
In-App Purchase Market
Description
The global In-App Purchase market is projected to reach $330.02 billion by 2028, expanding at a CAGR of 19.87% from 2021 to 2028. This growth is driven by various macroeconomic and microeconomic factors, including the increasing demand for smartphones and advancements in smartphone technology.
The latest research report by Evolve Business Intelligence explores the various factors influencing the global market. It includes an analysis of the current market size, forecasts for key segments and regions, and the driving forces behind market growth. The report examines the potential impacts of key trends on business strategies and provides a SWOT analysis of critical sectors for each major competitor and customer group. This valuable data highlights the conglomerates likely to impact the industry, crucial for any company planning to invest strategically over the next five years. These insights complement our initial quantitative study, aiding in new investments and strategic planning to mitigate threats in existing sectors.
Segments covered
By App Category (Gaming, Entertainment & Music, Health & Fitness, Travel & Hospitality, Retail & E-Commerce, Others)
By Type (Consumable, Non-Consumable, Subscription)
By Operating System (Android, iOS, Others)
Key players
Apple Inc
Disney
Google LLC
King Limited
Netflix, Inc
Tencent Holding Limited
Rakuten, Inc.
Sony Corporation
Spotify App Category S.A.
Tinder
The latest research report by Evolve Business Intelligence explores the various factors influencing the global market. It includes an analysis of the current market size, forecasts for key segments and regions, and the driving forces behind market growth. The report examines the potential impacts of key trends on business strategies and provides a SWOT analysis of critical sectors for each major competitor and customer group. This valuable data highlights the conglomerates likely to impact the industry, crucial for any company planning to invest strategically over the next five years. These insights complement our initial quantitative study, aiding in new investments and strategic planning to mitigate threats in existing sectors.
Segments covered
By App Category (Gaming, Entertainment & Music, Health & Fitness, Travel & Hospitality, Retail & E-Commerce, Others)
By Type (Consumable, Non-Consumable, Subscription)
By Operating System (Android, iOS, Others)
Key players
Apple Inc
Disney
Google LLC
King Limited
Netflix, Inc
Tencent Holding Limited
Rakuten, Inc.
Sony Corporation
Spotify App Category S.A.
Tinder
Table of Contents
- Chapter 1. Executive Summary
- Chapter 2. Scope of The Study
- 2.1. Market Definition
- 2.2. Scope of The Study
- 2.2.1. Objectives of Report
- Chapter 3. Evolve BI Methodology
- Chapter 4. Market Insights and Trends
- 4.1. Supply/ Value Chain Analysis
- 4.2. Porter’s Five Forces Analysis
- 4.2.1. Threat of New Entrants
- 4.2.2. Bargaining Power of Buyers
- 4.2.3. Bargaining Power of Suppliers
- 4.2.4. Threat of Substitutes
- 4.2.5. Industry Rivalry
- 4.3. Impact of COVID-19 on In-App Purchase Market
- 4.3.1. Impact on Market Size
- 4.3.2. End User Trend, Preferences and Budget Impact
- 4.3.3. Regulatory Framework/Government Policies
- 4.3.4. Key Players Strategy to Tackle Negative Impact
- 4.3.5. Opportunity Window
- Chapter 5. Market Dynamics
- 5.1. Introduction
- 5.2. DRO Analysis
- 5.2.1. Drivers
- 5.2.2. Restraints
- 5.2.3. Opportunities
- Chapter 6. Global In-App Purchase Market, By App Category
- 6.1. Introduction
- 6.2. Gaming
- 6.3. Entertainment & Music
- 6.3. Health & Fitness
- 6.4. Travel & Hospitality
- 6.5. Retail & E-Commerce
- 6.6. Others
- Chapter 7. Global In-App Purchase Market, By Type
- 7.1. Introduction
- 7.2. Consumable
- 7.3. Non-Consumable
- 7.4. Subscription
- Chapter 8. Global In-App Purchase Market, By Operating System
- 8.1. Introduction
- 8.2. Android
- 8.3. iOS
- 8.4. Others
- Chapter 9. Global In-App Purchase Market, By Region
- 9.1. Introduction
- 9.2. North America
- 9.2.1. Introduction
- 9.2.2. Driving Factors, Opportunity Analyzed and Key Trends
- 9.2.3. Market Size and Forecast, By Country, 2020 - 2028
- 9.2.4. Market Size and Forecast, By App Category, 2020 - 2028
- 9.2.5. Market Size and Forecast, By Type, 2020 – 2028
- 9.2.6. Market Size and Forecast, By Operating System, 2020 – 2028
- 9.2.7. US
- 9.2.7.1. Introduction
- 9.2.7.2. Driving Factors, Opportunity Analyzed and Key Trends
- 9.2.7.3. Market Size and Forecast, By App Category, 2020 - 2028
- 9.2.7.4. Market Size and Forecast, By Type, 2020 – 2028
- 9.2.7.5. Market Size and Forecast, By Operating System, 2020 - 2028
- 9.2.8. Canada
- 9.2.8.1. Introduction
- 9.2.8.2. Driving Factors, Opportunity Analyzed and Key Trends
- 9.2.8.4. Market Size and Forecast, By App Category, 2020 - 2028
- 9.2.8.5. Market Size and Forecast, By Type, 2020 – 2028
- 9.2.8.6. Market Size and Forecast, By Operating System, 2020 - 2028
- 9.3. Europe
- 9.3.1. Introduction
- 9.3.2. Driving Factors, Opportunity Analyzed and Key Trends
- 9.3.3. Market Size and Forecast, By Country, 2020 - 2028
- 9.3.4. Market Size and Forecast, By App Category, 2020 - 2028
- 9.3.5. Market Size and Forecast, By Type, 2020 – 2028
- 9.3.6. Market Size and Forecast, By Operating System, 2020 – 2028
- 9.3.7. Germany
- 9.3.7.1. Introduction
- 9.3.7.2. Driving Factors, Opportunity Analyzed and Key Trends
- 9.3.7.3. Market Size and Forecast, By App Category, 2020 - 2028
- 9.3.7.4. Market Size and Forecast, By Type, 2020 – 2028
- 9.3.7.5. Market Size and Forecast, By Operating System, 2020 - 2028
- 9.3.8. France
- 9.3.8.1. Introduction
- 9.3.8.2. Driving Factors, Opportunity Analyzed and Key Trends
- 9.3.8.3. Market Size and Forecast, By App Category, 2020 - 2028
- 9.3.8.4. Market Size and Forecast, By Type, 2020 – 2028
- 9.3.8.5. Market Size and Forecast, By Operating System, 2020 - 2028
- 9.3.9. UK
- 9.3.9.1. Introduction
- 9.3.9.2. Driving Factors, Opportunity Analyzed and Key Trends
- 9.3.9.3. Market Size and Forecast, By App Category, 2020 - 2028
- 9.3.9.4. Market Size and Forecast, By Type, 2020 – 2028
- 9.3.9.5. Market Size and Forecast, By Operating System, 2020 - 2028
- 9.3.10. Italy
- 9.3.10.1. Introduction
- 9.3.10.2. Driving Factors, Opportunity Analyzed and Key Trends
- 9.3.10.3. Market Size and Forecast, By App Category, 2020 - 2028
- 9.3.10.4. Market Size and Forecast, By Type, 2020 – 2028
- 9.3.10.5. Market Size and Forecast, By Operating System, 2020 - 2028
- 9.3.11. Rest of Europe
- 9.3.11.1. Introduction
- 9.3.11.2. Driving Factors, Opportunity Analyzed and Key Trends
- 9.3.11.3. Market Size and Forecast, By App Category, 2020 - 2028
- 9.3.11.4. Market Size and Forecast, By Type, 2020 – 2028
- 9.3.11.5. Market Size and Forecast, By Operating System, 2020 - 2028
- 9.4. Asia-Pacific
- 9.4.1. Introduction
- 9.4.2. Driving Factors, Opportunity Analyzed and Key Trends
- 9.4.3. Market Size and Forecast, By Country, 2020 - 2028
- 9.4.4. Market Size and Forecast, By App Category, 2020 - 2028
- 9.4.5. Market Size and Forecast, By Type, 2020 – 2028
- 9.4.7. Market Size and Forecast, By Operating System, 2020 - 2028
- 9.4.8. China
- 9.4.8.1. Introduction
- 9.4.8.2. Driving Factors, Opportunity Analyzed and Key Trends
- 9.4.8.3. Market Size and Forecast, By App Category, 2020 - 2028
- 9.4.8.4. Market Size and Forecast, By Type, 2020 – 2028
- 9.4.8.5. Market Size and Forecast, By Operating System, 2020 - 2028
- 9.4.9. India
- 9.4.9.1. Introduction
- 9.4.9.2. Driving Factors, Opportunity Analyzed and Key Trends
- 9.4.9.3. Market Size and Forecast, By App Category, 2020 - 2028
- 9.4.9.4. Market Size and Forecast, By Type, 2020 – 2028
- 9.4.9.5. Market Size and Forecast, By Operating System, 2020 - 2028
- 9.4.10. Japan
- 9.4.10.1. Introduction
- 9.4.10.2. Driving Factors, Opportunity Analyzed and Key Trends
- 9.4.10.3. Market Size and Forecast, By App Category, 2020 - 2028
- 9.4.10.4. Market Size and Forecast, By Type, 2020 – 2028
- 9.4.10.5. Market Size and Forecast, By Operating System, 2020 - 2028
- 9.4.11. South Korea
- 9.4.11.1. Introduction
- 9.4.11.2. Driving Factors, Opportunity Analyzed and Key Trends
- 9.4.11.3. Market Size and Forecast, By App Category, 2020 - 2028
- 9.4.11.4. Market Size and Forecast, By Type, 2020 – 2028
- 9.4.11.5. Market Size and Forecast, By Operating System, 2020 - 2028
- 9.4.12. Rest of Asia-Pacific
- 9.4.11.1. Introduction
- 9.4.12.2. Driving Factors, Opportunity Analyzed and Key Trends
- 9.4.12.3. Market Size and Forecast, By App Category, 2020 - 2028
- 9.4.12.4. Market Size and Forecast, By Type, 2020 – 2028
- 9.4.12.5. Market Size and Forecast, By Operating System, 2020 - 2028
- 9.5. Rest of The World (RoW)
- 9.5.1. Introduction
- 9.5.2. Driving Factors, Opportunity Analyzed and Key Trends
- 9.5.3. Market Size and Forecast, By App Category, 2020 - 2028
- 9.5.4. Market Size and Forecast, By Type, 2020 – 2028
- 9.5.5. Market Size and Forecast, By Operating System, 2020 - 2028
- 9.5.6. Market Size and Forecast, By Region, 2020 - 2028
- 9.5.7. South America
- 9.5.7.1. Introduction
- 9.5.7.2. Driving Factors, Opportunity Analyzed and Key Trends
- 9.5.7.3. Market Size and Forecast, By App Category, 2020 - 2028
- 9.5.7.4. Market Size and Forecast, By Type, 2020 – 2028
- 9.5.7.5. Market Size and Forecast, By Operating System, 2020 - 2028
- 9.5.8. Middle East & Africa
- 9.5.8.1. Introduction
- 9.5.8.2. Driving Factors, Opportunity Analyzed and Key Trends
- 9.5.8.3. Market Size and Forecast, By App Category, 2020 - 2028
- 9.5.8.4. Market Size and Forecast, By Type, 2020 – 2028
- 9.5.8.5. Market Size and Forecast, By Operating System, 2020 - 2028
- Chapter 10. Competitive Landscape
- 10.1. Introduction
- 10.2. Vendor Share Analysis, 2020/Key Players Positioning 2020
- Chapter 11. Company Profiles
- 11.1. Apple Inc
- 11.1.1. Business Overview
- 11.1.2. Financial Analysis
- 11.1.3. Product Portfolio
- 11.1.4. Recent Development and Strategies Adopted
- 11.1.5. SWOT Analysis
- 11.2. Disney
- 11.2.1. Business Overview
- 11.2.2. Financial Analysis
- 11.2.3. Product Portfolio
- 11.2.4. Recent Development and Strategies Adopted
- 11.2.5. SWOT Analysis
- 11.3. Google LLC
- 11.3.1. Business Overview
- 11.3.2. Financial Analysis
- 11.3.3. Product Portfolio
- 11.3.4. Recent Development and Strategies Adopted
- 11.3.5. SWOT Analysis
- 11.4. King Limited
- 11.4.1. Business Overview
- 11.4.2. Financial Analysis
- 11.4.3. Product Portfolio
- 11.4.4. Recent Development and Strategies Adopted
- 11.4.5. SWOT Analysis
- 11.5. Netflix, Inc
- 11.5.1. Business Overview
- 11.5.2. Financial Analysis
- 11.5.3. Product Portfolio
- 11.5.4. Recent Development and Strategies Adopted
- 11.5.5. SWOT Analysis
- 11.6. Tencent Holding Limited
- 11.6.1. Business Overview
- 11.6.2. Financial Analysis
- 11.6.3. Product Portfolio
- 11.6.4. Recent Development and Strategies Adopted
- 11.6.5. SWOT Analysis
- 11.7. Rakuten, Inc.
- 11.7.1. Business Overview
- 11.7.2. Financial Analysis
- 11.7.3. Product Portfolio
- 11.7.4. Recent Development and Strategies Adopted
- 11.7.5. SWOT Analysis
- 11.8. Sony Corporation
- 11.8.1. Business Overview
- 11.8.2. Financial Analysis
- 11.8.3. Product Portfolio
- 11.8.4. Recent Development and Strategies Adopted
- 11.8.5. SWOT Analysis
- 11.9. Spotify App Category S.A.
- 11.9.1. Business Overview
- 11.9.2. Financial Analysis
- 11.9.3. Product Portfolio
- 11.9.4. Recent Development and Strategies Adopted
- 11.9.5. SWOT Analysis
- 11.10. Tinder
- 11.10.1. Business Overview
- 11.10.2. Financial Analysis
- 11.10.3. Product Portfolio
- 11.9.4. Recent Development and Strategies Adopted
- 11.9.5. SWOT Analysis
- Chapter 12. Key Takeaways
Pricing
Currency Rates
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