Report cover image

Global Gaming Furniture Market Research Report, Competitive, Technology and Forecast Analysis 2025-2032

Publisher DIResearch
Published Jul 10, 2025
Length 165 Pages
SKU # DIR20242795

Description

Market Overview

According to DIResearch's in-depth investigation and research, the global Gaming Furniture market size will reach 2,780.44 Million USD in 2025 and is projected to reach 6,353.19 Million USD by 2032, with a CAGR of 12.53% (2025-2032). Notably, the China Gaming Furniture market has changed rapidly in the past few years. By 2025, China's market size is expected to be Million USD, representing approximately % of the global market share.

Research Summary

Gaming furniture refers to ergonomically designed furniture tailored to enhance comfort, functionality, and performance for gamers during extended periods of play. This category includes gaming chairs, desks, and accessories such as monitor mounts, footrests, and storage units. Gaming chairs often feature adjustable armrests, lumbar support, and reclining mechanisms to reduce physical strain, while gaming desks are designed with ample space, cable management systems, and durable surfaces to accommodate multiple monitors and gaming peripherals. Some gaming furniture also incorporates features like LED lighting, built-in charging ports, or cup holders to enhance the gaming experience. By combining style, practicality, and user-centered design, gaming furniture supports better posture, reduces fatigue, and creates an immersive gaming setup.

The major global  manufacturers of Gaming Furniture include Secretlab SG Pte Ltd, Wudi Industry ( Shanghai ) Co., Ltd., Dxracer Technology Wuxi Co., Ltd., Logitech International S.A., Haworth Inc., Hangzhou Fighting Victory Technology Co., Ltd., Nowy Styl sp. z o.o., Cooler Master Technology Inc., DOWINX(Anji Leisa Furniture Co.,Ltd.), X Rocker Gaming, Inter IKEA Holding B.V., etc. The global players competition landscape in this report is divided into three tiers. The first tier comprises global leading enterprises that command a substantial market share, hold a dominant industry position, possess strong competitiveness and influence, and generate significant revenue. The second tier includes companies with a notable market presence and reputation; these firms actively follow industry leaders in product, service, or technological innovation and maintain a moderate revenue scale. The third tier consists of smaller companies with limited market share and lower brand recognition, primarily focused on local markets and generating comparatively lower revenue.

This report studies the market size, price trends and future development prospects of Gaming Furniture. Focus on analysing the market share, product portfolio, prices, sales, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global Gaming Furniture market. The report data covers historical data from 2020 to 2024, based year in 2025 and forecast data from 2026 to 2032.

The regions and countries in the report include US, Germany, Japan, China, France, UK, South Korea, Canada, Italy, Russia, Mexico, Brazil, India, Vietnam, Thailand, South Africa and other regions, covering the Gaming Furniture market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Gaming Furniture industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.    

The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.

Global Key Manufacturers of Gaming Furniture Include:

Secretlab SG Pte Ltd

Wudi Industry ( Shanghai ) Co., Ltd.

Dxracer Technology Wuxi Co., Ltd.

Logitech International S.A.

Haworth Inc.

Hangzhou Fighting Victory Technology Co., Ltd.

Nowy Styl sp. z o.o.

Cooler Master Technology Inc.

DOWINX(Anji Leisa Furniture Co.,Ltd.)

X Rocker Gaming

Inter IKEA Holding B.V.

Gaming Furniture Product Segment Include:

Gaming Tables

Gaming Chairs

Gaming Furniture Product Application Include:

Residential

Commercial

Chapter Scope

Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trend

Chapter 2: Global Gaming Furniture Industry PESTEL Analysis

Chapter 3: Global Gaming Furniture Industry Porter's Five Forces Analysis

Chapter 4: Global Gaming Furniture Major Regional Market Size (Sales, Revenue, Price) and Forecast Analysis

Chapter 5: Global Gaming Furniture Competitive Analysis of Key Manufacturers (Sales, Revenue, Market Share, Price, Regional Distribution and Industry Concentration)

Chapter 6: Global Gaming Furniture Sales, Revenue, Price and Forecast by Product Type

Chapter 7: Key Company Profiles (Product Portfolio, Sales, Revenue, Price and Gross Margin)

Chapter 8: Industrial Chain Analysis, Gaming Furniture Different Application Market Analysis (Sales and Revenue), Sales Channel Analysis

Chapter 9: Research Findings and Conclusion

Chapter 10: Methodology and Data Sources

Table of Contents

165 Pages
1 Gaming Furniture Market Overview
1.1 Product Definition and Statistical Scope
1.2 Gaming Furniture Product by Type
1.2.1 Gaming Tables
1.2.2 Gaming Chairs
1.3 Gaming Furniture Product by Application
1.3.1 Residential
1.3.2 Commercial
1.4 Global Gaming Furniture Market Revenue and Sales Analysis
1.4.1 Global Gaming Furniture Revenue Market Size Analysis (2020-2032)
1.4.2 Global Gaming Furniture Sales Market Size Analysis (2020-2032)
1.4.3 Global Gaming Furniture Market Sales Price Trend Analysis (2020-2032)
1.5 Gaming Furniture Market Development Status and Trends
1.5.1 Gaming Furniture Industry Development Status Analysis
1.5.2 Gaming Furniture Industry Development Trends Analysis
2 Gaming Furniture Market PESTEL Analysis
2.1 Political Factors Analysis
2.2 Economic Factors Analysis
2.3 Social Factors Analysis
2.4 Technological Factors Analysis
2.5 Environmental Factors Analysis
2.6 Legal Factors Analysis
3 Gaming Furniture Market Porter's Five Forces Analysis
3.1 Competitive Rivalry
3.2 Threat of New Entrants
3.3 Bargaining Power of Suppliers
3.4 Bargaining Power of Buyers
3.5 Threat of Substitutes
4 Global Gaming Furniture Market Analysis by Country
4.1 Global Gaming Furniture Market Size Analysis by Country: 2024 VS 2025 VS 2032
4.1.1 Global Gaming Furniture Revenue and Market Share by Country (2020-2025)
4.1.2 Global Gaming Furniture Revenue and Market Share Forecast by Country (2026-2032)
4.2 Global Gaming Furniture Sales Analysis by Country: 2024 VS 2025 VS 2032
4.2.1 Global Gaming Furniture Sales and Market Share by Country (2020-2025)
4.2.2 Global Gaming Furniture Sales and Market Share Forecast by Country (2026-2032)
4.3 United States Gaming Furniture Market Sales, Revenue and Growth Rate (2020-2032)
4.4 Germany Gaming Furniture Market Sales, Revenue and Growth Rate (2020-2032)
4.5 Japan Gaming Furniture Market Sales, Revenue and Growth Rate (2020-2032)
4.6 China Gaming Furniture Market Sales, Revenue and Growth Rate (2020-2032)
4.7 France Gaming Furniture Market Sales, Revenue and Growth Rate (2020-2032)
4.8 U.K. Gaming Furniture Market Sales, Revenue and Growth Rate (2020-2032)
4.9 South Korea Gaming Furniture Market Sales, Revenue and Growth Rate (2020-2032)
4.10 Canada Gaming Furniture Market Sales, Revenue and Growth Rate (2020-2032)
4.11 Italy Gaming Furniture Market Sales, Revenue and Growth Rate (2020-2032)
4.12 Russia Gaming Furniture Market Sales, Revenue and Growth Rate (2020-2032)
4.13 Mexico Gaming Furniture Market Sales, Revenue and Growth Rate (2020-2032)
4.14 Brazil Gaming Furniture Market Sales, Revenue and Growth Rate (2020-2032)
4.15 India Gaming Furniture Market Sales, Revenue and Growth Rate (2020-2032)
4.16 Vietnam Gaming Furniture Market Sales, Revenue and Growth Rate (2020-2032)
4.17 Thailand Gaming Furniture Market Sales, Revenue and Growth Rate (2020-2032)
4.18 South Africa Gaming Furniture Market Sales, Revenue and Growth Rate (2020-2032)
5 Competition by Manufacturers
5.1 Global Gaming Furniture Market Sales, Revenue and Sales Price by Key Manufacturers (2021-2025)
5.1.1 Global Gaming Furniture Market Sales by Key Manufacturers (2021-2025)
5.1.2 Global Gaming Furniture Market Revenue by Key Manufacturers (2021-2025)
5.1.3 Global Gaming Furniture Average Sales Price by Manufacturers (2021-2025)
5.2 Gaming Furniture Competitive Landscape Analysis and Market Dynamic
5.2.1 Gaming Furniture Competitive Landscape Analysis
5.2.2 Global Key Manufacturers Headquarter and Key Area Sales
5.2.3 Market Dynamic
6 Gaming Furniture Market Analysis by Type
6.1 Global Gaming Furniture Market Revenue Analysis by Type
6.1.1 Global Gaming Furniture Market Size Analysis by Type: 2024 & 2025 & 2032
6.1.2 Global Gaming Furniture Revenue and Forecast Analysis by Type (2020-2032)
6.2 Global Gaming Furniture Market Sales and Forecast Analysis by Type (2020-2032)
6.3 Global Gaming Furniture Sales Price Trend Analysis by Type (2020-2032)
7 Key Companies Analysis
7.1 Secretlab SG Pte Ltd
7.1.1 Secretlab SG Pte Ltd Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.1.2 Secretlab SG Pte Ltd Gaming Furniture Product Portfolio
7.1.3 Secretlab SG Pte Ltd Gaming Furniture Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2021-2025)
7.2 Wudi Industry ( Shanghai ) Co., Ltd.
7.2.1 Wudi Industry ( Shanghai ) Co., Ltd. Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.2.2 Wudi Industry ( Shanghai ) Co., Ltd. Gaming Furniture Product Portfolio
7.2.3 Wudi Industry ( Shanghai ) Co., Ltd. Gaming Furniture Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2021-2025)
7.3 Dxracer Technology Wuxi Co., Ltd.
7.3.1 Dxracer Technology Wuxi Co., Ltd. Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.3.2 Dxracer Technology Wuxi Co., Ltd. Gaming Furniture Product Portfolio
7.3.3 Dxracer Technology Wuxi Co., Ltd. Gaming Furniture Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2021-2025)
7.4 Logitech International S.A.
7.4.1 Logitech International S.A. Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.4.2 Logitech International S.A. Gaming Furniture Product Portfolio
7.4.3 Logitech International S.A. Gaming Furniture Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2021-2025)
7.5 Haworth Inc.
7.5.1 Haworth Inc. Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.5.2 Haworth Inc. Gaming Furniture Product Portfolio
7.5.3 Haworth Inc. Gaming Furniture Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2021-2025)
7.6 Hangzhou Fighting Victory Technology Co., Ltd.
7.6.1 Hangzhou Fighting Victory Technology Co., Ltd. Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.6.2 Hangzhou Fighting Victory Technology Co., Ltd. Gaming Furniture Product Portfolio
7.6.3 Hangzhou Fighting Victory Technology Co., Ltd. Gaming Furniture Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2021-2025)
7.7 Nowy Styl sp. z o.o.
7.7.1 Nowy Styl sp. z o.o. Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.7.2 Nowy Styl sp. z o.o. Gaming Furniture Product Portfolio
7.7.3 Nowy Styl sp. z o.o. Gaming Furniture Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2021-2025)
7.8 Cooler Master Technology Inc.
7.8.1 Cooler Master Technology Inc. Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.8.2 Cooler Master Technology Inc. Gaming Furniture Product Portfolio
7.8.3 Cooler Master Technology Inc. Gaming Furniture Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2021-2025)
7.9 DOWINX(Anji Leisa Furniture Co.,Ltd.)
7.9.1 DOWINX(Anji Leisa Furniture Co.,Ltd.) Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.9.2 DOWINX(Anji Leisa Furniture Co.,Ltd.) Gaming Furniture Product Portfolio
7.9.3 DOWINX(Anji Leisa Furniture Co.,Ltd.) Gaming Furniture Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2021-2025)
7.10 X Rocker Gaming
7.10.1 X Rocker Gaming Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.10.2 X Rocker Gaming Gaming Furniture Product Portfolio
7.10.3 X Rocker Gaming Gaming Furniture Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2021-2025)
7.11 Inter IKEA Holding B.V.
7.11.1 Inter IKEA Holding B.V. Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.11.2 Inter IKEA Holding B.V. Gaming Furniture Product Portfolio
7.11.3 Inter IKEA Holding B.V. Gaming Furniture Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2021-2025)
8 Industry Chain Analysis
8.1 Gaming Furniture Industry Chain Analysis
8.2 Gaming Furniture Industry Upstream Supply Analysis
8.2.1 Upstream Key Raw Material Supply Analysis
8.2.2 Raw Material Suppliers and Contact Information
8.3 Gaming Furniture Product Downstream Application Analysis
8.3.1 Global Gaming Furniture Revenue Market Size by Application: 2024 & 2025 & 2032
8.3.2 Global Gaming Furniture Revenue and Forecast Analysis by Application (2020-2032)
8.3.3 Global Gaming Furniture Sales and Forecast Analysis by Application (2020-2032)
8.4 Gaming Furniture Typical Downstream Customers
8.5 Gaming Furniture Sales Channel Analysis
9 Research Findings and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.2 Research Scope
10.3 Benchmarks and Assumptions
10.4 Date Source
10.4.1 Primary Sources
10.4.2 Secondary Sources
10.5 Data Cross Validation
10.6 Disclaimer
How Do Licenses Work?
Head shot

Questions or Comments?

Our team has the ability to search within reports to verify it suits your needs. We can also help maximize your budget by finding sections of reports you can purchase.