
Global E-comics Market Research Report, Competitive, Technology and Forecast Analysis 2025-2032
Description
Market Overview
According to DIResearch's in-depth investigation and research, the global E-comics market size will reach 17,298 Million USD in 2025 and is projected to reach 40,771 Million USD by 2032, with a CAGR of 13.03% (2025-2032). Notably, the China E-comics market has changed rapidly in the past few years. By 2025, China's market size is expected to be Million USD, representing approximately % of the global market share.
Research Summary
E-comics, short for electronic comics, are digital versions of traditional print comics that are available for reading on electronic devices such as computers, smartphones, tablets, and e-readers. E-comics are typically distributed through various online platforms, websites, or dedicated apps, allowing users to purchase, download, and read comics instantly. These digital comics come in various formats, including PDF, EPUB, CBR, CBZ, and proprietary formats specific to certain platforms. E-comics can range from classic comic books to graphic novels, manga, webtoons, and more, covering a wide array of genres and styles. They often feature interactive elements such as zooming, scrolling, and hyperlinks, enhancing the reading experience. E-comics offer several advantages over traditional print comics, including portability, convenience, and accessibility, allowing readers to carry entire libraries of comics on their devices and read them anytime, anywhere. Additionally, e-comics provide opportunities for independent creators to publish their work digitally, reaching a global audience without the need for traditional publishing channels. Overall, e-comics have become a popular and integral part of the modern comic industry, revolutionizing how comics are created, distributed, and consumed.
The major global suppliers of E-comics include Naver, Kakao, Shueisha, Marvel Unlimited, Shogakukan, Kodansha, DC, KidariStudio, Amazia, Kadokawa, Tappytoon, Hakusensha, Akita Shoten, Futabasha, IDW, Comico(NHN), Image Comics, Delcourt, Glenat, Ridibooks(RIDI Corp), Mr Blue, Webcomics(SideWalk Group), etc. The global players competition landscape in this report is divided into three tiers. The first tier comprises global leading enterprises that command a substantial market share, hold a dominant industry position, possess strong competitiveness and influence, and generate significant revenue. The second tier includes companies with a notable market presence and reputation; these firms actively follow industry leaders in product, service, or technological innovation and maintain a moderate revenue scale. The third tier consists of smaller companies with limited market share and lower brand recognition, primarily focused on local markets and generating comparatively lower revenue.
This report studies the market size, price trends and future development prospects of E-comics. Focus on analysing the market share, product portfolio, prices, sales, revenue and gross profit margin of global major suppliers, as well as the market status and trends of different product types and applications in the global E-comics market. The report data covers historical data from 2020 to 2024, based year in 2025 and forecast data from 2026 to 2032.
The regions and countries in the report include US, Germany, Japan, China, France, UK, South Korea, Canada, Italy, Russia, Mexico, Brazil, India, Vietnam, Thailand, South Africa and other regions, covering the E-comics market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of E-comics industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Suppliers of E-comics Include:
Naver
Kakao
Shueisha
Marvel Unlimited
Shogakukan
Kodansha
DC
KidariStudio
Amazia
Kadokawa
Tappytoon
Hakusensha
Akita Shoten
Futabasha
IDW
Comico(NHN)
Image Comics
Delcourt
Glenat
Ridibooks(RIDI Corp)
Mr Blue
Webcomics(SideWalk Group)
E-comics Product Segment Include:
Subscription Based
Advertisement Based
E-comics Product Application Include:
Mobile Phone
PC/Notebook
Tablet Computer
Others
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trend
Chapter 2: Global E-comics Industry PESTEL Analysis
Chapter 3: Global E-comics Industry Porter's Five Forces Analysis
Chapter 4: Global E-comics Major Regional Market Size (Revenue) and Forecast Analysis
Chapter 5: Global E-comics Competitive Analysis of Key Suppliers (Revenue, Market Share, Regional Distribution and Industry Concentration)
Chapter 6: Global E-comics Revenue and Forecast Analysis by Product Type
Chapter 7: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)
Chapter 8: Industrial Chain Analysis, E-comics Different Application Market Analysis (Revenue and Forecast) and Sales Channel Analysis
Chapter 9: Research Findings and Conclusion
Chapter 10: Methodology and Data Sources
According to DIResearch's in-depth investigation and research, the global E-comics market size will reach 17,298 Million USD in 2025 and is projected to reach 40,771 Million USD by 2032, with a CAGR of 13.03% (2025-2032). Notably, the China E-comics market has changed rapidly in the past few years. By 2025, China's market size is expected to be Million USD, representing approximately % of the global market share.
Research Summary
E-comics, short for electronic comics, are digital versions of traditional print comics that are available for reading on electronic devices such as computers, smartphones, tablets, and e-readers. E-comics are typically distributed through various online platforms, websites, or dedicated apps, allowing users to purchase, download, and read comics instantly. These digital comics come in various formats, including PDF, EPUB, CBR, CBZ, and proprietary formats specific to certain platforms. E-comics can range from classic comic books to graphic novels, manga, webtoons, and more, covering a wide array of genres and styles. They often feature interactive elements such as zooming, scrolling, and hyperlinks, enhancing the reading experience. E-comics offer several advantages over traditional print comics, including portability, convenience, and accessibility, allowing readers to carry entire libraries of comics on their devices and read them anytime, anywhere. Additionally, e-comics provide opportunities for independent creators to publish their work digitally, reaching a global audience without the need for traditional publishing channels. Overall, e-comics have become a popular and integral part of the modern comic industry, revolutionizing how comics are created, distributed, and consumed.
The major global suppliers of E-comics include Naver, Kakao, Shueisha, Marvel Unlimited, Shogakukan, Kodansha, DC, KidariStudio, Amazia, Kadokawa, Tappytoon, Hakusensha, Akita Shoten, Futabasha, IDW, Comico(NHN), Image Comics, Delcourt, Glenat, Ridibooks(RIDI Corp), Mr Blue, Webcomics(SideWalk Group), etc. The global players competition landscape in this report is divided into three tiers. The first tier comprises global leading enterprises that command a substantial market share, hold a dominant industry position, possess strong competitiveness and influence, and generate significant revenue. The second tier includes companies with a notable market presence and reputation; these firms actively follow industry leaders in product, service, or technological innovation and maintain a moderate revenue scale. The third tier consists of smaller companies with limited market share and lower brand recognition, primarily focused on local markets and generating comparatively lower revenue.
This report studies the market size, price trends and future development prospects of E-comics. Focus on analysing the market share, product portfolio, prices, sales, revenue and gross profit margin of global major suppliers, as well as the market status and trends of different product types and applications in the global E-comics market. The report data covers historical data from 2020 to 2024, based year in 2025 and forecast data from 2026 to 2032.
The regions and countries in the report include US, Germany, Japan, China, France, UK, South Korea, Canada, Italy, Russia, Mexico, Brazil, India, Vietnam, Thailand, South Africa and other regions, covering the E-comics market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of E-comics industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Suppliers of E-comics Include:
Naver
Kakao
Shueisha
Marvel Unlimited
Shogakukan
Kodansha
DC
KidariStudio
Amazia
Kadokawa
Tappytoon
Hakusensha
Akita Shoten
Futabasha
IDW
Comico(NHN)
Image Comics
Delcourt
Glenat
Ridibooks(RIDI Corp)
Mr Blue
Webcomics(SideWalk Group)
E-comics Product Segment Include:
Subscription Based
Advertisement Based
E-comics Product Application Include:
Mobile Phone
PC/Notebook
Tablet Computer
Others
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trend
Chapter 2: Global E-comics Industry PESTEL Analysis
Chapter 3: Global E-comics Industry Porter's Five Forces Analysis
Chapter 4: Global E-comics Major Regional Market Size (Revenue) and Forecast Analysis
Chapter 5: Global E-comics Competitive Analysis of Key Suppliers (Revenue, Market Share, Regional Distribution and Industry Concentration)
Chapter 6: Global E-comics Revenue and Forecast Analysis by Product Type
Chapter 7: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)
Chapter 8: Industrial Chain Analysis, E-comics Different Application Market Analysis (Revenue and Forecast) and Sales Channel Analysis
Chapter 9: Research Findings and Conclusion
Chapter 10: Methodology and Data Sources
Table of Contents
165 Pages
- 1 E-comics Market Overview
- 1.1 Product Definition and Statistical Scope
- 1.2 E-comics Product by Type
- 1.2.1 Subscription Based
- 1.2.2 Advertisement Based
- 1.3 E-comics Product by Application
- 1.3.1 Mobile Phone
- 1.3.2 PC/Notebook
- 1.3.3 Tablet Computer
- 1.3.4 Others
- 1.4 Global E-comics Market Size Analysis (2020-2032)
- 1.5 E-comics Market Development Status and Trends
- 1.5.1 E-comics Industry Development Status Analysis
- 1.5.2 E-comics Industry Development Trends Analysis
- 2 E-comics Market PESTEL Analysis
- 2.1 Political Factors Analysis
- 2.2 Economic Factors Analysis
- 2.3 Social Factors Analysis
- 2.4 Technological Factors Analysis
- 2.5 Environmental Factors Analysis
- 2.6 Legal Factors Analysis
- 3 E-comics Market Porter's Five Forces Analysis
- 3.1 Competitive Rivalry
- 3.2 Threat of New Entrants
- 3.3 Bargaining Power of Suppliers
- 3.4 Bargaining Power of Buyers
- 3.5 Threat of Substitutes
- 4 Global E-comics Market Analysis by Country
- 4.1 Global E-comics Market Size Analysis by Country: 2024 VS 2025 VS 2032
- 4.1.1 Global E-comics Revenue Analysis by Country (2020-2025)
- 4.1.2 Global E-comics Revenue Forecast Analysis by Country (2026-2032)
- 4.2 United States E-comics Market Revenue and Growth Rate (2020-2032)
- 4.3 Germany E-comics Market Revenue and Growth Rate (2020-2032)
- 4.4 Japan E-comics Market Revenue and Growth Rate (2020-2032)
- 4.5 China E-comics Market Revenue and Growth Rate (2020-2032)
- 4.6 France E-comics Market Revenue and Growth Rate (2020-2032)
- 4.7 U.K. E-comics Market Revenue and Growth Rate (2020-2032)
- 4.8 South Korea E-comics Market Revenue and Growth Rate (2020-2032)
- 4.9 Canada E-comics Market Revenue and Growth Rate (2020-2032)
- 4.10 Italy E-comics Market Revenue and Growth Rate (2020-2032)
- 4.11 Russia E-comics Market Revenue and Growth Rate (2020-2032)
- 4.12 Mexico E-comics Market Revenue and Growth Rate (2020-2032)
- 4.13 Brazil E-comics Market Revenue and Growth Rate (2020-2032)
- 4.14 India E-comics Market Revenue and Growth Rate (2020-2032)
- 4.15 Vietnam E-comics Market Revenue and Growth Rate (2020-2032)
- 4.16 Thailand E-comics Market Revenue and Growth Rate (2020-2032)
- 4.17 South Africa E-comics Market Revenue and Growth Rate (2020-2032)
- 5 Competition by Suppliers
- 5.1 Global E-comics Market Revenue by Key Suppliers (2021-2025)
- 5.2 E-comics Competitive Landscape Analysis and Market Dynamic
- 5.2.1 E-comics Competitive Landscape Analysis
- 5.2.2 Global Key Suppliers Headquarter and Key Area Sales
- 5.2.3 Market Dynamic
- 6 E-comics Market Analysis by Type
- 6.1 Global E-comics Market Size Analysis by Type: 2024 VS 2025 VS 2032
- 6.2 Global E-comics Revenue and Forecast Analysis by Type (2020-2032)
- 7 Key Companies Analysis
- 7.1 Naver
- 7.1.1 Naver Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.1.2 Naver E-comics Product Portfolio
- 7.1.3 Naver E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.2 Kakao
- 7.2.1 Kakao Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.2.2 Kakao E-comics Product Portfolio
- 7.2.3 Kakao E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.3 Shueisha
- 7.3.1 Shueisha Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.3.2 Shueisha E-comics Product Portfolio
- 7.3.3 Shueisha E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.4 Marvel Unlimited
- 7.4.1 Marvel Unlimited Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.4.2 Marvel Unlimited E-comics Product Portfolio
- 7.4.3 Marvel Unlimited E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.5 Shogakukan
- 7.5.1 Shogakukan Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.5.2 Shogakukan E-comics Product Portfolio
- 7.5.3 Shogakukan E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.6 Kodansha
- 7.6.1 Kodansha Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.6.2 Kodansha E-comics Product Portfolio
- 7.6.3 Kodansha E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.7 DC
- 7.7.1 DC Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.7.2 DC E-comics Product Portfolio
- 7.7.3 DC E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.8 KidariStudio
- 7.8.1 KidariStudio Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.8.2 KidariStudio E-comics Product Portfolio
- 7.8.3 KidariStudio E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.9 Amazia
- 7.9.1 Amazia Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.9.2 Amazia E-comics Product Portfolio
- 7.9.3 Amazia E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.10 Kadokawa
- 7.10.1 Kadokawa Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.10.2 Kadokawa E-comics Product Portfolio
- 7.10.3 Kadokawa E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.11 Tappytoon
- 7.11.1 Tappytoon Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.11.2 Tappytoon E-comics Product Portfolio
- 7.11.3 Tappytoon E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.12 Hakusensha
- 7.12.1 Hakusensha Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.12.2 Hakusensha E-comics Product Portfolio
- 7.12.3 Hakusensha E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.13 Akita Shoten
- 7.13.1 Akita Shoten Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.13.2 Akita Shoten E-comics Product Portfolio
- 7.13.3 Akita Shoten E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.14 Futabasha
- 7.14.1 Futabasha Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.14.2 Futabasha E-comics Product Portfolio
- 7.14.3 Futabasha E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.15 IDW
- 7.15.1 IDW Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.15.2 IDW E-comics Product Portfolio
- 7.15.3 IDW E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.16 Comico(NHN)
- 7.16.1 Comico(NHN) Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.16.2 Comico(NHN) E-comics Product Portfolio
- 7.16.3 Comico(NHN) E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.17 Image Comics
- 7.17.1 Image Comics Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.17.2 Image Comics E-comics Product Portfolio
- 7.17.3 Image Comics E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.18 Delcourt
- 7.18.1 Delcourt Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.18.2 Delcourt E-comics Product Portfolio
- 7.18.3 Delcourt E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.19 Glenat
- 7.19.1 Glenat Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.19.2 Glenat E-comics Product Portfolio
- 7.19.3 Glenat E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.20 Ridibooks(RIDI Corp)
- 7.20.1 Ridibooks(RIDI Corp) Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.20.2 Ridibooks(RIDI Corp) E-comics Product Portfolio
- 7.20.3 Ridibooks(RIDI Corp) E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.21 Mr Blue
- 7.21.1 Mr Blue Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.21.2 Mr Blue E-comics Product Portfolio
- 7.21.3 Mr Blue E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.22 Webcomics(SideWalk Group)
- 7.22.1 Webcomics(SideWalk Group) Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.22.2 Webcomics(SideWalk Group) E-comics Product Portfolio
- 7.22.3 Webcomics(SideWalk Group) E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 8 Industry Chain Analysis
- 8.1 E-comics Industry Chain Analysis
- 8.2 E-comics Product Downstream Application Analysis
- 8.2.1 Global E-comics Market Size and Growth Rate (CAGR) by Application: 2024 VS 2025 VS 2032
- 8.2.2 Global E-comics Revenue and Forecast by Application (2020-2032)
- 8.3 E-comics Typical Downstream Customers
- 8.4 E-comics Sales Channel Analysis
- 9 Research Findings and Conclusion
- 10 Methodology and Data Source
- 10.1 Methodology/Research Approach
- 10.2 Research Scope
- 10.3 Benchmarks and Assumptions
- 10.4 Date Source
- 10.4.1 Primary Sources
- 10.4.2 Secondary Sources
- 10.5 Data Cross Validation
- 10.6 Disclaimer
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