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Artificial Intelligence (AI) in Gaming

Published Nov 01, 2025
Length 181 Pages
SKU # GJOB20589319

Description

Global Artificial Intelligence (AI) in Gaming Market to Reach US$23.5 Billion by 2030

The global market for Artificial Intelligence (AI) in Gaming estimated at US$3.5 Billion in the year 2024, is expected to reach US$23.5 Billion by 2030, growing at a CAGR of 37.0% over the analysis period 2024-2030. Software Component, one of the segments analyzed in the report, is expected to record a 35.5% CAGR and reach US$12.3 Billion by the end of the analysis period. Growth in the Services Component segment is estimated at 40.0% CAGR over the analysis period.

The U.S. Market is Estimated at US$931.3 Million While China is Forecast to Grow at 35.2% CAGR

The Artificial Intelligence (AI) in Gaming market in the U.S. is estimated at US$931.3 Million in the year 2024. China, the world`s second largest economy, is forecast to reach a projected market size of US$3.5 Billion by the year 2030 trailing a CAGR of 35.2% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 33.6% and 32.3% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 26.0% CAGR.

Global Artificial Intelligence (AI) in Gaming Market - Key Trends & Drivers Summarized

How Is AI Redefining the Gaming Experience for Players Worldwide?

Artificial intelligence in gaming is radically transforming how players engage with virtual worlds, creating experiences that are more immersive, responsive, and personalized than ever before. Unlike earlier generations of games where non-playable characters followed rigid scripts, modern AI-driven systems create dynamic environments where characters adapt their behaviors in real time to the actions of the player. This adaptive intelligence allows enemies to become more challenging, allies to provide more meaningful assistance, and game narratives to evolve in unpredictable directions, giving each playthrough a sense of uniqueness. AI is also being used to simulate realistic physics, generate lifelike graphics, and create natural interactions that blur the line between fiction and reality. Players now encounter game worlds where weather, terrain, and ecosystems behave with convincing autonomy, driven by algorithms that mimic natural processes. Procedural content generation powered by AI ensures endless variety, enabling developers to produce expansive landscapes, missions, and story arcs without manually designing every detail. This heightened realism and variety not only enhances player satisfaction but also extends the lifespan of games, as each session feels fresh and distinct. Collectively, these advancements illustrate how AI is no longer a background feature but a defining characteristic of next-generation gaming experiences.

Why Is AI Becoming Central to Game Development and Design?

Game developers are increasingly turning to AI as a crucial tool in streamlining production, reducing costs, and enhancing creativity. In traditional development cycles, designing environments, writing dialogue, and programming character behaviors required enormous amounts of time and manpower. With AI-driven tools, developers can automate large portions of this process, such as generating voiceovers, animating character movements, or designing expansive levels with minimal manual input. Machine learning models are capable of analyzing player data to refine mechanics, adjust difficulty levels, and balance gameplay in ways that align with user expectations. AI systems also aid in quality assurance, automatically identifying bugs, glitches, or performance bottlenecks during the testing phase. This level of automation enables studios to release more polished products in shorter timeframes, an increasingly critical factor in a competitive industry where time-to-market often determines success. Furthermore, AI provides developers with predictive analytics that help anticipate trends, forecast demand, and design games that align with evolving consumer preferences. These innovations ensure that developers not only work more efficiently but also unlock new creative possibilities, producing games that are richer, more responsive, and more aligned with player desires than ever before.

What Emerging Applications Are Expanding the Role of AI in Gaming?

The applications of AI in gaming are expanding far beyond traditional gameplay mechanics, opening up new frontiers for interactive entertainment and user engagement. AI-powered personalization engines are tailoring experiences to individual players, adjusting storylines, in-game rewards, and challenges based on behavior and preferences. Voice recognition and natural language processing technologies allow players to interact with characters through spoken dialogue, creating more immersive narratives that feel conversational and human-like. In multiplayer settings, AI moderation systems are combating toxicity by detecting and addressing inappropriate behavior in real time, fostering healthier communities. Virtual reality and augmented reality platforms are increasingly dependent on AI to interpret player movements, adapt environments, and create fluid, responsive interactions that enhance immersion. Esports is another area where AI is leaving a significant mark, offering advanced analytics that help players and teams analyze strategies, optimize performance, and engage audiences through predictive commentary. Additionally, AI-driven cloud gaming platforms are optimizing streaming quality by predicting bandwidth fluctuations and adjusting accordingly, ensuring smooth experiences even in low-connectivity environments. These applications highlight how AI is not confined to core gameplay mechanics but is shaping the entire ecosystem of gaming, from content creation and user experience to community management and competitive play.

What Is Driving the Growth of AI in the Gaming Market Globally?

The growth in the artificial intelligence in gaming market is driven by several factors that reflect technological innovation, consumer behavior, and industry dynamics. First, the increasing demand for more immersive and interactive experiences is pushing developers to integrate AI to deliver personalization and realism at scale. Second, the rising popularity of online multiplayer and esports is creating a need for AI-driven systems that enhance engagement, manage communities, and provide real-time analytics. Third, advancements in graphics processing units and neural networks are making it possible to run complex AI models on gaming platforms without compromising performance, enabling widespread adoption. Fourth, the surge of mobile gaming and cloud gaming services is driving developers to use AI for optimization, ensuring seamless experiences across devices and network conditions. Fifth, consumer appetite for procedurally generated content and endless replayability is fueling demand for AI tools that can deliver infinite variety without excessive development costs. Sixth, strategic investments by major gaming companies and tech giants are accelerating innovation and expanding AI integration into mainstream titles. Seventh, the growing acceptance of VR and AR in gaming is increasing reliance on AI systems to manage real-time responsiveness and user immersion. Finally, shifting consumer behavior toward personalized, always-available entertainment is reinforcing the role of AI as a central driver of competitive advantage. Together, these forces are creating a powerful growth trajectory for AI in gaming, positioning it as one of the most transformative markets in the global entertainment industry.

SCOPE OF STUDY:

The report analyzes the Artificial Intelligence (AI) in Gaming market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:
Component (Software Component, Services Component, Hardware Component); Game Type (Mobile Games, PC Games, AR / VR Games, Console Games, Other Game Types); Application (Non-Player Character Behavior Modeling Application, Game Testing & Quality Assurance Automation Application, Speech & Voice Recognition for Commands Application, Procedural Content Generation Application, Player Behavior Prediction & Personalization Application, Other Applications)

Geographic Regions/Countries:
World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Select Competitors (Total 39 Featured) -
  • Activision Blizzard
  • Baidu
  • Electronic Arts Inc. (EA)
  • Epic Games, Inc.
  • Google (Alphabet Inc.)
  • IGT (International Game Technology)
  • Inworld AI
  • Intel Corporation
  • Konami Holdings Corporation
  • Microsoft Corporation (Xbox)
  • Modl.ai
  • NetEase, Inc.
  • Nintendo Co., Ltd.
  • NVIDIA Corporation
  • Oracle Corporation
  • Sony Interactive Entertainment (PlayStation)
  • Tencent Holdings Limited
  • Take-Two Interactive Software, Inc.
  • Ubisoft Entertainment SA
  • Unity Technologies
  • ZeniMax Media (now part of Microsoft)
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Table of Contents

181 Pages
I. METHODOLOGY
II. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
Trade Shocks, Uncertainty, and the Structural Rewiring of the Global Economy
World Market Trajectories
Impact of Covid-19 and a Looming Global Recession
Artificial Intelligence (AI) in Gaming – Global Key Competitors Percentage Market Share in 2025 (E)
Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
Rising Demand for Immersive Gameplay Experiences Throws the Spotlight on AI in Next-Gen Gaming
Rising Popularity of Personalized Content Propels Growth of AI-Driven Player Engagement
AI-Powered NPC Behavior Strengthens the Business Case for Realistic Game Design
Here`s How Cloud Gaming Expands Addressable Market Opportunity for AI Integration
Advances in Procedural Content Generation Accelerate Demand for AI Tools in Game Development
AI-Powered Analytics Spur Innovation in Player Retention and Monetization Strategies
Here`s the Story: Esports Ecosystem Drives Adoption of AI-Enabled Performance Tools
Generative AI in Storytelling and World-Building Generates Demand for Creative Game Narratives
AI-Driven Anti-Cheat Systems Propel Growth of Fair Play and Secure Gaming Environments
Immersive AR/VR Experiences Sustain Growth of AI-Powered Gaming Applications
AI-Enabled Accessibility Features Propel Growth of Inclusive Gaming Experiences
Here`s the Story: Rising Player Expectations Drive Adoption of AI-Personalized Interfaces
4. GLOBAL MARKET PERSPECTIVE
TABLE 1: World Artificial Intelligence (AI) in Gaming Market Analysis of Annual Sales in US$ Million for Years 2024 through 2030
TABLE 2: World Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 3: World 6-Year Perspective for Artificial Intelligence (AI) in Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2025 & 2030
TABLE 4: World Recent Past, Current & Future Analysis for Software Component by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 5: World 6-Year Perspective for Software Component by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 6: World Recent Past, Current & Future Analysis for Services Component by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 7: World 6-Year Perspective for Services Component by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 8: World Recent Past, Current & Future Analysis for Hardware Component by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 9: World 6-Year Perspective for Hardware Component by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 10: World Recent Past, Current & Future Analysis for Game Testing & Quality Assurance Automation Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 11: World 6-Year Perspective for Game Testing & Quality Assurance Automation Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 12: World Recent Past, Current & Future Analysis for Speech & Voice Recognition for Commands Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 13: World 6-Year Perspective for Speech & Voice Recognition for Commands Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 14: World Recent Past, Current & Future Analysis for Procedural Content Generation Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 15: World 6-Year Perspective for Procedural Content Generation Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 16: World Recent Past, Current & Future Analysis for Player Behavior Prediction & Personalization Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 17: World 6-Year Perspective for Player Behavior Prediction & Personalization Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 18: World Recent Past, Current & Future Analysis for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 19: World 6-Year Perspective for Other Applications by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 20: World Recent Past, Current & Future Analysis for Non-Player Character Behavior Modeling Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 21: World 6-Year Perspective for Non-Player Character Behavior Modeling Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 22: World Recent Past, Current & Future Analysis for Mobile Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 23: World 6-Year Perspective for Mobile Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 24: World Recent Past, Current & Future Analysis for PC Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 25: World 6-Year Perspective for PC Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 26: World Recent Past, Current & Future Analysis for AR / VR Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 27: World 6-Year Perspective for AR / VR Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 28: World Recent Past, Current & Future Analysis for Console Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 29: World 6-Year Perspective for Console Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 30: World Recent Past, Current & Future Analysis for Other Game Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 31: World 6-Year Perspective for Other Game Types by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
III. MARKET ANALYSIS
UNITED STATES
Artificial Intelligence (AI) in Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
TABLE 32: USA Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Gaming by Component - Software Component, Services Component and Hardware Component - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 33: USA 6-Year Perspective for Artificial Intelligence (AI) in Gaming by Component - Percentage Breakdown of Value Sales for Software Component, Services Component and Hardware Component for the Years 2025 & 2030
TABLE 34: USA Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Gaming by Application - Game Testing & Quality Assurance Automation Application, Speech & Voice Recognition for Commands Application, Procedural Content Generation Application, Player Behavior Prediction & Personalization Application, Other Applications and Non-Player Character Behavior Modeling Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 35: USA 6-Year Perspective for Artificial Intelligence (AI) in Gaming by Application - Percentage Breakdown of Value Sales for Game Testing & Quality Assurance Automation Application, Speech & Voice Recognition for Commands Application, Procedural Content Generation Application, Player Behavior Prediction & Personalization Application, Other Applications and Non-Player Character Behavior Modeling Application for the Years 2025 & 2030
TABLE 36: USA Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Gaming by Game Type - Mobile Games, PC Games, AR / VR Games, Console Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 37: USA 6-Year Perspective for Artificial Intelligence (AI) in Gaming by Game Type - Percentage Breakdown of Value Sales for Mobile Games, PC Games, AR / VR Games, Console Games and Other Game Types for the Years 2025 & 2030
CANADA
TABLE 38: Canada Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Gaming by Component - Software Component, Services Component and Hardware Component - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 39: Canada 6-Year Perspective for Artificial Intelligence (AI) in Gaming by Component - Percentage Breakdown of Value Sales for Software Component, Services Component and Hardware Component for the Years 2025 & 2030
TABLE 40: Canada Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Gaming by Application - Game Testing & Quality Assurance Automation Application, Speech & Voice Recognition for Commands Application, Procedural Content Generation Application, Player Behavior Prediction & Personalization Application, Other Applications and Non-Player Character Behavior Modeling Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 41: Canada 6-Year Perspective for Artificial Intelligence (AI) in Gaming by Application - Percentage Breakdown of Value Sales for Game Testing & Quality Assurance Automation Application, Speech & Voice Recognition for Commands Application, Procedural Content Generation Application, Player Behavior Prediction & Personalization Application, Other Applications and Non-Player Character Behavior Modeling Application for the Years 2025 & 2030
TABLE 42: Canada Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Gaming by Game Type - Mobile Games, PC Games, AR / VR Games, Console Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 43: Canada 6-Year Perspective for Artificial Intelligence (AI) in Gaming by Game Type - Percentage Breakdown of Value Sales for Mobile Games, PC Games, AR / VR Games, Console Games and Other Game Types for the Years 2025 & 2030
JAPAN
Artificial Intelligence (AI) in Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
TABLE 44: Japan Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Gaming by Component - Software Component, Services Component and Hardware Component - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 45: Japan 6-Year Perspective for Artificial Intelligence (AI) in Gaming by Component - Percentage Breakdown of Value Sales for Software Component, Services Component and Hardware Component for the Years 2025 & 2030
TABLE 46: Japan Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Gaming by Application - Game Testing & Quality Assurance Automation Application, Speech & Voice Recognition for Commands Application, Procedural Content Generation Application, Player Behavior Prediction & Personalization Application, Other Applications and Non-Player Character Behavior Modeling Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 47: Japan 6-Year Perspective for Artificial Intelligence (AI) in Gaming by Application - Percentage Breakdown of Value Sales for Game Testing & Quality Assurance Automation Application, Speech & Voice Recognition for Commands Application, Procedural Content Generation Application, Player Behavior Prediction & Personalization Application, Other Applications and Non-Player Character Behavior Modeling Application for the Years 2025 & 2030
TABLE 48: Japan Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Gaming by Game Type - Mobile Games, PC Games, AR / VR Games, Console Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 49: Japan 6-Year Perspective for Artificial Intelligence (AI) in Gaming by Game Type - Percentage Breakdown of Value Sales for Mobile Games, PC Games, AR / VR Games, Console Games and Other Game Types for the Years 2025 & 2030
CHINA
Artificial Intelligence (AI) in Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
TABLE 50: China Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Gaming by Component - Software Component, Services Component and Hardware Component - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 51: China 6-Year Perspective for Artificial Intelligence (AI) in Gaming by Component - Percentage Breakdown of Value Sales for Software Component, Services Component and Hardware Component for the Years 2025 & 2030
TABLE 52: China Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Gaming by Application - Game Testing & Quality Assurance Automation Application, Speech & Voice Recognition for Commands Application, Procedural Content Generation Application, Player Behavior Prediction & Personalization Application, Other Applications and Non-Player Character Behavior Modeling Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 53: China 6-Year Perspective for Artificial Intelligence (AI) in Gaming by Application - Percentage Breakdown of Value Sales for Game Testing & Quality Assurance Automation Application, Speech & Voice Recognition for Commands Application, Procedural Content Generation Application, Player Behavior Prediction & Personalization Application, Other Applications and Non-Player Character Behavior Modeling Application for the Years 2025 & 2030
TABLE 54: China Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Gaming by Game Type - Mobile Games, PC Games, AR / VR Games, Console Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 55: China 6-Year Perspective for Artificial Intelligence (AI) in Gaming by Game Type - Percentage Breakdown of Value Sales for Mobile Games, PC Games, AR / VR Games, Console Games and Other Game Types for the Years 2025 & 2030
EUROPE
Artificial Intelligence (AI) in Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
TABLE 56: Europe Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Gaming by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 57: Europe 6-Year Perspective for Artificial Intelligence (AI) in Gaming by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2025 & 2030
TABLE 58: Europe Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Gaming by Component - Software Component, Services Component and Hardware Component - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 59: Europe 6-Year Perspective for Artificial Intelligence (AI) in Gaming by Component - Percentage Breakdown of Value Sales for Software Component, Services Component and Hardware Component for the Years 2025 & 2030
TABLE 60: Europe Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Gaming by Application - Game Testing & Quality Assurance Automation Application, Speech & Voice Recognition for Commands Application, Procedural Content Generation Application, Player Behavior Prediction & Personalization Application, Other Applications and Non-Player Character Behavior Modeling Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 61: Europe 6-Year Perspective for Artificial Intelligence (AI) in Gaming by Application - Percentage Breakdown of Value Sales for Game Testing & Quality Assurance Automation Application, Speech & Voice Recognition for Commands Application, Procedural Content Generation Application, Player Behavior Prediction & Personalization Application, Other Applications and Non-Player Character Behavior Modeling Application for the Years 2025 & 2030
TABLE 62: Europe Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Gaming by Game Type - Mobile Games, PC Games, AR / VR Games, Console Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 63: Europe 6-Year Perspective for Artificial Intelligence (AI) in Gaming by Game Type - Percentage Breakdown of Value Sales for Mobile Games, PC Games, AR / VR Games, Console Games and Other Game Types for the Years 2025 & 2030
FRANCE
Artificial Intelligence (AI) in Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
TABLE 64: France Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Gaming by Component - Software Component, Services Component and Hardware Component - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 65: France 6-Year Perspective for Artificial Intelligence (AI) in Gaming by Component - Percentage Breakdown of Value Sales for Software Component, Services Component and Hardware Component for the Years 2025 & 2030
TABLE 66: France Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Gaming by Application - Game Testing & Quality Assurance Automation Application, Speech & Voice Recognition for Commands Application, Procedural Content Generation Application, Player Behavior Prediction & Personalization Application, Other Applications and Non-Player Character Behavior Modeling Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 67: France 6-Year Perspective for Artificial Intelligence (AI) in Gaming by Application - Percentage Breakdown of Value Sales for Game Testing & Quality Assurance Automation Application, Speech & Voice Recognition for Commands Application, Procedural Content Generation Application, Player Behavior Prediction & Personalization Application, Other Applications and Non-Player Character Behavior Modeling Application for the Years 2025 & 2030
TABLE 68: France Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Gaming by Game Type - Mobile Games, PC Games, AR / VR Games, Console Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 69: France 6-Year Perspective for Artificial Intelligence (AI) in Gaming by Game Type - Percentage Breakdown of Value Sales for Mobile Games, PC Games, AR / VR Games, Console Games and Other Game Types for the Years 2025 & 2030
GERMANY
Artificial Intelligence (AI) in Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
TABLE 70: Germany Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Gaming by Component - Software Component, Services Component and Hardware Component - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 71: Germany 6-Year Perspective for Artificial Intelligence (AI) in Gaming by Component - Percentage Breakdown of Value Sales for Software Component, Services Component and Hardware Component for the Years 2025 & 2030
TABLE 72: Germany Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Gaming by Application - Game Testing & Quality Assurance Automation Application, Speech & Voice Recognition for Commands Application, Procedural Content Generation Application, Player Behavior Prediction & Personalization Application, Other Applications and Non-Player Character Behavior Modeling Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 73: Germany 6-Year Perspective for Artificial Intelligence (AI) in Gaming by Application - Percentage Breakdown of Value Sales for Game Testing & Quality Assurance Automation Application, Speech & Voice Recognition for Commands Application, Procedural Content Generation Application, Player Behavior Prediction & Personalization Application, Other Applications and Non-Player Character Behavior Modeling Application for the Years 2025 & 2030
TABLE 74: Germany Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Gaming by Game Type - Mobile Games, PC Games, AR / VR Games, Console Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 75: Germany 6-Year Perspective for Artificial Intelligence (AI) in Gaming by Game Type - Percentage Breakdown of Value Sales for Mobile Games, PC Games, AR / VR Games, Console Games and Other Game Types for the Years 2025 & 2030
ITALY
TABLE 76: Italy Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Gaming by Component - Software Component, Services Component and Hardware Component - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 77: Italy 6-Year Perspective for Artificial Intelligence (AI) in Gaming by Component - Percentage Breakdown of Value Sales for Software Component, Services Component and Hardware Component for the Years 2025 & 2030
TABLE 78: Italy Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Gaming by Application - Game Testing & Quality Assurance Automation Application, Speech & Voice Recognition for Commands Application, Procedural Content Generation Application, Player Behavior Prediction & Personalization Application, Other Applications and Non-Player Character Behavior Modeling Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 79: Italy 6-Year Perspective for Artificial Intelligence (AI) in Gaming by Application - Percentage Breakdown of Value Sales for Game Testing & Quality Assurance Automation Application, Speech & Voice Recognition for Commands Application, Procedural Content Generation Application, Player Behavior Prediction & Personalization Application, Other Applications and Non-Player Character Behavior Modeling Application for the Years 2025 & 2030
TABLE 80: Italy Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Gaming by Game Type - Mobile Games, PC Games, AR / VR Games, Console Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 81: Italy 6-Year Perspective for Artificial Intelligence (AI) in Gaming by Game Type - Percentage Breakdown of Value Sales for Mobile Games, PC Games, AR / VR Games, Console Games and Other Game Types for the Years 2025 & 2030
UNITED KINGDOM
Artificial Intelligence (AI) in Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
TABLE 82: UK Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Gaming by Component - Software Component, Services Component and Hardware Component - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 83: UK 6-Year Perspective for Artificial Intelligence (AI) in Gaming by Component - Percentage Breakdown of Value Sales for Software Component, Services Component and Hardware Component for the Years 2025 & 2030
TABLE 84: UK Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Gaming by Application - Game Testing & Quality Assurance Automation Application, Speech & Voice Recognition for Commands Application, Procedural Content Generation Application, Player Behavior Prediction & Personalization Application, Other Applications and Non-Player Character Behavior Modeling Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 85: UK 6-Year Perspective for Artificial Intelligence (AI) in Gaming by Application - Percentage Breakdown of Value Sales for Game Testing & Quality Assurance Automation Application, Speech & Voice Recognition for Commands Application, Procedural Content Generation Application, Player Behavior Prediction & Personalization Application, Other Applications and Non-Player Character Behavior Modeling Application for the Years 2025 & 2030
TABLE 86: UK Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Gaming by Game Type - Mobile Games, PC Games, AR / VR Games, Console Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 87: UK 6-Year Perspective for Artificial Intelligence (AI) in Gaming by Game Type - Percentage Breakdown of Value Sales for Mobile Games, PC Games, AR / VR Games, Console Games and Other Game Types for the Years 2025 & 2030
REST OF EUROPE
TABLE 88: Rest of Europe Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Gaming by Component - Software Component, Services Component and Hardware Component - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 89: Rest of Europe 6-Year Perspective for Artificial Intelligence (AI) in Gaming by Component - Percentage Breakdown of Value Sales for Software Component, Services Component and Hardware Component for the Years 2025 & 2030
TABLE 90: Rest of Europe Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Gaming by Application - Game Testing & Quality Assurance Automation Application, Speech & Voice Recognition for Commands Application, Procedural Content Generation Application, Player Behavior Prediction & Personalization Application, Other Applications and Non-Player Character Behavior Modeling Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 91: Rest of Europe 6-Year Perspective for Artificial Intelligence (AI) in Gaming by Application - Percentage Breakdown of Value Sales for Game Testing & Quality Assurance Automation Application, Speech & Voice Recognition for Commands Application, Procedural Content Generation Application, Player Behavior Prediction & Personalization Application, Other Applications and Non-Player Character Behavior Modeling Application for the Years 2025 & 2030
TABLE 92: Rest of Europe Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Gaming by Game Type - Mobile Games, PC Games, AR / VR Games, Console Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 93: Rest of Europe 6-Year Perspective for Artificial Intelligence (AI) in Gaming by Game Type - Percentage Breakdown of Value Sales for Mobile Games, PC Games, AR / VR Games, Console Games and Other Game Types for the Years 2025 & 2030
ASIA-PACIFIC
Artificial Intelligence (AI) in Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
TABLE 94: Asia-Pacific Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Gaming by Component - Software Component, Services Component and Hardware Component - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 95: Asia-Pacific 6-Year Perspective for Artificial Intelligence (AI) in Gaming by Component - Percentage Breakdown of Value Sales for Software Component, Services Component and Hardware Component for the Years 2025 & 2030
TABLE 96: Asia-Pacific Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Gaming by Application - Game Testing & Quality Assurance Automation Application, Speech & Voice Recognition for Commands Application, Procedural Content Generation Application, Player Behavior Prediction & Personalization Application, Other Applications and Non-Player Character Behavior Modeling Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 97: Asia-Pacific 6-Year Perspective for Artificial Intelligence (AI) in Gaming by Application - Percentage Breakdown of Value Sales for Game Testing & Quality Assurance Automation Application, Speech & Voice Recognition for Commands Application, Procedural Content Generation Application, Player Behavior Prediction & Personalization Application, Other Applications and Non-Player Character Behavior Modeling Application for the Years 2025 & 2030
TABLE 98: Asia-Pacific Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Gaming by Game Type - Mobile Games, PC Games, AR / VR Games, Console Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 99: Asia-Pacific 6-Year Perspective for Artificial Intelligence (AI) in Gaming by Game Type - Percentage Breakdown of Value Sales for Mobile Games, PC Games, AR / VR Games, Console Games and Other Game Types for the Years 2025 & 2030
REST OF WORLD
TABLE 100: Rest of World Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Gaming by Component - Software Component, Services Component and Hardware Component - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 101: Rest of World 6-Year Perspective for Artificial Intelligence (AI) in Gaming by Component - Percentage Breakdown of Value Sales for Software Component, Services Component and Hardware Component for the Years 2025 & 2030
TABLE 102: Rest of World Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Gaming by Application - Game Testing & Quality Assurance Automation Application, Speech & Voice Recognition for Commands Application, Procedural Content Generation Application, Player Behavior Prediction & Personalization Application, Other Applications and Non-Player Character Behavior Modeling Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 103: Rest of World 6-Year Perspective for Artificial Intelligence (AI) in Gaming by Application - Percentage Breakdown of Value Sales for Game Testing & Quality Assurance Automation Application, Speech & Voice Recognition for Commands Application, Procedural Content Generation Application, Player Behavior Prediction & Personalization Application, Other Applications and Non-Player Character Behavior Modeling Application for the Years 2025 & 2030
TABLE 104: Rest of World Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Gaming by Game Type - Mobile Games, PC Games, AR / VR Games, Console Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 105: Rest of World 6-Year Perspective for Artificial Intelligence (AI) in Gaming by Game Type - Percentage Breakdown of Value Sales for Mobile Games, PC Games, AR / VR Games, Console Games and Other Game Types for the Years 2025 & 2030
IV. COMPETITION
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