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Global Family/Indoor Entertainment Centres Market Research Report, Competitive, Technology and Forecast Analysis 2025-2032

Publisher DIResearch
Published Jul 10, 2025
Length 165 Pages
SKU # DIR20248895

Description

Market Overview

According to DIResearch's in-depth investigation and research, the global Family/Indoor Entertainment Centres market size will reach 17,852 Million USD in 2025 and is projected to reach 40,765 Million USD by 2032, with a CAGR of 12.52% (2025-2032). Notably, the China Family/Indoor Entertainment Centres market has changed rapidly in the past few years. By 2025, China's market size is expected to be  Million USD, representing approximately  % of the global market share.

Research Summary

Family or Indoor Entertainment Centers (FECs) are recreational venues designed to provide a wide range of entertainment options for people of all ages within an indoor facility. These centers offer a diverse mix of attractions and activities, including arcade games, laser tag, mini-golf, go-kart racing, bowling, bumper cars, trampolines, climbing walls, and more. FECs are typically spacious and climate-controlled, making them suitable for year-round fun and a great option for families, groups, and individuals seeking leisure and entertainment. They often feature a variety of food and beverage options, party rooms for events and celebrations, and an emphasis on creating a fun and safe environment for visitors to enjoy a day of amusement and recreation.

The major global suppliers of Family/Indoor Entertainment Centres include Dave & Buster's, CEC Entertainment, LOVE YOYO, Main Event Entertainment, Legoland Discovery Center, Landmark Leisure, Timezone, KidZania, Round One Entertainment, America's Incredible Pizza Company, Scene 75 Entertainment Centers, Lucky Strike, Smaash Entertainment, Amoeba, Toy Town, etc. The global players competition landscape in this report is divided into three tiers. The first tier comprises global leading enterprises that command a substantial market share, hold a dominant industry position, possess strong competitiveness and influence, and generate significant revenue. The second tier includes companies with a notable market presence and reputation; these firms actively follow industry leaders in product, service, or technological innovation and maintain a moderate revenue scale. The third tier consists of smaller companies with limited market share and lower brand recognition, primarily focused on local markets and generating comparatively lower revenue.

This report studies the market size, price trends and future development prospects of Family/Indoor Entertainment Centres. Focus on analysing the market share, product portfolio, prices, sales, revenue and gross profit margin of global major suppliers, as well as the market status and trends of different product types and applications in the global Family/Indoor Entertainment Centres market. The report data covers historical data from 2020 to 2024, based year in 2025 and forecast data from 2026 to 2032.

The regions and countries in the report include US, Germany, Japan, China, France, UK, South Korea, Canada, Italy, Russia, Mexico, Brazil, India, Vietnam, Thailand, South Africa and other regions, covering the Family/Indoor Entertainment Centres market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Family/Indoor Entertainment Centres industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.

The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.

Global Key Suppliers of Family/Indoor Entertainment Centres Include:

Dave & Buster's

CEC Entertainment

LOVE YOYO

Main Event Entertainment

Legoland Discovery Center

Landmark Leisure

Timezone

KidZania

Round One Entertainment

America's Incredible Pizza Company

Scene 75 Entertainment Centers

Lucky Strike

Smaash Entertainment

Amoeba

Toy Town

Family/Indoor Entertainment Centres Product Segment Include:

Arcade Studios

VR Gaming Zones

Sports Arcades

Others

Family/Indoor Entertainment Centres Product Application Include:

Under 5,000 Square Feet

5,001 to 10,000 Square Feet

10,001 to 20,000 Square Feet

20,001 to 40,000 Square Feet

40,000 Square Feet or More

Chapter Scope

Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trend

Chapter 2: Global Family/Indoor Entertainment Centres Industry PESTEL Analysis

Chapter 3: Global Family/Indoor Entertainment Centres Industry Porter's Five Forces Analysis

Chapter 4: Global Family/Indoor Entertainment Centres Major Regional Market Size (Revenue) and Forecast Analysis

Chapter 5: Global Family/Indoor Entertainment Centres Competitive Analysis of Key Suppliers (Revenue, Market Share, Regional Distribution and Industry Concentration)

Chapter 6: Global Family/Indoor Entertainment Centres Revenue and Forecast Analysis by Product Type

Chapter 7: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)

Chapter 8: Industrial Chain Analysis, Family/Indoor Entertainment Centres Different Application Market Analysis (Revenue and Forecast) and Sales Channel Analysis

Chapter 9: Research Findings and Conclusion

Chapter 10: Methodology and Data Sources

Table of Contents

165 Pages
1 Family/Indoor Entertainment Centres Market Overview
1.1 Product Definition and Statistical Scope
1.2 Family/Indoor Entertainment Centres Product by Type
1.2.1 Arcade Studios
1.2.2 VR Gaming Zones
1.2.3 Sports Arcades
1.2.4 Others
1.3 Family/Indoor Entertainment Centres Product by Application
1.3.1 Under 5,000 Square Feet
1.3.2 5,001 to 10,000 Square Feet
1.3.3 10,001 to 20,000 Square Feet
1.3.4 20,001 to 40,000 Square Feet
1.3.5 40,000 Square Feet or More
1.4 Global Family/Indoor Entertainment Centres Market Size Analysis (2020-2032)
1.5 Family/Indoor Entertainment Centres Market Development Status and Trends
1.5.1 Family/Indoor Entertainment Centres Industry Development Status Analysis
1.5.2 Family/Indoor Entertainment Centres Industry Development Trends Analysis
2 Family/Indoor Entertainment Centres Market PESTEL Analysis
2.1 Political Factors Analysis
2.2 Economic Factors Analysis
2.3 Social Factors Analysis
2.4 Technological Factors Analysis
2.5 Environmental Factors Analysis
2.6 Legal Factors Analysis
3 Family/Indoor Entertainment Centres Market Porter's Five Forces Analysis
3.1 Competitive Rivalry
3.2 Threat of New Entrants
3.3 Bargaining Power of Suppliers
3.4 Bargaining Power of Buyers
3.5 Threat of Substitutes
4 Global Family/Indoor Entertainment Centres Market Analysis by Country
4.1 Global Family/Indoor Entertainment Centres Market Size Analysis by Country: 2024 VS 2025 VS 2032
4.1.1 Global Family/Indoor Entertainment Centres Revenue Analysis by Country (2020-2025)
4.1.2 Global Family/Indoor Entertainment Centres Revenue Forecast Analysis by Country (2026-2032)
4.2 United States Family/Indoor Entertainment Centres Market Revenue and Growth Rate (2020-2032)
4.3 Germany Family/Indoor Entertainment Centres Market Revenue and Growth Rate (2020-2032)
4.4 Japan Family/Indoor Entertainment Centres Market Revenue and Growth Rate (2020-2032)
4.5 China Family/Indoor Entertainment Centres Market Revenue and Growth Rate (2020-2032)
4.6 France Family/Indoor Entertainment Centres Market Revenue and Growth Rate (2020-2032)
4.7 U.K. Family/Indoor Entertainment Centres Market Revenue and Growth Rate (2020-2032)
4.8 South Korea Family/Indoor Entertainment Centres Market Revenue and Growth Rate (2020-2032)
4.9 Canada Family/Indoor Entertainment Centres Market Revenue and Growth Rate (2020-2032)
4.10 Italy Family/Indoor Entertainment Centres Market Revenue and Growth Rate (2020-2032)
4.11 Russia Family/Indoor Entertainment Centres Market Revenue and Growth Rate (2020-2032)
4.12 Mexico Family/Indoor Entertainment Centres Market Revenue and Growth Rate (2020-2032)
4.13 Brazil Family/Indoor Entertainment Centres Market Revenue and Growth Rate (2020-2032)
4.14 India Family/Indoor Entertainment Centres Market Revenue and Growth Rate (2020-2032)
4.15 Vietnam Family/Indoor Entertainment Centres Market Revenue and Growth Rate (2020-2032)
4.16 Thailand Family/Indoor Entertainment Centres Market Revenue and Growth Rate (2020-2032)
4.17 South Africa Family/Indoor Entertainment Centres Market Revenue and Growth Rate (2020-2032)
5 Competition by Suppliers
5.1 Global Family/Indoor Entertainment Centres Market Revenue by Key Suppliers (2021-2025)
5.2 Family/Indoor Entertainment Centres Competitive Landscape Analysis and Market Dynamic
5.2.1 Family/Indoor Entertainment Centres Competitive Landscape Analysis
5.2.2 Global Key Suppliers Headquarter and Key Area Sales
5.2.3 Market Dynamic
6 Family/Indoor Entertainment Centres Market Analysis by Type
6.1 Global Family/Indoor Entertainment Centres Market Size Analysis by Type: 2024 VS 2025 VS 2032
6.2 Global Family/Indoor Entertainment Centres Revenue and Forecast Analysis by Type (2020-2032)
7 Key Companies Analysis
7.1 Dave & Buster's
7.1.1 Dave & Buster's Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.1.2 Dave & Buster's Family/Indoor Entertainment Centres Product Portfolio
7.1.3 Dave & Buster's Family/Indoor Entertainment Centres Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.2 CEC Entertainment
7.2.1 CEC Entertainment Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.2.2 CEC Entertainment Family/Indoor Entertainment Centres Product Portfolio
7.2.3 CEC Entertainment Family/Indoor Entertainment Centres Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.3 LOVE YOYO
7.3.1 LOVE YOYO Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.3.2 LOVE YOYO Family/Indoor Entertainment Centres Product Portfolio
7.3.3 LOVE YOYO Family/Indoor Entertainment Centres Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.4 Main Event Entertainment
7.4.1 Main Event Entertainment Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.4.2 Main Event Entertainment Family/Indoor Entertainment Centres Product Portfolio
7.4.3 Main Event Entertainment Family/Indoor Entertainment Centres Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.5 Legoland Discovery Center
7.5.1 Legoland Discovery Center Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.5.2 Legoland Discovery Center Family/Indoor Entertainment Centres Product Portfolio
7.5.3 Legoland Discovery Center Family/Indoor Entertainment Centres Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.6 Landmark Leisure
7.6.1 Landmark Leisure Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.6.2 Landmark Leisure Family/Indoor Entertainment Centres Product Portfolio
7.6.3 Landmark Leisure Family/Indoor Entertainment Centres Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.7 Timezone
7.7.1 Timezone Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.7.2 Timezone Family/Indoor Entertainment Centres Product Portfolio
7.7.3 Timezone Family/Indoor Entertainment Centres Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.8 KidZania
7.8.1 KidZania Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.8.2 KidZania Family/Indoor Entertainment Centres Product Portfolio
7.8.3 KidZania Family/Indoor Entertainment Centres Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.9 Round One Entertainment
7.9.1 Round One Entertainment Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.9.2 Round One Entertainment Family/Indoor Entertainment Centres Product Portfolio
7.9.3 Round One Entertainment Family/Indoor Entertainment Centres Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.10 America's Incredible Pizza Company
7.10.1 America's Incredible Pizza Company Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.10.2 America's Incredible Pizza Company Family/Indoor Entertainment Centres Product Portfolio
7.10.3 America's Incredible Pizza Company Family/Indoor Entertainment Centres Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.11 Scene 75 Entertainment Centers
7.11.1 Scene 75 Entertainment Centers Basic Company Profile (Employees, Areas Service, Competitors and C
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