
Global Blockchain in Media, Advertising, and Entertainment Competitive Landscape Professional Research Report 2025
Description
Research Summary
Blockchain technology is making its way into the media, advertising, and entertainment industries, offering potential solutions to long-standing challenges. In media, blockchain can be used to establish transparent and decentralized platforms for content distribution, enabling artists and creators to directly connect with their audience and receive fair compensation for their work. It also enhances copyright protection by providing immutable records of ownership and rights management. In advertising, blockchain can address issues of ad fraud, lack of transparency, and inefficient intermediaries by creating a decentralized and auditable system for ad transactions, ensuring that advertisers get accurate data and fair value for their investments. Additionally, blockchain can revolutionize the entertainment industry by enabling secure and traceable digital rights management, tokenization of assets, and seamless micropayments for content consumption. It offers the potential to disrupt traditional models, empower creators and consumers, and reshape how media, advertising, and entertainment are produced, distributed, and monetized. However, widespread adoption and overcoming technical and regulatory challenges are still necessary for blockchain to fully realize its potential in these industries.
According to DIResearch's in-depth investigation and research, the global Blockchain in Media, Advertising, and Entertainment market size was valued at XX Million USD in 2024 and is projected to reach XX Million USD by 2032, with a CAGR of XX% (2025-2032). Notably, the China market has changed rapidly in the past few years. By 2024, China's market size is expected to be XX Million USD, representing approximately XX% of the global market share. By 2032, it is anticipated to grow further to XX Million USD, contributing XX% to the worldwide market share.
The major global manufacturers of Blockchain in Media, Advertising, and Entertainment include IBM, Amazon Web Services (AWS), Microsoft, Oracle, SAP, ConsenSys, Accenture etc. The global players competition landscape in this report is divided into three tiers. The first tier comprises global leading enterprises that command a substantial market share, hold a dominant industry position, possess strong competitiveness and influence, and generate significant revenue. The second tier includes companies with a notable market presence and reputation; these firms actively follow industry leaders in product, service, or technological innovation and maintain a moderate revenue scale. The third tier consists of smaller companies with limited market share and lower brand recognition, primarily focused on local markets and generating comparatively lower revenue.
This report studies the market size, price trends and future development prospects of Blockchain in Media, Advertising, and Entertainment. Focus on analysing the market share, product portfolio, prices, sales, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global Blockchain in Media, Advertising, and Entertainment market. The report data covers historical data from 2020 to 2024, based year in 2025 and forecast data from 2026 to 2032.
The regions and countries in the report include North America, Europe, China, APAC (excl. China), Latin America and Middle East and Africa, covering the Blockchain in Media, Advertising, and Entertainment market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Blockchain in Media, Advertising, and Entertainment industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Manufacturers of Blockchain in Media, Advertising, and Entertainment Include:
IBM
Amazon Web Services (AWS)
Microsoft
Oracle
SAP
ConsenSys
Accenture
Blockchain in Media, Advertising, and Entertainment Product Segment Include:
On-Premise
Cloud Based
Blockchain in Media, Advertising, and Entertainment Product Application Include:
Ethereum
Hyperledger
Quorum
Others
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trends
Chapter 2: Global Blockchain in Media, Advertising, and Entertainment Industry PESTEL Analysis
Chapter 3: Global Blockchain in Media, Advertising, and Entertainment Industry Porter’s Five Forces Analysis
Chapter 4: Global Blockchain in Media, Advertising, and Entertainment Major Regional Market Size and Forecast Analysis
Chapter 5: Global Blockchain in Media, Advertising, and Entertainment Market Size and Forecast by Type and Application Analysis
Chapter 6: North America Passenger Blockchain in Media, Advertising, and Entertainment Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 7: Europe Blockchain in Media, Advertising, and Entertainment Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 8: China Blockchain in Media, Advertising, and Entertainment Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 9: APAC (Excl. China) Blockchain in Media, Advertising, and Entertainment Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 10: Latin America Blockchain in Media, Advertising, and Entertainment Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 11: Middle East and Africa Blockchain in Media, Advertising, and Entertainment Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 12: Global Blockchain in Media, Advertising, and Entertainment Competitive Analysis of Key Manufacturers (Revenue, Market Share, Regional Distribution and Industry Concentration)
Chapter 13: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)
Chapter 14: Industrial Chain Analysis, Include Raw Material Suppliers, Distributors and Customers
Chapter 15: Research Findings and Conclusion
Chapter 16: Methodology and Data Sources
Blockchain technology is making its way into the media, advertising, and entertainment industries, offering potential solutions to long-standing challenges. In media, blockchain can be used to establish transparent and decentralized platforms for content distribution, enabling artists and creators to directly connect with their audience and receive fair compensation for their work. It also enhances copyright protection by providing immutable records of ownership and rights management. In advertising, blockchain can address issues of ad fraud, lack of transparency, and inefficient intermediaries by creating a decentralized and auditable system for ad transactions, ensuring that advertisers get accurate data and fair value for their investments. Additionally, blockchain can revolutionize the entertainment industry by enabling secure and traceable digital rights management, tokenization of assets, and seamless micropayments for content consumption. It offers the potential to disrupt traditional models, empower creators and consumers, and reshape how media, advertising, and entertainment are produced, distributed, and monetized. However, widespread adoption and overcoming technical and regulatory challenges are still necessary for blockchain to fully realize its potential in these industries.
According to DIResearch's in-depth investigation and research, the global Blockchain in Media, Advertising, and Entertainment market size was valued at XX Million USD in 2024 and is projected to reach XX Million USD by 2032, with a CAGR of XX% (2025-2032). Notably, the China market has changed rapidly in the past few years. By 2024, China's market size is expected to be XX Million USD, representing approximately XX% of the global market share. By 2032, it is anticipated to grow further to XX Million USD, contributing XX% to the worldwide market share.
The major global manufacturers of Blockchain in Media, Advertising, and Entertainment include IBM, Amazon Web Services (AWS), Microsoft, Oracle, SAP, ConsenSys, Accenture etc. The global players competition landscape in this report is divided into three tiers. The first tier comprises global leading enterprises that command a substantial market share, hold a dominant industry position, possess strong competitiveness and influence, and generate significant revenue. The second tier includes companies with a notable market presence and reputation; these firms actively follow industry leaders in product, service, or technological innovation and maintain a moderate revenue scale. The third tier consists of smaller companies with limited market share and lower brand recognition, primarily focused on local markets and generating comparatively lower revenue.
This report studies the market size, price trends and future development prospects of Blockchain in Media, Advertising, and Entertainment. Focus on analysing the market share, product portfolio, prices, sales, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global Blockchain in Media, Advertising, and Entertainment market. The report data covers historical data from 2020 to 2024, based year in 2025 and forecast data from 2026 to 2032.
The regions and countries in the report include North America, Europe, China, APAC (excl. China), Latin America and Middle East and Africa, covering the Blockchain in Media, Advertising, and Entertainment market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Blockchain in Media, Advertising, and Entertainment industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Manufacturers of Blockchain in Media, Advertising, and Entertainment Include:
IBM
Amazon Web Services (AWS)
Microsoft
Oracle
SAP
ConsenSys
Accenture
Blockchain in Media, Advertising, and Entertainment Product Segment Include:
On-Premise
Cloud Based
Blockchain in Media, Advertising, and Entertainment Product Application Include:
Ethereum
Hyperledger
Quorum
Others
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trends
Chapter 2: Global Blockchain in Media, Advertising, and Entertainment Industry PESTEL Analysis
Chapter 3: Global Blockchain in Media, Advertising, and Entertainment Industry Porter’s Five Forces Analysis
Chapter 4: Global Blockchain in Media, Advertising, and Entertainment Major Regional Market Size and Forecast Analysis
Chapter 5: Global Blockchain in Media, Advertising, and Entertainment Market Size and Forecast by Type and Application Analysis
Chapter 6: North America Passenger Blockchain in Media, Advertising, and Entertainment Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 7: Europe Blockchain in Media, Advertising, and Entertainment Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 8: China Blockchain in Media, Advertising, and Entertainment Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 9: APAC (Excl. China) Blockchain in Media, Advertising, and Entertainment Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 10: Latin America Blockchain in Media, Advertising, and Entertainment Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 11: Middle East and Africa Blockchain in Media, Advertising, and Entertainment Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 12: Global Blockchain in Media, Advertising, and Entertainment Competitive Analysis of Key Manufacturers (Revenue, Market Share, Regional Distribution and Industry Concentration)
Chapter 13: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)
Chapter 14: Industrial Chain Analysis, Include Raw Material Suppliers, Distributors and Customers
Chapter 15: Research Findings and Conclusion
Chapter 16: Methodology and Data Sources
Table of Contents
170 Pages
- 1 Blockchain in Media, Advertising, and Entertainment Market Overview
- 1.1 Product Definition and Statistical Scope
- 1.2 Blockchain in Media, Advertising, and Entertainment Product by Type
- 1.2.1 On-Premise
- 1.2.2 Cloud Based
- 1.3 Blockchain in Media, Advertising, and Entertainment Product by Application
- 1.3.1 Ethereum
- 1.3.2 Hyperledger
- 1.3.3 Quorum
- 1.3.4 Others
- 1.4 Global Blockchain in Media, Advertising, and Entertainment Market Size Analysis (2020-2032)
- 1.5 Blockchain in Media, Advertising, and Entertainment Market Development Status and Trends
- 1.5.1 Blockchain in Media, Advertising, and Entertainment Industry Development Status Analysis
- 1.5.2 Blockchain in Media, Advertising, and Entertainment Industry Development Trends Analysis
- 2 Blockchain in Media, Advertising, and Entertainment Market PESTEL Analysis
- 2.1 Political Factors Analysis
- 2.2 Economic Factors Analysis
- 2.3 Social Factors Analysis
- 2.4 Technological Factors Analysis
- 2.5 Environmental Factors Analysis
- 2.6 Legal Factors Analysis
- 3 Blockchain in Media, Advertising, and Entertainment Market Porter's Five Forces Analysis
- 3.1 Competitive Rivalry
- 3.2 Threat of New Entrants
- 3.3 Bargaining Power of Suppliers
- 3.4 Bargaining Power of Buyers
- 3.5 Threat of Substitutes
- 4 Global Blockchain in Media, Advertising, and Entertainment Market Analysis by Regions
- 4.1 Global Blockchain in Media, Advertising, and Entertainment Overall Market: 2024 VS 2025 VS 2032
- 4.2 Global Blockchain in Media, Advertising, and Entertainment Revenue and Forecast Analysis (2020-2032)
- 4.2.1 Global Blockchain in Media, Advertising, and Entertainment Revenue and Market Share by Region (2020-2025)
- 4.2.2 Global Blockchain in Media, Advertising, and Entertainment Revenue Forecast by Region (2026-2032)
- 5 Global Blockchain in Media, Advertising, and Entertainment Market Size by Type and Application
- 5.1 Global Blockchain in Media, Advertising, and Entertainment Market Size by Type (2020-2032)
- 5.2 Global Blockchain in Media, Advertising, and Entertainment Market Size by Application (2020-2032)
- 6 North America
- 6.1 North America Blockchain in Media, Advertising, and Entertainment Market Size and Growth Rate Analysis (2020-2032)
- 6.2 North America Key Manufacturers Analysis
- 6.3 North America Blockchain in Media, Advertising, and Entertainment Market Size by Type
- 6.4 North America Blockchain in Media, Advertising, and Entertainment Market Size by Application
- 6.5 North America Blockchain in Media, Advertising, and Entertainment Market Size by Country
- 6.5.1 US
- 6.5.2 Canada
- 7 Europe
- 7.1 Europe Blockchain in Media, Advertising, and Entertainment Market Size and Growth Rate Analysis (2020-2032)
- 7.2 Europe Key Manufacturers Analysis
- 7.3 Europe Blockchain in Media, Advertising, and Entertainment Market Size by Type
- 7.4 Europe Blockchain in Media, Advertising, and Entertainment Market Size by Application
- 7.5 Europe Blockchain in Media, Advertising, and Entertainment Market Size by Country
- 7.5.1 Germany
- 7.5.2 France
- 7.5.3 United Kingdom
- 7.5.4 Italy
- 7.5.5 Spain
- 7.5.6 Benelux
- 8 China
- 8.1 China Blockchain in Media, Advertising, and Entertainment Market Size and Growth Rate Analysis (2020-2032)
- 8.2 China Key Manufacturers Analysis
- 8.3 China Blockchain in Media, Advertising, and Entertainment Market Size by Type
- 8.4 China Blockchain in Media, Advertising, and Entertainment Market Size by Application
- 9 APAC (excl. China)
- 9.1 APAC (excl. China) Blockchain in Media, Advertising, and Entertainment Market Size and Growth Rate Analysis (2020-2032)
- 9.2 APAC (excl. China) Key Manufacturers Analysis
- 9.3 APAC (excl. China) Blockchain in Media, Advertising, and Entertainment Market Size by Type
- 9.4 APAC (excl. China) Blockchain in Media, Advertising, and Entertainment Market Size by Application
- 9.5 APAC (excl. China) Blockchain in Media, Advertising, and Entertainment Market Size by Country
- 9.5.1 Japan
- 9.5.2 South Korea
- 9.5.3 India
- 9.5.4 Australia
- 9.5.5 Southeast Asia
- 10 Latin America
- 10.1 Latin America Blockchain in Media, Advertising, and Entertainment Market Size and Growth Rate Analysis (2020-2032)
- 10.2 Latin America Key Manufacturers Analysis
- 10.3 Latin America Blockchain in Media, Advertising, and Entertainment Market Size by Type
- 10.4 Latin America Blockchain in Media, Advertising, and Entertainment Market Size by Application
- 10.5 Latin America Blockchain in Media, Advertising, and Entertainment Market Size by Country
- 10.5.1 Mexico
- 10.5.2 Brazil
- 11 Middle East & Africa
- 11.1 Middle East & Africa Blockchain in Media, Advertising, and Entertainment Market Size and Growth Rate Analysis (2020-2032)
- 11.2 Middle East & Africa Key Manufacturers Analysis
- 11.3 Middle East & Africa Blockchain in Media, Advertising, and Entertainment Market Size by Type
- 11.4 Middle East & Africa Blockchain in Media, Advertising, and Entertainment Market Size by Application
- 11.5 Middle East & Africa Blockchain in Media, Advertising, and Entertainment Market Size by Country
- 11.5.1 Saudi Arabia
- 11.5.2 South Africa
- 12 Competition by Manufacturers
- 12.1 Global Blockchain in Media, Advertising, and Entertainment Market Revenue by Key Manufacturers (2021-2025)
- 12.2 Blockchain in Media, Advertising, and Entertainment Competitive Landscape Analysis and Market Dynamic
- 12.2.1 Blockchain in Media, Advertising, and Entertainment Competitive Landscape Analysis
- 12.2.2 Global Key Manufacturers Headquarter Location and Key Area Sales
- 12.2.3 Market Dynamic
- 13 Key Companies Analysis
- 13.1 IBM
- 13.1.1 IBM Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.1.2 IBM Blockchain in Media, Advertising, and Entertainment Product Portfolio
- 13.1.3 IBM Blockchain in Media, Advertising, and Entertainment Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.2 Amazon Web Services (AWS)
- 13.2.1 Amazon Web Services (AWS) Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.2.2 Amazon Web Services (AWS) Blockchain in Media, Advertising, and Entertainment Product Portfolio
- 13.2.3 Amazon Web Services (AWS) Blockchain in Media, Advertising, and Entertainment Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.3 Microsoft
- 13.3.1 Microsoft Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.3.2 Microsoft Blockchain in Media, Advertising, and Entertainment Product Portfolio
- 13.3.3 Microsoft Blockchain in Media, Advertising, and Entertainment Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.4 Oracle
- 13.4.1 Oracle Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.4.2 Oracle Blockchain in Media, Advertising, and Entertainment Product Portfolio
- 13.4.3 Oracle Blockchain in Media, Advertising, and Entertainment Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.5 SAP
- 13.5.1 SAP Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.5.2 SAP Blockchain in Media, Advertising, and Entertainment Product Portfolio
- 13.5.3 SAP Blockchain in Media, Advertising, and Entertainment Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.6 ConsenSys
- 13.6.1 ConsenSys Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.6.2 ConsenSys Blockchain in Media, Advertising, and Entertainment Product Portfolio
- 13.6.3 ConsenSys Blockchain in Media, Advertising, and Entertainment Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.7 Accenture
- 13.7.1 Accenture Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.7.2 Accenture Blockchain in Media, Advertising, and Entertainment Product Portfolio
- 13.7.3 Accenture Blockchain in Media, Advertising, and Entertainment Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 14 Industry Chain Analysis
- 14.1 Blockchain in Media, Advertising, and Entertainment Industry Chain Analysis
- 14.2 Blockchain in Media, Advertising, and Entertainment Industry Raw Material and Suppliers Analysis
- 14.2.1 Blockchain in Media, Advertising, and Entertainment Key Raw Material Supply Analysis
- 14.2.2 Raw Material Suppliers and Contact Information
- 14.3 Blockchain in Media, Advertising, and Entertainment Typical Downstream Customers
- 14.4 Blockchain in Media, Advertising, and Entertainment Sales Channel Analysis
- 15 Research Findings and Conclusion
- 16 Methodology and Data Source
- 16.1 Methodology/Research Approach
- 16.2 Research Scope
- 16.3 Benchmarks and Assumptions
- 16.4 Date Source
- 16.4.1 Primary Sources
- 16.4.2 Secondary Sources
- 16.5 Data Cross Validation
- 16.6 Disclaimer
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