
Children’s Entertainment Centers Market Report and Forecast 2025-2034
Description
The global children’s entertainment centers market size reached approximately USD 12.10 Billion in 2024. The market is further projected to grow at a CAGR of 8.10% between 2025 and 2034, reaching a value of USD 26.37 Billion 2034.
Key Trends in the Market
Children’s entertainment centers refer to amusement parks and indoor locations that offer children oriented recreational activities and include video game arcades, rides, and indoor play areas, among others. These centers help in building various skill sets among children and provide the opportunities to socialise, promote creativity, and ensure active learning.
Global Children’s Entertainment Centers Market Report and Forecast 2025-2034 offers a detailed analysis of the market based on the following segments:
Market Breakup by Revenue Source Type:
The AR and VR gaming zones are expected to account for a significant children’s entertainment centers market share over the forecast period owing to the provision of real-time environments and multidimensional spaces due to the combination of augmented reality with 3D graphics. Virtual and augmented reality games facilitate educational opportunities, promote immersive gameplay, and aid in improving social interactions, bolstering the popularity of AR and VR gaming zones.
Market Share by Region
North America is anticipated to witness significant growth in the coming years. This growth can be attributed to the strong presence of various key market players in the region, rising disposable incomes, and favourable youth demographics. The increasing prioritisation of experiences over material possessions is also boosting the children’s entertainment centers market demand as these centers allow families to spend quality time together and often contain various activities to engage parents and guardians.
Competitive Landscape
The comprehensive EMR report provides an in-depth assessment of the market based on the Porter's five forces model along with giving a SWOT analysis. The report gives a detailed analysis of the following key players in the market, covering their competitive landscape and latest developments like mergers, acquisitions, investments, and expansion plans.
The Walt Disney Company
The Walt Disney Company, headquartered in California, United States, is a multinational entertainment and mass media conglomerate. The company is dedicated towards creating interactive and entertaining experiences for families and individuals of all ages.
Lego A/S
Lego A/S, headquartered in Billund, Denmark, is a toy manufacturing company that is dedicated towards creating learning-through-play products and experiences for the development of various skills in children including collaboration, communication, and creativity, among others.
Dave and Buster’s, Inc.
Dave and Buster’s, Inc., headquartered in Texas, United States, is an entertainment and dining centre that has a full-service restaurant, a video arcade, and a full bar. The company is dedicated towards delivering unparalleled guest experience through the combination of drinks, food, and games.
Other children’s entertainment centers market players include Landmark Group (Fun City), Funriders Leisure & Amusement Pvt. Ltd., KidZania S.A.P.I. de C.V., Scene75 Entertainment Centers, Smaaash Entertainment Private Limited, CEC Entertainment Concepts, L.P., and Lucky Strike Entertainment, LLC, among others.
Key Trends in the Market
Children’s entertainment centers refer to amusement parks and indoor locations that offer children oriented recreational activities and include video game arcades, rides, and indoor play areas, among others. These centers help in building various skill sets among children and provide the opportunities to socialise, promote creativity, and ensure active learning.
- The rising disposable incomes are aiding the children’s entertainment centers market growth. The collection of games, activities, and food, among other entertainment options allow the guests to have immersive experiences and spend quality time with their families.
- The collaboration between food and beverage companies and entertainment centers is providing lucrative growth opportunities to the market. The food and beverage companies provide customised food and beverage options that complement the themes of the entertainment centers and cater to the requirements of people of all age groups.
- Increasing awareness about the various advantages offered by entertainment centers to support the learning and development of various skill sets in children is supporting the market expansion. Various activities offered by children’s entertainment centers increase the receptiveness and responsiveness of the brains to storytelling, creativity, and art, while improving social skills and team work.
Global Children’s Entertainment Centers Market Report and Forecast 2025-2034 offers a detailed analysis of the market based on the following segments:
Market Breakup by Revenue Source Type:
- Entry Fees and Ticket Sales
- Food and Beverages
- Merchandising
- Advertisement
- Others
- Physical Play Activities
- Arcade Studios
- Skill/Competition Games
- AR and VR Gaming Zones
- Others
- Families with Children (0-9)
- Families with Children (9-12)
- Teenagers (12-18)
- Young Adults (18-24)
- Adults (Ages 24+)
- North America
- Europe
- Asia Pacific
- Latin America
- Middle East and Africa
The AR and VR gaming zones are expected to account for a significant children’s entertainment centers market share over the forecast period owing to the provision of real-time environments and multidimensional spaces due to the combination of augmented reality with 3D graphics. Virtual and augmented reality games facilitate educational opportunities, promote immersive gameplay, and aid in improving social interactions, bolstering the popularity of AR and VR gaming zones.
Market Share by Region
North America is anticipated to witness significant growth in the coming years. This growth can be attributed to the strong presence of various key market players in the region, rising disposable incomes, and favourable youth demographics. The increasing prioritisation of experiences over material possessions is also boosting the children’s entertainment centers market demand as these centers allow families to spend quality time together and often contain various activities to engage parents and guardians.
Competitive Landscape
The comprehensive EMR report provides an in-depth assessment of the market based on the Porter's five forces model along with giving a SWOT analysis. The report gives a detailed analysis of the following key players in the market, covering their competitive landscape and latest developments like mergers, acquisitions, investments, and expansion plans.
The Walt Disney Company
The Walt Disney Company, headquartered in California, United States, is a multinational entertainment and mass media conglomerate. The company is dedicated towards creating interactive and entertaining experiences for families and individuals of all ages.
Lego A/S
Lego A/S, headquartered in Billund, Denmark, is a toy manufacturing company that is dedicated towards creating learning-through-play products and experiences for the development of various skills in children including collaboration, communication, and creativity, among others.
Dave and Buster’s, Inc.
Dave and Buster’s, Inc., headquartered in Texas, United States, is an entertainment and dining centre that has a full-service restaurant, a video arcade, and a full bar. The company is dedicated towards delivering unparalleled guest experience through the combination of drinks, food, and games.
Other children’s entertainment centers market players include Landmark Group (Fun City), Funriders Leisure & Amusement Pvt. Ltd., KidZania S.A.P.I. de C.V., Scene75 Entertainment Centers, Smaaash Entertainment Private Limited, CEC Entertainment Concepts, L.P., and Lucky Strike Entertainment, LLC, among others.
Table of Contents
171 Pages
- 1 Executive Summary
- 1.1 Market Size 2024-2025
- 1.2 Market Growth 2025(F)-2034(F)
- 1.3 Key Demand Drivers
- 1.4 Key Players and Competitive Structure
- 1.5 Industry Best Practices
- 1.6 Recent Trends and Developments
- 1.7 Industry Outlook
- 2 Market Overview and Stakeholder Insights
- 2.1 Market Trends
- 2.2 Key Verticals
- 2.3 Key Regions
- 2.4 Supplier Power
- 2.5 Buyer Power
- 2.6 Key Market Opportunities and Risks
- 2.7 Key Initiatives by Stakeholders
- 3 Economic Summary
- 3.1 GDP Outlook
- 3.2 GDP Per Capita Growth
- 3.3 Inflation Trends
- 3.4 Democracy Index
- 3.5 Gross Public Debt Ratios
- 3.6 Balance of Payment (BoP) Position
- 3.7 Population Outlook
- 3.8 Urbanisation Trends
- 4 Country Risk Profiles
- 4.1 Country Risk
- 4.2 Business Climate
- 5 Global Children’s Entertainment Centers Market Analysis
- 5.1 Key Industry Highlights
- 5.2 Global Children’s Entertainment Centers Historical Market (2018-2024)
- 5.3 Global Children’s Entertainment Centers Market Forecast (2025-2034)
- 5.4 Global Children’s Entertainment Centers Market by Revenue Source
- 5.4.1 Entry Fees and Ticket Sales
- 5.4.1.1 Historical Trend (2018-2024)
- 5.4.1.2 Forecast Trend (2025-2034)
- 5.4.2 Food and Beverages
- 5.4.2.1 Historical Trend (2018-2024)
- 5.4.2.2 Forecast Trend (2025-2034)
- 5.4.3 Merchandising
- 5.4.3.1 Historical Trend (2018-2024)
- 5.4.3.2 Forecast Trend (2025-2034)
- 5.4.4 Advertisement
- 5.4.4.1 Historical Trend (2018-2024)
- 5.4.4.2 Forecast Trend (2025-2034)
- 5.4.5 Others
- 5.5 Global Children’s Entertainment Centers Market by Activity Area
- 5.5.1 Physical Play Activities
- 5.5.1.1 Historical Trend (2018-2024)
- 5.5.1.2 Forecast Trend (2025-2034)
- 5.5.2 Arcade Studios
- 5.5.2.1 Historical Trend (2018-2024)
- 5.5.2.2 Forecast Trend (2025-2034)
- 5.5.3 Skill/Competition Games
- 5.5.3.1 Historical Trend (2018-2024)
- 5.5.3.2 Forecast Trend (2025-2034)
- 5.5.4 AR and VR Gaming Zones
- 5.5.4.1 Historical Trend (2018-2024)
- 5.5.4.2 Forecast Trend (2025-2034)
- 5.5.5 Others
- 5.6 Global Children’s Entertainment Centers Market by Visitor Demographics
- 5.6.1 Families with Children (0-9)
- 5.6.1.1 Historical Trend (2018-2024)
- 5.6.1.2 Forecast Trend (2025-2034)
- 5.6.2 Families with Children (9-12)
- 5.6.2.1 Historical Trend (2018-2024)
- 5.6.2.2 Forecast Trend (2025-2034)
- 5.6.3 Teenagers (12-18)
- 5.6.3.1 Historical Trend (2018-2024)
- 5.6.3.2 Forecast Trend (2025-2034)
- 5.6.4 Young Adults (18-24)
- 5.6.4.1 Historical Trend (2018-2024)
- 5.6.4.2 Forecast Trend (2025-2034)
- 5.6.5 Adults (Ages 24+)
- 5.6.5.1 Historical Trend (2018-2024)
- 5.6.5.2 Forecast Trend (2025-2034)
- 5.7 Global Children’s Entertainment Centers Market by Region
- 5.7.1 North America
- 5.7.1.1 Historical Trend (2018-2024)
- 5.7.1.2 Forecast Trend (2025-2034)
- 5.7.2 Europe
- 5.7.2.1 Historical Trend (2018-2024)
- 5.7.2.2 Forecast Trend (2025-2034)
- 5.7.3 Asia Pacific
- 5.7.3.1 Historical Trend (2018-2024)
- 5.7.3.2 Forecast Trend (2025-2034)
- 5.7.4 Latin America
- 5.7.4.1 Historical Trend (2018-2024)
- 5.7.4.2 Forecast Trend (2025-2034)
- 5.7.5 Middle East and Africa
- 5.7.5.1 Historical Trend (2018-2024)
- 5.7.5.2 Forecast Trend (2025-2034)
- 6 North America Children’s Entertainment Centers Market Analysis
- 6.1 United States of America
- 6.1.1 Historical Trend (2018-2024)
- 6.1.2 Forecast Trend (2025-2034)
- 6.2 Canada
- 6.2.1 Historical Trend (2018-2024)
- 6.2.2 Forecast Trend (2025-2034)
- 7 Europe Children’s Entertainment Centers Market Analysis
- 7.1 United Kingdom
- 7.1.1 Historical Trend (2018-2024)
- 7.1.2 Forecast Trend (2025-2034)
- 7.2 Germany
- 7.2.1 Historical Trend (2018-2024)
- 7.2.2 Forecast Trend (2025-2034)
- 7.3 France
- 7.3.1 Historical Trend (2018-2024)
- 7.3.2 Forecast Trend (2025-2034)
- 7.4 Italy
- 7.4.1 Historical Trend (2018-2024)
- 7.4.2 Forecast Trend (2025-2034)
- 7.5 Others
- 8 Asia Pacific Children’s Entertainment Centers Market Analysis
- 8.1 China
- 8.1.1 Historical Trend (2018-2024)
- 8.1.2 Forecast Trend (2025-2034)
- 8.2 Japan
- 8.2.1 Historical Trend (2018-2024)
- 8.2.2 Forecast Trend (2025-2034)
- 8.3 India
- 8.3.1 Historical Trend (2018-2024)
- 8.3.2 Forecast Trend (2025-2034)
- 8.4 ASEAN
- 8.4.1 Historical Trend (2018-2024)
- 8.4.2 Forecast Trend (2025-2034)
- 8.5 Australia
- 8.5.1 Historical Trend (2018-2024)
- 8.5.2 Forecast Trend (2025-2034)
- 8.6 Others
- 9 Latin America Children’s Entertainment Centers Market Analysis
- 9.1 Brazil
- 9.1.1 Historical Trend (2018-2024)
- 9.1.2 Forecast Trend (2025-2034)
- 9.2 Argentina
- 9.2.1 Historical Trend (2018-2024)
- 9.2.2 Forecast Trend (2025-2034)
- 9.3 Mexico
- 9.3.1 Historical Trend (2018-2024)
- 9.3.2 Forecast Trend (2025-2034)
- 9.4 Others
- 10 Middle East and Africa Children’s Entertainment Centers Market Analysis
- 10.1 Saudi Arabia
- 10.1.1 Historical Trend (2018-2024)
- 10.1.2 Forecast Trend (2025-2034)
- 10.2 United Arab Emirates
- 10.2.1 Historical Trend (2018-2024)
- 10.2.2 Forecast Trend (2025-2034)
- 10.3 Nigeria
- 10.3.1 Historical Trend (2018-2024)
- 10.3.2 Forecast Trend (2025-2034)
- 10.4 South Africa
- 10.4.1 Historical Trend (2018-2024)
- 10.4.2 Forecast Trend (2025-2034)
- 10.5 Others
- 11 Market Dynamics
- 11.1 SWOT Analysis
- 11.1.1 Strengths
- 11.1.2 Weaknesses
- 11.1.3 Opportunities
- 11.1.4 Threats
- 11.2 Porter’s Five Forces Analysis
- 11.2.1 Supplier’s Power
- 11.2.2 Buyer’s Power
- 11.2.3 Threat of New Entrants
- 11.2.4 Degree of Rivalry
- 11.2.5 Threat of Substitutes
- 11.3 Key Indicators for Demand
- 11.4 Key Indicators for Price
- 12 Competitive Landscape
- 12.1 Supplier Selection
- 12.2 Key Global Players
- 12.3 Key Regional Players
- 12.4 Key Player Strategies
- 12.5 Company Profiles
- 12.5.1 The Walt Disney Company
- 12.5.1.1 Company Overview
- 12.5.1.2 Product Portfolio
- 12.5.1.3 Demographic Reach and Achievements
- 12.5.1.4 Certifications
- 12.5.2 Lego A/S
- 12.5.2.1 Company Overview
- 12.5.2.2 Product Portfolio
- 12.5.2.3 Demographic Reach and Achievements
- 12.5.2.4 Certifications
- 12.5.3 Dave and Buster’s, Inc.
- 12.5.3.1 Company Overview
- 12.5.3.2 Product Portfolio
- 12.5.3.3 Demographic Reach and Achievements
- 12.5.3.4 Certifications
- 12.5.4 Landmark Group (Fun City)
- 12.5.4.1 Company Overview
- 12.5.4.2 Product Portfolio
- 12.5.4.3 Demographic Reach and Achievements
- 12.5.4.4 Certifications
- 12.5.5 Funriders Leisure & Amusement Pvt. Ltd.
- 12.5.5.1 Company Overview
- 12.5.5.2 Product Portfolio
- 12.5.5.3 Demographic Reach and Achievements
- 12.5.5.4 Certifications
- 12.5.6 KidZania S.A.P.I. de C.V.
- 12.5.6.1 Company Overview
- 12.5.6.2 Product Portfolio
- 12.5.6.3 Demographic Reach and Achievements
- 12.5.6.4 Certifications
- 12.5.7 Scene75 Entertainment Centers
- 12.5.7.1 Company Overview
- 12.5.7.2 Product Portfolio
- 12.5.7.3 Demographic Reach and Achievements
- 12.5.7.4 Certifications
- 12.5.8 Smaaash Entertainment Private Limited
- 12.5.8.1 Company Overview
- 12.5.8.2 Product Portfolio
- 12.5.8.3 Demographic Reach and Achievements
- 12.5.8.4 Certifications
- 12.5.9 CEC Entertainment Concepts, L.P.
- 12.5.9.1 Company Overview
- 12.5.9.2 Product Portfolio
- 12.5.9.3 Demographic Reach and Achievements
- 12.5.9.4 Certifications
- 12.5.10 Lucky Strike Entertainment, LLC
- 12.5.10.1 Company Overview
- 12.5.10.2 Product Portfolio
- 12.5.10.3 Demographic Reach and Achievements
- 12.5.10.4 Certifications
- 12.5.11 Others
Pricing
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