
Mobile Gaming Market Report and Forecast 2025-2034
Description
The global mobile gaming market size reached approximately USD 99.74 Billion in 2024. The market is projected to grow at a CAGR of 9.60% between 2025 and 2034, reaching a value of around USD 249.45 Billion by 2034.
Key Trends in the Market
Video games are interactive entertainment software that is developed on a computer involving user interfaces and input devices to engage the user and generate visual feedback. Usually, video games are created with a focus on particular hardware platforms and mobile device has become one of the most popular ones. Mobile gaming devices are available for use on different platforms, including smartphones, tablets, or handheld gaming consoles.
The EMR’s report titled “Mobile Gaming Market Report and Forecast 2025-2034” offers a detailed analysis of the market based on the following segments:
Market Breakup by Type
According to the global mobile gaming market analysis, action or adventure games are some of the most widely played mobile games as they are usually the most interactive type of games. These are extremely popular among the young generation as they are often fast-paced and involve completing missions that provide instant rewards. In addition, multiplayer action games also include the aspect of social interaction, which adds an extra layer of engagement.
Market Share by Platform
Android is expected to account for a major portion of the global mobile gaming market share owing to the wide availability and low cost of Android devices. The segment is likely to experience robust growth during the forecast period owing to the increasing adoption of Android devices and low restrictions for gaming apps on Google Play as compared to the Apple store. Due to the wide range of options and popularity of Android devices, developers in the gaming sector are increasingly introducing games for the Android platform.
Competitive Landscape
The comprehensive EMR report provides an in-depth assessment of the market based on Porter's five forces model along with giving a SWOT analysis. The report gives a detailed analysis of the following key players in the global mobile gaming market, covering their competitive landscape and the latest developments like mergers, acquisitions, investments, and expansion plans.
Tencent Holdings Limited
Tencent Holdings Limited is one of the largest technology and entertainment conglomerates in the world. The company was established in the year 1998 and it is currently headquartered in Shenzhen, China. While being the publisher of some of the world’s most popular video games, the company also provides a wide range of services such as cloud computing, advertising, and FinTech, among others.
Nintendo Co., Ltd.
Nintendo Co., Ltd. is one of the biggest companies in the video game and entertainment sector, headquartered in Japan. The company was founded in the year 1889 and has since become one of the biggest video game publishers in the world. Nintendo is responsible for creating some of the most iconic video games, characters, and consoles.
Sony Corporation
Sony Corporation is a multinational electronics and entertainment conglomerate, headquartered in Tokyo, Japan. With the company being founded in 1946, by Masaru Ibuka and Akio Morita, Sony has grown to become one of the world's largest and most recognisable companies, with a wide range of products and services spanning electronics, entertainment, gaming, and more.
Other global mobile gaming market players include NetEase, Inc., Activision Blizzard, Inc., Supercell Oy, Electronic Arts Inc., Gameloft SE, Ubisoft Entertainment, Bandai Namco Entertainment America Inc., and Rovio Entertainment Corporation, among others.
Key Trends in the Market
Video games are interactive entertainment software that is developed on a computer involving user interfaces and input devices to engage the user and generate visual feedback. Usually, video games are created with a focus on particular hardware platforms and mobile device has become one of the most popular ones. Mobile gaming devices are available for use on different platforms, including smartphones, tablets, or handheld gaming consoles.
- One of the major mobile gaming market trends is rapid developments in network technology. The widespread adoption of the 5G network supports the development of online games as they require a fast and stable network to operate without losing connection. Online gaming, including mobile gaming, is one of the largest segments in the gaming sector owing to its replayability and sense of challenge.
- The global mobile gaming market demand is propelled by the rapid advancements in smartphone hardware technology, which have enabled video game developers to develop games with higher graphical fidelity, improved performance, and immersion. With the introduction of augmented reality, immersion in video games has significantly increased as they detect the surroundings and overlay the game graphics and audio.
- The global mobile gaming market growth can also be attributed to the implementation of cloud technologies to improve the accessibility of newer and high-end games. Cloud gaming services allow the user to play games without the requirement of hardware upgrade as games are processed on a virtual server and the user just needs to control the functions.
- Although cloud gaming is still under development as it requires a stable high-speed internet connection, the emergence of 5G technology and fibre optics are likely to support its growth. Moreover, technological advancements aimed at eliminating issues related to battery backup on-screen control are likely to further fuel the overall market development in the coming years.
The EMR’s report titled “Mobile Gaming Market Report and Forecast 2025-2034” offers a detailed analysis of the market based on the following segments:
Market Breakup by Type
- Action or Adventure
- Casino
- Sports and Role Playing
- Strategy and Brain
- Smartphone
- Tablet
- Others
- Android
- iOS
- Others
- In-app Purchases
- Paid Apps
- Advertising
- North America
- Europe
- Asia Pacific
- Latin America
- Middle East and Africa
According to the global mobile gaming market analysis, action or adventure games are some of the most widely played mobile games as they are usually the most interactive type of games. These are extremely popular among the young generation as they are often fast-paced and involve completing missions that provide instant rewards. In addition, multiplayer action games also include the aspect of social interaction, which adds an extra layer of engagement.
Market Share by Platform
Android is expected to account for a major portion of the global mobile gaming market share owing to the wide availability and low cost of Android devices. The segment is likely to experience robust growth during the forecast period owing to the increasing adoption of Android devices and low restrictions for gaming apps on Google Play as compared to the Apple store. Due to the wide range of options and popularity of Android devices, developers in the gaming sector are increasingly introducing games for the Android platform.
Competitive Landscape
The comprehensive EMR report provides an in-depth assessment of the market based on Porter's five forces model along with giving a SWOT analysis. The report gives a detailed analysis of the following key players in the global mobile gaming market, covering their competitive landscape and the latest developments like mergers, acquisitions, investments, and expansion plans.
Tencent Holdings Limited
Tencent Holdings Limited is one of the largest technology and entertainment conglomerates in the world. The company was established in the year 1998 and it is currently headquartered in Shenzhen, China. While being the publisher of some of the world’s most popular video games, the company also provides a wide range of services such as cloud computing, advertising, and FinTech, among others.
Nintendo Co., Ltd.
Nintendo Co., Ltd. is one of the biggest companies in the video game and entertainment sector, headquartered in Japan. The company was founded in the year 1889 and has since become one of the biggest video game publishers in the world. Nintendo is responsible for creating some of the most iconic video games, characters, and consoles.
Sony Corporation
Sony Corporation is a multinational electronics and entertainment conglomerate, headquartered in Tokyo, Japan. With the company being founded in 1946, by Masaru Ibuka and Akio Morita, Sony has grown to become one of the world's largest and most recognisable companies, with a wide range of products and services spanning electronics, entertainment, gaming, and more.
Other global mobile gaming market players include NetEase, Inc., Activision Blizzard, Inc., Supercell Oy, Electronic Arts Inc., Gameloft SE, Ubisoft Entertainment, Bandai Namco Entertainment America Inc., and Rovio Entertainment Corporation, among others.
Table of Contents
157 Pages
- 1 Executive Summary
- 1.1 Market Size 2024-2025
- 1.2 Market Growth 2025(F)-2034(F)
- 1.3 Key Demand Drivers
- 1.4 Key Players and Competitive Structure
- 1.5 Industry Best Practices
- 1.6 Recent Trends and Developments
- 1.7 Industry Outlook
- 2 Market Overview and Stakeholder Insights
- 2.1 Market Trends
- 2.2 Key Verticals
- 2.3 Key Regions
- 2.4 Supplier Power
- 2.5 Buyer Power
- 2.6 Key Market Opportunities and Risks
- 2.7 Key Initiatives by Stakeholders
- 3 Economic Summary
- 3.1 GDP Outlook
- 3.2 GDP Per Capita Growth
- 3.3 Inflation Trends
- 3.4 Democracy Index
- 3.5 Gross Public Debt Ratios
- 3.6 Balance of Payment (BoP) Position
- 3.7 Population Outlook
- 3.8 Urbanisation Trends
- 4 Country Risk Profiles
- 4.1 Country Risk
- 4.2 Business Climate
- 5 Global Mobile Gaming Market Analysis
- 5.1 Key Industry Highlights
- 5.2 Global Mobile Gaming Historical Market (2018-2024)
- 5.3 Global Mobile Gaming Market Forecast (2025-2034)
- 5.4 Global Mobile Gaming Market by Type
- 5.4.1 Action or Adventure
- 5.4.1.1 Historical Trend (2018-2024)
- 5.4.1.2 Forecast Trend (2025-2034)
- 5.4.2 Casino
- 5.4.2.1 Historical Trend (2018-2024)
- 5.4.2.2 Forecast Trend (2025-2034)
- 5.4.3 Sports and Role Playing
- 5.4.3.1 Historical Trend (2018-2024)
- 5.4.3.2 Forecast Trend (2025-2034)
- 5.4.4 Strategy and Brain
- 5.4.4.1 Historical Trend (2018-2024)
- 5.4.4.2 Forecast Trend (2025-2034)
- 5.5 Global Mobile Gaming Market by Device Type
- 5.5.1 Smartphone
- 5.5.1.1 Historical Trend (2018-2024)
- 5.5.1.2 Forecast Trend (2025-2034)
- 5.5.2 Tablet
- 5.5.2.1 Historical Trend (2018-2024)
- 5.5.2.2 Forecast Trend (2025-2034)
- 5.5.3 Others
- 5.6 Global Mobile Gaming Market by Platform
- 5.6.1 Android
- 5.6.1.1 Historical Trend (2018-2024)
- 5.6.1.2 Forecast Trend (2025-2034)
- 5.6.2 iOS
- 5.6.2.1 Historical Trend (2018-2024)
- 5.6.2.2 Forecast Trend (2025-2034)
- 5.6.3 Others
- 5.7 Global Mobile Gaming Market by Monetisation Type
- 5.7.1 In-app Purchases
- 5.7.1.1 Historical Trend (2018-2024)
- 5.7.1.2 Forecast Trend (2025-2034)
- 5.7.2 Paid Apps
- 5.7.2.1 Historical Trend (2018-2024)
- 5.7.2.2 Forecast Trend (2025-2034)
- 5.7.3 Advertising
- 5.7.3.1 Historical Trend (2018-2024)
- 5.7.3.2 Forecast Trend (2025-2034)
- 5.8 Global Mobile Gaming Market by Region
- 5.8.1 North America
- 5.8.1.1 Historical Trend (2018-2024)
- 5.8.1.2 Forecast Trend (2025-2034)
- 5.8.2 Europe
- 5.8.2.1 Historical Trend (2018-2024)
- 5.8.2.2 Forecast Trend (2025-2034)
- 5.8.3 Asia Pacific
- 5.8.3.1 Historical Trend (2018-2024)
- 5.8.3.2 Forecast Trend (2025-2034)
- 5.8.4 Latin America
- 5.8.4.1 Historical Trend (2018-2024)
- 5.8.4.2 Forecast Trend (2025-2034)
- 5.8.5 Middle East and Africa
- 5.8.5.1 Historical Trend (2018-2024)
- 5.8.5.2 Forecast Trend (2025-2034)
- 6 North America Mobile Gaming Market Analysis
- 6.1 United States of America
- 6.1.1 Historical Trend (2018-2024)
- 6.1.2 Forecast Trend (2025-2034)
- 6.2 Canada
- 6.2.1 Historical Trend (2018-2024)
- 6.2.2 Forecast Trend (2025-2034)
- 7 Europe Mobile Gaming Market Analysis
- 7.1 United Kingdom
- 7.1.1 Historical Trend (2018-2024)
- 7.1.2 Forecast Trend (2025-2034)
- 7.2 Germany
- 7.2.1 Historical Trend (2018-2024)
- 7.2.2 Forecast Trend (2025-2034)
- 7.3 France
- 7.3.1 Historical Trend (2018-2024)
- 7.3.2 Forecast Trend (2025-2034)
- 7.4 Italy
- 7.4.1 Historical Trend (2018-2024)
- 7.4.2 Forecast Trend (2025-2034)
- 7.5 Others
- 8 Asia Pacific Mobile Gaming Market Analysis
- 8.1 China
- 8.1.1 Historical Trend (2018-2024)
- 8.1.2 Forecast Trend (2025-2034)
- 8.2 Japan
- 8.2.1 Historical Trend (2018-2024)
- 8.2.2 Forecast Trend (2025-2034)
- 8.3 India
- 8.3.1 Historical Trend (2018-2024)
- 8.3.2 Forecast Trend (2025-2034)
- 8.4 ASEAN
- 8.4.1 Historical Trend (2018-2024)
- 8.4.2 Forecast Trend (2025-2034)
- 8.5 Australia
- 8.5.1 Historical Trend (2018-2024)
- 8.5.2 Forecast Trend (2025-2034)
- 8.6 Others
- 9 Latin America Mobile Gaming Market Analysis
- 9.1 Brazil
- 9.1.1 Historical Trend (2018-2024)
- 9.1.2 Forecast Trend (2025-2034)
- 9.2 Argentina
- 9.2.1 Historical Trend (2018-2024)
- 9.2.2 Forecast Trend (2025-2034)
- 9.3 Mexico
- 9.3.1 Historical Trend (2018-2024)
- 9.3.2 Forecast Trend (2025-2034)
- 9.4 Others
- 10 Middle East and Africa Mobile Gaming Market Analysis
- 10.1 Saudi Arabia
- 10.1.1 Historical Trend (2018-2024)
- 10.1.2 Forecast Trend (2025-2034)
- 10.2 United Arab Emirates
- 10.2.1 Historical Trend (2018-2024)
- 10.2.2 Forecast Trend (2025-2034)
- 10.3 Nigeria
- 10.3.1 Historical Trend (2018-2024)
- 10.3.2 Forecast Trend (2025-2034)
- 10.4 South Africa
- 10.4.1 Historical Trend (2018-2024)
- 10.4.2 Forecast Trend (2025-2034)
- 10.5 Others
- 11 Market Dynamics
- 11.1 SWOT Analysis
- 11.1.1 Strengths
- 11.1.2 Weaknesses
- 11.1.3 Opportunities
- 11.1.4 Threats
- 11.2 Porter’s Five Forces Analysis
- 11.2.1 Supplier’s Power
- 11.2.2 Buyer’s Power
- 11.2.3 Threat of New Entrants
- 11.2.4 Degree of Rivalry
- 11.2.5 Threat of Substitutes
- 11.3 Key Indicators for Demand
- 11.4 Key Indicators for Price
- 12 Competitive Landscape
- 12.1 Supplier Selection
- 12.2 Key Global Players
- 12.3 Key Regional Players
- 12.4 Key Player Strategies
- 12.5 Company Profiles
- 12.5.1 Tencent Holdings Limited
- 12.5.1.1 Company Overview
- 12.5.1.2 Product Portfolio
- 12.5.1.3 Demographic Reach and Achievements
- 12.5.1.4 Certifications
- 12.5.2 NetEase, Inc.
- 12.5.2.1 Company Overview
- 12.5.2.2 Product Portfolio
- 12.5.2.3 Demographic Reach and Achievements
- 12.5.2.4 Certifications
- 12.5.3 Activision Blizzard, Inc.
- 12.5.3.1 Company Overview
- 12.5.3.2 Product Portfolio
- 12.5.3.3 Demographic Reach and Achievements
- 12.5.3.4 Certifications
- 12.5.4 Supercell Oy
- 12.5.4.1 Company Overview
- 12.5.4.2 Product Portfolio
- 12.5.4.3 Demographic Reach and Achievements
- 12.5.4.4 Certifications
- 12.5.5 Electronic Arts Inc.
- 12.5.5.1 Company Overview
- 12.5.5.2 Product Portfolio
- 12.5.5.3 Demographic Reach and Achievements
- 12.5.5.4 Certifications
- 12.5.6 Gameloft SE
- 12.5.6.1 Company Overview
- 12.5.6.2 Product Portfolio
- 12.5.6.3 Demographic Reach and Achievements
- 12.5.6.4 Certifications
- 12.5.7 Nintendo Co., Ltd.
- 12.5.7.1 Company Overview
- 12.5.7.2 Product Portfolio
- 12.5.7.3 Demographic Reach and Achievements
- 12.5.7.4 Certifications
- 12.5.8 Ubisoft Entertainment
- 12.5.8.1 Company Overview
- 12.5.8.2 Product Portfolio
- 12.5.8.3 Demographic Reach and Achievements
- 12.5.8.4 Certifications
- 12.5.9 Sony Corporation
- 12.5.9.1 Company Overview
- 12.5.9.2 Product Portfolio
- 12.5.9.3 Demographic Reach and Achievements
- 12.5.9.4 Certifications
- 12.5.10 Bandai Namco Entertainment America Inc.
- 12.5.10.1 Company Overview
- 12.5.10.2 Product Portfolio
- 12.5.10.3 Demographic Reach and Achievements
- 12.5.10.4 Certifications
- 12.5.11 Rovio Entertainment Corporation
- 12.5.11.1 Company Overview
- 12.5.11.2 Product Portfolio
- 12.5.11.3 Demographic Reach and Achievements
- 12.5.11.4 Certifications
- 12.5.12 Others
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