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Electronic Table Games (ETG)

Published Jun 01, 2025
Length 189 Pages
SKU # GJOB20090332

Description

Global Electronic Table Games (ETG) Market to Reach US$4.3 Billion by 2030

The global market for Electronic Table Games (ETG) estimated at US$3.0 Billion in the year 2024, is expected to reach US$4.3 Billion by 2030, growing at a CAGR of 6.2% over the analysis period 2024-2030. Casinos End-Use, one of the segments analyzed in the report, is expected to record a 6.7% CAGR and reach US$2.5 Billion by the end of the analysis period. Growth in the Gaming Parlors End-Use segment is estimated at 4.8% CAGR over the analysis period.

The U.S. Market is Estimated at US$823.9 Million While China is Forecast to Grow at 9.8% CAGR

The Electronic Table Games (ETG) market in the U.S. is estimated at US$823.9 Million in the year 2024. China, the world`s second largest economy, is forecast to reach a projected market size of US$890.2 Million by the year 2030 trailing a CAGR of 9.8% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 3.0% and 6.1% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 4.0% CAGR.

Global Electronic Table Games (ETG) Market – Key Trends & Drivers Summarized

How Are Electronic Table Games Redefining the Casino Experience Across the Globe?

Electronic Table Games (ETGs) have become a staple in modern casinos as venues strive to balance cost-efficiency, player engagement, and regulatory compliance. Unlike traditional tables operated by live dealers, ETGs offer players an automated or semi-automated gaming experience through digital interfaces that replicate games such as baccarat, roulette, blackjack, and poker. These systems are either standalone or part of a stadium-style configuration, allowing multiple players to simultaneously engage with one central dealer or RNG (Random Number Generator).

The appeal of ETGs is multifaceted. They reduce the dependency on skilled dealers, enable flexible configurations, and often offer lower minimum bets than live tables—broadening accessibility to casual or lower-stakes players. The digital format also enhances transparency in gameplay, as players receive a clear digital display of game history, statistics, and outcomes. These features have allowed ETGs to attract a younger demographic more comfortable with technology while preserving the familiarity of traditional table layouts.

Casinos are increasingly integrating ETGs not just as space fillers or low-traffic zone occupiers but as core attractions. By offering hybrid games—where a live dealer oversees physical game elements like roulette wheels or card shuffling while players bet electronically—casinos deliver a unique blend of digital convenience and human engagement. This format helps operators comply with gaming laws limiting table counts while still offering high-volume gameplay.

What Technological Innovations Are Accelerating ETG Deployment?

Modern ETG platforms are undergoing rapid evolution in hardware, software, and data integration. Touchscreen tables, HD graphical interfaces, and 3D animation engines create immersive gameplay that closely simulates live casino action. Facial recognition and user authentication modules embedded in newer terminals help track player sessions, loyalty metrics, and responsible gaming behaviors. Biometric and RFID integration further ensures secure player identification, especially in high-traffic resort environments.

Cloud-based game management systems now allow centralized monitoring and control of hundreds of ETG terminals across multiple casino floors or even across jurisdictions. These platforms provide real-time updates on game performance, player activity, win/loss metrics, and maintenance alerts. Vendors are integrating AI-powered analytics to personalize in-game experiences—adjusting betting suggestions, game speed, or promotional incentives based on behavioral insights.

Multilingual and multi-currency capabilities are also being built into ETGs to address the needs of globally diverse casino clientele. Machines can be switched between languages or currencies in real time, supporting seamless operation in tourist-heavy gambling destinations like Macau, Singapore, or Las Vegas. Additionally, hybrid ETG terminals now support multi-game play, allowing players to engage with different game types simultaneously—a trend aimed at increasing time-on-device and cross-game monetization.

Which Markets and User Segments Are Driving ETG Adoption?

Asia-Pacific is leading the global ETG deployment curve, particularly in Macau, the Philippines, South Korea, and Singapore. Macau’s regulatory limitations on live dealer table quotas have pushed casino operators toward ETGs as a means of increasing operational throughput without exceeding caps. Large stadium-style ETG installations with hundreds of terminals are now a common feature across integrated resorts, catering to mass-market tourists and local players alike.

In North America, tribal casinos and second-tier urban gaming centers are increasingly investing in ETGs as a lower-cost entry point to table gaming. ETGs are especially popular in regions with dealer staffing shortages or lower foot traffic, where the automation and scalability of the format offer clear ROI advantages. Canada and select U.S. states are also using ETGs in racinos and hybrid gaming halls to diversify offerings without significantly increasing regulatory complexity.

The millennial and Gen Z demographics are also emerging as influential adopters. These players gravitate toward ETGs due to their faster gameplay, digital interaction, and integration with mobile and loyalty platforms. Casino operators are beginning to design ETG zones with nightclub-style aesthetics, touchscreen betting terminals, ambient lighting, and background music—intended to appeal to tech-savvy younger patrons seeking a less formal gaming environment.

What Factors Are Powering Global Expansion of the ETG Market?

The growth in the electronic table games (ETG) market is driven by several factors including increasing demand for cost-effective gaming formats, evolution of hybrid and stadium-style configurations, regulatory adaptation, and rising interest in cashless and contactless gaming technologies.

Cost-effectiveness is a primary driver for both casino operators and players. ETGs allow operators to offer multiple gaming experiences with minimal staffing and table space, reducing labor and real estate overheads. For players, lower minimum bets and greater pace flexibility make ETGs a more accessible alternative to live tables. Additionally, the modular nature of ETG setups allows for rapid installation, reconfiguration, or expansion in response to seasonal or market demand shifts.

Hybrid models are facilitating new levels of personalization and localization. As regulators in various jurisdictions begin acknowledging the integrity and auditability of electronic systems, ETGs are gaining traction in markets previously resistant to digital gaming. For instance, Indian gaming regulators have approved ETG deployment in several states under controlled conditions, while Eastern European markets are witnessing a surge in installations in both licensed casinos and arcades.

Technological trends like digital wallets, smart cards, and mobile integration are synergizing with the ETG format. Players can now log in to terminals using loyalty apps, transfer funds electronically, and receive personalized promotions based on historical behavior—all without handling physical chips or cash. This alignment with contactless commerce trends has boosted ETG adoption in the post-pandemic recovery phase.

SCOPE OF STUDY:

The report analyzes the Electronic Table Games (ETG) market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:
End-Use (Casinos End-Use, Gaming Parlors End-Use, Other End-Uses)

Geographic Regions/Countries:
World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 48 Featured) -
  • AGS (PlayAGS Inc.)
  • Aristocrat Leisure Limited
  • Aruze Gaming
  • Bally Technologies
  • DigiDeal Corporation
  • Evolution AB
  • Galaxy Gaming
  • Incredible Technologies Inc.
  • Inspire Gaming
  • Interblock Gaming
  • International Game Technology (IGT)
  • Jackpot Digital Inc.
  • Konami Gaming
  • NOVOMATIC AG
  • Ortiz Gaming
  • Scientific Games (Light & Wonder)
  • Spintec d.o.o.
  • TCSJOHNHUXLEY
  • Tangiamo Touch Technology AB
  • Weike Gaming Technology
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TARIFF IMPACT FACTOR
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Table of Contents

189 Pages
I. METHODOLOGY
II. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
Influencer Market Insights
World Market Trajectories
Tariff Impact on Global Supply Chain Patterns
Electronic Table Games (ETG) – Global Key Competitors Percentage Market Share in 2025 (E)
Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
Rising Popularity of Hybrid Casino Formats Propels Demand for Electronic Table Games
Shift Toward Contactless Gaming Experiences Strengthens Business Case for ETG Installations
Integration of Real-Time Video Feeds and Live Dealers Throws the Spotlight on Semi-Automated Table Games
Expansion of Gaming Floor Efficiency Drives Adoption of Dealer-Assisted ETG Platforms
Government Licensing of Regulated Electronic Gaming Zones Spurs Market Penetration
Increasing Millennial Participation in Casinos Accelerates Adoption of Digitized Table Game Interfaces
Growth in Multi-Terminal and Multiplayer Configurations Expands Addressable Revenue per Table
Introduction of Progressive Jackpots and Side Bets Enhances Player Engagement in ETGs
Casino Operator Focus on Operating Cost Optimization Strengthens ROI for ETG Investments
Increased Legalization of Gambling Across Jurisdictions Expands ETG Deployment Opportunities
Use of Dynamic Game Content and Multiple Game Variants Promotes Player Retention
Integration of Touchscreens, HD Graphics, and Gamification Features Drives UI Innovation
Advancements in Real-Time Player Tracking and Loyalty Systems Strengthen Customer Analytics
OEM Partnerships With Casinos and Game Studios Accelerate Platform-Specific Customizations
Improved Network Infrastructure in Casinos Enhances Real-Time Game Synchronization
Cross-Platform Interoperability and Cloud-Based ETG Management Simplify Operations
Rising Popularity of Stadium-Style Table Gaming Formats Spurs Infrastructure Investments
Regulatory Push for Compliance and Fair Play Boosts Adoption of Certified ETG Systems
Growth in Resort and Integrated Casino Developments Globally Expands Installed Base Potential
Digital Payment Integration and Cashless Transactions Drive Seamless ETG Player Experience
4. GLOBAL MARKET PERSPECTIVE
TABLE 1: World Electronic Table Games (ETG) Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
TABLE 2: World Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 3: World Historic Review for Electronic Table Games (ETG) by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
TABLE 4: World 16-Year Perspective for Electronic Table Games (ETG) by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2014, 2025 & 2030
TABLE 5: World Recent Past, Current & Future Analysis for Casinos End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 6: World Historic Review for Casinos End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
TABLE 7: World 16-Year Perspective for Casinos End-Use by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
TABLE 8: World Recent Past, Current & Future Analysis for Gaming Parlors End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 9: World Historic Review for Gaming Parlors End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
TABLE 10: World 16-Year Perspective for Gaming Parlors End-Use by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
TABLE 11: World Recent Past, Current & Future Analysis for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 12: World Historic Review for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
TABLE 13: World 16-Year Perspective for Other End-Uses by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
III. MARKET ANALYSIS
UNITED STATES
Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
TABLE 14: USA Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 15: USA Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
TABLE 16: USA 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
CANADA
TABLE 17: Canada Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 18: Canada Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
TABLE 19: Canada 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
JAPAN
Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
TABLE 20: Japan Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 21: Japan Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
TABLE 22: Japan 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
CHINA
Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
TABLE 23: China Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 24: China Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
TABLE 25: China 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
EUROPE
Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
TABLE 26: Europe Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 27: Europe Historic Review for Electronic Table Games (ETG) by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
TABLE 28: Europe 16-Year Perspective for Electronic Table Games (ETG) by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2014, 2025 & 2030
TABLE 29: Europe Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 30: Europe Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
TABLE 31: Europe 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
FRANCE
Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
TABLE 32: France Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 33: France Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
TABLE 34: France 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
GERMANY
Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
TABLE 35: Germany Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 36: Germany Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
TABLE 37: Germany 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
ITALY
TABLE 38: Italy Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 39: Italy Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
TABLE 40: Italy 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
UNITED KINGDOM
Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
TABLE 41: UK Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 42: UK Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
TABLE 43: UK 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
SPAIN
TABLE 44: Spain Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 45: Spain Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
TABLE 46: Spain 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
RUSSIA
TABLE 47: Russia Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 48: Russia Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
TABLE 49: Russia 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
REST OF EUROPE
TABLE 50: Rest of Europe Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 51: Rest of Europe Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
TABLE 52: Rest of Europe 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
ASIA-PACIFIC
Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
TABLE 53: Asia-Pacific Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 54: Asia-Pacific Historic Review for Electronic Table Games (ETG) by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
TABLE 55: Asia-Pacific 16-Year Perspective for Electronic Table Games (ETG) by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2014, 2025 & 2030
TABLE 56: Asia-Pacific Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 57: Asia-Pacific Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
TABLE 58: Asia-Pacific 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
AUSTRALIA
Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
TABLE 59: Australia Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 60: Australia Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
TABLE 61: Australia 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
INDIA
Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
TABLE 62: India Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 63: India Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
TABLE 64: India 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
SOUTH KOREA
TABLE 65: South Korea Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 66: South Korea Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
TABLE 67: South Korea 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
REST OF ASIA-PACIFIC
TABLE 68: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 69: Rest of Asia-Pacific Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
TABLE 70: Rest of Asia-Pacific 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
LATIN AMERICA
Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
TABLE 71: Latin America Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 72: Latin America Historic Review for Electronic Table Games (ETG) by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
TABLE 73: Latin America 16-Year Perspective for Electronic Table Games (ETG) by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2014, 2025 & 2030
TABLE 74: Latin America Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 75: Latin America Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
TABLE 76: Latin America 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
ARGENTINA
TABLE 77: Argentina Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 78: Argentina Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
TABLE 79: Argentina 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
BRAZIL
TABLE 80: Brazil Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 81: Brazil Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
TABLE 82: Brazil 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
MEXICO
TABLE 83: Mexico Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 84: Mexico Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
TABLE 85: Mexico 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
REST OF LATIN AMERICA
TABLE 86: Rest of Latin America Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 87: Rest of Latin America Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
TABLE 88: Rest of Latin America 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
MIDDLE EAST
Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
TABLE 89: Middle East Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 90: Middle East Historic Review for Electronic Table Games (ETG) by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
TABLE 91: Middle East 16-Year Perspective for Electronic Table Games (ETG) by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2014, 2025 & 2030
TABLE 92: Middle East Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 93: Middle East Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
TABLE 94: Middle East 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
IRAN
TABLE 95: Iran Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 96: Iran Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
TABLE 97: Iran 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
ISRAEL
TABLE 98: Israel Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 99: Israel Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
TABLE 100: Israel 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
SAUDI ARABIA
TABLE 101: Saudi Arabia Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 102: Saudi Arabia Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
TABLE 103: Saudi Arabia 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
UNITED ARAB EMIRATES
TABLE 104: UAE Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 105: UAE Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
TABLE 106: UAE 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
REST OF MIDDLE EAST
TABLE 107: Rest of Middle East Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 108: Rest of Middle East Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
TABLE 109: Rest of Middle East 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
AFRICA
Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
TABLE 110: Africa Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 111: Africa Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
TABLE 112: Africa 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
IV. COMPETITION
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