
South Korea Headphones Market Report and Forecast 2025-2034
Description
The South Korea headphones market reached around USD 262.42 Million in 2024. The market is projected to grow at a CAGR of 3.10% between 2025 and 2034, reaching almost USD 356.11 Million by 2034.
South Korea Headphones Market Growth
Over-the-ear headphone designs, which focus on distributing the weight of the device equally on both sides of the head, are enhancing user’s comfort and encouraging the shift towards innovative personal audio products. An increasing number of disc jockeys prefer headphones equipped with audio equalisation features, which also allow adjustment of airflow speed.
Smartphone connectivity enables headphone wearers to activate noise cancellation mode with a simple click, thereby enhancing the appeal of smart devices among tech-savvy consumers. Lithium-ion batteries are expected to dominate the market for headphones, given the shift of the consumer electronics industry towards sustainable charging devices over the forecast period.
High-end headphones are marketed as essential computer and smartphone accessories in South Korea, where consumers spend lavishly on owning premium audio products. Such headphones significantly enhance sound quality and are endorsed by their favourite character/fashion brands. Some companies also provide customised headphones based on individual consumer’s shape of ears, which is driving their popularity in the region.
Mixed reality headphones have gained significant consumer appeal in South Korea’s second-hand online retail platforms. The introduction of new headphones by key players such as Apple is expected to drive the sales of new headphones considerably, given consumers’ increasing preference for new experiences.
South Korea Headphones Industry Segmentation
South Korea Headphones Market Report and Forecast 2025-2034 offers a detailed analysis of the market based on the following segments:
Market Breakup by Type:
Wired
Wireless
Market Breakup by Application:
Fitness
Gaming
Virtual Reality
Music and Entertainment
Market Breakup by Distribution Channel:
Online
Offline
South Korea Headphones Market Share
Based on application, the market is divided into fitness, gaming, virtual reality, and music and entertainment, among others. Over the forecast period, music and entertainment is expected to emerge as one of the important market segments, as digital streaming platforms lead to a rise in consumption of different types of audio content, including podcasts, and documentaries.
Leading Companies in the South Korea Headphones Market
Major companies are focusing on designing headphones that serve a wide range of applications, from music streaming to gaming, while ensuring the least interference of audio distortions with sound quality.
Samsung Electronics Co. Ltd. (Harman International Industries, Inc.)
Sony Group Corp.
Panasonic Holdings Corp.
Apple Inc.
HP Inc.
Koninklijke Philips N.V.
Yamaha Corp.
Skullcandy Inc.
Bose Corp.
Shure Incorporated
Others
South Korea Headphones Market Growth
Over-the-ear headphone designs, which focus on distributing the weight of the device equally on both sides of the head, are enhancing user’s comfort and encouraging the shift towards innovative personal audio products. An increasing number of disc jockeys prefer headphones equipped with audio equalisation features, which also allow adjustment of airflow speed.
Smartphone connectivity enables headphone wearers to activate noise cancellation mode with a simple click, thereby enhancing the appeal of smart devices among tech-savvy consumers. Lithium-ion batteries are expected to dominate the market for headphones, given the shift of the consumer electronics industry towards sustainable charging devices over the forecast period.
High-end headphones are marketed as essential computer and smartphone accessories in South Korea, where consumers spend lavishly on owning premium audio products. Such headphones significantly enhance sound quality and are endorsed by their favourite character/fashion brands. Some companies also provide customised headphones based on individual consumer’s shape of ears, which is driving their popularity in the region.
Mixed reality headphones have gained significant consumer appeal in South Korea’s second-hand online retail platforms. The introduction of new headphones by key players such as Apple is expected to drive the sales of new headphones considerably, given consumers’ increasing preference for new experiences.
South Korea Headphones Industry Segmentation
South Korea Headphones Market Report and Forecast 2025-2034 offers a detailed analysis of the market based on the following segments:
Market Breakup by Type:
Wired
Wireless
Market Breakup by Application:
Fitness
Gaming
Virtual Reality
Music and Entertainment
Market Breakup by Distribution Channel:
Online
Offline
South Korea Headphones Market Share
Based on application, the market is divided into fitness, gaming, virtual reality, and music and entertainment, among others. Over the forecast period, music and entertainment is expected to emerge as one of the important market segments, as digital streaming platforms lead to a rise in consumption of different types of audio content, including podcasts, and documentaries.
Leading Companies in the South Korea Headphones Market
Major companies are focusing on designing headphones that serve a wide range of applications, from music streaming to gaming, while ensuring the least interference of audio distortions with sound quality.
Samsung Electronics Co. Ltd. (Harman International Industries, Inc.)
Sony Group Corp.
Panasonic Holdings Corp.
Apple Inc.
HP Inc.
Koninklijke Philips N.V.
Yamaha Corp.
Skullcandy Inc.
Bose Corp.
Shure Incorporated
Others
Table of Contents
88 Pages
- 1 Executive Summary
- 1.1 Market Size 2024-2025
- 1.2 Market Growth 2025(F)-2034(F)
- 1.3 Key Demand Drivers
- 1.4 Key Players and Competitive Structure
- 1.5 Industry Best Practices
- 1.6 Recent Trends and Developments
- 1.7 Industry Outlook
- 2 Market Overview and Stakeholder Insights
- 2.1 Market Trends
- 2.2 Key Verticals
- 2.3 Key Regions
- 2.4 Supplier Power
- 2.5 Buyer Power
- 2.6 Key Market Opportunities and Risks
- 2.7 Key Initiatives by Stakeholders
- 3 Economic Summary
- 3.1 GDP Outlook
- 3.2 GDP Per Capita Growth
- 3.3 Inflation Trends
- 3.4 Democracy Index
- 3.5 Gross Public Debt Ratios
- 3.6 Balance of Payment (BoP) Position
- 3.7 Population Outlook
- 3.8 Urbanisation Trends
- 4 Country Risk Profiles
- 4.1 Country Risk
- 4.2 Business Climate
- 5 Asia Pacific Headphones Market Overview
- 5.1 Key Industry Highlights
- 5.2 Asia Pacific Headphones Historical Market (2018-2024)
- 5.3 Asia Pacific Headphones Market Forecast (2025-2034)
- 6 South Korea Headphones Market Overview
- 6.1 Key Industry Highlights
- 6.2 South Korea Headphones Historical Market (2018-2024)
- 6.3 South Korea Headphones Market Forecast (2025-2034)
- 7 South Korea Headphones Market by Type
- 7.1 Wired
- 7.1.1 Historical Trend (2018-2024)
- 7.1.2 Forecast Trend (2025-2034)
- 7.2 Wireless
- 7.2.1 Historical Trend (2018-2024)
- 7.2.2 Forecast Trend (2025-2034)
- 8 South Korea Headphones Market by Application
- 8.1 Fitness
- 8.1.1 Historical Trend (2018-2024)
- 8.1.2 Forecast Trend (2025-2034)
- 8.2 Gaming
- 8.2.1 Historical Trend (2018-2024)
- 8.2.2 Forecast Trend (2025-2034)
- 8.3 Virtual Reality
- 8.3.1 Historical Trend (2018-2024)
- 8.3.2 Forecast Trend (2025-2034)
- 8.4 Music and Entertainment
- 8.4.1 Historical Trend (2018-2024)
- 8.4.2 Forecast Trend (2025-2034)
- 9 South Korea Headphones Market by Distribution Channel
- 9.1 Online
- 9.1.1 Historical Trend (2018-2024)
- 9.1.2 Forecast Trend (2025-2034)
- 9.2 Offline
- 9.2.1 Historical Trend (2018-2024)
- 9.2.2 Forecast Trend (2025-2034)
- 10 Market Dynamics
- 10.1 SWOT Analysis
- 10.1.1 Strengths
- 10.1.2 Weaknesses
- 10.1.3 Opportunities
- 10.1.4 Threats
- 10.2 Porter’s Five Forces Analysis
- 10.2.1 Supplier’s Power
- 10.2.2 Buyer’s Power
- 10.2.3 Threat of New Entrants
- 10.2.4 Degree of Rivalry
- 10.2.5 Threat of Substitutes
- 10.3 Key Indicators for Demand
- 10.4 Key Indicators for Price
- 11 Value Chain Analysis
- 12 Trade Data Analysis (HS Code – 85183)
- 12.1 Major Exporting Countries
- 12.1.1 By Value
- 12.1.2 By Volume
- 12.2 Major Importing Countries
- 12.2.1 By Value
- 12.2.2 By Volume
- 13 Price Analysis
- 14 Competitive Landscape
- 14.1 Supplier Selection
- 14.2 Key Global Players
- 14.3 Key Regional Players
- 14.4 Key Player Strategies
- 14.5 Company Profiles
- 14.5.1 Samsung Electronics Co. Ltd. (Harman International Industries, Inc.)
- 14.5.1.1 Company Overview
- 14.5.1.2 Product Portfolio
- 14.5.1.3 Demographic Reach and Achievements
- 14.5.1.4 Certifications
- 14.5.2 Sony Group Corp.
- 14.5.2.1 Company Overview
- 14.5.2.2 Product Portfolio
- 14.5.2.3 Demographic Reach and Achievements
- 14.5.2.4 Certifications
- 14.5.3 Panasonic Holdings Corp.
- 14.5.3.1 Company Overview
- 14.5.3.2 Product Portfolio
- 14.5.3.3 Demographic Reach and Achievements
- 14.5.3.4 Certifications
- 14.5.4 Apple Inc.
- 14.5.4.1 Company Overview
- 14.5.4.2 Product Portfolio
- 14.5.4.3 Demographic Reach and Achievements
- 14.5.4.4 Certifications
- 14.5.5 HP Inc.
- 14.5.5.1 Company Overview
- 14.5.5.2 Product Portfolio
- 14.5.5.3 Demographic Reach and Achievements
- 14.5.5.4 Certifications
- 14.5.6 Koninklijke Philips N.V.
- 14.5.6.1 Company Overview
- 14.5.6.2 Product Portfolio
- 14.5.6.3 Demographic Reach and Achievements
- 14.5.6.4 Certifications
- 14.5.7 Yamaha Corp.
- 14.5.7.1 Company Overview
- 14.5.7.2 Product Portfolio
- 14.5.7.3 Demographic Reach and Achievements
- 14.5.7.4 Certifications
- 14.5.8 Skullcandy Inc.
- 14.5.8.1 Company Overview
- 14.5.8.2 Product Portfolio
- 14.5.8.3 Demographic Reach and Achievements
- 14.5.8.4 Certifications
- 14.5.9 Bose Corp.
- 14.5.9.1 Company Overview
- 14.5.9.2 Product Portfolio
- 14.5.9.3 Demographic Reach and Achievements
- 14.5.9.4 Certifications
- 14.5.10 Shure Incorporated
- 14.5.10.1 Company Overview
- 14.5.10.2 Product Portfolio
- 14.5.10.3 Demographic Reach and Achievements
- 14.5.10.4 Certifications
- 14.5.11 Others
Pricing
Currency Rates
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