
Global Action Games Market Research Report, Competitive, Technology and Forecast Analysis 2025-2032
Description
Market Overview
According to DIResearch's in-depth investigation and research, the global Action Games market size will reach Million USD in 2025 and is projected to reach Million USD by 2032, with a CAGR of % (2025-2032). Notably, the China Action Games market has changed rapidly in the past few years. By 2025, China's market size is expected to be Million USD, representing approximately % of the global market share.
Research Summary
Action games are a genre of video games that focus on real-time gameplay where players control characters to overcome challenges, obstacles, and enemies in various environments. These games typically involve exciting and fast-paced gameplay with a high level of physical or strategic skill required to progress through the levels or missions. Popular action game sub-genres include beat 'em ups, first-person shooters, platformers, and fighting games. Examples of well-known action games include Grand Theft Auto, Uncharted, Call of Duty, and Devil May Cry.
The major global suppliers of Action Games include Rockstar North, Naughty Dog, Nintendo EPD, SIE Santa Monica Studio, Konami, Capcom, Bethesda Game Studios, Guerrilla Games, EA DICE, FromSoftware, PlatinumGames, Crystal Dynamics, Rocksteady Studios, id Software, etc. The global players competition landscape in this report is divided into three tiers. The first tier comprises global leading enterprises that command a substantial market share, hold a dominant industry position, possess strong competitiveness and influence, and generate significant revenue. The second tier includes companies with a notable market presence and reputation; these firms actively follow industry leaders in product, service, or technological innovation and maintain a moderate revenue scale. The third tier consists of smaller companies with limited market share and lower brand recognition, primarily focused on local markets and generating comparatively lower revenue.
This report studies the market size, price trends and future development prospects of Action Games. Focus on analysing the market share, product portfolio, prices, sales, revenue and gross profit margin of global major suppliers, as well as the market status and trends of different product types and applications in the global Action Games market. The report data covers historical data from 2020 to 2024, based year in 2025 and forecast data from 2026 to 2032.
The regions and countries in the report include US, Germany, Japan, China, France, UK, South Korea, Canada, Italy, Russia, Mexico, Brazil, India, Vietnam, Thailand, South Africa and other regions, covering the Action Games market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Action Games industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Suppliers of Action Games Include:
Rockstar North
Naughty Dog
Nintendo EPD
SIE Santa Monica Studio
Konami
Capcom
Bethesda Game Studios
Guerrilla Games
EA DICE
FromSoftware
PlatinumGames
Crystal Dynamics
Rocksteady Studios
id Software
Action Games Product Segment Include:
Client Type
Webgame Type
Action Games Product Application Include:
PC
Mobile
Tablet
Others
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trend
Chapter 2: Global Action Games Industry PESTEL Analysis
Chapter 3: Global Action Games Industry Porter's Five Forces Analysis
Chapter 4: Global Action Games Major Regional Market Size (Revenue) and Forecast Analysis
Chapter 5: Global Action Games Competitive Analysis of Key Suppliers (Revenue, Market Share, Regional Distribution and Industry Concentration)
Chapter 6: Global Action Games Revenue and Forecast Analysis by Product Type
Chapter 7: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)
Chapter 8: Industrial Chain Analysis, Action Games Different Application Market Analysis (Revenue and Forecast) and Sales Channel Analysis
Chapter 9: Research Findings and Conclusion
Chapter 10: Methodology and Data Sources
According to DIResearch's in-depth investigation and research, the global Action Games market size will reach Million USD in 2025 and is projected to reach Million USD by 2032, with a CAGR of % (2025-2032). Notably, the China Action Games market has changed rapidly in the past few years. By 2025, China's market size is expected to be Million USD, representing approximately % of the global market share.
Research Summary
Action games are a genre of video games that focus on real-time gameplay where players control characters to overcome challenges, obstacles, and enemies in various environments. These games typically involve exciting and fast-paced gameplay with a high level of physical or strategic skill required to progress through the levels or missions. Popular action game sub-genres include beat 'em ups, first-person shooters, platformers, and fighting games. Examples of well-known action games include Grand Theft Auto, Uncharted, Call of Duty, and Devil May Cry.
The major global suppliers of Action Games include Rockstar North, Naughty Dog, Nintendo EPD, SIE Santa Monica Studio, Konami, Capcom, Bethesda Game Studios, Guerrilla Games, EA DICE, FromSoftware, PlatinumGames, Crystal Dynamics, Rocksteady Studios, id Software, etc. The global players competition landscape in this report is divided into three tiers. The first tier comprises global leading enterprises that command a substantial market share, hold a dominant industry position, possess strong competitiveness and influence, and generate significant revenue. The second tier includes companies with a notable market presence and reputation; these firms actively follow industry leaders in product, service, or technological innovation and maintain a moderate revenue scale. The third tier consists of smaller companies with limited market share and lower brand recognition, primarily focused on local markets and generating comparatively lower revenue.
This report studies the market size, price trends and future development prospects of Action Games. Focus on analysing the market share, product portfolio, prices, sales, revenue and gross profit margin of global major suppliers, as well as the market status and trends of different product types and applications in the global Action Games market. The report data covers historical data from 2020 to 2024, based year in 2025 and forecast data from 2026 to 2032.
The regions and countries in the report include US, Germany, Japan, China, France, UK, South Korea, Canada, Italy, Russia, Mexico, Brazil, India, Vietnam, Thailand, South Africa and other regions, covering the Action Games market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Action Games industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Suppliers of Action Games Include:
Rockstar North
Naughty Dog
Nintendo EPD
SIE Santa Monica Studio
Konami
Capcom
Bethesda Game Studios
Guerrilla Games
EA DICE
FromSoftware
PlatinumGames
Crystal Dynamics
Rocksteady Studios
id Software
Action Games Product Segment Include:
Client Type
Webgame Type
Action Games Product Application Include:
PC
Mobile
Tablet
Others
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trend
Chapter 2: Global Action Games Industry PESTEL Analysis
Chapter 3: Global Action Games Industry Porter's Five Forces Analysis
Chapter 4: Global Action Games Major Regional Market Size (Revenue) and Forecast Analysis
Chapter 5: Global Action Games Competitive Analysis of Key Suppliers (Revenue, Market Share, Regional Distribution and Industry Concentration)
Chapter 6: Global Action Games Revenue and Forecast Analysis by Product Type
Chapter 7: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)
Chapter 8: Industrial Chain Analysis, Action Games Different Application Market Analysis (Revenue and Forecast) and Sales Channel Analysis
Chapter 9: Research Findings and Conclusion
Chapter 10: Methodology and Data Sources
Table of Contents
165 Pages
- 1 Action Games Market Overview
- 1.1 Product Definition and Statistical Scope
- 1.2 Action Games Product by Type
- 1.2.1 Client Type
- 1.2.2 Webgame Type
- 1.3 Action Games Product by Application
- 1.3.1 PC
- 1.3.2 Mobile
- 1.3.3 Tablet
- 1.3.4 Others
- 1.4 Global Action Games Market Size Analysis (2020-2032)
- 1.5 Action Games Market Development Status and Trends
- 1.5.1 Action Games Industry Development Status Analysis
- 1.5.2 Action Games Industry Development Trends Analysis
- 2 Action Games Market PESTEL Analysis
- 2.1 Political Factors Analysis
- 2.2 Economic Factors Analysis
- 2.3 Social Factors Analysis
- 2.4 Technological Factors Analysis
- 2.5 Environmental Factors Analysis
- 2.6 Legal Factors Analysis
- 3 Action Games Market Porter's Five Forces Analysis
- 3.1 Competitive Rivalry
- 3.2 Threat of New Entrants
- 3.3 Bargaining Power of Suppliers
- 3.4 Bargaining Power of Buyers
- 3.5 Threat of Substitutes
- 4 Global Action Games Market Analysis by Country
- 4.1 Global Action Games Market Size Analysis by Country: 2024 VS 2025 VS 2032
- 4.1.1 Global Action Games Revenue Analysis by Country (2020-2025)
- 4.1.2 Global Action Games Revenue Forecast Analysis by Country (2026-2032)
- 4.2 United States Action Games Market Revenue and Growth Rate (2020-2032)
- 4.3 Germany Action Games Market Revenue and Growth Rate (2020-2032)
- 4.4 Japan Action Games Market Revenue and Growth Rate (2020-2032)
- 4.5 China Action Games Market Revenue and Growth Rate (2020-2032)
- 4.6 France Action Games Market Revenue and Growth Rate (2020-2032)
- 4.7 U.K. Action Games Market Revenue and Growth Rate (2020-2032)
- 4.8 South Korea Action Games Market Revenue and Growth Rate (2020-2032)
- 4.9 Canada Action Games Market Revenue and Growth Rate (2020-2032)
- 4.10 Italy Action Games Market Revenue and Growth Rate (2020-2032)
- 4.11 Russia Action Games Market Revenue and Growth Rate (2020-2032)
- 4.12 Mexico Action Games Market Revenue and Growth Rate (2020-2032)
- 4.13 Brazil Action Games Market Revenue and Growth Rate (2020-2032)
- 4.14 India Action Games Market Revenue and Growth Rate (2020-2032)
- 4.15 Vietnam Action Games Market Revenue and Growth Rate (2020-2032)
- 4.16 Thailand Action Games Market Revenue and Growth Rate (2020-2032)
- 4.17 South Africa Action Games Market Revenue and Growth Rate (2020-2032)
- 5 Competition by Suppliers
- 5.1 Global Action Games Market Revenue by Key Suppliers (2021-2025)
- 5.2 Action Games Competitive Landscape Analysis and Market Dynamic
- 5.2.1 Action Games Competitive Landscape Analysis
- 5.2.2 Global Key Suppliers Headquarter and Key Area Sales
- 5.2.3 Market Dynamic
- 6 Action Games Market Analysis by Type
- 6.1 Global Action Games Market Size Analysis by Type: 2024 VS 2025 VS 2032
- 6.2 Global Action Games Revenue and Forecast Analysis by Type (2020-2032)
- 7 Key Companies Analysis
- 7.1 Rockstar North
- 7.1.1 Rockstar North Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.1.2 Rockstar North Action Games Product Portfolio
- 7.1.3 Rockstar North Action Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.2 Naughty Dog
- 7.2.1 Naughty Dog Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.2.2 Naughty Dog Action Games Product Portfolio
- 7.2.3 Naughty Dog Action Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.3 Nintendo EPD
- 7.3.1 Nintendo EPD Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.3.2 Nintendo EPD Action Games Product Portfolio
- 7.3.3 Nintendo EPD Action Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.4 SIE Santa Monica Studio
- 7.4.1 SIE Santa Monica Studio Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.4.2 SIE Santa Monica Studio Action Games Product Portfolio
- 7.4.3 SIE Santa Monica Studio Action Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.5 Konami
- 7.5.1 Konami Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.5.2 Konami Action Games Product Portfolio
- 7.5.3 Konami Action Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.6 Capcom
- 7.6.1 Capcom Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.6.2 Capcom Action Games Product Portfolio
- 7.6.3 Capcom Action Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.7 Bethesda Game Studios
- 7.7.1 Bethesda Game Studios Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.7.2 Bethesda Game Studios Action Games Product Portfolio
- 7.7.3 Bethesda Game Studios Action Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.8 Guerrilla Games
- 7.8.1 Guerrilla Games Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.8.2 Guerrilla Games Action Games Product Portfolio
- 7.8.3 Guerrilla Games Action Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.9 EA DICE
- 7.9.1 EA DICE Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.9.2 EA DICE Action Games Product Portfolio
- 7.9.3 EA DICE Action Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.10 FromSoftware
- 7.10.1 FromSoftware Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.10.2 FromSoftware Action Games Product Portfolio
- 7.10.3 FromSoftware Action Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.11 PlatinumGames
- 7.11.1 PlatinumGames Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.11.2 PlatinumGames Action Games Product Portfolio
- 7.11.3 PlatinumGames Action Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.12 Crystal Dynamics
- 7.12.1 Crystal Dynamics Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.12.2 Crystal Dynamics Action Games Product Portfolio
- 7.12.3 Crystal Dynamics Action Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.13 Rocksteady Studios
- 7.13.1 Rocksteady Studios Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.13.2 Rocksteady Studios Action Games Product Portfolio
- 7.13.3 Rocksteady Studios Action Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.14 id Software
- 7.14.1 id Software Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.14.2 id Software Action Games Product Portfolio
- 7.14.3 id Software Action Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 8 Industry Chain Analysis
- 8.1 Action Games Industry Chain Analysis
- 8.2 Action Games Product Downstream Application Analysis
- 8.2.1 Global Action Games Market Size and Growth Rate (CAGR) by Application: 2024 VS 2025 VS 2032
- 8.2.2 Global Action Games Revenue and Forecast by Application (2020-2032)
- 8.3 Action Games Typical Downstream Customers
- 8.4 Action Games Sales Channel Analysis
- 9 Research Findings and Conclusion
- 10 Methodology and Data Source
- 10.1 Methodology/Research Approach
- 10.2 Research Scope
- 10.3 Benchmarks and Assumptions
- 10.4 Date Source
- 10.4.1 Primary Sources
- 10.4.2 Secondary Sources
- 10.5 Data Cross Validation
- 10.6 Disclaimer
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