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3D Secure Pay Authentication Market Size, Share, Growth and Global Industry Analysis By Type & Application, Regional Insights and Forecast to 2024-2032

Published May 01, 2024
Length 190 Pages
SKU # FOB18820065

Description

3D Secure Pay Authentication Market Size, Share, Growth and Global Industry Analysis By Type & Application, Regional Insights and Forecast to 2024-2032



Growth Factors of 3D Secure Pay Authentication Market

The global 3D secure pay authentication market size was valued at USD 1.05 billion in 2022, and the market is now projected to grow from USD 1.18 billion in 2023 to USD 2.81 billion by 2030, exhibiting a CAGR of 13.3% during the period (2023-2030).

The surge in payment frauds during COVID 19 pandemic positively impacted the global 3D secure pay authentication industry. The global pandemic disrupted the daily ecommerce routines and since then the merchants shifted their focus from offline payments towards online payment settings. The rising scams relating to card payments experienced by users led to an exponential global 3D secure pay authentication market growth.

In the recent times, digital economy and ecommerce have become increasingly important in attempt to comply with the sustainability requirements. The said shift is creating numerous new possibilities alongside new challenges. As the numbers of online sales are on a rise, the number of online payments is also increasing, simultaneously giving rise to number of online payment scams. All these factors are collectively responsible for the current global 3D secure pay authentication market share.

Growing adaptation of secure payment interfaces in the hotels and related service industry is the latest trend contributing to the growth of 3D secure pay authentication market share. Additionally, the surging online frauds and scams have pushed the installation of 3D secure pay authentication everywhere. These installations are expected to curb the cashless payment scams.

Comprehensive Analysis of 3D Secure Pay Authentication Market

The 3D secure pay authentication marketplace is growing significantly owing to its market segmentation. These market segmentations are then bifurcated into type analysis, application analysis, and region. Based on the type analysis, the merchant plug-in (MPI) segment takes lead. In terms of application analysis, the marketplace is currently segmented into merchant and payment processors and banks.

Based on geographical analysis, the North American region dominates the global 3D secure pay authentication marketplace. The region’s industry is expected to give the highest returns in the forthcoming years. The emergence of ecommerce market in the region is giving boost to the 3D secure pay authentication market growth. U.S. is home to some of the most famous globally accepted cards.

The global 3D secure pay authentication market consists of a few key market operators. These entities are enhancing existing merchandise and growing new ones throughout a huge variety of programs. The dominant groups provide progressive solutions for industries and users to deal with the growing expectancies of sustainability primarily based customers These companies include, Visa Inc. (U.S.), Mastercard Incorporated (U.S.), The American Express Company (U.S.), Broadcom Inc. (U.S.), Modirum (Estonia), SIA S.p.A. (Italy), Fiserv, Inc. (U.S.), Cardknox Development, Inc. (U.S.), Marqeta, Inc. (U.S.), ENTERSEKT (South Africa), Discover Financial Services (U.S.).

In February 2023, the 3D Secure 2.0 SDK, was launched by PayU, an Indian online payments solution company. This 3D Secure 2.0 SDK is said to provide a complete local checkout and an advanced customer experience for all card transactions.

Segmentation Table

3D Secure Pay Authentication Market Scope

Study Period 2019-2030

Base Year 2022

Estimated Year 2023

Forecast Period 2023-2030

Historical Period 2019-2021

Growth Rate CAGR of 13.3% from 2023-2030

Unit Value (USD Billion)

Segmentation Type, Application, and Region

By Type Access Control Server

Merchant Plug-in

Others (Directory Server, etc.)

By Application Merchant and Payment Processors

Banks

By Region North America (By Type, By Application, and By Country)

- U.S.

- Canada

- Mexico

South America (By Type, By Application, and By Country)

- Brazil

- Argentina

- Rest of South America

Europe (By Type, By Application, and By Country)

- U.K.

- Germany

- France

- Spain

- Italy

- Russia

- Benelux

- Nordics

- Rest of Europe

Middle East & Africa (By Type, By Application, and By Country)

- Turkey

- Israel

- GCC

- North Africa

- South Africa

- Rest of the Middle East & Africa

Asia Pacific (By Type, By Application, and By Country)

- China

- Japan

- India

- South Korea

- ASEAN

- Oceania

- Rest of Asia Pacific


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Table of Contents

190 Pages
1. Introduction
1.1. Research Scope
1.2. Market Segmentation
1.3. Research Methodology
2. Executive Summary
3. Market Dynamics
3.1. Market Drivers
3.2. Market Restraints
3.3. Market Trends
4. Key Insights
4.1. Parent/Related Market Overview
4.2. Industry SWOT Analysis
4.3. Supply Chain Analysis
4.4. Regulatory Framework
4.5. Porter’s Five Forces Analysis
5. Global Webcomics Market Analysis, Insights and Forecast, 2019-2032
5.1. Key Findings / Summary
5.2. Market Analysis, Insights and Forecast- By Genre
5.2.1. Action
5.2.2. Comedy
5.2.3. Sci-Fi
5.2.4. Horror
5.2.5. Romance
5.2.6. Others
5.3. Market Analysis, Insights and Forecast- By Target Audience
5.3.1. Kids
5.3.2. Adults
5.4. Market Analysis, Insights and Forecast- By Revenue Model
5.4.1. Subscription-based
5.4.2. Ad-based
5.5. Market Analysis, Insights and Forecast- By Region
5.5.1. North America
5.5.2. Europe
5.5.3. Asia Pacific
5.5.4. South America
5.5.5. Middle East & Africa
6. North America Webcomics Market Analysis, Insights and Forecast, 2019-2032
6.1. Key Findings / Summary
6.2. Market Analysis, Insights and Forecast- By Genre
6.2.1. Action
6.2.2. Comedy
6.2.3. Sci-Fi
6.2.4. Horror
6.2.5. Romance
6.2.6. Others
6.3. Market Analysis, Insights and Forecast- By Target Audience
6.3.1. Kids
6.3.2. Adults
6.4. Market Analysis, Insights and Forecast- By Revenue Model
6.4.1. Subscription-based
6.4.2. Ad-based
6.5. Market Analysis, Insights and Forecast- By Country
6.5.1. U.S.
6.5.2. Canada
6.5.3. Mexico
6.6. U.S. Market Analysis, Insights and Forecast- By Genre
6.6.1. Action
6.6.2. Comedy
6.6.3. Sci-Fi
6.6.4. Horror
6.6.5. Romance
6.6.6. Others
6.7. Canada Market Analysis, Insights and Forecast- By Genre
6.7.1. Action
6.7.2. Comedy
6.7.3. Sci-Fi
6.7.4. Horror
6.7.5. Romance
6.7.6. Others
6.8. Mexico Market Analysis, Insights and Forecast- By Genre
6.8.1. Action
6.8.2. Comedy
6.8.3. Sci-Fi
6.8.4. Horror
6.8.5. Romance
6.8.6. Others
7. Europe Webcomics Market Analysis, Insights and Forecast, 2019-2032
7.1. Key Findings / Summary
7.2. Market Analysis, Insights and Forecast- By Genre
7.2.1. Action
7.2.2. Comedy
7.2.3. Sci-Fi
7.2.4. Horror
7.2.5. Romance
7.2.6. Others
7.3. Market Analysis, Insights and Forecast- By Target Audience
7.3.1. Kids
7.3.2. Adults
7.4. Market Analysis, Insights and Forecast- By Revenue Model
7.4.1. Subscription-based
7.4.2. Ad-based
7.5. Market Analysis, Insights and Forecast- By Country
7.5.1. Germany
7.5.2. France
7.5.3. Italy
7.5.4. Spain
7.5.5. U.K.
7.5.6. Rest of Europe
7.6. Germany Market Analysis, Insights and Forecast- By Genre
7.6.1. Action
7.6.2. Comedy
7.6.3. Sci-Fi
7.6.4. Horror
7.6.5. Romance
7.6.6. Others
7.7. France Market Analysis, Insights and Forecast- By Genre
7.7.1. Action
7.7.2. Comedy
7.7.3. Sci-Fi
7.7.4. Horror
7.7.5. Romance
7.7.6. Others
7.8. Italy Market Analysis, Insights and Forecast- By Genre
7.8.1. Action
7.8.2. Comedy
7.8.3. Sci-Fi
7.8.4. Horror
7.8.5. Romance
7.8.6. Others
7.9. Spain Market Analysis, Insights and Forecast- By Genre
7.9.1. Action
7.9.2. Comedy
7.9.3. Sci-Fi
7.9.4. Horror
7.9.5. Romance
7.9.6. Others
7.10. U.K. Market Analysis, Insights and Forecast- By Genre
7.10.1. Action
7.10.2. Comedy
7.10.3. Sci-Fi
7.10.4. Horror
7.10.5. Romance
7.10.6. Others
7.11. Rest of Europe Market Analysis, Insights and Forecast- By Genre
7.11.1. Action
7.11.2. Comedy
7.11.3. Sci-Fi
7.11.4. Horror
7.11.5. Romance
7.11.6. Others
8. 7.11.7.
9. Asia Pacific Webcomics Market Analysis, Insights and Forecast, 2019-2032
9.1. Key Findings / Summary
9.2. Market Analysis, Insights and Forecast- By Genre
9.2.1. Action
9.2.2. Comedy
9.2.3. Sci-Fi
9.2.4. Horror
9.2.5. Romance
9.2.6. Others
9.3. Market Analysis, Insights and Forecast- By Target Audience
9.3.1. Kids
9.3.2. Adults
9.4. Market Analysis, Insights and Forecast- By Revenue Model
9.4.1. Subscription-based
9.4.2. Ad-based
9.5. Market Analysis, Insights and Forecast- By Country
9.5.1. China
9.5.2. India
9.5.3. Japan
9.5.4. South Korea
9.5.5. Rest of Asia Pacific
9.6. China Market Analysis, Insights and Forecast- By Genre
9.6.1. Action
9.6.2. Comedy
9.6.3. Sci-Fi
9.6.4. Horror
9.6.5. Romance
9.6.6. Others
9.7. India Market Analysis, Insights and Forecast- By Genre
9.7.1. Action
9.7.2. Comedy
9.7.3. Sci-Fi
9.7.4. Horror
9.7.5. Romance
9.7.6. Others
9.8. Japan Market Analysis, Insights and Forecast- By Genre
9.8.1. Action
9.8.2. Comedy
9.8.3. Sci-Fi
9.8.4. Horror
9.8.5. Romance
9.8.6. Others
9.9. South Korea Market Analysis, Insights and Forecast- By Genre
9.9.1. Action
9.9.2. Comedy
9.9.3. Sci-Fi
9.9.4. Horror
9.9.5. Romance
9.9.6. Others
9.10. Rest of Asia Pacific Market Analysis, Insights and Forecast- By Genre
9.10.1. Action
9.10.2. Comedy
9.10.3. Sci-Fi
9.10.4. Horror
9.10.5. Romance
9.10.6. Others
10. South America Webcomics Market Analysis, Insights and Forecast, 2019-2032
10.1. Key Findings / Summary
10.2. Market Analysis, Insights and Forecast- By Genre
10.2.1. Action
10.2.2. Comedy
10.2.3. Sci-Fi
10.2.4. Horror
10.2.5. Romance
10.2.6. Others
10.3. Market Analysis, Insights and Forecast- By Target Audience
10.3.1. Kids
10.3.2. Adults
10.4. Market Analysis, Insights and Forecast- By Revenue Model
10.4.1. Subscription-based
10.4.2. Ad-based
10.5. Market Analysis, Insights and Forecast- By Country
10.5.1. Brazil
10.5.2. Argentina
10.5.3. Rest of South America
10.6. Brazil Market Analysis, Insights and Forecast- By Genre
10.6.1. Action
10.6.2. Comedy
10.6.3. Sci-Fi
10.6.4. Horror
10.6.5. Romance
10.6.6. Others
10.7. Argentina Market Analysis, Insights and Forecast- By Genre
10.7.1. Action
10.7.2. Comedy
10.7.3. Sci-Fi
10.7.4. Horror
10.7.5. Romance
10.7.6. Others
10.8. Rest of South America Market Analysis, Insights and Forecast- By Genre
10.8.1. Action
10.8.2. Comedy
10.8.3. Sci-Fi
10.8.4. Horror
10.8.5. Romance
10.8.6. Others
11. Middle East & Africa Webcomics Market Analysis, Insights and Forecast, 2019-2032
11.1. Key Findings / Summary
11.2. Market Analysis, Insights and Forecast- By Genre
11.2.1. Action
11.2.2. Comedy
11.2.3. Sci-Fi
11.2.4. Horror
11.2.5. Romance
11.2.6. Others
11.3. Market Analysis, Insights and Forecast- By Target Audience
11.3.1. Kids
11.3.2. Adults
11.4. Market Analysis, Insights and Forecast- By Revenue Model
11.4.1. Subscription-based
11.4.2. Ad-based
11.5. Market Analysis, Insights and Forecast- By Country
11.5.1.
11.5.1.1. South Africa
11.5.1.2. Saudi Arabia
11.5.1.3. Rest of Middle East & Africa
11.6. South Africa Market Analysis, Insights and Forecast- By Genre
11.6.1. Action
11.6.2. Comedy
11.6.3. Sci-Fi
11.6.4. Horror
11.6.5. Romance
11.6.6. Others
11.7. Saudi Arabia Market Analysis, Insights and Forecast- By Genre
11.7.1. Action
11.7.2. Comedy
11.7.3. Sci-Fi
11.7.4. Horror
11.7.5. Romance
11.7.6. Others
11.8. Rest of Middle East & Africa Market Analysis, Insights and Forecast- By Genre
11.8.1. Action
11.8.2. Comedy
11.8.3. Sci-Fi
11.8.4. Horror
11.8.5. Romance
11.8.6. Others
12. Competitive Analysis
12.1. Key Industry Developments
12.2. Global Market Share/Ranking Analysis (2023)
12.2.1. Company Profiles
12.2.2. Marvel Entertainment, LLC (U.S.)
12.2.2.1. Overview
12.2.2.2. Products
12.2.2.3. SWOT Analysis
12.2.2.4. Recent Developments
12.2.2.5. Strategies
12.2.2.6. financials (Based on Availability)
12.2.3. Dark Horse Media, LLC (U.S.)
12.2.3.1. Overview
12.2.3.2. Products
12.2.3.3. SWOT Analysis
12.2.3.4. Recent Developments
12.2.3.5. Strategies
12.2.3.6. financials (Based on Availability)
12.2.4. Image Comics (U.S.)
12.2.4.1. Overview
12.2.4.2. Products
12.2.4.3. SWOT Analysis
12.2.4.4. Recent Developments
12.2.4.5. Strategies
12.2.4.6. financials (Based on Availability)
12.2.5. DC Entertainment (U.S.)
12.2.5.1. Overview
12.2.5.2. Products
12.2.5.3. SWOT Analysis
12.2.5.4. Recent Developments
12.2.5.5. Strategies
12.2.5.6. financials (Based on Availability)
12.2.6. IDW Media Holdings, Inc. (U.S.)
12.2.6.1. Overview
12.2.6.2. Products
12.2.6.3. SWOT Analysis
12.2.6.4. Recent Developments
12.2.6.5. Strategies
12.2.6.6. financials (Based on Availability)
12.2.7. Lion Forge(U.S.)
12.2.7.1. Overview
12.2.7.2. Products
12.2.7.3. SWOT Analysis
12.2.7.4. Recent Developments
12.2.7.5. Strategies
12.2.7.6. financials (Based on Availability)
12.2.8. Shueisha (Japan)
12.2.8.1. Overview
12.2.8.2. Products
12.2.8.3. SWOT Analysis
12.2.8.4. Recent Developments
12.2.8.5. Strategies
12.2.8.6. financials (Based on Availability)
12.2.9. Shogakukan ( Japan)
12.2.9.1. Overview
12.2.9.2. Products
12.2.9.3. SWOT Analysis
12.2.9.4. Recent Developments
12.2.9.5. Strategies
12.2.9.6. financials (Based on Availability)
12.2.10. Kadokawa Future Publishing (Japan)
12.2.10.1. Overview
12.2.10.2. Products
12.2.10.3. SWOT Analysis
12.2.10.4. Recent Developments
12.2.10.5. Strategies
12.2.10.6. financials (Based on Availability)
12.2.11. Lezhin Entertainment (South Korea)
12.2.11.1. Overview
12.2.11.2. Products
12.2.11.3. SWOT Analysis
12.2.11.4. Recent Developments
12.2.11.5. Strategies
12.2.11.6. financials (Based on Availability)
13. Strategic Recommendations/ Market Opportunities
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