
Aviation Augmented and Virtual Reality Market Report and Forecast 2025-2034
Description
The global aviation augmented and virtual reality market size attained a value of USD 2.68 Billion in 2024. The market is further expected to grow at a CAGR of 56.50% between 2025 and 2034, reaching a value of USD 236.20 Billion by 2034.
Key Trends in the Market
Aviation augmented and virtual reality refers to the use of augmented reality (AR) and virtual reality (VR) digital tools in aviation applications. AR and VR provide realistic aviation environments by stimulating different scenarios allowing the crew to learn, test, and practice their flying skills. This method also harmonises the budding pilots with multiple controls of an aircraft to improve their handling, especially during emergency situations.
The EMR’s report titled “Global Aviation Augmented and Virtual Reality Market Report and Forecast 2025-2034” offers a detailed analysis of the market based on the following segments:
Market Breakup by Type
The virtual reality segment, based on type, accounts for a healthy share of the aviation augmented and virtual reality market. Virtual reality provides a multiparticipant atmosphere which facilitates interactions between cabin crew and pilot which enhances coordination, leading to an enhanced flight experience. In addition, this technology provides real-life environment at cost-effective rate. It also enhances decision-making by stimulating dangerous situations without real-life risks. Meanwhile, the augmented reality segment is anticipated to witness a steady growth in the forecast period, owing to the real-time remote guidance offered by experts which can reduce the chances of error during flights.
Global Aviation Augmented and Virtual Reality Share by End Use
Based on end use, the civil segment accounts for a significant share in the aviation augmented and virtual reality market. Increasing demand for commercial aircrafts and heavy dependence on aviation augmented and virtual reality to facilitate practical training are the major factors contributing towards the growth of this segment. Increasing number of domestic and international travellers are pushing the safety and quality standards of civil aviation industry, which is further propelling the demand for aviation augmented and virtual reality. Moreover, a digital wave of transformation across the civil aviation sector has brought a change in skill development and training procedures.
Competitive Landscape
The comprehensive EMR report provides an in-depth assessment of the market based on the Porter's five forces model along with giving a SWOT analysis. The report gives a detailed analysis of the key players in the global aviation augmented and virtual reality market, covering their competitive landscape and latest developments like mergers, acquisitions, investments and expansion plans.
Microsoft Corporation
Microsoft Corporation is one of the largest software makers across the globe, offering personal computer software, systems, and applications, cloud-computing services, video games, and consulting services. The company was founded in 1975 and is headquartered Washington, United States.
Google LLC
Google LLC is a subsidiary of Alphabet Inc., which is a leading provider of search and advertising services on the internet. Founded in 1998 and headquartered in California, United States, this company augments the growth of various businesses belonging to diverse fields.
EON Reality, Inc.
EON Reality, Inc. is a leading software company which develops and markets virtual reality and augmented reality software, catering to the educational demands of universities other academic institutions. The company was established in 1999 and is currently headquartered in California, United States.
Other market players include Jasoren, Honeywell International Inc., Elbit Systems Ltd., Magic Leap, Inc., Bohemia Interactive Simulations, SITA Group, and TAE Aerospace, among others.
Key Trends in the Market
Aviation augmented and virtual reality refers to the use of augmented reality (AR) and virtual reality (VR) digital tools in aviation applications. AR and VR provide realistic aviation environments by stimulating different scenarios allowing the crew to learn, test, and practice their flying skills. This method also harmonises the budding pilots with multiple controls of an aircraft to improve their handling, especially during emergency situations.
- The increasing adoption of aviation augmented and virtual reality in the aviation sector, to prepare for sudden danger and challenging situations which may emerge while flying, is driving the aviation augmented and virtual reality market growth.
- Increasing application of aviation augmented and virtual reality in the military sector, to reduce costs, provide visualisation of navigation systems, and to improve combat aircraft handling skills, are the crucial aviation augmented and virtual reality market trends .
- Technological advancements and innovations in aviation augmented and virtual reality software solutions, facilitating advanced functions such as remote maintenance, real-time monitoring, and efficient aircraft inspection, are anticipated to improve the market for aviation augmented and virtual reality in the coming years.
The EMR’s report titled “Global Aviation Augmented and Virtual Reality Market Report and Forecast 2025-2034” offers a detailed analysis of the market based on the following segments:
Market Breakup by Type
- Augmented Reality
- Virtual Reality
- Hardware
- Software and Solutions
- Training
- Operation
- On-Board
- Off-Board
- Civil
- Military
- North America
- Europe
- Asia Pacific
- Latin America
- Middle East and Africa
The virtual reality segment, based on type, accounts for a healthy share of the aviation augmented and virtual reality market. Virtual reality provides a multiparticipant atmosphere which facilitates interactions between cabin crew and pilot which enhances coordination, leading to an enhanced flight experience. In addition, this technology provides real-life environment at cost-effective rate. It also enhances decision-making by stimulating dangerous situations without real-life risks. Meanwhile, the augmented reality segment is anticipated to witness a steady growth in the forecast period, owing to the real-time remote guidance offered by experts which can reduce the chances of error during flights.
Global Aviation Augmented and Virtual Reality Share by End Use
Based on end use, the civil segment accounts for a significant share in the aviation augmented and virtual reality market. Increasing demand for commercial aircrafts and heavy dependence on aviation augmented and virtual reality to facilitate practical training are the major factors contributing towards the growth of this segment. Increasing number of domestic and international travellers are pushing the safety and quality standards of civil aviation industry, which is further propelling the demand for aviation augmented and virtual reality. Moreover, a digital wave of transformation across the civil aviation sector has brought a change in skill development and training procedures.
Competitive Landscape
The comprehensive EMR report provides an in-depth assessment of the market based on the Porter's five forces model along with giving a SWOT analysis. The report gives a detailed analysis of the key players in the global aviation augmented and virtual reality market, covering their competitive landscape and latest developments like mergers, acquisitions, investments and expansion plans.
Microsoft Corporation
Microsoft Corporation is one of the largest software makers across the globe, offering personal computer software, systems, and applications, cloud-computing services, video games, and consulting services. The company was founded in 1975 and is headquartered Washington, United States.
Google LLC
Google LLC is a subsidiary of Alphabet Inc., which is a leading provider of search and advertising services on the internet. Founded in 1998 and headquartered in California, United States, this company augments the growth of various businesses belonging to diverse fields.
EON Reality, Inc.
EON Reality, Inc. is a leading software company which develops and markets virtual reality and augmented reality software, catering to the educational demands of universities other academic institutions. The company was established in 1999 and is currently headquartered in California, United States.
Other market players include Jasoren, Honeywell International Inc., Elbit Systems Ltd., Magic Leap, Inc., Bohemia Interactive Simulations, SITA Group, and TAE Aerospace, among others.
Table of Contents
180 Pages
- 1 Executive Summary
- 1.1 Market Size 2024-2025
- 1.2 Market Growth 2025(F)-2034(F)
- 1.3 Key Demand Drivers
- 1.4 Key Players and Competitive Structure
- 1.5 Industry Best Practices
- 1.6 Recent Trends and Developments
- 1.7 Industry Outlook
- 2 Market Overview and Stakeholder Insights
- 2.1 Market Trends
- 2.2 Key Verticals
- 2.3 Key Regions
- 2.4 Supplier Power
- 2.5 Buyer Power
- 2.6 Key Market Opportunities and Risks
- 2.7 Key Initiatives by Stakeholders
- 3 Economic Summary
- 3.1 GDP Outlook
- 3.2 GDP Per Capita Growth
- 3.3 Inflation Trends
- 3.4 Democracy Index
- 3.5 Gross Public Debt Ratios
- 3.6 Balance of Payment (BoP) Position
- 3.7 Population Outlook
- 3.8 Urbanisation Trends
- 4 Country Risk Profiles
- 4.1 Country Risk
- 4.2 Business Climate
- 5 Global Aviation Augmented and Virtual Reality Market Analysis
- 5.1 Key Industry Highlights
- 5.2 Global Aviation Augmented and Virtual Reality Historical Market (2018-2024)
- 5.3 Global Aviation Augmented and Virtual Reality Market Forecast (2025-2034)
- 5.4 Global Aviation Augmented and Virtual Reality Market by Type
- 5.4.1 Augmented Reality
- 5.4.1.1 Market Share
- 5.4.1.2 Historical Trend (2018-2024)
- 5.4.1.3 Forecast Trend (2025-2034)
- 5.4.1.4 Breakup by Technology
- 5.4.1.4.1 Marker Based
- 5.4.1.4.1.1 Market Share
- 5.4.1.4.1.2 Historical Trend (2018-2024)
- 5.4.1.4.1.3 Forecast Trend (2025-2034)
- 5.4.1.4.2 Non-Marker Based
- 5.4.1.4.2.1 Market Share
- 5.4.1.4.2.2 Historical Trend (2018-2024)
- 5.4.1.4.2.3 Forecast Trend (2025-2034)
- 5.4.2 Virtual Reality
- 5.4.2.1 Market Share
- 5.4.2.2 Historical Trend (2018-2024)
- 5.4.2.3 Forecast Trend (2025-2034)
- 5.4.2.4 Breakup by Technology
- 5.4.2.4.1 Immersive
- 5.4.2.4.1.1 Market Share
- 5.4.2.4.1.2 Historical Trend (2018-2024)
- 5.4.2.4.1.3 Forecast Trend (2025-2034)
- 5.4.2.4.2 Non-Immersive
- 5.4.2.4.2.1 Market Share
- 5.4.2.4.2.2 Historical Trend (2018-2024)
- 5.4.2.4.2.3 Forecast Trend (2025-2034)
- 5.5 Global Aviation Augmented and Virtual Reality Market by Component
- 5.5.1 Hardware
- 5.5.1.1 Market Share
- 5.5.1.2 Historical Trend (2018-2024)
- 5.5.1.3 Forecast Trend (2025-2034)
- 5.5.2 Software and Solutions
- 5.5.2.1 Market Share
- 5.5.2.2 Historical Trend (2018-2024)
- 5.5.2.3 Forecast Trend (2025-2034)
- 5.6 Global Aviation Augmented and Virtual Reality Market by Function
- 5.6.1 Training
- 5.6.1.1 Market Share
- 5.6.1.2 Historical Trend (2018-2024)
- 5.6.1.3 Forecast Trend (2025-2034)
- 5.6.2 Operation
- 5.6.2.1 Market Share
- 5.6.2.2 Historical Trend (2018-2024)
- 5.6.2.3 Forecast Trend (2025-2034)
- 5.7 Global Aviation Augmented and Virtual Reality Market by Application
- 5.7.1 On-Board
- 5.7.1.1 Market Share
- 5.7.1.2 Historical Trend (2018-2024)
- 5.7.1.3 Forecast Trend (2025-2034)
- 5.7.2 Off-Board
- 5.7.2.1 Market Share
- 5.7.2.2 Historical Trend (2018-2024)
- 5.7.2.3 Forecast Trend (2025-2034)
- 5.8 Global Aviation Augmented and Virtual Reality Market by End Use
- 5.8.1 Civil
- 5.8.1.1 Market Share
- 5.8.1.2 Historical Trend (2018-2024)
- 5.8.1.3 Forecast Trend (2025-2034)
- 5.8.2 Military
- 5.8.2.1 Market Share
- 5.8.2.2 Historical Trend (2018-2024)
- 5.8.2.3 Forecast Trend (2025-2034)
- 5.9 Global Aviation Augmented and Virtual Reality Market by Region
- 5.9.1 North America
- 5.9.1.1 Market Share
- 5.9.1.2 Historical Trend (2018-2024)
- 5.9.1.3 Forecast Trend (2025-2034)
- 5.9.2 Europe
- 5.9.2.1 Market Share
- 5.9.2.2 Historical Trend (2018-2024)
- 5.9.2.3 Forecast Trend (2025-2034)
- 5.9.3 Asia Pacific
- 5.9.3.1 Market Share
- 5.9.3.2 Historical Trend (2018-2024)
- 5.9.3.3 Forecast Trend (2025-2034)
- 5.9.4 Latin America
- 5.9.4.1 Market Share
- 5.9.4.2 Historical Trend (2018-2024)
- 5.9.4.3 Forecast Trend (2025-2034)
- 5.9.5 Middle East and Africa
- 5.9.5.1 Market Share
- 5.9.5.2 Historical Trend (2018-2024)
- 5.9.5.3 Forecast Trend (2025-2034)
- 6 North America Aviation Augmented and Virtual Reality Market Analysis
- 6.1 United States of America
- 6.1.1 Market Share
- 6.1.2 Historical Trend (2018-2024)
- 6.1.3 Forecast Trend (2025-2034)
- 6.2 Canada
- 6.2.1 Market Share
- 6.2.2 Historical Trend (2018-2024)
- 6.2.3 Forecast Trend (2025-2034)
- 7 Europe Aviation Augmented and Virtual Reality Market Analysis
- 7.1 United Kingdom
- 7.1.1 Market Share
- 7.1.2 Historical Trend (2018-2024)
- 7.1.3 Forecast Trend (2025-2034)
- 7.2 Germany
- 7.2.1 Market Share
- 7.2.2 Historical Trend (2018-2024)
- 7.2.3 Forecast Trend (2025-2034)
- 7.3 France
- 7.3.1 Market Share
- 7.3.2 Historical Trend (2018-2024)
- 7.3.3 Forecast Trend (2025-2034)
- 7.4 Italy
- 7.4.1 Market Share
- 7.4.2 Historical Trend (2018-2024)
- 7.4.3 Forecast Trend (2025-2034)
- 7.5 Others
- 8 Asia Pacific Aviation Augmented and Virtual Reality Market Analysis
- 8.1 China
- 8.1.1 Market Share
- 8.1.2 Historical Trend (2018-2024)
- 8.1.3 Forecast Trend (2025-2034)
- 8.2 Japan
- 8.2.1 Market Share
- 8.2.2 Historical Trend (2018-2024)
- 8.2.3 Forecast Trend (2025-2034)
- 8.3 India
- 8.3.1 Market Share
- 8.3.2 Historical Trend (2018-2024)
- 8.3.3 Forecast Trend (2025-2034)
- 8.4 ASEAN
- 8.4.1 Market Share
- 8.4.2 Historical Trend (2018-2024)
- 8.4.3 Forecast Trend (2025-2034)
- 8.5 Australia
- 8.5.1 Market Share
- 8.5.2 Historical Trend (2018-2024)
- 8.5.3 Forecast Trend (2025-2034)
- 8.6 Others
- 9 Latin America Aviation Augmented and Virtual Reality Market Analysis
- 9.1 Brazil
- 9.1.1 Market Share
- 9.1.2 Historical Trend (2018-2024)
- 9.1.3 Forecast Trend (2025-2034)
- 9.2 Argentina
- 9.2.1 Market Share
- 9.2.2 Historical Trend (2018-2024)
- 9.2.3 Forecast Trend (2025-2034)
- 9.3 Mexico
- 9.3.1 Market Share
- 9.3.2 Historical Trend (2018-2024)
- 9.3.3 Forecast Trend (2025-2034)
- 9.4 Others
- 10 Middle East and Africa Aviation Augmented and Virtual Reality Market Analysis
- 10.1 Saudi Arabia
- 10.1.1 Market Share
- 10.1.2 Historical Trend (2018-2024)
- 10.1.3 Forecast Trend (2025-2034)
- 10.2 United Arab Emirates
- 10.2.1 Market Share
- 10.2.2 Historical Trend (2018-2024)
- 10.2.3 Forecast Trend (2025-2034)
- 10.3 Nigeria
- 10.3.1 Market Share
- 10.3.2 Historical Trend (2018-2024)
- 10.3.3 Forecast Trend (2025-2034)
- 10.4 South Africa
- 10.4.1 Market Share
- 10.4.2 Historical Trend (2018-2024)
- 10.4.3 Forecast Trend (2025-2034)
- 10.5 Others
- 11 Market Dynamics
- 11.1 SWOT Analysis
- 11.1.1 Strengths
- 11.1.2 Weaknesses
- 11.1.3 Opportunities
- 11.1.4 Threats
- 11.2 Porter’s Five Forces Analysis
- 11.2.1 Supplier’s Power
- 11.2.2 Buyer’s Power
- 11.2.3 Threat of New Entrants
- 11.2.4 Degree of Rivalry
- 11.2.5 Threat of Substitutes
- 11.3 Key Indicators for Demand
- 11.4 Key Indicators for Price
- 12 Competitive Landscape
- 12.1 Supplier Selection
- 12.2 Key Global Players
- 12.3 Key Regional Players
- 12.4 Key Player Strategies
- 12.5 Company Profiles
- 12.5.1 Microsoft Corporation
- 12.5.1.1 Company Overview
- 12.5.1.2 Product Portfolio
- 12.5.1.3 Demographic Reach and Achievements
- 12.5.1.4 Certifications
- 12.5.2 Google LLC
- 12.5.2.1 Company Overview
- 12.5.2.2 Product Portfolio
- 12.5.2.3 Demographic Reach and Achievements
- 12.5.2.4 Certifications
- 12.5.3 Jasoren
- 12.5.3.1 Company Overview
- 12.5.3.2 Product Portfolio
- 12.5.3.3 Demographic Reach and Achievements
- 12.5.3.4 Certifications
- 12.5.4 Honeywell International Inc.
- 12.5.4.1 Company Overview
- 12.5.4.2 Product Portfolio
- 12.5.4.3 Demographic Reach and Achievements
- 12.5.4.4 Certifications
- 12.5.5 Elbit Systems Ltd.
- 12.5.5.1 Company Overview
- 12.5.5.2 Product Portfolio
- 12.5.5.3 Demographic Reach and Achievements
- 12.5.5.4 Certifications
- 12.5.6 Magic Leap, Inc.
- 12.5.6.1 Company Overview
- 12.5.6.2 Product Portfolio
- 12.5.6.3 Demographic Reach and Achievements
- 12.5.6.4 Certifications
- 12.5.7 Bohemia Interactive Simulations
- 12.5.7.1 Company Overview
- 12.5.7.2 Product Portfolio
- 12.5.7.3 Demographic Reach and Achievements
- 12.5.7.4 Certifications
- 12.5.8 SITA Group
- 12.5.8.1 Company Overview
- 12.5.8.2 Product Portfolio
- 12.5.8.3 Demographic Reach and Achievements
- 12.5.8.4 Certifications
- 12.5.9 EON Reality, Inc.
- 12.5.9.1 Company Overview
- 12.5.9.2 Product Portfolio
- 12.5.9.3 Demographic Reach and Achievements
- 12.5.9.4 Certifications
- 12.5.10 TAE Aerospace
- 12.5.10.1 Company Overview
- 12.5.10.2 Product Portfolio
- 12.5.10.3 Demographic Reach and Achievements
- 12.5.10.4 Certifications
- 12.5.11 Others
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