
Global Coin-operated Amusement Devices Market Research Report, Competitive, Technology and Forecast Analysis 2025-2032
Description
Market Overview
According to DIResearch's in-depth investigation and research, the global Coin-operated Amusement Devices market size will reach 11,436 Million USD in 2025 and is projected to reach 14,402 Million USD by 2032, with a CAGR of 3.35% (2025-2032). Notably, the China Coin-operated Amusement Devices market has changed rapidly in the past few years. By 2025, China's market size is expected to be Million USD, representing approximately % of the global market share.
Research Summary
Coin-operated amusement devices are entertainment machines that require users to insert coins or tokens to access their services. These devices are commonly found in arcades, amusement parks, bars, restaurants, and other entertainment venues. They come in various forms, including arcade games, pinball machines, claw machines, jukeboxes, pool tables, and photo booths. When users insert the required amount of coins or tokens, they can play games, listen to music, or interact with the machine for a specific duration or until achieving a certain goal. Coin-operated amusement devices offer entertainment and enjoyment to users while also generating revenue for the venue owner. They have a nostalgic appeal and continue to be popular attractions in various public places, providing a source of fun and entertainment for people of all ages.
The major global manufacturers of Coin-operated Amusement Devices include IGT, Konami Gaming, Novomatic, Aristocrat Leisure, Scientific Games, Chicago Gaming Company, Amatic Industries, APEX Gaming Technology, Aruze Gaming, Astro Corp., Belatra Co. Ltd., Casino Technology, Gauselmann Group, Everi, etc. The global players competition landscape in this report is divided into three tiers. The first tier comprises global leading enterprises that command a substantial market share, hold a dominant industry position, possess strong competitiveness and influence, and generate significant revenue. The second tier includes companies with a notable market presence and reputation; these firms actively follow industry leaders in product, service, or technological innovation and maintain a moderate revenue scale. The third tier consists of smaller companies with limited market share and lower brand recognition, primarily focused on local markets and generating comparatively lower revenue.
This report studies the market size, price trends and future development prospects of Coin-operated Amusement Devices. Focus on analysing the market share, product portfolio, prices, sales, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global Coin-operated Amusement Devices market. The report data covers historical data from 2020 to 2024, based year in 2025 and forecast data from 2026 to 2032.
The regions and countries in the report include US, Germany, Japan, China, France, UK, South Korea, Canada, Italy, Russia, Mexico, Brazil, India, Vietnam, Thailand, South Africa and other regions, covering the Coin-operated Amusement Devices market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Coin-operated Amusement Devices industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Manufacturers of Coin-operated Amusement Devices Include:
IGT
Konami Gaming
Novomatic
Aristocrat Leisure
Scientific Games
Chicago Gaming Company
Amatic Industries
APEX Gaming Technology
Aruze Gaming
Astro Corp.
Belatra Co. Ltd.
Casino Technology
Gauselmann Group
Everi
Coin-operated Amusement Devices Product Segment Include:
Slot Machine
Dance Dance Revolution
Arcade
Racing Type
Coin-operated Amusement Devices Product Application Include:
Casinos
Amusement Arcades
Others
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trend
Chapter 2: Global Coin-operated Amusement Devices Industry PESTEL Analysis
Chapter 3: Global Coin-operated Amusement Devices Industry Porter's Five Forces Analysis
Chapter 4: Global Coin-operated Amusement Devices Major Regional Market Size (Sales, Revenue, Price) and Forecast Analysis
Chapter 5: Global Coin-operated Amusement Devices Competitive Analysis of Key Manufacturers (Sales, Revenue, Market Share, Price, Regional Distribution and Industry Concentration)
Chapter 6: Global Coin-operated Amusement Devices Sales, Revenue, Price and Forecast by Product Type
Chapter 7: Key Company Profiles (Product Portfolio, Sales, Revenue, Price and Gross Margin)
Chapter 8: Industrial Chain Analysis, Coin-operated Amusement Devices Different Application Market Analysis (Sales and Revenue), Sales Channel Analysis
Chapter 9: Research Findings and Conclusion
Chapter 10: Methodology and Data Sources
According to DIResearch's in-depth investigation and research, the global Coin-operated Amusement Devices market size will reach 11,436 Million USD in 2025 and is projected to reach 14,402 Million USD by 2032, with a CAGR of 3.35% (2025-2032). Notably, the China Coin-operated Amusement Devices market has changed rapidly in the past few years. By 2025, China's market size is expected to be Million USD, representing approximately % of the global market share.
Research Summary
Coin-operated amusement devices are entertainment machines that require users to insert coins or tokens to access their services. These devices are commonly found in arcades, amusement parks, bars, restaurants, and other entertainment venues. They come in various forms, including arcade games, pinball machines, claw machines, jukeboxes, pool tables, and photo booths. When users insert the required amount of coins or tokens, they can play games, listen to music, or interact with the machine for a specific duration or until achieving a certain goal. Coin-operated amusement devices offer entertainment and enjoyment to users while also generating revenue for the venue owner. They have a nostalgic appeal and continue to be popular attractions in various public places, providing a source of fun and entertainment for people of all ages.
The major global manufacturers of Coin-operated Amusement Devices include IGT, Konami Gaming, Novomatic, Aristocrat Leisure, Scientific Games, Chicago Gaming Company, Amatic Industries, APEX Gaming Technology, Aruze Gaming, Astro Corp., Belatra Co. Ltd., Casino Technology, Gauselmann Group, Everi, etc. The global players competition landscape in this report is divided into three tiers. The first tier comprises global leading enterprises that command a substantial market share, hold a dominant industry position, possess strong competitiveness and influence, and generate significant revenue. The second tier includes companies with a notable market presence and reputation; these firms actively follow industry leaders in product, service, or technological innovation and maintain a moderate revenue scale. The third tier consists of smaller companies with limited market share and lower brand recognition, primarily focused on local markets and generating comparatively lower revenue.
This report studies the market size, price trends and future development prospects of Coin-operated Amusement Devices. Focus on analysing the market share, product portfolio, prices, sales, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global Coin-operated Amusement Devices market. The report data covers historical data from 2020 to 2024, based year in 2025 and forecast data from 2026 to 2032.
The regions and countries in the report include US, Germany, Japan, China, France, UK, South Korea, Canada, Italy, Russia, Mexico, Brazil, India, Vietnam, Thailand, South Africa and other regions, covering the Coin-operated Amusement Devices market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Coin-operated Amusement Devices industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Manufacturers of Coin-operated Amusement Devices Include:
IGT
Konami Gaming
Novomatic
Aristocrat Leisure
Scientific Games
Chicago Gaming Company
Amatic Industries
APEX Gaming Technology
Aruze Gaming
Astro Corp.
Belatra Co. Ltd.
Casino Technology
Gauselmann Group
Everi
Coin-operated Amusement Devices Product Segment Include:
Slot Machine
Dance Dance Revolution
Arcade
Racing Type
Coin-operated Amusement Devices Product Application Include:
Casinos
Amusement Arcades
Others
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trend
Chapter 2: Global Coin-operated Amusement Devices Industry PESTEL Analysis
Chapter 3: Global Coin-operated Amusement Devices Industry Porter's Five Forces Analysis
Chapter 4: Global Coin-operated Amusement Devices Major Regional Market Size (Sales, Revenue, Price) and Forecast Analysis
Chapter 5: Global Coin-operated Amusement Devices Competitive Analysis of Key Manufacturers (Sales, Revenue, Market Share, Price, Regional Distribution and Industry Concentration)
Chapter 6: Global Coin-operated Amusement Devices Sales, Revenue, Price and Forecast by Product Type
Chapter 7: Key Company Profiles (Product Portfolio, Sales, Revenue, Price and Gross Margin)
Chapter 8: Industrial Chain Analysis, Coin-operated Amusement Devices Different Application Market Analysis (Sales and Revenue), Sales Channel Analysis
Chapter 9: Research Findings and Conclusion
Chapter 10: Methodology and Data Sources
Table of Contents
165 Pages
- 1 Coin-operated Amusement Devices Market Overview
- 1.1 Product Definition and Statistical Scope
- 1.2 Coin-operated Amusement Devices Product by Type
- 1.2.1 Slot Machine
- 1.2.2 Dance Dance Revolution
- 1.2.3 Arcade
- 1.2.4 Racing Type
- 1.3 Coin-operated Amusement Devices Product by Application
- 1.3.1 Casinos
- 1.3.2 Amusement Arcades
- 1.3.3 Others
- 1.4 Global Coin-operated Amusement Devices Market Revenue and Sales Analysis
- 1.4.1 Global Coin-operated Amusement Devices Revenue Market Size Analysis (2020-2032)
- 1.4.2 Global Coin-operated Amusement Devices Sales Market Size Analysis (2020-2032)
- 1.4.3 Global Coin-operated Amusement Devices Market Sales Price Trend Analysis (2020-2032)
- 1.5 Coin-operated Amusement Devices Market Development Status and Trends
- 1.5.1 Coin-operated Amusement Devices Industry Development Status Analysis
- 1.5.2 Coin-operated Amusement Devices Industry Development Trends Analysis
- 2 Coin-operated Amusement Devices Market PESTEL Analysis
- 2.1 Political Factors Analysis
- 2.2 Economic Factors Analysis
- 2.3 Social Factors Analysis
- 2.4 Technological Factors Analysis
- 2.5 Environmental Factors Analysis
- 2.6 Legal Factors Analysis
- 3 Coin-operated Amusement Devices Market Porter's Five Forces Analysis
- 3.1 Competitive Rivalry
- 3.2 Threat of New Entrants
- 3.3 Bargaining Power of Suppliers
- 3.4 Bargaining Power of Buyers
- 3.5 Threat of Substitutes
- 4 Global Coin-operated Amusement Devices Market Analysis by Country
- 4.1 Global Coin-operated Amusement Devices Market Size Analysis by Country: 2024 VS 2025 VS 2032
- 4.1.1 Global Coin-operated Amusement Devices Revenue and Market Share by Country (2020-2025)
- 4.1.2 Global Coin-operated Amusement Devices Revenue and Market Share Forecast by Country (2026-2032)
- 4.2 Global Coin-operated Amusement Devices Sales Analysis by Country: 2024 VS 2025 VS 2032
- 4.2.1 Global Coin-operated Amusement Devices Sales and Market Share by Country (2020-2025)
- 4.2.2 Global Coin-operated Amusement Devices Sales and Market Share Forecast by Country (2026-2032)
- 4.3 United States Coin-operated Amusement Devices Market Sales, Revenue and Growth Rate (2020-2032)
- 4.4 Germany Coin-operated Amusement Devices Market Sales, Revenue and Growth Rate (2020-2032)
- 4.5 Japan Coin-operated Amusement Devices Market Sales, Revenue and Growth Rate (2020-2032)
- 4.6 China Coin-operated Amusement Devices Market Sales, Revenue and Growth Rate (2020-2032)
- 4.7 France Coin-operated Amusement Devices Market Sales, Revenue and Growth Rate (2020-2032)
- 4.8 U.K. Coin-operated Amusement Devices Market Sales, Revenue and Growth Rate (2020-2032)
- 4.9 South Korea Coin-operated Amusement Devices Market Sales, Revenue and Growth Rate (2020-2032)
- 4.10 Canada Coin-operated Amusement Devices Market Sales, Revenue and Growth Rate (2020-2032)
- 4.11 Italy Coin-operated Amusement Devices Market Sales, Revenue and Growth Rate (2020-2032)
- 4.12 Russia Coin-operated Amusement Devices Market Sales, Revenue and Growth Rate (2020-2032)
- 4.13 Mexico Coin-operated Amusement Devices Market Sales, Revenue and Growth Rate (2020-2032)
- 4.14 Brazil Coin-operated Amusement Devices Market Sales, Revenue and Growth Rate (2020-2032)
- 4.15 India Coin-operated Amusement Devices Market Sales, Revenue and Growth Rate (2020-2032)
- 4.16 Vietnam Coin-operated Amusement Devices Market Sales, Revenue and Growth Rate (2020-2032)
- 4.17 Thailand Coin-operated Amusement Devices Market Sales, Revenue and Growth Rate (2020-2032)
- 4.18 South Africa Coin-operated Amusement Devices Market Sales, Revenue and Growth Rate (2020-2032)
- 5 Competition by Manufacturers
- 5.1 Global Coin-operated Amusement Devices Market Sales, Revenue and Sales Price by Key Manufacturers (2021-2025)
- 5.1.1 Global Coin-operated Amusement Devices Market Sales by Key Manufacturers (2021-2025)
- 5.1.2 Global Coin-operated Amusement Devices Market Revenue by Key Manufacturers (2021-2025)
- 5.1.3 Global Coin-operated Amusement Devices Average Sales Price by Manufacturers (2021-2025)
- 5.2 Coin-operated Amusement Devices Competitive Landscape Analysis and Market Dynamic
- 5.2.1 Coin-operated Amusement Devices Competitive Landscape Analysis
- 5.2.2 Global Key Manufacturers Headquarter and Key Area Sales
- 5.2.3 Market Dynamic
- 6 Coin-operated Amusement Devices Market Analysis by Type
- 6.1 Global Coin-operated Amusement Devices Market Revenue Analysis by Type
- 6.1.1 Global Coin-operated Amusement Devices Market Size Analysis by Type: 2024 & 2025 & 2032
- 6.1.2 Global Coin-operated Amusement Devices Revenue and Forecast Analysis by Type (2020-2032)
- 6.2 Global Coin-operated Amusement Devices Sales and Forecast Analysis by Type (2020-2032)
- 6.3 Global Coin-operated Amusement Devices Sales Price Trend Analysis by Type (2020-2032)
- 7 Key Companies Analysis
- 7.1 IGT
- 7.1.1 IGT Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.1.2 IGT Coin-operated Amusement Devices Product Portfolio
- 7.1.3 IGT Coin-operated Amusement Devices Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2021-2025)
- 7.2 Konami Gaming
- 7.2.1 Konami Gaming Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.2.2 Konami Gaming Coin-operated Amusement Devices Product Portfolio
- 7.2.3 Konami Gaming Coin-operated Amusement Devices Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2021-2025)
- 7.3 Novomatic
- 7.3.1 Novomatic Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.3.2 Novomatic Coin-operated Amusement Devices Product Portfolio
- 7.3.3 Novomatic Coin-operated Amusement Devices Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2021-2025)
- 7.4 Aristocrat Leisure
- 7.4.1 Aristocrat Leisure Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.4.2 Aristocrat Leisure Coin-operated Amusement Devices Product Portfolio
- 7.4.3 Aristocrat Leisure Coin-operated Amusement Devices Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2021-2025)
- 7.5 Scientific Games
- 7.5.1 Scientific Games Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.5.2 Scientific Games Coin-operated Amusement Devices Product Portfolio
- 7.5.3 Scientific Games Coin-operated Amusement Devices Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2021-2025)
- 7.6 Chicago Gaming Company
- 7.6.1 Chicago Gaming Company Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.6.2 Chicago Gaming Company Coin-operated Amusement Devices Product Portfolio
- 7.6.3 Chicago Gaming Company Coin-operated Amusement Devices Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2021-2025)
- 7.7 Amatic Industries
- 7.7.1 Amatic Industries Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.7.2 Amatic Industries Coin-operated Amusement Devices Product Portfolio
- 7.7.3 Amatic Industries Coin-operated Amusement Devices Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2021-2025)
- 7.8 APEX Gaming Technology
- 7.8.1 APEX Gaming Technology Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.8.2 APEX Gaming Technology Coin-operated Amusement Devices Product Portfolio
- 7.8.3 APEX Gaming Technology Coin-operated
Pricing
Currency Rates
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