Global Trading Card Games (TCG) on Mobile Market Research Report, Competitive, Technology and Forecast Analysis 2025-2032

Market Overview

According to DIResearch's in-depth investigation and research, the global Trading Card Games (TCG) on Mobile market size will reach Million USD in 2025 and is projected to reach Million USD by 2032, with a CAGR of % (2025-2032). Notably, the China Trading Card Games (TCG) on Mobile market has changed rapidly in the past few years. By 2025, China's market size is expected to be Million USD, representing approximately % of the global market share.

Research Summary

Trading Card Games (TCG) on mobile are digital adaptations of collectible card games where players build custom decks and compete against others using strategic combinations of cards that represent characters, spells, abilities, or items. These games typically involve elements of deck-building, tactical play, and progression through ranked matches or story modes. Players can acquire new cards through gameplay, in-app purchases, or randomized card packs, mirroring the physical TCG experience in a convenient digital format. Popular titles often include online multiplayer modes, regular content updates, and limited-time events to keep gameplay fresh and competitive. Mobile TCGs appeal to both casual and hardcore players by blending strategy, collection, and community in an accessible, on-the-go platform.

The major global suppliers of Trading Card Games (TCG) on Mobile include Hasbro Inc., Konami Holdings Corporation, Bandai, The Pokémon Company, Blizzard Entertainment, Upper Deck Company, Bushiroad, Cyber​​Agent, Inc, Fantasy Flight Games, Riot Games, Kyy Games, Legend Story Studios, etc. The global players competition landscape in this report is divided into three tiers. The first tier comprises global leading enterprises that command a substantial market share, hold a dominant industry position, possess strong competitiveness and influence, and generate significant revenue. The second tier includes companies with a notable market presence and reputation; these firms actively follow industry leaders in product, service, or technological innovation and maintain a moderate revenue scale. The third tier consists of smaller companies with limited market share and lower brand recognition, primarily focused on local markets and generating comparatively lower revenue.

This report studies the market size, price trends and future development prospects of Trading Card Games (TCG) on Mobile. Focus on analysing the market share, product portfolio, prices, sales, revenue and gross profit margin of global major suppliers, as well as the market status and trends of different product types and applications in the global Trading Card Games (TCG) on Mobile market. The report data covers historical data from 2020 to 2024, based year in 2025 and forecast data from 2026 to 2032.

The regions and countries in the report include US, Germany, Japan, China, France, UK, South Korea, Canada, Italy, Russia, Mexico, Brazil, India, Vietnam, Thailand, South Africa and other regions, covering the Trading Card Games (TCG) on Mobile market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Trading Card Games (TCG) on Mobile industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.

The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.

Global Key Suppliers of Trading Card Games (TCG) on Mobile Include:

Hasbro Inc.

Konami Holdings Corporation

Bandai

The Pokémon Company

Blizzard Entertainment

Upper Deck Company

Bushiroad

Cyber​​Agent, Inc

Fantasy Flight Games

Riot Games

Kyy Games

Legend Story Studios

Trading Card Games (TCG) on Mobile Product Segment Include:

On Cloud

On Premise

Trading Card Games (TCG) on Mobile Product Application Include:

Teenager

Adult

Chapter Scope

Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trend

Chapter 2: Global Trading Card Games (TCG) on Mobile Industry PESTEL Analysis

Chapter 3: Global Trading Card Games (TCG) on Mobile Industry Porter's Five Forces Analysis

Chapter 4: Global Trading Card Games (TCG) on Mobile Major Regional Market Size (Revenue) and Forecast Analysis

Chapter 5: Global Trading Card Games (TCG) on Mobile Competitive Analysis of Key Suppliers (Revenue, Market Share, Regional Distribution and Industry Concentration)

Chapter 6: Global Trading Card Games (TCG) on Mobile Revenue and Forecast Analysis by Product Type

Chapter 7: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)

Chapter 8: Industrial Chain Analysis, Trading Card Games (TCG) on Mobile Different Application Market Analysis (Revenue and Forecast) and Sales Channel Analysis

Chapter 9: Research Findings and Conclusion

Chapter 10: Methodology and Data Sources


1 Trading Card Games (TCG) on Mobile Market Overview
1.1 Product Definition and Statistical Scope
1.2 Trading Card Games (TCG) on Mobile Product by Type
1.2.1 On Cloud
1.2.2 On Premise
1.3 Trading Card Games (TCG) on Mobile Product by Application
1.3.1 Teenager
1.3.2 Adult
1.4 Global Trading Card Games (TCG) on Mobile Market Size Analysis (2020-2032)
1.5 Trading Card Games (TCG) on Mobile Market Development Status and Trends
1.5.1 Trading Card Games (TCG) on Mobile Industry Development Status Analysis
1.5.2 Trading Card Games (TCG) on Mobile Industry Development Trends Analysis
2 Trading Card Games (TCG) on Mobile Market PESTEL Analysis
2.1 Political Factors Analysis
2.2 Economic Factors Analysis
2.3 Social Factors Analysis
2.4 Technological Factors Analysis
2.5 Environmental Factors Analysis
2.6 Legal Factors Analysis
3 Trading Card Games (TCG) on Mobile Market Porter's Five Forces Analysis
3.1 Competitive Rivalry
3.2 Threat of New Entrants
3.3 Bargaining Power of Suppliers
3.4 Bargaining Power of Buyers
3.5 Threat of Substitutes
4 Global Trading Card Games (TCG) on Mobile Market Analysis by Country
4.1 Global Trading Card Games (TCG) on Mobile Market Size Analysis by Country: 2024 VS 2025 VS 2032
4.1.1 Global Trading Card Games (TCG) on Mobile Revenue Analysis by Country (2020-2025)
4.1.2 Global Trading Card Games (TCG) on Mobile Revenue Forecast Analysis by Country (2026-2032)
4.2 United States Trading Card Games (TCG) on Mobile Market Revenue and Growth Rate (2020-2032)
4.3 Germany Trading Card Games (TCG) on Mobile Market Revenue and Growth Rate (2020-2032)
4.4 Japan Trading Card Games (TCG) on Mobile Market Revenue and Growth Rate (2020-2032)
4.5 China Trading Card Games (TCG) on Mobile Market Revenue and Growth Rate (2020-2032)
4.6 France Trading Card Games (TCG) on Mobile Market Revenue and Growth Rate (2020-2032)
4.7 U.K. Trading Card Games (TCG) on Mobile Market Revenue and Growth Rate (2020-2032)
4.8 South Korea Trading Card Games (TCG) on Mobile Market Revenue and Growth Rate (2020-2032)
4.9 Canada Trading Card Games (TCG) on Mobile Market Revenue and Growth Rate (2020-2032)
4.10 Italy Trading Card Games (TCG) on Mobile Market Revenue and Growth Rate (2020-2032)
4.11 Russia Trading Card Games (TCG) on Mobile Market Revenue and Growth Rate (2020-2032)
4.12 Mexico Trading Card Games (TCG) on Mobile Market Revenue and Growth Rate (2020-2032)
4.13 Brazil Trading Card Games (TCG) on Mobile Market Revenue and Growth Rate (2020-2032)
4.14 India Trading Card Games (TCG) on Mobile Market Revenue and Growth Rate (2020-2032)
4.15 Vietnam Trading Card Games (TCG) on Mobile Market Revenue and Growth Rate (2020-2032)
4.16 Thailand Trading Card Games (TCG) on Mobile Market Revenue and Growth Rate (2020-2032)
4.17 South Africa Trading Card Games (TCG) on Mobile Market Revenue and Growth Rate (2020-2032)
5 Competition by Suppliers
5.1 Global Trading Card Games (TCG) on Mobile Market Revenue by Key Suppliers (2021-2025)
5.2 Trading Card Games (TCG) on Mobile Competitive Landscape Analysis and Market Dynamic
5.2.1 Trading Card Games (TCG) on Mobile Competitive Landscape Analysis
5.2.2 Global Key Suppliers Headquarter and Key Area Sales
5.2.3 Market Dynamic
6 Trading Card Games (TCG) on Mobile Market Analysis by Type
6.1 Global Trading Card Games (TCG) on Mobile Market Size Analysis by Type: 2024 VS 2025 VS 2032
6.2 Global Trading Card Games (TCG) on Mobile Revenue and Forecast Analysis by Type (2020-2032)
7 Key Companies Analysis
7.1 Hasbro Inc.
7.1.1 Hasbro Inc. Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.1.2 Hasbro Inc. Trading Card Games (TCG) on Mobile Product Portfolio
7.1.3 Hasbro Inc. Trading Card Games (TCG) on Mobile Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.2 Konami Holdings Corporation
7.2.1 Konami Holdings Corporation Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.2.2 Konami Holdings Corporation Trading Card Games (TCG) on Mobile Product Portfolio
7.2.3 Konami Holdings Corporation Trading Card Games (TCG) on Mobile Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.3 Bandai
7.3.1 Bandai Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.3.2 Bandai Trading Card Games (TCG) on Mobile Product Portfolio
7.3.3 Bandai Trading Card Games (TCG) on Mobile Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.4 The Pokémon Company
7.4.1 The Pokémon Company Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.4.2 The Pokémon Company Trading Card Games (TCG) on Mobile Product Portfolio
7.4.3 The Pokémon Company Trading Card Games (TCG) on Mobile Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.5 Blizzard Entertainment
7.5.1 Blizzard Entertainment Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.5.2 Blizzard Entertainment Trading Card Games (TCG) on Mobile Product Portfolio
7.5.3 Blizzard Entertainment Trading Card Games (TCG) on Mobile Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.6 Upper Deck Company
7.6.1 Upper Deck Company Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.6.2 Upper Deck Company Trading Card Games (TCG) on Mobile Product Portfolio
7.6.3 Upper Deck Company Trading Card Games (TCG) on Mobile Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.7 Bushiroad
7.7.1 Bushiroad Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.7.2 Bushiroad Trading Card Games (TCG) on Mobile Product Portfolio
7.7.3 Bushiroad Trading Card Games (TCG) on Mobile Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.8 Cyber​​Agent, Inc
7.8.1 Cyber​​Agent, Inc Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.8.2 Cyber​​Agent, Inc Trading Card Games (TCG) on Mobile Product Portfolio
7.8.3 Cyber​​Agent, Inc Trading Card Games (TCG) on Mobile Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.9 Fantasy Flight Games
7.9.1 Fantasy Flight Games Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.9.2 Fantasy Flight Games Trading Card Games (TCG) on Mobile Product Portfolio
7.9.3 Fantasy Flight Games Trading Card Games (TCG) on Mobile Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.10 Riot Games
7.10.1 Riot Games Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.10.2 Riot Games Trading Card Games (TCG) on Mobile Product Portfolio
7.10.3 Riot Games Trading Card Games (TCG) on Mobile Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.11 Kyy Games
7.11.1 Kyy Games Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.11.2 Kyy Games Trading Card Games (TCG) on Mobile Product Portfolio
7.11.3 Kyy Games Trading Card Games (TCG) on Mobile Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.12 Legend Story Studios
7.12.1 Legend Story Studios Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.12.2 Legend Story Studios Trading Card Games (TCG) on Mobile Product Portfolio
7.12.3 Legend Story Studios Trading Card Games (TCG) on Mobile Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
8 Industry Chain Analysis
8.1 Trading Card Games (TCG) on Mobile Industry Chain Analysis
8.2 Trading Card Games (TCG) on Mobile Product Downstream Application Analysis
8.2.1 Global Trading Card Games (TCG) on Mobile Market Size and Growth Rate (CAGR) by Application: 2024 VS 2025 VS 2032
8.2.2 Global Trading Card Games (TCG) on Mobile Revenue and Forecast by Application (2020-2032)
8.3 Trading Card Games (TCG) on Mobile Typical Downstream Customers
8.4 Trading Card Games (TCG) on Mobile Sales Channel Analysis
9 Research Findings and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.2 Research Scope
10.3 Benchmarks and Assumptions
10.4 Date Source
10.4.1 Primary Sources
10.4.2 Secondary Sources
10.5 Data Cross Validation
10.6 Disclaimer

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