TABLE 143: UK Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 144: UK Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 145: UK 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
TABLE 146: UK Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 147: UK Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 148: UK 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
TABLE 149: UK Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 150: UK Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 151: UK 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
TABLE 152: UK Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 153: UK Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 154: UK 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
SPAIN
TABLE 155: Spain Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 156: Spain Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 157: Spain 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
TABLE 158: Spain Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 159: Spain Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 160: Spain 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
TABLE 161: Spain Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 162: Spain Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 163: Spain 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
TABLE 164: Spain Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 165: Spain Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 166: Spain 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
RUSSIA
TABLE 167: Russia Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 168: Russia Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 169: Russia 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
TABLE 170: Russia Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 171: Russia Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 172: Russia 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
TABLE 173: Russia Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 174: Russia Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 175: Russia 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
TABLE 176: Russia Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 177: Russia Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 178: Russia 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
REST OF EUROPE
TABLE 179: Rest of Europe Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 180: Rest of Europe Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 181: Rest of Europe 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
TABLE 182: Rest of Europe Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 183: Rest of Europe Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 184: Rest of Europe 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
TABLE 185: Rest of Europe Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 186: Rest of Europe Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 187: Rest of Europe 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
TABLE 188: Rest of Europe Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 189: Rest of Europe Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 190: Rest of Europe 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
ASIA-PACIFIC
Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
TABLE 191: Asia-Pacific Recent Past, Current & Future Analysis for Portable Gaming Consoles by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 192: Asia-Pacific Historic Review for Portable Gaming Consoles by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 193: Asia-Pacific 15-Year Perspective for Portable Gaming Consoles by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2015, 2025 & 2030
TABLE 194: Asia-Pacific Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 195: Asia-Pacific Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 196: Asia-Pacific 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
TABLE 197: Asia-Pacific Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 198: Asia-Pacific Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 199: Asia-Pacific 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
TABLE 200: Asia-Pacific Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 201: Asia-Pacific Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 202: Asia-Pacific 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
TABLE 203: Asia-Pacific Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 204: Asia-Pacific Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 205: Asia-Pacific 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
AUSTRALIA
Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
TABLE 206: Australia Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 207: Australia Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 208: Australia 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
TABLE 209: Australia Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 210: Australia Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 211: Australia 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
TABLE 212: Australia Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 213: Australia Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 214: Australia 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
TABLE 215: Australia Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 216: Australia Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 217: Australia 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
INDIA
Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
TABLE 218: India Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 219: India Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 220: India 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
TABLE 221: India Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 222: India Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 223: India 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
TABLE 224: India Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 225: India Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 226: India 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
TABLE 227: India Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 228: India Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 229: India 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
SOUTH KOREA
TABLE 230: South Korea Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 231: South Korea Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 232: South Korea 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
TABLE 233: South Korea Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 234: South Korea Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 235: South Korea 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
TABLE 236: South Korea Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 237: South Korea Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 238: South Korea 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
TABLE 239: South Korea Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 240: South Korea Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 241: South Korea 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
REST OF ASIA-PACIFIC
TABLE 242: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 243: Rest of Asia-Pacific Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 244: Rest of Asia-Pacific 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
TABLE 245: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 246: Rest of Asia-Pacific Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 247: Rest of Asia-Pacific 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
TABLE 248: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 249: Rest of Asia-Pacific Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 250: Rest of Asia-Pacific 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
TABLE 251: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 252: Rest of Asia-Pacific Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 253: Rest of Asia-Pacific 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
LATIN AMERICA
Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
TABLE 254: Latin America Recent Past, Current & Future Analysis for Portable Gaming Consoles by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 255: Latin America Historic Review for Portable Gaming Consoles by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 256: Latin America 15-Year Perspective for Portable Gaming Consoles by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2015, 2025 & 2030
TABLE 257: Latin America Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 258: Latin America Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 259: Latin America 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
TABLE 260: Latin America Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 261: Latin America Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 262: Latin America 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
TABLE 263: Latin America Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 264: Latin America Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 265: Latin America 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
TABLE 266: Latin America Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 267: Latin America Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 268: Latin America 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
ARGENTINA
TABLE 269: Argentina Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 270: Argentina Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 271: Argentina 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
TABLE 272: Argentina Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 273: Argentina Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 274: Argentina 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
TABLE 275: Argentina Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 276: Argentina Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 277: Argentina 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
TABLE 278: Argentina Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 279: Argentina Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 280: Argentina 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
BRAZIL
TABLE 281: Brazil Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 282: Brazil Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 283: Brazil 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
TABLE 284: Brazil Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 285: Brazil Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 286: Brazil 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
TABLE 287: Brazil Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 288: Brazil Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 289: Brazil 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
TABLE 290: Brazil Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 291: Brazil Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 292: Brazil 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
MEXICO
TABLE 293: Mexico Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 294: Mexico Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 295: Mexico 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
TABLE 296: Mexico Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 297: Mexico Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 298: Mexico 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
TABLE 299: Mexico Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 300: Mexico Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 301: Mexico 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
TABLE 302: Mexico Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 303: Mexico Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 304: Mexico 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
REST OF LATIN AMERICA
TABLE 305: Rest of Latin America Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 306: Rest of Latin America Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 307: Rest of Latin America 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
TABLE 308: Rest of Latin America Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 309: Rest of Latin America Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 310: Rest of Latin America 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
TABLE 311: Rest of Latin America Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 312: Rest of Latin America Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 313: Rest of Latin America 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
TABLE 314: Rest of Latin America Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 315: Rest of Latin America Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 316: Rest of Latin America 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
MIDDLE EAST
Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
TABLE 317: Middle East Recent Past, Current & Future Analysis for Portable Gaming Consoles by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 318: Middle East Historic Review for Portable Gaming Consoles by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 319: Middle East 15-Year Perspective for Portable Gaming Consoles by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2015, 2025 & 2030
TABLE 320: Middle East Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 321: Middle East Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 322: Middle East 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
TABLE 323: Middle East Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 324: Middle East Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 325: Middle East 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
TABLE 326: Middle East Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 327: Middle East Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 328: Middle East 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
TABLE 329: Middle East Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 330: Middle East Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 331: Middle East 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
IRAN
TABLE 332: Iran Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 333: Iran Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 334: Iran 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
TABLE 335: Iran Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 336: Iran Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 337: Iran 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
TABLE 338: Iran Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 339: Iran Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 340: Iran 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
TABLE 341: Iran Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 342: Iran Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 343: Iran 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
ISRAEL
TABLE 344: Israel Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 345: Israel Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 346: Israel 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
TABLE 347: Israel Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 348: Israel Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 349: Israel 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
TABLE 350: Israel Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 351: Israel Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 352: Israel 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
TABLE 353: Israel Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 354: Israel Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 355: Israel 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
SAUDI ARABIA
TABLE 356: Saudi Arabia Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 357: Saudi Arabia Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 358: Saudi Arabia 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
TABLE 359: Saudi Arabia Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 360: Saudi Arabia Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 361: Saudi Arabia 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
TABLE 362: Saudi Arabia Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 363: Saudi Arabia Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 364: Saudi Arabia 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
TABLE 365: Saudi Arabia Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 366: Saudi Arabia Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 367: Saudi Arabia 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
UNITED ARAB EMIRATES
TABLE 368: UAE Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 369: UAE Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 370: UAE 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
TABLE 371: UAE Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 372: UAE Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 373: UAE 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
TABLE 374: UAE Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 375: UAE Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 376: UAE 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
TABLE 377: UAE Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 378: UAE Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 379: UAE 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
REST OF MIDDLE EAST
TABLE 380: Rest of Middle East Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 381: Rest of Middle East Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 382: Rest of Middle East 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
TABLE 383: Rest of Middle East Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 384: Rest of Middle East Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 385: Rest of Middle East 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
TABLE 386: Rest of Middle East Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 387: Rest of Middle East Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 388: Rest of Middle East 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
TABLE 389: Rest of Middle East Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 390: Rest of Middle East Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 391: Rest of Middle East 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
AFRICA
Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
TABLE 392: Africa Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 393: Africa Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 394: Africa 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
TABLE 395: Africa Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 396: Africa Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 397: Africa 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
TABLE 398: Africa Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 399: Africa Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 400: Africa 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
TABLE 401: Africa Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 402: Africa Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 403: Africa 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
IV. COMPETITION

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