The Family Entertainment Centers (FECs) Market is projected to reach USD 88.74 billion by 2033, up from USD 30.95 billion in 2023, reflecting a compound annual growth rate (CAGR) of 11.67% over the period. FECs are venues designed to offer a diverse array of entertainment and recreational activities suitable for families and individuals of all ages. These centers typically feature attractions such as arcade games, bowling, mini-golf, laser tag, indoor playgrounds, bumper cars, and virtual reality experiences. Some FECs also include amusement rides like roller coasters or carousels. Additionally, these centers often provide amenities such as food courts, party rooms, and redemption prize counters, enhancing the overall visitor experience.
The latest research report by Evolve Business Intelligence explores the various factors influencing the global market. It includes an analysis of the current market size, forecasts for key segments and regions, and the driving forces behind market growth. The report examines the potential impacts of key trends on business strategies and provides a SWOT analysis of critical sectors for each major competitor and customer group. This valuable data highlights the conglomerates likely to impact the industry, crucial for any company planning to invest strategically over the next five years. These insights complement our initial quantitative study, aiding in new investments and strategic planning to mitigate threats in existing sectors.
Segments covered
By Age Group (0-8, 9-12, 13-19, 19-25, 25+)
By Facility Size (Up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 0.5 to 1 acres, 1 to 10 acres, 10 to 30 acres, Over 30 acres)
By Revenue Stream (Entry Fees & Ticket Sales, Food & Beverages, Merchandising, Advertisement, Others)
By Facility Type (Children Entertainment Centers (CECs), Children Edutainment Centers (CEDCs), Adult Entertainment Centers (AECs), Location-Based VR Entertainment Centers (LBECs))
By Entertainment Type (Arcade Studios, AR and VR gaming Zones, Physical Play Activities, Skill/Competition Games, Others)
Key players
Dave & Buster’s
CEC Entertainment Inc.
Cinergy Entertainment
KidZania
Scene 75 Entertainment Centers,
The Walt Disney Company
Lucky Strike Entertainment
FunCity
Smaaash Entertainment Pvt. Ltd.
LEGOLAND Discovery Center
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