
3D Secure Pay Authentication Market Size, Share, Growth and Global Industry Analysis By Type & Application, Regional Insights and Forecast to 2024-2032
Description
3D Secure Pay Authentication Market Size, Share, Growth and Global Industry Analysis By Type & Application, Regional Insights and Forecast to 2024-2032
Growth Factors of 3D Secure Pay Authentication Market
The global 3D secure pay authentication market size was valued at USD 1.05 billion in 2022, and the market is now projected to grow from USD 1.18 billion in 2023 to USD 2.81 billion by 2030, exhibiting a CAGR of 13.3% during the period (2023-2030).
The surge in payment frauds during COVID 19 pandemic positively impacted the global 3D secure pay authentication industry. The global pandemic disrupted the daily ecommerce routines and since then the merchants shifted their focus from offline payments towards online payment settings. The rising scams relating to card payments experienced by users led to an exponential global 3D secure pay authentication market growth.
In the recent times, digital economy and ecommerce have become increasingly important in attempt to comply with the sustainability requirements. The said shift is creating numerous new possibilities alongside new challenges. As the numbers of online sales are on a rise, the number of online payments is also increasing, simultaneously giving rise to number of online payment scams. All these factors are collectively responsible for the current global 3D secure pay authentication market share.
Growing adaptation of secure payment interfaces in the hotels and related service industry is the latest trend contributing to the growth of 3D secure pay authentication market share. Additionally, the surging online frauds and scams have pushed the installation of 3D secure pay authentication everywhere. These installations are expected to curb the cashless payment scams.
Comprehensive Analysis of 3D Secure Pay Authentication Market
The 3D secure pay authentication marketplace is growing significantly owing to its market segmentation. These market segmentations are then bifurcated into type analysis, application analysis, and region. Based on the type analysis, the merchant plug-in (MPI) segment takes lead. In terms of application analysis, the marketplace is currently segmented into merchant and payment processors and banks.
Based on geographical analysis, the North American region dominates the global 3D secure pay authentication marketplace. The region’s industry is expected to give the highest returns in the forthcoming years. The emergence of ecommerce market in the region is giving boost to the 3D secure pay authentication market growth. U.S. is home to some of the most famous globally accepted cards.
The global 3D secure pay authentication market consists of a few key market operators. These entities are enhancing existing merchandise and growing new ones throughout a huge variety of programs. The dominant groups provide progressive solutions for industries and users to deal with the growing expectancies of sustainability primarily based customers These companies include, Visa Inc. (U.S.), Mastercard Incorporated (U.S.), The American Express Company (U.S.), Broadcom Inc. (U.S.), Modirum (Estonia), SIA S.p.A. (Italy), Fiserv, Inc. (U.S.), Cardknox Development, Inc. (U.S.), Marqeta, Inc. (U.S.), ENTERSEKT (South Africa), Discover Financial Services (U.S.).
In February 2023, the 3D Secure 2.0 SDK, was launched by PayU, an Indian online payments solution company. This 3D Secure 2.0 SDK is said to provide a complete local checkout and an advanced customer experience for all card transactions.
Segmentation Table
3D Secure Pay Authentication Market Scope
Study Period 2019-2030
Base Year 2022
Estimated Year 2023
Forecast Period 2023-2030
Historical Period 2019-2021
Growth Rate CAGR of 13.3% from 2023-2030
Unit Value (USD Billion)
Segmentation Type, Application, and Region
By Type Access Control Server
Merchant Plug-in
Others (Directory Server, etc.)
By Application Merchant and Payment Processors
Banks
By Region North America (By Type, By Application, and By Country)
- U.S.
- Canada
- Mexico
South America (By Type, By Application, and By Country)
- Brazil
- Argentina
- Rest of South America
Europe (By Type, By Application, and By Country)
- U.K.
- Germany
- France
- Spain
- Italy
- Russia
- Benelux
- Nordics
- Rest of Europe
Middle East & Africa (By Type, By Application, and By Country)
- Turkey
- Israel
- GCC
- North Africa
- South Africa
- Rest of the Middle East & Africa
Asia Pacific (By Type, By Application, and By Country)
- China
- Japan
- India
- South Korea
- ASEAN
- Oceania
- Rest of Asia Pacific
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Table of Contents
190 Pages
- 1. Introduction
- 1.1. Research Scope
- 1.2. Market Segmentation
- 1.3. Research Methodology
- 2. Executive Summary
- 3. Market Dynamics
- 3.1. Market Drivers
- 3.2. Market Restraints
- 3.3. Market Trends
- 4. Key Insights
- 4.1. Parent/Related Market Overview
- 4.2. Industry SWOT Analysis
- 4.3. Supply Chain Analysis
- 4.4. Regulatory Framework
- 4.5. Porter’s Five Forces Analysis
- 5. Global Webcomics Market Analysis, Insights and Forecast, 2019-2032
- 5.1. Key Findings / Summary
- 5.2. Market Analysis, Insights and Forecast- By Genre
- 5.2.1. Action
- 5.2.2. Comedy
- 5.2.3. Sci-Fi
- 5.2.4. Horror
- 5.2.5. Romance
- 5.2.6. Others
- 5.3. Market Analysis, Insights and Forecast- By Target Audience
- 5.3.1. Kids
- 5.3.2. Adults
- 5.4. Market Analysis, Insights and Forecast- By Revenue Model
- 5.4.1. Subscription-based
- 5.4.2. Ad-based
- 5.5. Market Analysis, Insights and Forecast- By Region
- 5.5.1. North America
- 5.5.2. Europe
- 5.5.3. Asia Pacific
- 5.5.4. South America
- 5.5.5. Middle East & Africa
- 6. North America Webcomics Market Analysis, Insights and Forecast, 2019-2032
- 6.1. Key Findings / Summary
- 6.2. Market Analysis, Insights and Forecast- By Genre
- 6.2.1. Action
- 6.2.2. Comedy
- 6.2.3. Sci-Fi
- 6.2.4. Horror
- 6.2.5. Romance
- 6.2.6. Others
- 6.3. Market Analysis, Insights and Forecast- By Target Audience
- 6.3.1. Kids
- 6.3.2. Adults
- 6.4. Market Analysis, Insights and Forecast- By Revenue Model
- 6.4.1. Subscription-based
- 6.4.2. Ad-based
- 6.5. Market Analysis, Insights and Forecast- By Country
- 6.5.1. U.S.
- 6.5.2. Canada
- 6.5.3. Mexico
- 6.6. U.S. Market Analysis, Insights and Forecast- By Genre
- 6.6.1. Action
- 6.6.2. Comedy
- 6.6.3. Sci-Fi
- 6.6.4. Horror
- 6.6.5. Romance
- 6.6.6. Others
- 6.7. Canada Market Analysis, Insights and Forecast- By Genre
- 6.7.1. Action
- 6.7.2. Comedy
- 6.7.3. Sci-Fi
- 6.7.4. Horror
- 6.7.5. Romance
- 6.7.6. Others
- 6.8. Mexico Market Analysis, Insights and Forecast- By Genre
- 6.8.1. Action
- 6.8.2. Comedy
- 6.8.3. Sci-Fi
- 6.8.4. Horror
- 6.8.5. Romance
- 6.8.6. Others
- 7. Europe Webcomics Market Analysis, Insights and Forecast, 2019-2032
- 7.1. Key Findings / Summary
- 7.2. Market Analysis, Insights and Forecast- By Genre
- 7.2.1. Action
- 7.2.2. Comedy
- 7.2.3. Sci-Fi
- 7.2.4. Horror
- 7.2.5. Romance
- 7.2.6. Others
- 7.3. Market Analysis, Insights and Forecast- By Target Audience
- 7.3.1. Kids
- 7.3.2. Adults
- 7.4. Market Analysis, Insights and Forecast- By Revenue Model
- 7.4.1. Subscription-based
- 7.4.2. Ad-based
- 7.5. Market Analysis, Insights and Forecast- By Country
- 7.5.1. Germany
- 7.5.2. France
- 7.5.3. Italy
- 7.5.4. Spain
- 7.5.5. U.K.
- 7.5.6. Rest of Europe
- 7.6. Germany Market Analysis, Insights and Forecast- By Genre
- 7.6.1. Action
- 7.6.2. Comedy
- 7.6.3. Sci-Fi
- 7.6.4. Horror
- 7.6.5. Romance
- 7.6.6. Others
- 7.7. France Market Analysis, Insights and Forecast- By Genre
- 7.7.1. Action
- 7.7.2. Comedy
- 7.7.3. Sci-Fi
- 7.7.4. Horror
- 7.7.5. Romance
- 7.7.6. Others
- 7.8. Italy Market Analysis, Insights and Forecast- By Genre
- 7.8.1. Action
- 7.8.2. Comedy
- 7.8.3. Sci-Fi
- 7.8.4. Horror
- 7.8.5. Romance
- 7.8.6. Others
- 7.9. Spain Market Analysis, Insights and Forecast- By Genre
- 7.9.1. Action
- 7.9.2. Comedy
- 7.9.3. Sci-Fi
- 7.9.4. Horror
- 7.9.5. Romance
- 7.9.6. Others
- 7.10. U.K. Market Analysis, Insights and Forecast- By Genre
- 7.10.1. Action
- 7.10.2. Comedy
- 7.10.3. Sci-Fi
- 7.10.4. Horror
- 7.10.5. Romance
- 7.10.6. Others
- 7.11. Rest of Europe Market Analysis, Insights and Forecast- By Genre
- 7.11.1. Action
- 7.11.2. Comedy
- 7.11.3. Sci-Fi
- 7.11.4. Horror
- 7.11.5. Romance
- 7.11.6. Others
- 8. 7.11.7.
- 9. Asia Pacific Webcomics Market Analysis, Insights and Forecast, 2019-2032
- 9.1. Key Findings / Summary
- 9.2. Market Analysis, Insights and Forecast- By Genre
- 9.2.1. Action
- 9.2.2. Comedy
- 9.2.3. Sci-Fi
- 9.2.4. Horror
- 9.2.5. Romance
- 9.2.6. Others
- 9.3. Market Analysis, Insights and Forecast- By Target Audience
- 9.3.1. Kids
- 9.3.2. Adults
- 9.4. Market Analysis, Insights and Forecast- By Revenue Model
- 9.4.1. Subscription-based
- 9.4.2. Ad-based
- 9.5. Market Analysis, Insights and Forecast- By Country
- 9.5.1. China
- 9.5.2. India
- 9.5.3. Japan
- 9.5.4. South Korea
- 9.5.5. Rest of Asia Pacific
- 9.6. China Market Analysis, Insights and Forecast- By Genre
- 9.6.1. Action
- 9.6.2. Comedy
- 9.6.3. Sci-Fi
- 9.6.4. Horror
- 9.6.5. Romance
- 9.6.6. Others
- 9.7. India Market Analysis, Insights and Forecast- By Genre
- 9.7.1. Action
- 9.7.2. Comedy
- 9.7.3. Sci-Fi
- 9.7.4. Horror
- 9.7.5. Romance
- 9.7.6. Others
- 9.8. Japan Market Analysis, Insights and Forecast- By Genre
- 9.8.1. Action
- 9.8.2. Comedy
- 9.8.3. Sci-Fi
- 9.8.4. Horror
- 9.8.5. Romance
- 9.8.6. Others
- 9.9. South Korea Market Analysis, Insights and Forecast- By Genre
- 9.9.1. Action
- 9.9.2. Comedy
- 9.9.3. Sci-Fi
- 9.9.4. Horror
- 9.9.5. Romance
- 9.9.6. Others
- 9.10. Rest of Asia Pacific Market Analysis, Insights and Forecast- By Genre
- 9.10.1. Action
- 9.10.2. Comedy
- 9.10.3. Sci-Fi
- 9.10.4. Horror
- 9.10.5. Romance
- 9.10.6. Others
- 10. South America Webcomics Market Analysis, Insights and Forecast, 2019-2032
- 10.1. Key Findings / Summary
- 10.2. Market Analysis, Insights and Forecast- By Genre
- 10.2.1. Action
- 10.2.2. Comedy
- 10.2.3. Sci-Fi
- 10.2.4. Horror
- 10.2.5. Romance
- 10.2.6. Others
- 10.3. Market Analysis, Insights and Forecast- By Target Audience
- 10.3.1. Kids
- 10.3.2. Adults
- 10.4. Market Analysis, Insights and Forecast- By Revenue Model
- 10.4.1. Subscription-based
- 10.4.2. Ad-based
- 10.5. Market Analysis, Insights and Forecast- By Country
- 10.5.1. Brazil
- 10.5.2. Argentina
- 10.5.3. Rest of South America
- 10.6. Brazil Market Analysis, Insights and Forecast- By Genre
- 10.6.1. Action
- 10.6.2. Comedy
- 10.6.3. Sci-Fi
- 10.6.4. Horror
- 10.6.5. Romance
- 10.6.6. Others
- 10.7. Argentina Market Analysis, Insights and Forecast- By Genre
- 10.7.1. Action
- 10.7.2. Comedy
- 10.7.3. Sci-Fi
- 10.7.4. Horror
- 10.7.5. Romance
- 10.7.6. Others
- 10.8. Rest of South America Market Analysis, Insights and Forecast- By Genre
- 10.8.1. Action
- 10.8.2. Comedy
- 10.8.3. Sci-Fi
- 10.8.4. Horror
- 10.8.5. Romance
- 10.8.6. Others
- 11. Middle East & Africa Webcomics Market Analysis, Insights and Forecast, 2019-2032
- 11.1. Key Findings / Summary
- 11.2. Market Analysis, Insights and Forecast- By Genre
- 11.2.1. Action
- 11.2.2. Comedy
- 11.2.3. Sci-Fi
- 11.2.4. Horror
- 11.2.5. Romance
- 11.2.6. Others
- 11.3. Market Analysis, Insights and Forecast- By Target Audience
- 11.3.1. Kids
- 11.3.2. Adults
- 11.4. Market Analysis, Insights and Forecast- By Revenue Model
- 11.4.1. Subscription-based
- 11.4.2. Ad-based
- 11.5. Market Analysis, Insights and Forecast- By Country
- 11.5.1.
- 11.5.1.1. South Africa
- 11.5.1.2. Saudi Arabia
- 11.5.1.3. Rest of Middle East & Africa
- 11.6. South Africa Market Analysis, Insights and Forecast- By Genre
- 11.6.1. Action
- 11.6.2. Comedy
- 11.6.3. Sci-Fi
- 11.6.4. Horror
- 11.6.5. Romance
- 11.6.6. Others
- 11.7. Saudi Arabia Market Analysis, Insights and Forecast- By Genre
- 11.7.1. Action
- 11.7.2. Comedy
- 11.7.3. Sci-Fi
- 11.7.4. Horror
- 11.7.5. Romance
- 11.7.6. Others
- 11.8. Rest of Middle East & Africa Market Analysis, Insights and Forecast- By Genre
- 11.8.1. Action
- 11.8.2. Comedy
- 11.8.3. Sci-Fi
- 11.8.4. Horror
- 11.8.5. Romance
- 11.8.6. Others
- 12. Competitive Analysis
- 12.1. Key Industry Developments
- 12.2. Global Market Share/Ranking Analysis (2023)
- 12.2.1. Company Profiles
- 12.2.2. Marvel Entertainment, LLC (U.S.)
- 12.2.2.1. Overview
- 12.2.2.2. Products
- 12.2.2.3. SWOT Analysis
- 12.2.2.4. Recent Developments
- 12.2.2.5. Strategies
- 12.2.2.6. financials (Based on Availability)
- 12.2.3. Dark Horse Media, LLC (U.S.)
- 12.2.3.1. Overview
- 12.2.3.2. Products
- 12.2.3.3. SWOT Analysis
- 12.2.3.4. Recent Developments
- 12.2.3.5. Strategies
- 12.2.3.6. financials (Based on Availability)
- 12.2.4. Image Comics (U.S.)
- 12.2.4.1. Overview
- 12.2.4.2. Products
- 12.2.4.3. SWOT Analysis
- 12.2.4.4. Recent Developments
- 12.2.4.5. Strategies
- 12.2.4.6. financials (Based on Availability)
- 12.2.5. DC Entertainment (U.S.)
- 12.2.5.1. Overview
- 12.2.5.2. Products
- 12.2.5.3. SWOT Analysis
- 12.2.5.4. Recent Developments
- 12.2.5.5. Strategies
- 12.2.5.6. financials (Based on Availability)
- 12.2.6. IDW Media Holdings, Inc. (U.S.)
- 12.2.6.1. Overview
- 12.2.6.2. Products
- 12.2.6.3. SWOT Analysis
- 12.2.6.4. Recent Developments
- 12.2.6.5. Strategies
- 12.2.6.6. financials (Based on Availability)
- 12.2.7. Lion Forge(U.S.)
- 12.2.7.1. Overview
- 12.2.7.2. Products
- 12.2.7.3. SWOT Analysis
- 12.2.7.4. Recent Developments
- 12.2.7.5. Strategies
- 12.2.7.6. financials (Based on Availability)
- 12.2.8. Shueisha (Japan)
- 12.2.8.1. Overview
- 12.2.8.2. Products
- 12.2.8.3. SWOT Analysis
- 12.2.8.4. Recent Developments
- 12.2.8.5. Strategies
- 12.2.8.6. financials (Based on Availability)
- 12.2.9. Shogakukan ( Japan)
- 12.2.9.1. Overview
- 12.2.9.2. Products
- 12.2.9.3. SWOT Analysis
- 12.2.9.4. Recent Developments
- 12.2.9.5. Strategies
- 12.2.9.6. financials (Based on Availability)
- 12.2.10. Kadokawa Future Publishing (Japan)
- 12.2.10.1. Overview
- 12.2.10.2. Products
- 12.2.10.3. SWOT Analysis
- 12.2.10.4. Recent Developments
- 12.2.10.5. Strategies
- 12.2.10.6. financials (Based on Availability)
- 12.2.11. Lezhin Entertainment (South Korea)
- 12.2.11.1. Overview
- 12.2.11.2. Products
- 12.2.11.3. SWOT Analysis
- 12.2.11.4. Recent Developments
- 12.2.11.5. Strategies
- 12.2.11.6. financials (Based on Availability)
- 13. Strategic Recommendations/ Market Opportunities
Pricing
Currency Rates
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