
Digital Human (AI Avatars) Market Size, Share, and Analysis, By Type (Interactive Digital Human Avatar, Non-Interactive Digital Human Avatar), By Technology (3D Scanning, 3D Modelling, Natural Language Processing, Natural Language Generation, Artificial I
Description
Digital Human (AI Avatars) Market Size, Share, and Analysis, By Type (Interactive Digital Human Avatar, Non-Interactive Digital Human Avatar), By Technology (3D Scanning, 3D Modelling, Natural Language Processing, Natural Language Generation, Artificial Intelligence (AI)), By Industry Vertical (Gaming, Retail, IT & Telecommunications, Education, and Others) and By Region (North America, Europe, Asia-Pacific, And Rest of the World) And Regional Forecast 2024-2034
PRODUCT OVERVIEW
Digital Human (AI Avatars) Market is anticipated to grow at a CAGR of 36.7% in the forecast period (2024-2034), with the market size valued at USD 5.1 billion in 2023 and projected to reach USD 217 billion by 2034.
AI-driven digital human avatars are advanced virtual models that simulate human-like behaviors and interactions. These avatars are categorized into interactive types, which involve real-time engagement, and non-interactive types, which serve fixed roles or provide pre-recorded content. Technologies like 3D scanning and modeling create lifelike visuals, while Natural Language Processing (NLP) and Natural Language Generation (NLG) enable the understanding and production of human-like dialogue. AI further enhances these avatars' abilities to learn and adapt. They are widely used across various sectors, including gaming, retail, IT & telecommunications, and education, where they enhance user experiences, simplify customer service, and provide interactive educational tools.
MARKET HIGHLIGHTS
Digital Human (AI Avatars) Market is expected to reach USD 217 billion, with a 36.7% compound annual growth rate driven by AI and machine learning advancements that allow for more realistic virtual representations. The rising popularity of virtual and augmented reality (VR/AR) applications also boosts demand for more immersive experiences, as NLP and 3D modeling technologies enhance avatar functionalities. Adoption is growing across industries like gaming, retail, and education, driving market expansion. Future growth is expected as AI avatars become more integrated into customer service, personalized marketing, and remote education, with decreasing costs and greater technological accessibility. This trend reflects a shift towards more engaging, efficient, and interactive digital interactions.
Digital Human (AI Avatars) Market Segments:
Growth Drivers
Expansion of Virtual and Augmented Reality Applications to Drive Market Growth
Advancements in Natural Language Processing to Create Growth Opportunities
Restraint
Regulatory and Compliance Issues May Restrict Market Growth
Key Players
PRODUCT OVERVIEW
Digital Human (AI Avatars) Market is anticipated to grow at a CAGR of 36.7% in the forecast period (2024-2034), with the market size valued at USD 5.1 billion in 2023 and projected to reach USD 217 billion by 2034.
AI-driven digital human avatars are advanced virtual models that simulate human-like behaviors and interactions. These avatars are categorized into interactive types, which involve real-time engagement, and non-interactive types, which serve fixed roles or provide pre-recorded content. Technologies like 3D scanning and modeling create lifelike visuals, while Natural Language Processing (NLP) and Natural Language Generation (NLG) enable the understanding and production of human-like dialogue. AI further enhances these avatars' abilities to learn and adapt. They are widely used across various sectors, including gaming, retail, IT & telecommunications, and education, where they enhance user experiences, simplify customer service, and provide interactive educational tools.
MARKET HIGHLIGHTS
Digital Human (AI Avatars) Market is expected to reach USD 217 billion, with a 36.7% compound annual growth rate driven by AI and machine learning advancements that allow for more realistic virtual representations. The rising popularity of virtual and augmented reality (VR/AR) applications also boosts demand for more immersive experiences, as NLP and 3D modeling technologies enhance avatar functionalities. Adoption is growing across industries like gaming, retail, and education, driving market expansion. Future growth is expected as AI avatars become more integrated into customer service, personalized marketing, and remote education, with decreasing costs and greater technological accessibility. This trend reflects a shift towards more engaging, efficient, and interactive digital interactions.
Digital Human (AI Avatars) Market Segments:
- By Type
- Interactive Digital Human Avatar
- Non-Interactive Digital Human Avatar
- By Technology
- 3D Scanning
- 3D Modelling
- Natural Language Processing
- Natural Language Generation
- Artificial Intelligence (AI)
- By Industry Vertical
- Gaming
- Retail
- IT & Telecommunications
- Education
- Others
Growth Drivers
Expansion of Virtual and Augmented Reality Applications to Drive Market Growth
Advancements in Natural Language Processing to Create Growth Opportunities
Restraint
Regulatory and Compliance Issues May Restrict Market Growth
Key Players
- Microsoft Corporation
- Soul Machines
- Tencent Holdings Limited
- Nvidia Corporation
- Meta Platforms Inc.
- DeepMotion
- Hour One
- Synthesia
- Usetech
- ObEN
- Ziva Dynamics
- DeepBrain
- Altered Reality
- Epic Games
- Magic Leap
- Other Prominent Players (Company Overview, Business Strategy, Key Product Offerings, Financial Performance, Key Performance Indicators, Risk Analysis, Recent Development, Regional Presence, SWOT Analysis)
- North America Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAG.R – United States and Canada
- Latin America Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – Mexico, Argentina, Brazil and Rest of Latin America
- Europe Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – United Kingdom, France, Germany, Italy, Spain, Belgium, Hungary, Luxembourg, Netherlands, Poland, NORDIC, Russia, Turkey and Rest of Europe
- Asia Pacific Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – India, China, South Korea, Japan, Malaysia, Indonesia, New Zealand, Australia and Rest of APAC
- Middle East and Africa Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – North Africa, Israel, GCC, South Africa and Rest of MENA
- Qualitative and quantitative analysis of the market based on segmentation involving both economic as well as non-economic factors
- Provision of market value (USD Billion) data for each segment and sub-segment
- Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market
- Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region
- Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled
- Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players
- The current as well as the future market outlook of the industry with respect to recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions
- Includes in-depth analysis of the market of various perspectives through Porter’s five forces analysis
- Provides insight into the market through Value Chain
- Market dynamics scenario, along with growth opportunities of the market in the years to come
- 3-month post-sales analyst support.
Table of Contents
515 Pages
- 1. Executive Summary
- 1.1. Regional Market Share
- 1.2. Business Trends
- 1.3. Digital Human (AI Avatars) Market: COVID-19 Outbreak
- 1.4. Regional Trends
- 1.5. Segmentation Snapshot
- 2. Research Methodology
- 2.1. Research Objective
- 2.2. Research Approach
- 2.3. Data Sourcing and Methodology
- 2.4. Primary Research
- 2.5. Secondary Research
- 2.5.1. Paid Sources
- 2.5.2. Public Sources
- 2.6. Market Size Estimation and Data Triangulation
- 3. Market Characteristics
- 3.1. Market Definition
- 3.2. Digital Human (AI Avatars) Market: COVID-19 Impact
- 3.3. Key Segmentations
- 3.4. Key Developments
- 3.5. Allied Industry Data
- 4. Digital Human (AI Avatars) Market – Industry Insights
- 4.1. Industry Segmentation
- 4.2. COVID-19 overview on world economy
- 4.3. Industry ecosystem Channel analysis
- 4.4. Innovation & Sustainability
- 5. Macroeconomic Indicators
- 6. Recent Developments
- 7. Market Dynamics
- 7.1. Introduction
- 7.2. Growth Drivers
- 7.3. Market Opportunities
- 7.4. Market Restraints
- 7.5. Market Trends
- 8. Risk Analysis
- 9. Market Analysis
- 9.1. Porters Five Forces
- 9.2. PEST Analysis
- 9.2.1. Political
- 9.2.2. Economic
- 9.2.3. Social
- 9.2.4. Technological
- 10. Digital Human (AI Avatars) Market
- 10.1. Overview
- 10.2. Historical Analysis (2019-2022)
- 10.2.1. Market Size, Y-o-Y Growth (%) and Market Forecast
- 11. Digital Human (AI Avatars) Market Size & Forecast 2024 A-2034 F
- 11.1. Overview
- 11.2. Key Findings
- 11.3. Market Segmentation
- 11.3.1. By Type
- 11.3.1.1. Interactive Digital Human Avatar
- 11.3.1.1.1. By Value (USD Million) 2024-2034 F
- 11.3.1.1.2. Market Share (%) 2024-2034 F
- 11.3.1.1.3. Y-o-Y Growth (%) 2024-2034 F
- 11.3.1.2. Non-Interactive Digital Human Avatar
- 11.3.1.2.1. By Value (USD Million) 2024-2034 F
- 11.3.1.2.2. Market Share (%) 2024-2034 F
- 11.3.1.2.3. Y-o-Y Growth (%) 2024-2034 F
- 11.3.2. By Technology
- 11.3.2.1.3 D Scanning
- 11.3.2.1.1. By Value (USD Million) 2024-2034 F
- 11.3.2.1.2. Market Share (%) 2024-2034 F
- 11.3.2.1.3. Y-o-Y Growth (%) 2024-2034 F
- 11.3.2.2. 3 D Modelling
- 11.3.2.2.1. By Value (USD Million) 2024-2034 F
- 11.3.2.2.2. Market Share (%) 2024-2034 F
- 11.3.2.2.3. Y-o-Y Growth (%) 2024-2034 F
- 11.3.2.3. Natural Language Processing
- 11.3.2.3.1. By Value (USD Million) 2024-2034 F
- 11.3.2.3.2. Market Share (%) 2024-2034 F
- 11.3.2.3.3. Y-o-Y Growth (%) 2024-2034 F
- 11.3.2.4. Natural Language Generation
- 11.3.2.4.1. By Value (USD Million) 2024-2034 F
- 11.3.2.4.2. Market Share (%) 2024-2034 F
- 11.3.2.4.3. Y-o-Y Growth (%) 2024-2034 F
- 11.3.2.5. Artificial Intelligence
- 11.3.2.5.1. By Value (USD Million) 2024-2034 F
- 11.3.2.5.2. Market Share (%) 2024-2034 F
- 11.3.2.5.3. Y-o-Y Growth (%) 2024-2034 F
- 11.3.3. By Industry Vertical
- 11.3.3.1. Gaming
- 11.3.3.1.1. By Value (USD Million) 2024-2034 F
- 11.3.3.1.2. Market Share (%) 2024-2034 F
- 11.3.3.1.3. Y-o-Y Growth (%) 2024-2034 F
- 11.3.3.2. Retail
- 11.3.3.2.1. By Value (USD Million) 2024-2034 F
- 11.3.3.2.2. Market Share (%) 2024-2034 F
- 11.3.3.2.3. Y-o-Y Growth (%) 2024-2034 F
- 11.3.3.3. IT & Telecommunications
- 11.3.3.3.1. By Value (USD Million) 2024-2034 F
- 11.3.3.3.2. Market Share (%) 2024-2034 F
- 11.3.3.3.3. Y-o-Y Growth (%) 2024-2034 F
- 11.3.3.4. Education
- 11.3.3.4.1. By Value (USD Million) 2024-2034 F
- 11.3.3.4.2. Market Share (%) 2024-2034 F
- 11.3.3.4.3. Y-o-Y Growth (%) 2024-2034 F
- 11.3.3.5. Others
- 11.3.3.5.1. By Value (USD Million) 2024-2034 F
- 11.3.3.5.2. Market Share (%) 2024-2034 F
- 11.3.3.5.3. Y-o-Y Growth (%) 2024-2034 F
- 12. North America Digital Human (AI Avatars) Market Size & Forecast 2024 A-2034 F
- 12.1. Overview
- 12.2. Key Findings
- 12.3. Market Segmentation
- 12.3.1. By Type
- 12.3.2. By Technology
- 12.3.3. By Industry Vertical
- 12.4. Country
- 12.4.1. United States
- 12.4.2. Canada
- 13. Europe Digital Human (AI Avatars) Market Size & Forecast 2024 A-2034 F
- 13.1. Overview
- 13.2. Key Findings
- 13.3. Market Segmentation
- 13.3.1. By Type
- 13.3.2. By Technology
- 13.3.3. By Industry Vertical
- 13.4. Country
- 13.4.1. Germany
- 13.4.2. United Kingdom
- 13.4.3. France
- 13.4.4. Italy
- 13.4.5. Spain
- 13.4.6. Russia
- 13.4.7. Rest of Europe (BENELUX, NORDIC, Hungary, Turkey & Poland)
- 14. Asia-Pacific Digital Human (AI Avatars) Market Size & Forecast 2024 A-2034 F
- 14.1. Overview
- 14.2. Key Findings
- 14.3. Market Segmentation
- 14.3.1. By Type
- 14.3.2. By Technology
- 14.3.3. By Industry Vertical
- 14.4. Country
- 14.4.1. India
- 14.4.2. China
- 14.4.3. South Korea
- 14.4.4. Japan
- 14.4.5. Rest of APAC
- 15. Middle East and Africa Digital Human (AI Avatars) Market Size & Forecast 2024 A-2034 F
- 15.1. Overview
- 15.2. Key Findings
- 15.3. Market Segmentation
- 15.3.1. By Type
- 15.3.2. By Technology
- 15.3.3. By Industry Vertical
- 15.4. Country
- 15.4.1. Israel
- 15.4.2. GCC
- 15.4.3. North Africa
- 15.4.4. South Africa
- 15.4.5. Rest of Middle East and Africa
- 16. Latin America Digital Human (AI Avatars) Market Size & Forecast 2024 A-2034 F
- 16.1. Overview
- 16.2. Key Findings
- 16.3. Market Segmentation
- 16.3.1. By Type
- 16.3.2. By Technology
- 16.3.3. By Industry Vertical
- 16.4. Country
- 16.4.1. Mexico
- 16.4.2. Brazil
- 16.4.3. Rest of Latin America
- 17. Competitive Landscape
- 17.1. Company market share, 2023
- 17.2. Key player overview
- 17.3. Key stakeholders
- 18. Company Profiles
- 18.1. Microsoft Corporation
- 18.1.1. Company Overview
- 18.1.2. Financial Overview
- 18.1.3. Key Product; Analysis
- 18.1.4. Company Assessment
- 18.1.4.1. Product Portfolio
- 18.1.4.2. Key Clients
- 18.1.4.3. Market Share
- 18.1.4.4. Recent News & Development (Last 3 Yrs.)
- 18.1.4.5. Executive Team
- 18.2. Soul Machines
- 18.3. Tencent Holdings Limited
- 18.4. Nvidia Corporation
- 18.5. Meta Platforms Inc.
- 18.6. DeepMotion
- 18.7. Hour One
- 18.8. Synthesia
- 18.9. Usetech
- 18.10. ObEN
- 18.11. Ziva Dynamics
- 18.12. DeepBrain
- 18.13. Altered Reality
- 18.14. Epic Games
- 18.15. Magic Leap
- 18.16. Other Prominent Players
- 19. Appendix
- 20. Consultant Recommendation
Pricing
Currency Rates
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