
Global Family-Indoor Entertainment Centres Market Report and Forecast 2024-2032
Description
Global Family-Indoor Entertainment Centres Market Report and Forecast 2024-2032
Global Family-Indoor Entertainment Centres Market Report and Forecast 2024-2032
Market Outlook
According to the report by Expert Market Research (EMR), the global family-indoor entertainment centres market reached around USD 45 billion in 2023. The market is projected to grow at a CAGR of 11% between 2024 and 2032. Aided by the growing urbanisation and the integration of advanced technologies, the market is projected to reach around USD 116.15 billion by 2032.
Family-indoor entertainment centres refer to small-scale amusement parks offering various entertainment options for children, teenagers, and adults, including arcade studios and augmented and virtual reality gaming zones, among others. The recreational activities offered by the centres include bowling, gaming, and thrill rides.
The integration of advanced technologies such as virtual reality (VR), augmented reality (AR), and artificial intelligence (AI) has revolutionised the indoor entertainment experience, making it more immersive and interactive. This has attracted a broader audience, extending beyond children to include teenagers and adults, thereby expanding the family-indoor entertainment centres market base.
There has been a noticeable shift towards family-oriented leisure activities, with parents looking for entertainment options that provide a shared experience for the entire family. This trend has led to the proliferation of indoor entertainment centers that cater to the interests and needs of all family members. Rapid urbanisation and changes in lifestyle have contributed to the family-indoor entertainment centres market growth. With more people living in urban areas, there is a growing demand for accessible and convenient leisure activities that do not require extensive travel.
To stand out in a competitive market, many family-indoor entertainment centres market players are now offering customised and theme-based experiences. From sports-themed zones to fantasy and adventure-themed areas, these centers are constantly innovating to provide unique and memorable experiences for visitors.
Market Segmentation
The market can be divided based on activity area, facility size, type, revenue source, visitor demographics, and region.
Market Breakup by Activity Area
- Arcade Studios
- Physical Play Activities
- Skill/Competition Games
- AR and VR Gaming Zones
- Others
- Less than 5000 Sq. Ft.
- 5000 Sq. Ft. – 10000 Sq. Ft.
- 10001 Sq. Ft. – 20000 Sq. Ft.
- 20001 Sq. Ft. – 40000 Sq. Ft.
- Above 40000 Sq. Ft.
- Children’s Entertainment Centres (CECs)
- Children’s Edutainment Centres (CEDCs)
- Location-based VR Entertainment Centres (LCECs)
- Adult Entertainment Centres (AECs)
- Entry Fees and Ticket Sales
- Food and Beverages
- Advertisement
- Merchandising
- Others
- Families with Children (0-9 Years)
- Families with Children (9-12 Years)
- Teenagers (12-18 Years)
- Young Adults (18-24 Years)
- Adults (24+ Years)
- North America
- Europe
- Asia Pacific
- Latin America
- Middle East and Africa
The EMR report looks into the market shares, plant turnarounds, capacities, investments, and mergers and acquisitions, among other major developments, of the leading companies operating in the global family-indoor entertainment centres market. Some of the major players explored in the report by Expert Market Research are as follows:
- Cinergy Entertainment Group
- CEC Entertainment Concepts, LP
- KidZania Operations S.A.R.L.
- Scene75 Entertainment Centers
- Dave and Buster’s, Inc.
- Bowlero Corp.
- Landmark Group
- SMAAASH Entertainment Pvt. Ltd.
- Timezone Global
- Others
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*We at Expert Market Research always strive to provide you with the latest information. The numbers in the article are only indicative and may be different from the actual report.
Table of Contents
188 Pages
- 1 Preface
- 2 Report Coverage – Key Segmentation and Scope
- 3 Report Description
- 3.1 Market Definition and Outlook
- 3.2 Properties and Applications
- 3.3 Market Analysis
- 3.4 Key Players
- 4 Key Assumptions
- 5 Executive Summary
- 5.1 Overview
- 5.2 Key Drivers
- 5.3 Key Developments
- 5.4 Competitive Structure
- 5.5 Key Industrial Trends
- 6 Market Snapshot
- 6.1 Global
- 6.2 Regional
- 7 Opportunities and Challenges in the Market
- 8 Global Family-Indoor Entertainment Centres Market Analysis
- 8.1 Key Industry Highlights
- 8.2 Global Family-Indoor Entertainment Centres Historical Market (2018-2023)
- 8.3 Global Family-Indoor Entertainment Centres Market Forecast (2024-2032)
- 8.4 Global Family-Indoor Entertainment Centres Market by Activity Area
- 8.4.1 Arcade Studios
- 8.4.1.1 Historical Trend (2018-2023)
- 8.4.1.2 Forecast Trend (2024-2032)
- 8.4.2 Physical Play Activities
- 8.4.2.1 Historical Trend (2018-2023)
- 8.4.2.2 Forecast Trend (2024-2032)
- 8.4.3 Skill/Competition Games
- 8.4.3.1 Historical Trend (2018-2023)
- 8.4.3.2 Forecast Trend (2024-2032)
- 8.4.4 AR and VR Gaming Zones
- 8.4.4.1 Historical Trend (2018-2023)
- 8.4.4.2 Forecast Trend (2024-2032)
- 8.4.5 Others
- 8.5 Global Family-Indoor Entertainment Centres Market by Facility Size
- 8.5.1 Less than 5000 Sq. Ft.
- 8.5.1.1 Historical Trend (2018-2023)
- 8.5.1.2 Forecast Trend (2024-2032)
- 8.5.2 5000 Sq. Ft. – 10000 Sq. Ft.
- 8.5.2.1 Historical Trend (2018-2023)
- 8.5.2.2 Forecast Trend (2024-2032)
- 8.5.3 10001 Sq. Ft. – 20000 Sq. Ft.
- 8.5.3.1 Historical Trend (2018-2023)
- 8.5.3.2 Forecast Trend (2024-2032)
- 8.5.4 20001 Sq. Ft. – 40000 Sq. Ft.
- 8.5.4.1 Historical Trend (2018-2023)
- 8.5.4.2 Forecast Trend (2024-2032)
- 8.5.5 Above 40000 Sq. Ft.
- 8.5.5.1 Historical Trend (2018-2023)
- 8.5.5.2 Forecast Trend (2024-2032)
- 8.6 Global Family-Indoor Entertainment Centres Market by Type
- 8.6.1 Children’s Entertainment Centres (CECs)
- 8.6.1.1 Historical Trend (2018-2023)
- 8.6.1.2 Forecast Trend (2024-2032)
- 8.6.2 Children’s Edutainment Centres (CEDCs)
- 8.6.2.1 Historical Trend (2018-2023)
- 8.6.2.2 Forecast Trend (2024-2032)
- 8.6.3 Location-based VR Entertainment Centres (LCECs)
- 8.6.3.1 Historical Trend (2018-2023)
- 8.6.3.2 Forecast Trend (2024-2032)
- 8.6.4 Adult Entertainment Centres (AECs)
- 8.6.4.1 Historical Trend (2018-2023)
- 8.6.4.2 Forecast Trend (2024-2032)
- 8.7 Global Family-Indoor Entertainment Centres Market by Revenue Source
- 8.7.1 Entry Fees and Ticket Sales
- 8.7.1.1 Historical Trend (2018-2023)
- 8.7.1.2 Forecast Trend (2024-2032)
- 8.7.2 Food and Beverages
- 8.7.2.1 Historical Trend (2018-2023)
- 8.7.2.2 Forecast Trend (2024-2032)
- 8.7.3 Advertisement
- 8.7.3.1 Historical Trend (2018-2023)
- 8.7.3.2 Forecast Trend (2024-2032)
- 8.7.4 Merchandising
- 8.7.4.1 Historical Trend (2018-2023)
- 8.7.4.2 Forecast Trend (2024-2032)
- 8.7.5 Others
- 8.8 Global Family-Indoor Entertainment Centres Market by Visitor Demographics
- 8.8.1 Families with Children (0-9 Years)
- 8.8.1.1 Historical Trend (2018-2023)
- 8.8.1.2 Forecast Trend (2024-2032)
- 8.8.2 Families with Children (9-12 Years)
- 8.8.2.1 Historical Trend (2018-2023)
- 8.8.2.2 Forecast Trend (2024-2032)
- 8.8.3 Teenagers (12-18 Years)
- 8.8.3.1 Historical Trend (2018-2023)
- 8.8.3.2 Forecast Trend (2024-2032)
- 8.8.4 Young Adults (18-24 Years)
- 8.8.4.1 Historical Trend (2018-2023)
- 8.8.4.2 Forecast Trend (2024-2032)
- 8.8.5 Adults (24+ Years)
- 8.8.5.1 Historical Trend (2018-2023)
- 8.8.5.2 Forecast Trend (2024-2032)
- 8.9 Global Family-Indoor Entertainment Centres Market by Region
- 8.9.1 North America
- 8.9.1.1 Historical Trend (2018-2023)
- 8.9.1.2 Forecast Trend (2024-2032)
- 8.9.2 Europe
- 8.9.2.1 Historical Trend (2018-2023)
- 8.9.2.2 Forecast Trend (2024-2032)
- 8.9.3 Asia Pacific
- 8.9.3.1 Historical Trend (2018-2023)
- 8.9.3.2 Forecast Trend (2024-2032)
- 8.9.4 Latin America
- 8.9.4.1 Historical Trend (2018-2023)
- 8.9.4.2 Forecast Trend (2024-2032)
- 8.9.5 Middle East and Africa
- 8.9.5.1 Historical Trend (2018-2023)
- 8.9.5.2 Forecast Trend (2024-2032)
- 9 North America Family-Indoor Entertainment Centres Market Analysis
- 9.1 United States of America
- 9.1.1 Historical Trend (2018-2023)
- 9.1.2 Forecast Trend (2024-2032)
- 9.2 Canada
- 9.2.1 Historical Trend (2018-2023)
- 9.2.2 Forecast Trend (2024-2032)
- 10 Europe Family-Indoor Entertainment Centres Market Analysis
- 10.1 United Kingdom
- 10.1.1 Historical Trend (2018-2023)
- 10.1.2 Forecast Trend (2024-2032)
- 10.2 Germany
- 10.2.1 Historical Trend (2018-2023)
- 10.2.2 Forecast Trend (2024-2032)
- 10.3 France
- 10.3.1 Historical Trend (2018-2023)
- 10.3.2 Forecast Trend (2024-2032)
- 10.4 Italy
- 10.4.1 Historical Trend (2018-2023)
- 10.4.2 Forecast Trend (2024-2032)
- 10.5 Others
- 11 Asia Pacific Family-Indoor Entertainment Centres Market Analysis
- 11.1 China
- 11.1.1 Historical Trend (2018-2023)
- 11.1.2 Forecast Trend (2024-2032)
- 11.2 Japan
- 11.2.1 Historical Trend (2018-2023)
- 11.2.2 Forecast Trend (2024-2032)
- 11.3 India
- 11.3.1 Historical Trend (2018-2023)
- 11.3.2 Forecast Trend (2024-2032)
- 11.4 ASEAN
- 11.4.1 Historical Trend (2018-2023)
- 11.4.2 Forecast Trend (2024-2032)
- 11.5 Australia
- 11.5.1 Historical Trend (2018-2023)
- 11.5.2 Forecast Trend (2024-2032)
- 11.6 Others
- 12 Latin America Family-Indoor Entertainment Centres Market Analysis
- 12.1 Brazil
- 12.1.1 Historical Trend (2018-2023)
- 12.1.2 Forecast Trend (2024-2032)
- 12.2 Argentina
- 12.2.1 Historical Trend (2018-2023)
- 12.2.2 Forecast Trend (2024-2032)
- 12.3 Mexico
- 12.3.1 Historical Trend (2018-2023)
- 12.3.2 Forecast Trend (2024-2032)
- 12.4 Others
- 13 Middle East and Africa Family-Indoor Entertainment Centres Market Analysis
- 13.1 Saudi Arabia
- 13.1.1 Historical Trend (2018-2023)
- 13.1.2 Forecast Trend (2024-2032)
- 13.2 United Arab Emirates
- 13.2.1 Historical Trend (2018-2023)
- 13.2.2 Forecast Trend (2024-2032)
- 13.3 Nigeria
- 13.3.1 Historical Trend (2018-2023)
- 13.3.2 Forecast Trend (2024-2032)
- 13.4 South Africa
- 13.4.1 Historical Trend (2018-2023)
- 13.4.2 Forecast Trend (2024-2032)
- 13.5 Others
- 14 Market Dynamics
- 14.1 SWOT Analysis
- 14.1.1 Strengths
- 14.1.2 Weaknesses
- 14.1.3 Opportunities
- 14.1.4 Threats
- 14.2 Porter’s Five Forces Analysis
- 14.2.1 Supplier’s Power
- 14.2.2 Buyer’s Power
- 14.2.3 Threat of New Entrants
- 14.2.4 Degree of Rivalry
- 14.2.5 Threat of Substitutes
- 14.3 Key Indicators for Demand
- 14.4 Key Indicators for Price
- 15 Competitive Landscape
- 15.1 Market Structure
- 15.2 Company Profiles
- 15.2.1 Cinergy Entertainment Group
- 15.2.1.1 Company Overview
- 15.2.1.2 Product Portfolio
- 15.2.1.3 Demographic Reach and Achievements
- 15.2.1.4 Certifications
- 15.2.2 CEC Entertainment Concepts, LP
- 15.2.2.1 Company Overview
- 15.2.2.2 Product Portfolio
- 15.2.2.3 Demographic Reach and Achievements
- 15.2.2.4 Certifications
- 15.2.3 KidZania Operations S.A.R.L.
- 15.2.3.1 Company Overview
- 15.2.3.2 Product Portfolio
- 15.2.3.3 Demographic Reach and Achievements
- 15.2.3.4 Certifications
- 15.2.4 Scene75 Entertainment Centers
- 15.2.4.1 Company Overview
- 15.2.4.2 Product Portfolio
- 15.2.4.3 Demographic Reach and Achievements
- 15.2.4.4 Certifications
- 15.2.5 Dave and Buster’s, Inc.
- 15.2.5.1 Company Overview
- 15.2.5.2 Product Portfolio
- 15.2.5.3 Demographic Reach and Achievements
- 15.2.5.4 Certifications
- 15.2.6 Bowlero Corp.
- 15.2.6.1 Company Overview
- 15.2.6.2 Product Portfolio
- 15.2.6.3 Demographic Reach and Achievements
- 15.2.6.4 Certifications
- 15.2.7 Landmark Group
- 15.2.7.1 Company Overview
- 15.2.7.2 Product Portfolio
- 15.2.7.3 Demographic Reach and Achievements
- 15.2.7.4 Certifications
- 15.2.8 SMAAASH Entertainment Pvt. Ltd.
- 15.2.8.1 Company Overview
- 15.2.8.2 Product Portfolio
- 15.2.8.3 Demographic Reach and Achievements
- 15.2.8.4 Certifications
- 15.2.9 Timezone Global
- 15.2.9.1 Company Overview
- 15.2.9.2 Product Portfolio
- 15.2.9.3 Demographic Reach and Achievements
- 15.2.9.4 Certifications
- 15.2.10 Others
- 16 Key Trends and Developments in the Market
- List of Key Figures and Tables
- 1. Global Family-Indoor Entertainment Centres Market: Key Industry Highlights, 2018 and 2032
- 2. Global Family-Indoor Entertainment Centres Historical Market: Breakup by Activity Area (USD Billion), 2018-2023
- 3. Global Family-Indoor Entertainment Centres Market Forecast: Breakup by Activity Area (USD Billion), 2024-2032
- 4. Global Family-Indoor Entertainment Centres Historical Market: Breakup by Facility Size (USD Billion), 2018-2023
- 5. Global Family-Indoor Entertainment Centres Market Forecast: Breakup by Facility Size (USD Billion), 2024-2032
- 6. Global Family-Indoor Entertainment Centres Historical Market: Breakup by Market Type (USD Billion), 2018-2023
- 7. Global Family-Indoor Entertainment Centres Market Forecast: Breakup by Market Type (USD Billion), 2024-2032
- 8. Global Family-Indoor Entertainment Centres Historical Market: Breakup by Revenue Source (USD Billion), 2018-2023
- 9. Global Family-Indoor Entertainment Centres Market Forecast: Breakup by Revenue Source (USD Billion), 2024-2032
- 10. Global Family-Indoor Entertainment Centres Historical Market: Breakup by Visitor Demographics (USD Billion), 2018-2023
- 11. Global Family-Indoor Entertainment Centres Market Forecast: Breakup by Visitor Demographics (USD Billion), 2024-2032
- 12. Global Family-Indoor Entertainment Centres Historical Market: Breakup by Region (USD Billion), 2018-2023
- 13. Global Family-Indoor Entertainment Centres Market Forecast: Breakup by Region (USD Billion), 2024-2032
- 14. North America Family-Indoor Entertainment Centres Historical Market: Breakup by Country (USD Billion), 2018-2023
- 15. North America Family-Indoor Entertainment Centres Market Forecast: Breakup by Country (USD Billion), 2024-2032
- 16. Europe Family-Indoor Entertainment Centres Historical Market: Breakup by Country (USD Billion), 2018-2023
- 17. Europe Family-Indoor Entertainment Centres Market Forecast: Breakup by Country (USD Billion), 2024-2032
- 18. Asia Pacific Family-Indoor Entertainment Centres Historical Market: Breakup by Country (USD Billion), 2018-2023
- 19. Asia Pacific Family-Indoor Entertainment Centres Market Forecast: Breakup by Country (USD Billion), 2024-2032
- 20. Latin America Family-Indoor Entertainment Centres Historical Market: Breakup by Country (USD Billion), 2018-2023
- 21. Latin America Family-Indoor Entertainment Centres Market Forecast: Breakup by Country (USD Billion), 2024-2032
- 22. Middle East and Africa Family-Indoor Entertainment Centres Historical Market: Breakup by Country (USD Billion), 2018-2023
- 23. Middle East and Africa Family-Indoor Entertainment Centres Market Forecast: Breakup by Country (USD Billion), 2024-2032
- 24. Global Family-Indoor Entertainment Centres Market Structure
Pricing
Currency Rates
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