
Global Running Apps Market Research Report, Competitive, Technology and Forecast Analysis 2025-2032
Description
Market Overview
According to DIResearch's in-depth investigation and research, the global Running Apps market size will reach 412.24 Million USD in 2025 and is projected to reach 950.19 Million USD by 2032, with a CAGR of 12.67% (2025-2032). Notably, the China Running Apps market has changed rapidly in the past few years. By 2025, China's market size is expected to be Million USD, representing approximately % of the global market share.
Research Summary
Running apps are mobile applications designed to track and monitor various aspects of a user's running or jogging activities. These apps utilize the GPS capabilities of smartphones or wearable devices to record metrics such as distance covered, pace, route taken, elevation gain, and calories burned during a run. Additionally, they may offer features like audio feedback, training plans, goal setting, social sharing, and integration with music playlists or heart rate monitors. Running apps provide users with valuable insights into their workouts, helping them to analyze their performance, set and achieve fitness goals, and stay motivated. They also often include community features that allow users to connect with other runners, share experiences, and participate in challenges or virtual races. Overall, running apps offer a convenient and effective way for individuals of all fitness levels to track their running progress, improve their performance, and enjoy the benefits of a healthier lifestyle.
The major global suppliers of Running Apps include Nike+, Runkeeper, Runtastic, Under Armour, Sports Tracker, Codoon, Garmin, Strava, Couch to 5K (C25K), etc. The global players competition landscape in this report is divided into three tiers. The first tier comprises global leading enterprises that command a substantial market share, hold a dominant industry position, possess strong competitiveness and influence, and generate significant revenue. The second tier includes companies with a notable market presence and reputation; these firms actively follow industry leaders in product, service, or technological innovation and maintain a moderate revenue scale. The third tier consists of smaller companies with limited market share and lower brand recognition, primarily focused on local markets and generating comparatively lower revenue.
This report studies the market size, price trends and future development prospects of Running Apps. Focus on analysing the market share, product portfolio, prices, sales, revenue and gross profit margin of global major suppliers, as well as the market status and trends of different product types and applications in the global Running Apps market. The report data covers historical data from 2020 to 2024, based year in 2025 and forecast data from 2026 to 2032.
The regions and countries in the report include US, Germany, Japan, China, France, UK, South Korea, Canada, Italy, Russia, Mexico, Brazil, India, Vietnam, Thailand, South Africa and other regions, covering the Running Apps market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Running Apps industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Suppliers of Running Apps Include:
Nike+
Runkeeper
Runtastic
Under Armour
Sports Tracker
Codoon
Garmin
Strava
Couch to 5K (C25K)
Running Apps Product Segment Include:
IOS System
Android System
Running Apps Product Application Include:
Amateur
Professional
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trend
Chapter 2: Global Running Apps Industry PESTEL Analysis
Chapter 3: Global Running Apps Industry Porter's Five Forces Analysis
Chapter 4: Global Running Apps Major Regional Market Size (Revenue) and Forecast Analysis
Chapter 5: Global Running Apps Competitive Analysis of Key Suppliers (Revenue, Market Share, Regional Distribution and Industry Concentration)
Chapter 6: Global Running Apps Revenue and Forecast Analysis by Product Type
Chapter 7: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)
Chapter 8: Industrial Chain Analysis, Running Apps Different Application Market Analysis (Revenue and Forecast) and Sales Channel Analysis
Chapter 9: Research Findings and Conclusion
Chapter 10: Methodology and Data Sources
According to DIResearch's in-depth investigation and research, the global Running Apps market size will reach 412.24 Million USD in 2025 and is projected to reach 950.19 Million USD by 2032, with a CAGR of 12.67% (2025-2032). Notably, the China Running Apps market has changed rapidly in the past few years. By 2025, China's market size is expected to be Million USD, representing approximately % of the global market share.
Research Summary
Running apps are mobile applications designed to track and monitor various aspects of a user's running or jogging activities. These apps utilize the GPS capabilities of smartphones or wearable devices to record metrics such as distance covered, pace, route taken, elevation gain, and calories burned during a run. Additionally, they may offer features like audio feedback, training plans, goal setting, social sharing, and integration with music playlists or heart rate monitors. Running apps provide users with valuable insights into their workouts, helping them to analyze their performance, set and achieve fitness goals, and stay motivated. They also often include community features that allow users to connect with other runners, share experiences, and participate in challenges or virtual races. Overall, running apps offer a convenient and effective way for individuals of all fitness levels to track their running progress, improve their performance, and enjoy the benefits of a healthier lifestyle.
The major global suppliers of Running Apps include Nike+, Runkeeper, Runtastic, Under Armour, Sports Tracker, Codoon, Garmin, Strava, Couch to 5K (C25K), etc. The global players competition landscape in this report is divided into three tiers. The first tier comprises global leading enterprises that command a substantial market share, hold a dominant industry position, possess strong competitiveness and influence, and generate significant revenue. The second tier includes companies with a notable market presence and reputation; these firms actively follow industry leaders in product, service, or technological innovation and maintain a moderate revenue scale. The third tier consists of smaller companies with limited market share and lower brand recognition, primarily focused on local markets and generating comparatively lower revenue.
This report studies the market size, price trends and future development prospects of Running Apps. Focus on analysing the market share, product portfolio, prices, sales, revenue and gross profit margin of global major suppliers, as well as the market status and trends of different product types and applications in the global Running Apps market. The report data covers historical data from 2020 to 2024, based year in 2025 and forecast data from 2026 to 2032.
The regions and countries in the report include US, Germany, Japan, China, France, UK, South Korea, Canada, Italy, Russia, Mexico, Brazil, India, Vietnam, Thailand, South Africa and other regions, covering the Running Apps market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Running Apps industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Suppliers of Running Apps Include:
Nike+
Runkeeper
Runtastic
Under Armour
Sports Tracker
Codoon
Garmin
Strava
Couch to 5K (C25K)
Running Apps Product Segment Include:
IOS System
Android System
Running Apps Product Application Include:
Amateur
Professional
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trend
Chapter 2: Global Running Apps Industry PESTEL Analysis
Chapter 3: Global Running Apps Industry Porter's Five Forces Analysis
Chapter 4: Global Running Apps Major Regional Market Size (Revenue) and Forecast Analysis
Chapter 5: Global Running Apps Competitive Analysis of Key Suppliers (Revenue, Market Share, Regional Distribution and Industry Concentration)
Chapter 6: Global Running Apps Revenue and Forecast Analysis by Product Type
Chapter 7: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)
Chapter 8: Industrial Chain Analysis, Running Apps Different Application Market Analysis (Revenue and Forecast) and Sales Channel Analysis
Chapter 9: Research Findings and Conclusion
Chapter 10: Methodology and Data Sources
Table of Contents
165 Pages
- 1 Running Apps Market Overview
- 1.1 Product Definition and Statistical Scope
- 1.2 Running Apps Product by Type
- 1.2.1 IOS System
- 1.2.2 Android System
- 1.3 Running Apps Product by Application
- 1.3.1 Amateur
- 1.3.2 Professional
- 1.4 Global Running Apps Market Size Analysis (2020-2032)
- 1.5 Running Apps Market Development Status and Trends
- 1.5.1 Running Apps Industry Development Status Analysis
- 1.5.2 Running Apps Industry Development Trends Analysis
- 2 Running Apps Market PESTEL Analysis
- 2.1 Political Factors Analysis
- 2.2 Economic Factors Analysis
- 2.3 Social Factors Analysis
- 2.4 Technological Factors Analysis
- 2.5 Environmental Factors Analysis
- 2.6 Legal Factors Analysis
- 3 Running Apps Market Porter's Five Forces Analysis
- 3.1 Competitive Rivalry
- 3.2 Threat of New Entrants
- 3.3 Bargaining Power of Suppliers
- 3.4 Bargaining Power of Buyers
- 3.5 Threat of Substitutes
- 4 Global Running Apps Market Analysis by Country
- 4.1 Global Running Apps Market Size Analysis by Country: 2024 VS 2025 VS 2032
- 4.1.1 Global Running Apps Revenue Analysis by Country (2020-2025)
- 4.1.2 Global Running Apps Revenue Forecast Analysis by Country (2026-2032)
- 4.2 United States Running Apps Market Revenue and Growth Rate (2020-2032)
- 4.3 Germany Running Apps Market Revenue and Growth Rate (2020-2032)
- 4.4 Japan Running Apps Market Revenue and Growth Rate (2020-2032)
- 4.5 China Running Apps Market Revenue and Growth Rate (2020-2032)
- 4.6 France Running Apps Market Revenue and Growth Rate (2020-2032)
- 4.7 U.K. Running Apps Market Revenue and Growth Rate (2020-2032)
- 4.8 South Korea Running Apps Market Revenue and Growth Rate (2020-2032)
- 4.9 Canada Running Apps Market Revenue and Growth Rate (2020-2032)
- 4.10 Italy Running Apps Market Revenue and Growth Rate (2020-2032)
- 4.11 Russia Running Apps Market Revenue and Growth Rate (2020-2032)
- 4.12 Mexico Running Apps Market Revenue and Growth Rate (2020-2032)
- 4.13 Brazil Running Apps Market Revenue and Growth Rate (2020-2032)
- 4.14 India Running Apps Market Revenue and Growth Rate (2020-2032)
- 4.15 Vietnam Running Apps Market Revenue and Growth Rate (2020-2032)
- 4.16 Thailand Running Apps Market Revenue and Growth Rate (2020-2032)
- 4.17 South Africa Running Apps Market Revenue and Growth Rate (2020-2032)
- 5 Competition by Suppliers
- 5.1 Global Running Apps Market Revenue by Key Suppliers (2021-2025)
- 5.2 Running Apps Competitive Landscape Analysis and Market Dynamic
- 5.2.1 Running Apps Competitive Landscape Analysis
- 5.2.2 Global Key Suppliers Headquarter and Key Area Sales
- 5.2.3 Market Dynamic
- 6 Running Apps Market Analysis by Type
- 6.1 Global Running Apps Market Size Analysis by Type: 2024 VS 2025 VS 2032
- 6.2 Global Running Apps Revenue and Forecast Analysis by Type (2020-2032)
- 7 Key Companies Analysis
- 7.1 Nike+
- 7.1.1 Nike+ Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.1.2 Nike+ Running Apps Product Portfolio
- 7.1.3 Nike+ Running Apps Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.2 Runkeeper
- 7.2.1 Runkeeper Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.2.2 Runkeeper Running Apps Product Portfolio
- 7.2.3 Runkeeper Running Apps Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.3 Runtastic
- 7.3.1 Runtastic Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.3.2 Runtastic Running Apps Product Portfolio
- 7.3.3 Runtastic Running Apps Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.4 Under Armour
- 7.4.1 Under Armour Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.4.2 Under Armour Running Apps Product Portfolio
- 7.4.3 Under Armour Running Apps Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.5 Sports Tracker
- 7.5.1 Sports Tracker Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.5.2 Sports Tracker Running Apps Product Portfolio
- 7.5.3 Sports Tracker Running Apps Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.6 Codoon
- 7.6.1 Codoon Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.6.2 Codoon Running Apps Product Portfolio
- 7.6.3 Codoon Running Apps Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.7 Garmin
- 7.7.1 Garmin Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.7.2 Garmin Running Apps Product Portfolio
- 7.7.3 Garmin Running Apps Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.8 Strava
- 7.8.1 Strava Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.8.2 Strava Running Apps Product Portfolio
- 7.8.3 Strava Running Apps Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.9 Couch to 5K (C25K)
- 7.9.1 Couch to 5K (C25K) Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.9.2 Couch to 5K (C25K) Running Apps Product Portfolio
- 7.9.3 Couch to 5K (C25K) Running Apps Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 8 Industry Chain Analysis
- 8.1 Running Apps Industry Chain Analysis
- 8.2 Running Apps Product Downstream Application Analysis
- 8.2.1 Global Running Apps Market Size and Growth Rate (CAGR) by Application: 2024 VS 2025 VS 2032
- 8.2.2 Global Running Apps Revenue and Forecast by Application (2020-2032)
- 8.3 Running Apps Typical Downstream Customers
- 8.4 Running Apps Sales Channel Analysis
- 9 Research Findings and Conclusion
- 10 Methodology and Data Source
- 10.1 Methodology/Research Approach
- 10.2 Research Scope
- 10.3 Benchmarks and Assumptions
- 10.4 Date Source
- 10.4.1 Primary Sources
- 10.4.2 Secondary Sources
- 10.5 Data Cross Validation
- 10.6 Disclaimer
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