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Online Gaming

Published Jun 01, 2025
Length 379 Pages
SKU # GJOB20087747

Description

Global Online Gaming Market to Reach US$188.7 Billion by 2030

The global market for Online Gaming estimated at US$102.9 Billion in the year 2024, is expected to reach US$188.7 Billion by 2030, growing at a CAGR of 10.6% over the analysis period 2024-2030. Action, one of the segments analyzed in the report, is expected to record a 12.6% CAGR and reach US$55.6 Billion by the end of the analysis period. Growth in the Adventure segment is estimated at 7.5% CAGR over the analysis period.

The U.S. Market is Estimated at US$28.0 Billion While China is Forecast to Grow at 14.8% CAGR

The Online Gaming market in the U.S. is estimated at US$28.0 Billion in the year 2024. China, the world`s second largest economy, is forecast to reach a projected market size of US$39.5 Billion by the year 2030 trailing a CAGR of 14.8% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 7.5% and 9.5% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 8.4% CAGR.

Global Online Gaming Market – Key Trends & Drivers Summarized

Why Is Online Gaming Experiencing Explosive Growth Across Demographics and Device Ecosystems?

Online gaming has evolved from a niche entertainment category into a global mainstream industry fueled by digital connectivity, smartphone penetration, and the rise of multiplayer, cross-platform ecosystems. As gaming becomes more social, immersive, and accessible, it is attracting players across all age groups and geographies. The transition from physical to digital game distribution, the proliferation of free-to-play (F2P) models, and the integration of gaming into broader entertainment, education, and social networking paradigms are accelerating its global reach.

The shift to online multiplayer formats—including MMORPGs, battle royale games, and team-based shooters—has created persistent digital environments where players invest time, money, and social capital. Cloud gaming, real-time esports broadcasting, and mobile-first titles have brought premium experiences to diverse income segments, dissolving traditional entry barriers. Additionally, gaming`s adoption during the COVID-19 lockdowns established new consumption habits that have persisted post-pandemic. Today, online gaming is not just a leisure activity—it is a digital lifestyle anchored in community, competition, and real-time content engagement.

How Are Emerging Technologies Enhancing Immersion, Monetization, and Engagement in Online Gaming?

Technological innovations are dramatically enhancing the quality, interactivity, and scalability of online gaming experiences. Advanced graphics engines, AI-powered NPCs, and real-time ray tracing are pushing visual fidelity to cinematic levels, especially in AAA titles. Meanwhile, cloud gaming platforms such as NVIDIA GeForce NOW and Xbox Cloud Gaming are enabling low-latency access to high-end games without expensive hardware, democratizing access for mobile and low-spec users.

The integration of AI, machine learning, and procedural content generation is powering dynamic game environments that adapt to player behavior. In-game voice recognition, sentiment analysis, and gesture-based controls are enabling deeper immersion. Blockchain technologies, while still experimental, are introducing decentralized asset ownership and play-to-earn (P2E) mechanics, blurring the lines between entertainment and income. Virtual reality (VR) and augmented reality (AR) technologies are adding spatial presence and haptic feedback to online multiplayer titles, further expanding how players engage with digital worlds. These innovations are reshaping both the player experience and the revenue models behind online games.

Which Platforms, Player Segments, and Regions Are Shaping the Future of Online Gaming?

The online gaming market is platform-agnostic, with distinct growth dynamics across mobile, console, and PC ecosystems. Mobile remains the largest and fastest-growing platform globally, thanks to its accessibility, short-session gameplay, and rich monetization via ads and microtransactions. Consoles and PCs continue to dominate in terms of visual fidelity, competitive esports, and immersive storytelling. Cross-platform play is now a standard expectation, allowing players to switch seamlessly across devices while maintaining progress and social connections.

In terms of demographics, the market is no longer male-dominated or limited to younger players. Female gamers constitute a growing share, particularly in mobile and casual gaming segments. The rise of mid-core and narrative-driven games has also attracted older audiences. Regionally, Asia-Pacific leads the market, with China, South Korea, and Japan dominating in both mobile and competitive online gaming. North America and Europe are mature markets emphasizing esports, subscription models, and franchise-based ecosystems. Latin America, the Middle East, and Southeast Asia are experiencing explosive growth due to improved internet infrastructure and rising smartphone penetration.

What Is Fueling Long-Term Growth and Structural Evolution in the Online Gaming Ecosystem?

The growth in the online gaming market is driven by platform convergence, recurring revenue models, and the blurring of lines between games, social networks, and media platforms. Subscription services (like Xbox Game Pass and PlayStation Plus), live service models, and in-game economies are replacing one-time purchases as the dominant monetization strategies. Game-as-a-service (GaaS) architectures are enabling continuous content delivery, fostering long-term engagement, and stabilizing revenue streams.

Strategic investments from tech giants, film studios, and venture capital firms are bringing cross-industry expertise and capital into the gaming ecosystem. Regulatory oversight is increasing, especially concerning loot boxes, age verification, and data privacy, prompting companies to refine monetization ethics and user protection mechanisms. With AI-driven content creation, cloud-based delivery, and creator-led game modding on the rise, the future of online gaming will be decentralized, player-driven, and immersive—positioning it as a dominant force in the future of digital entertainment and social interaction.

SCOPE OF STUDY:

The report analyzes the Online Gaming market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:
Type (Action, Adventure, Arcade, Sports, Puzzle, Other Types); Platform (Mobile Phone, PCs, Consoles, Other Platforms); Gamer Type (Social Gamers, Serious Gamers, Core Gamers)

Geographic Regions/Countries:
World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 34 Featured) -
  • Activision Blizzard
  • Apple Inc.
  • Bandai Namco Holdings Inc.
  • Capcom Co., Ltd.
  • Electronic Arts Inc.
  • Epic Games, Inc.
  • Flutter Entertainment plc
  • Google LLC
  • Microsoft Corporation
  • NetEase, Inc.
  • Nintendo Co., Ltd.
  • Roblox Corporation
  • Sega Corporation
  • Sony Interactive Entertainment
  • Take-Two Interactive
  • Tencent Holdings Ltd.
  • Ubisoft Entertainment SA
  • Valve Corporation
  • Wargaming Group Limited
  • Zynga Inc.
AI INTEGRATIONS
We`re transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR
Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

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Table of Contents

379 Pages
I. METHODOLOGY
II. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
Influencer Market Insights
World Market Trajectories
Tariff Impact on Global Supply Chain Patterns
Online Gaming – Global Key Competitors Percentage Market Share in 2025 (E)
Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
Explosion in Mobile Gaming Adoption Propels Growth in the Online Gaming Ecosystem
Rising Popularity of Cloud Gaming Platforms Strengthens Business Case for Device-Agnostic Access
Integration of AR and VR Technologies Throws the Spotlight on Immersive Online Gaming Experiences
Growth in Cross-Platform Play Enhances Network Effects and Expands User Retention
Proliferation of Esports Tournaments and Live Streaming Drives Community Engagement
Availability of Freemium Models and Ad-Supported Play Sustains Market Entry for Casual Gamers
Surge in Blockchain-Based Games and NFTs Creates Monetization Opportunities in Play-to-Earn Models
Expansion of Real-Time Multiplayer Infrastructure Spurs Competitive Online Game Development
Increased Localization and Cultural Adaptation of Games Expands Global User Base
Strategic Collaborations Between Studios and IP Franchises Accelerate Fan-Driven Game Adoption
Rise in In-Game Customization and Personalization Features Enhances Player Loyalty
Regulatory Scrutiny Around Data Privacy and Age Verification Shapes Responsible Gaming Policies
Growth in Educational and Cognitive Skill-Based Games Spurs Adoption Beyond Entertainment
Integration of Social Features and In-Game Chat Drives Community-Driven Game Discovery
Subscription-Based Gaming Models Propel Market Growth in High-Value Gamer Segments
Cloud Infrastructure Optimization Reduces Latency and Expands Access in Underserved Geographies
Rising Smartphone Penetration and 5G Deployment Accelerate Real-Time Mobile Gaming Uptake
Challenges in Server Overload and Network Downtime Highlight Need for Scalable Infrastructure
Expansion of Digital Wallet and Cryptocurrency Integration Enhances Monetization Flexibility
Public Awareness Campaigns on Gaming Addiction Influence Parental Control Adoption in Digital Games
4. GLOBAL MARKET PERSPECTIVE
TABLE 1: World Online Gaming Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
TABLE 2: World Recent Past, Current & Future Analysis for Online Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 3: World Historic Review for Online Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 4: World 15-Year Perspective for Online Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2015, 2025 & 2030
TABLE 5: World Recent Past, Current & Future Analysis for Action by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 6: World Historic Review for Action by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 7: World 15-Year Perspective for Action by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
TABLE 8: World Recent Past, Current & Future Analysis for Adventure by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 9: World Historic Review for Adventure by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 10: World 15-Year Perspective for Adventure by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
TABLE 11: World Recent Past, Current & Future Analysis for Arcade by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 12: World Historic Review for Arcade by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 13: World 15-Year Perspective for Arcade by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
TABLE 14: World Recent Past, Current & Future Analysis for Sports by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 15: World Historic Review for Sports by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 16: World 15-Year Perspective for Sports by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
TABLE 17: World Recent Past, Current & Future Analysis for Puzzle by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 18: World Historic Review for Puzzle by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 19: World 15-Year Perspective for Puzzle by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
TABLE 20: World Recent Past, Current & Future Analysis for Other Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 21: World Historic Review for Other Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 22: World 15-Year Perspective for Other Types by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
TABLE 23: World Recent Past, Current & Future Analysis for Other Platforms by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 24: World Historic Review for Other Platforms by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 25: World 15-Year Perspective for Other Platforms by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
TABLE 26: World Recent Past, Current & Future Analysis for Mobile Phone by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 27: World Historic Review for Mobile Phone by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 28: World 15-Year Perspective for Mobile Phone by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
TABLE 29: World Recent Past, Current & Future Analysis for PCs by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 30: World Historic Review for PCs by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 31: World 15-Year Perspective for PCs by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
TABLE 32: World Recent Past, Current & Future Analysis for Consoles by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 33: World Historic Review for Consoles by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 34: World 15-Year Perspective for Consoles by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
TABLE 35: World Recent Past, Current & Future Analysis for Social Gamers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 36: World Historic Review for Social Gamers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 37: World 15-Year Perspective for Social Gamers by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
TABLE 38: World Recent Past, Current & Future Analysis for Serious Gamers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 39: World Historic Review for Serious Gamers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 40: World 15-Year Perspective for Serious Gamers by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
TABLE 41: World Recent Past, Current & Future Analysis for Core Gamers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 42: World Historic Review for Core Gamers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 43: World 15-Year Perspective for Core Gamers by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
III. MARKET ANALYSIS
UNITED STATES
Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
TABLE 44: USA Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 45: USA Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 46: USA 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
TABLE 47: USA Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 48: USA Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 49: USA 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
TABLE 50: USA Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 51: USA Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 52: USA 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
CANADA
TABLE 53: Canada Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 54: Canada Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 55: Canada 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
TABLE 56: Canada Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 57: Canada Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 58: Canada 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
TABLE 59: Canada Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 60: Canada Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 61: Canada 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
JAPAN
Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
TABLE 62: Japan Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 63: Japan Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 64: Japan 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
TABLE 65: Japan Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 66: Japan Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 67: Japan 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
TABLE 68: Japan Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 69: Japan Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 70: Japan 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
CHINA
Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
TABLE 71: China Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 72: China Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 73: China 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
TABLE 74: China Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 75: China Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 76: China 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
TABLE 77: China Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 78: China Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 79: China 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
EUROPE
Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
TABLE 80: Europe Recent Past, Current & Future Analysis for Online Gaming by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 81: Europe Historic Review for Online Gaming by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 82: Europe 15-Year Perspective for Online Gaming by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2015, 2025 & 2030
TABLE 83: Europe Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 84: Europe Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 85: Europe 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
TABLE 86: Europe Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 87: Europe Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 88: Europe 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
TABLE 89: Europe Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 90: Europe Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 91: Europe 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
FRANCE
Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
TABLE 92: France Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 93: France Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 94: France 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
TABLE 95: France Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 96: France Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 97: France 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
TABLE 98: France Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 99: France Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 100: France 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
GERMANY
Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
TABLE 101: Germany Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 102: Germany Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 103: Germany 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
TABLE 104: Germany Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 105: Germany Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 106: Germany 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
TABLE 107: Germany Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 108: Germany Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 109: Germany 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
ITALY
TABLE 110: Italy Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 111: Italy Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 112: Italy 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
TABLE 113: Italy Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 114: Italy Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 115: Italy 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
TABLE 116: Italy Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 117: Italy Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 118: Italy 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
UNITED KINGDOM
Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
TABLE 119: UK Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 120: UK Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 121: UK 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
TABLE 122: UK Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 123: UK Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 124: UK 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
TABLE 125: UK Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 126: UK Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 127: UK 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
SPAIN
TABLE 128: Spain Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 129: Spain Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 130: Spain 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
TABLE 131: Spain Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 132: Spain Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 133: Spain 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
TABLE 134: Spain Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 135: Spain Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 136: Spain 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
RUSSIA
TABLE 137: Russia Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 138: Russia Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 139: Russia 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
TABLE 140: Russia Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 141: Russia Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 142: Russia 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
TABLE 143: Russia Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 144: Russia Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 145: Russia 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
REST OF EUROPE
TABLE 146: Rest of Europe Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 147: Rest of Europe Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 148: Rest of Europe 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
TABLE 149: Rest of Europe Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 150: Rest of Europe Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 151: Rest of Europe 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
TABLE 152: Rest of Europe Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 153: Rest of Europe Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 154: Rest of Europe 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
ASIA-PACIFIC
Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
TABLE 155: Asia-Pacific Recent Past, Current & Future Analysis for Online Gaming by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 156: Asia-Pacific Historic Review for Online Gaming by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 157: Asia-Pacific 15-Year Perspective for Online Gaming by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2015, 2025 & 2030
TABLE 158: Asia-Pacific Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 159: Asia-Pacific Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 160: Asia-Pacific 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
TABLE 161: Asia-Pacific Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 162: Asia-Pacific Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 163: Asia-Pacific 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
TABLE 164: Asia-Pacific Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 165: Asia-Pacific Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 166: Asia-Pacific 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
AUSTRALIA
Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
TABLE 167: Australia Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 168: Australia Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 169: Australia 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
TABLE 170: Australia Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 171: Australia Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 172: Australia 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
TABLE 173: Australia Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 174: Australia Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 175: Australia 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
INDIA
Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
TABLE 176: India Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 177: India Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 178: India 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
TABLE 179: India Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 180: India Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 181: India 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
TABLE 182: India Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 183: India Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 184: India 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
SOUTH KOREA
TABLE 185: South Korea Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 186: South Korea Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 187: South Korea 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
TABLE 188: South Korea Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 189: South Korea Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 190: South Korea 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
TABLE 191: South Korea Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 192: South Korea Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 193: South Korea 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
REST OF ASIA-PACIFIC
TABLE 194: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 195: Rest of Asia-Pacific Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 196: Rest of Asia-Pacific 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
TABLE 197: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 198: Rest of Asia-Pacific Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 199: Rest of Asia-Pacific 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
TABLE 200: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 201: Rest of Asia-Pacific Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 202: Rest of Asia-Pacific 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
LATIN AMERICA
Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
TABLE 203: Latin America Recent Past, Current & Future Analysis for Online Gaming by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 204: Latin America Historic Review for Online Gaming by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 205: Latin America 15-Year Perspective for Online Gaming by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2015, 2025 & 2030
TABLE 206: Latin America Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 207: Latin America Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 208: Latin America 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
TABLE 209: Latin America Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 210: Latin America Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 211: Latin America 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
TABLE 212: Latin America Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 213: Latin America Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 214: Latin America 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
ARGENTINA
TABLE 215: Argentina Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 216: Argentina Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 217: Argentina 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
TABLE 218: Argentina Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 219: Argentina Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 220: Argentina 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
TABLE 221: Argentina Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 222: Argentina Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 223: Argentina 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
BRAZIL
TABLE 224: Brazil Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 225: Brazil Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 226: Brazil 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
TABLE 227: Brazil Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 228: Brazil Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 229: Brazil 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
TABLE 230: Brazil Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 231: Brazil Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 232: Brazil 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
MEXICO
TABLE 233: Mexico Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 234: Mexico Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 235: Mexico 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
TABLE 236: Mexico Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 237: Mexico Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 238: Mexico 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
TABLE 239: Mexico Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 240: Mexico Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 241: Mexico 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
REST OF LATIN AMERICA
TABLE 242: Rest of Latin America Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 243: Rest of Latin America Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 244: Rest of Latin America 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
TABLE 245: Rest of Latin America Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 246: Rest of Latin America Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 247: Rest of Latin America 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
TABLE 248: Rest of Latin America Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 249: Rest of Latin America Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 250: Rest of Latin America 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
MIDDLE EAST
Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
TABLE 251: Middle East Recent Past, Current & Future Analysis for Online Gaming by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 252: Middle East Historic Review for Online Gaming by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 253: Middle East 15-Year Perspective for Online Gaming by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2015, 2025 & 2030
TABLE 254: Middle East Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 255: Middle East Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 256: Middle East 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
TABLE 257: Middle East Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 258: Middle East Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 259: Middle East 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
TABLE 260: Middle East Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 261: Middle East Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 262: Middle East 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
IRAN
TABLE 263: Iran Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 264: Iran Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 265: Iran 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
TABLE 266: Iran Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 267: Iran Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 268: Iran 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
TABLE 269: Iran Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 270: Iran Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 271: Iran 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
ISRAEL
TABLE 272: Israel Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 273: Israel Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 274: Israel 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
TABLE 275: Israel Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 276: Israel Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 277: Israel 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
TABLE 278: Israel Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 279: Israel Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 280: Israel 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
SAUDI ARABIA
TABLE 281: Saudi Arabia Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 282: Saudi Arabia Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 283: Saudi Arabia 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
TABLE 284: Saudi Arabia Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 285: Saudi Arabia Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 286: Saudi Arabia 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
TABLE 287: Saudi Arabia Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 288: Saudi Arabia Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 289: Saudi Arabia 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
UNITED ARAB EMIRATES
TABLE 290: UAE Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 291: UAE Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 292: UAE 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
TABLE 293: UAE Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 294: UAE Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 295: UAE 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
TABLE 296: UAE Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 297: UAE Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 298: UAE 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
REST OF MIDDLE EAST
TABLE 299: Rest of Middle East Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 300: Rest of Middle East Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 301: Rest of Middle East 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
TABLE 302: Rest of Middle East Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 303: Rest of Middle East Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 304: Rest of Middle East 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
TABLE 305: Rest of Middle East Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 306: Rest of Middle East Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 307: Rest of Middle East 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
AFRICA
Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
TABLE 308: Africa Recent Past, Current & Future Analysis for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 309: Africa Historic Review for Online Gaming by Type - Action, Adventure, Arcade, Sports, Puzzle and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 310: Africa 15-Year Perspective for Online Gaming by Type - Percentage Breakdown of Value Sales for Action, Adventure, Arcade, Sports, Puzzle and Other Types for the Years 2015, 2025 & 2030
TABLE 311: Africa Recent Past, Current & Future Analysis for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 312: Africa Historic Review for Online Gaming by Platform - Other Platforms, Mobile Phone, PCs and Consoles Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 313: Africa 15-Year Perspective for Online Gaming by Platform - Percentage Breakdown of Value Sales for Other Platforms, Mobile Phone, PCs and Consoles for the Years 2015, 2025 & 2030
TABLE 314: Africa Recent Past, Current & Future Analysis for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 315: Africa Historic Review for Online Gaming by Gamer Type - Social Gamers, Serious Gamers and Core Gamers Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 316: Africa 15-Year Perspective for Online Gaming by Gamer Type - Percentage Breakdown of Value Sales for Social Gamers, Serious Gamers and Core Gamers for the Years 2015, 2025 & 2030
IV. COMPETITION
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