Head-Mounted Display Market Report and Forecast 2025-2034
Description
The global head-mounted display market attained the value of about USD 30.30 Billion in 2024. The market is expected to grow at a CAGR of 35.80% in the forecast period of 2025-2034, to attain nearly USD 646.31 Billion by 2034.
The Rising Demand for the Display Component to Bolster the Growth of the Head-Mounted Display Industry
Based on component, the display segment accounts for a significant share in the market and is anticipated to grow at a considerable rate in the forecast period. The display is one of the basic and integral components of the head-mounted display through which, a user can experience the augmented and virtual reality.
One of the major advantages of the display includes the easy assembly and set up. The low storage costs, no labour costs and zero transportation costs make it convenient to ship almost anywhere around the world. The product is lightweight, rugged, durable, flexible, adaptable, and re-usable. Over the forecast period, the growing advancements in the display systems, coupled with the emergence of major display manufacturers is likely to be a significant factor driving the market growth.
North America Accounts for a Significant Share in the Market
The head-mounted display industry in North America is driven by the growing investments in the product by major companies. The rapid expansion of various end use industries of the product is likely to augment the market in the region. In the United States of America, the product is gaining considerable traction, owing to the adoption of new technologies and growing expansion of major companies in the country. The market in the region is further expected to be aided by the technological advancements in the education sector, which is likely to propel the demand for the product.
Head-Mounted Display: Market Segmentation
A head-mounted display (HMD) is defined as a projection technology, which is mounted on a hat or helmet. This technology is aimed at bolstering the experience of the user in whatever experience the display is meant for. In other words, a head-mounted display superimposes the image of the user’s view of the real world.
Based on type, the market is segmented into:
The global head-mounted display industry is driven by the rising application of the product in the video games industry. The HMD has the ability to augment the gaming experience by providing a 3D view which projects the imaging in the gaming screens like real-world. This enhances the quality of gaming. Over the forecast period, the increasing spending on the video game industry, owing to the growing adoption of gaming consoles, rising number of national level video gaming competitions, and the growing popularity of video games among the youth, are likely to bolster the demand for HMD. The market is further expected to be aided by the rising demand for HMD from the advertising and marketing sector. HMD has the potential to appeal the customers by providing them enhanced and eye-catching view of the product.
Key Industry Players in the Global Head-Mounted Display Market
The report gives a detailed analysis of the following key players in the global head-mounted display market, covering their competitive landscape, capacity, and latest developments like mergers, acquisitions, and investments, expansions of capacity, and plant turnarounds:
The Rising Demand for the Display Component to Bolster the Growth of the Head-Mounted Display Industry
Based on component, the display segment accounts for a significant share in the market and is anticipated to grow at a considerable rate in the forecast period. The display is one of the basic and integral components of the head-mounted display through which, a user can experience the augmented and virtual reality.
One of the major advantages of the display includes the easy assembly and set up. The low storage costs, no labour costs and zero transportation costs make it convenient to ship almost anywhere around the world. The product is lightweight, rugged, durable, flexible, adaptable, and re-usable. Over the forecast period, the growing advancements in the display systems, coupled with the emergence of major display manufacturers is likely to be a significant factor driving the market growth.
North America Accounts for a Significant Share in the Market
The head-mounted display industry in North America is driven by the growing investments in the product by major companies. The rapid expansion of various end use industries of the product is likely to augment the market in the region. In the United States of America, the product is gaining considerable traction, owing to the adoption of new technologies and growing expansion of major companies in the country. The market in the region is further expected to be aided by the technological advancements in the education sector, which is likely to propel the demand for the product.
Head-Mounted Display: Market Segmentation
A head-mounted display (HMD) is defined as a projection technology, which is mounted on a hat or helmet. This technology is aimed at bolstering the experience of the user in whatever experience the display is meant for. In other words, a head-mounted display superimposes the image of the user’s view of the real world.
Based on type, the market is segmented into:
- Slide-on HMD
- Discrete HMD
- Integrated HMD
- Augmented Reality
- Virtual Reality
- Processors and Memory
- Displays
- Lenses
- Sensors
- Controllers
- Cameras
- Cases and Connectors
- Others
- Wired
- Wireless
- Head-Mounted Display
- Head Mounted Computing/ Wearable Glasses
- Security
- Tracking
- Training and Simulation
- Imaging
- Consumer
- Commercial
- Enterprise and Industry
- Engineering and Design
- Healthcare
- Aerospace and Defence
- Education
- Others
- North America
- Europe
- Asia Pacific
- Latin America
- Middle East and Africa
The global head-mounted display industry is driven by the rising application of the product in the video games industry. The HMD has the ability to augment the gaming experience by providing a 3D view which projects the imaging in the gaming screens like real-world. This enhances the quality of gaming. Over the forecast period, the increasing spending on the video game industry, owing to the growing adoption of gaming consoles, rising number of national level video gaming competitions, and the growing popularity of video games among the youth, are likely to bolster the demand for HMD. The market is further expected to be aided by the rising demand for HMD from the advertising and marketing sector. HMD has the potential to appeal the customers by providing them enhanced and eye-catching view of the product.
Key Industry Players in the Global Head-Mounted Display Market
The report gives a detailed analysis of the following key players in the global head-mounted display market, covering their competitive landscape, capacity, and latest developments like mergers, acquisitions, and investments, expansions of capacity, and plant turnarounds:
- Sony Corporation
- Microsoft Corporation
- Oculus (Facebook Technologies, LLC)
- Aniwaa Pte. Ltd.
- Magic Leap, Inc.
- Levono Group
- Samsung Electronics Co., Ltd.
- Others
Table of Contents
165 Pages
- 1 Executive Summary
- 1.1 Market Size 2024-2025
- 1.2 Market Growth 2025(F)-2034(F)
- 1.3 Key Demand Drivers
- 1.4 Key Players and Competitive Structure
- 1.5 Industry Best Practices
- 1.6 Recent Trends and Developments
- 1.7 Industry Outlook
- 2 Market Overview and Stakeholder Insights
- 2.1 Market Trends
- 2.2 Key Verticals
- 2.3 Key Regions
- 2.4 Supplier Power
- 2.5 Buyer Power
- 2.6 Key Market Opportunities and Risks
- 2.7 Key Initiatives by Stakeholders
- 3 Economic Summary
- 3.1 GDP Outlook
- 3.2 GDP Per Capita Growth
- 3.3 Inflation Trends
- 3.4 Democracy Index
- 3.5 Gross Public Debt Ratios
- 3.6 Balance of Payment (BoP) Position
- 3.7 Population Outlook
- 3.8 Urbanisation Trends
- 4 Country Risk Profiles
- 4.1 Country Risk
- 4.2 Business Climate
- 5 Global Head-Mounted Display Market Analysis
- 5.1 Key Industry Highlights
- 5.2 Global Head-Mounted Display Historical Market (2018-2024)
- 5.3 Global Head-Mounted Display Market Forecast (2025-2034)
- 5.4 Global Head-Mounted Display Market by Type
- 5.4.1 Slide-on HMD
- 5.4.1.1 Historical Trend (2018-2024)
- 5.4.1.2 Forecast Trend (2025-2034)
- 5.4.2 Discrete HMD
- 5.4.2.1 Historical Trend (2018-2024)
- 5.4.2.2 Forecast Trend (2025-2034)
- 5.4.3 Integrated HMD
- 5.4.3.1 Historical Trend (2018-2024)
- 5.4.3.2 Forecast Trend (2025-2034)
- 5.5 Global Head-Mounted Display Market by Technology
- 5.5.1 Augmented Reality
- 5.5.1.1 Historical Trend (2018-2024)
- 5.5.1.2 Forecast Trend (2025-2034)
- 5.5.2 Virtual Reality
- 5.5.2.1 Historical Trend (2018-2024)
- 5.5.2.2 Forecast Trend (2025-2034)
- 5.6 Global Head-Mounted Display Market by Component
- 5.6.1 Processors and Memory
- 5.6.1.1 Historical Trend (2018-2024)
- 5.6.1.2 Forecast Trend (2025-2034)
- 5.6.2 Displays
- 5.6.2.1 Historical Trend (2018-2024)
- 5.6.2.2 Forecast Trend (2025-2034)
- 5.6.3 Lenses
- 5.6.3.1 Historical Trend (2018-2024)
- 5.6.3.2 Forecast Trend (2025-2034)
- 5.6.4 Sensors
- 5.6.4.1 Historical Trend (2018-2024)
- 5.6.4.2 Forecast Trend (2025-2034)
- 5.6.5 Controllers
- 5.6.5.1 Historical Trend (2018-2024)
- 5.6.5.2 Forecast Trend (2025-2034)
- 5.6.6 Cameras
- 5.6.6.1 Historical Trend (2018-2024)
- 5.6.6.2 Forecast Trend (2025-2034)
- 5.6.7 Cases and Connectors
- 5.6.7.1 Historical Trend (2018-2024)
- 5.6.7.2 Forecast Trend (2025-2034)
- 5.6.8 Others
- 5.7 Global Head-Mounted Display Market by Connectivity
- 5.7.1 Wired
- 5.7.1.1 Historical Trend (2018-2024)
- 5.7.1.2 Forecast Trend (2025-2034)
- 5.7.2 Wireless
- 5.7.2.1 Historical Trend (2018-2024)
- 5.7.2.2 Forecast Trend (2025-2034)
- 5.8 Global Head-Mounted Display Market by Product
- 5.8.1 Head Mounted Display
- 5.8.1.1 Historical Trend (2018-2024)
- 5.8.1.2 Forecast Trend (2025-2034)
- 5.8.2 Head Mounted Computing/ Wearable Glasses
- 5.8.2.1 Historical Trend (2018-2024)
- 5.8.2.2 Forecast Trend (2025-2034)
- 5.9 Global Head-Mounted Display Market by Application
- 5.9.1 Security
- 5.9.1.1 Historical Trend (2018-2024)
- 5.9.1.2 Forecast Trend (2025-2034)
- 5.9.2 Tracking
- 5.9.2.1 Historical Trend (2018-2024)
- 5.9.2.2 Forecast Trend (2025-2034)
- 5.9.3 Training and Simulation
- 5.9.3.1 Historical Trend (2018-2024)
- 5.9.3.2 Forecast Trend (2025-2034)
- 5.9.4 Imaging
- 5.9.4.1 Historical Trend (2018-2024)
- 5.9.4.2 Forecast Trend (2025-2034)
- 5.10 Global Head-Mounted Display Market by End-User
- 5.10.1 Consumer
- 5.10.1.1 Historical Trend (2018-2024)
- 5.10.1.2 Forecast Trend (2025-2034)
- 5.10.2 Commercial
- 5.10.2.1 Historical Trend (2018-2024)
- 5.10.2.2 Forecast Trend (2025-2034)
- 5.10.3 Enterprise and Industry
- 5.10.3.1 Historical Trend (2018-2024)
- 5.10.3.2 Forecast Trend (2025-2034)
- 5.10.4 Engineering and Design
- 5.10.4.1 Historical Trend (2018-2024)
- 5.10.4.2 Forecast Trend (2025-2034)
- 5.10.5 Healthcare
- 5.10.5.1 Historical Trend (2018-2024)
- 5.10.5.2 Forecast Trend (2025-2034)
- 5.10.6 Aerospace and Defence
- 5.10.6.1 Historical Trend (2018-2024)
- 5.10.6.2 Forecast Trend (2025-2034)
- 5.10.7 Education
- 5.10.7.1 Historical Trend (2018-2024)
- 5.10.7.2 Forecast Trend (2025-2034)
- 5.10.8 Others
- 5.11 Global Head-Mounted Display Market by Region
- 5.11.1 North America
- 5.11.1.1 Historical Trend (2018-2024)
- 5.11.1.2 Forecast Trend (2025-2034)
- 5.11.2 Europe
- 5.11.2.1 Historical Trend (2018-2024)
- 5.11.2.2 Forecast Trend (2025-2034)
- 5.11.3 Asia Pacific
- 5.11.3.1 Historical Trend (2018-2024)
- 5.11.3.2 Forecast Trend (2025-2034)
- 5.11.4 Latin America
- 5.11.4.1 Historical Trend (2018-2024)
- 5.11.4.2 Forecast Trend (2025-2034)
- 5.11.5 Middle East and Africa
- 5.11.5.1 Historical Trend (2018-2024)
- 5.11.5.2 Forecast Trend (2025-2034)
- 6 North America Head-Mounted Display Market Analysis
- 6.1 United States of America
- 6.1.1 Historical Trend (2018-2024)
- 6.1.2 Forecast Trend (2025-2034)
- 6.2 Canada
- 6.2.1 Historical Trend (2018-2024)
- 6.2.2 Forecast Trend (2025-2034)
- 7 Europe Head- Mounted Display Market Analysis
- 7.1 United Kingdom
- 7.1.1 Historical Trend (2018-2024)
- 7.1.2 Forecast Trend (2025-2034)
- 7.2 Germany
- 7.2.1 Historical Trend (2018-2024)
- 7.2.2 Forecast Trend (2025-2034)
- 7.3 France
- 7.3.1 Historical Trend (2018-2024)
- 7.3.2 Forecast Trend (2025-2034)
- 7.4 Italy
- 7.4.1 Historical Trend (2018-2024)
- 7.4.2 Forecast Trend (2025-2034)
- 7.5 Others
- 8 Asia Pacific Head-Mounted Display Market Analysis
- 8.1 China
- 8.1.1 Historical Trend (2018-2024)
- 8.1.2 Forecast Trend (2025-2034)
- 8.2 Japan
- 8.2.1 Historical Trend (2018-2024)
- 8.2.2 Forecast Trend (2025-2034)
- 8.3 India
- 8.3.1 Historical Trend (2018-2024)
- 8.3.2 Forecast Trend (2025-2034)
- 8.4 ASEAN
- 8.4.1 Historical Trend (2018-2024)
- 8.4.2 Forecast Trend (2025-2034)
- 8.5 Australia
- 8.5.1 Historical Trend (2018-2024)
- 8.5.2 Forecast Trend (2025-2034)
- 8.6 Others
- 9 Latin America Head-Mounted Display Market Analysis
- 9.1 Brazil
- 9.1.1 Historical Trend (2018-2024)
- 9.1.2 Forecast Trend (2025-2034)
- 9.2 Argentina
- 9.2.1 Historical Trend (2018-2024)
- 9.2.2 Forecast Trend (2025-2034)
- 9.3 Mexico
- 9.3.1 Historical Trend (2018-2024)
- 9.3.2 Forecast Trend (2025-2034)
- 9.4 Others
- 10 Middle East and Africa Head-Mounted Display Market Analysis
- 10.1 Saudi Arabia
- 10.1.1 Historical Trend (2018-2024)
- 10.1.2 Forecast Trend (2025-2034)
- 10.2 United Arab Emirates
- 10.2.1 Historical Trend (2018-2024)
- 10.2.2 Forecast Trend (2025-2034)
- 10.3 Nigeria
- 10.3.1 Historical Trend (2018-2024)
- 10.3.2 Forecast Trend (2025-2034)
- 10.4 South Africa
- 10.4.1 Historical Trend (2018-2024)
- 10.4.2 Forecast Trend (2025-2034)
- 10.5 Others
- 11 Market Dynamics
- 11.1 SWOT Analysis
- 11.1.1 Strengths
- 11.1.2 Weaknesses
- 11.1.3 Opportunities
- 11.1.4 Threats
- 11.2 Porter’s Five Forces Analysis
- 11.2.1 Supplier’s Power
- 11.2.2 Buyer’s Power
- 11.2.3 Threat of New Entrants
- 11.2.4 Degree of Rivalry
- 11.2.5 Threat of Substitutes
- 11.3 Key Indicators for Demand
- 11.4 Key Indicators for Price
- 12 Value Chain Analysis
- 13 Competitive Landscape
- 13.1 Supplier Selection
- 13.2 Key Global Players
- 13.3 Key Regional Players
- 13.4 Key Player Strategies
- 13.5 Company Profiles
- 13.5.1 Sony Corporation
- 13.5.1.1 Company Overview
- 13.5.1.2 Product Portfolio
- 13.5.1.3 Demographic Reach and Achievements
- 13.5.1.4 Certifications
- 13.5.2 Microsoft Corporation
- 13.5.2.1 Company Overview
- 13.5.2.2 Product Portfolio
- 13.5.2.3 Demographic Reach and Achievements
- 13.5.2.4 Certifications
- 13.5.3 Oculus (Facebook Technologies, LLC)
- 13.5.3.1 Company Overview
- 13.5.3.2 Product Portfolio
- 13.5.3.3 Demographic Reach and Achievements
- 13.5.3.4 Certifications
- 13.5.4 Aniwaa Pte. Ltd.
- 13.5.4.1 Company Overview
- 13.5.4.2 Product Portfolio
- 13.5.4.3 Demographic Reach and Achievements
- 13.5.4.4 Certifications
- 13.5.5 Magic Leap, Inc.
- 13.5.5.1 Company Overview
- 13.5.5.2 Product Portfolio
- 13.5.5.3 Demographic Reach and Achievements
- 13.5.5.4 Certifications
- 13.5.6 Levono Group
- 13.5.6.1 Company Overview
- 13.5.6.2 Product Portfolio
- 13.5.6.3 Demographic Reach and Achievements
- 13.5.6.4 Certifications
- 13.5.7 Samsung Electronics Co., Ltd.
- 13.5.7.1 Company Overview
- 13.5.7.2 Product Portfolio
- 13.5.7.3 Demographic Reach and Achievements
- 13.5.7.4 Certifications
- 13.5.8 Others
Pricing
Currency Rates
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