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Global Action Game Market Research Report, Competitive, Technology and Forecast Analysis 2025-2032

Publisher DIResearch
Published Jul 10, 2025
Length 165 Pages
SKU # DIR20225606

Description

Market Overview

According to DIResearch's in-depth investigation and research, the global Action Game market size will reach Million USD in 2025 and is projected to reach Million USD by 2032, with a CAGR of % (2025-2032). Notably, the China Action Game market has changed rapidly in the past few years. By 2025, China's market size is expected to be Million USD, representing approximately % of the global market share.

Research Summary

An action game is a genre of video game characterized by fast-paced gameplay, intense combat, and dynamic challenges. In action games, players typically control a protagonist who must navigate through levels or environments, overcoming obstacles, defeating enemies, and completing objectives. These games often feature elements such as platforming, shooting, melee combat, puzzle-solving, and exploration, with a focus on reflexes, skill, and timing. Action games can encompass a wide range of subgenres, including platformers, shooters, beat 'em ups, hack and slash, and action-adventure games. They are known for their adrenaline-pumping gameplay, immersive experiences, and engaging narratives, making them popular among gamers of all ages and skill levels. Some iconic examples of action games include the Mario series, the Call of Duty franchise, and the Legend of Zelda series.

The major global suppliers of Action Game include Rockstar North, Naughty Dog, Nintendo EPD, SIE Santa Monica Studio, Konami, Capcom, Bethesda Game Studios, Guerrilla Games, EA DICE, FromSoftware, PlatinumGames, Crystal Dynamics, Rocksteady Studios, id Software, etc. The global players competition landscape in this report is divided into three tiers. The first tier comprises global leading enterprises that command a substantial market share, hold a dominant industry position, possess strong competitiveness and influence, and generate significant revenue. The second tier includes companies with a notable market presence and reputation; these firms actively follow industry leaders in product, service, or technological innovation and maintain a moderate revenue scale. The third tier consists of smaller companies with limited market share and lower brand recognition, primarily focused on local markets and generating comparatively lower revenue.

This report studies the market size, price trends and future development prospects of Action Game. Focus on analysing the market share, product portfolio, prices, sales, revenue and gross profit margin of global major suppliers, as well as the market status and trends of different product types and applications in the global Action Game market. The report data covers historical data from 2020 to 2024, based year in 2025 and forecast data from 2026 to 2032.

The regions and countries in the report include US, Germany, Japan, China, France, UK, South Korea, Canada, Italy, Russia, Mexico, Brazil, India, Vietnam, Thailand, South Africa and other regions, covering the Action Game market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Action Game industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.

The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.

Global Key Suppliers of Action Game Include:

Rockstar North

Naughty Dog

Nintendo EPD

SIE Santa Monica Studio

Konami

Capcom

Bethesda Game Studios

Guerrilla Games

EA DICE

FromSoftware

PlatinumGames

Crystal Dynamics

Rocksteady Studios

id Software

Action Game Product Segment Include:

Client Type

Webgame Type

Action Game Product Application Include:

PC

Mobile

Tablet

Others

Chapter Scope

Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trend

Chapter 2: Global Action Game Industry PESTEL Analysis

Chapter 3: Global Action Game Industry Porter's Five Forces Analysis

Chapter 4: Global Action Game Major Regional Market Size (Revenue) and Forecast Analysis

Chapter 5: Global Action Game Competitive Analysis of Key Suppliers (Revenue, Market Share, Regional Distribution and Industry Concentration)

Chapter 6: Global Action Game Revenue and Forecast Analysis by Product Type

Chapter 7: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)

Chapter 8: Industrial Chain Analysis, Action Game Different Application Market Analysis (Revenue and Forecast) and Sales Channel Analysis

Chapter 9: Research Findings and Conclusion

Chapter 10: Methodology and Data Sources

Table of Contents

165 Pages
1 Action Game Market Overview
1.1 Product Definition and Statistical Scope
1.2 Action Game Product by Type
1.2.1 Client Type
1.2.2 Webgame Type
1.3 Action Game Product by Application
1.3.1 PC
1.3.2 Mobile
1.3.3 Tablet
1.3.4 Others
1.4 Global Action Game Market Size Analysis (2020-2032)
1.5 Action Game Market Development Status and Trends
1.5.1 Action Game Industry Development Status Analysis
1.5.2 Action Game Industry Development Trends Analysis
2 Action Game Market PESTEL Analysis
2.1 Political Factors Analysis
2.2 Economic Factors Analysis
2.3 Social Factors Analysis
2.4 Technological Factors Analysis
2.5 Environmental Factors Analysis
2.6 Legal Factors Analysis
3 Action Game Market Porter's Five Forces Analysis
3.1 Competitive Rivalry
3.2 Threat of New Entrants
3.3 Bargaining Power of Suppliers
3.4 Bargaining Power of Buyers
3.5 Threat of Substitutes
4 Global Action Game Market Analysis by Country
4.1 Global Action Game Market Size Analysis by Country: 2024 VS 2025 VS 2032
4.1.1 Global Action Game Revenue Analysis by Country (2020-2025)
4.1.2 Global Action Game Revenue Forecast Analysis by Country (2026-2032)
4.2 United States Action Game Market Revenue and Growth Rate (2020-2032)
4.3 Germany Action Game Market Revenue and Growth Rate (2020-2032)
4.4 Japan Action Game Market Revenue and Growth Rate (2020-2032)
4.5 China Action Game Market Revenue and Growth Rate (2020-2032)
4.6 France Action Game Market Revenue and Growth Rate (2020-2032)
4.7 U.K. Action Game Market Revenue and Growth Rate (2020-2032)
4.8 South Korea Action Game Market Revenue and Growth Rate (2020-2032)
4.9 Canada Action Game Market Revenue and Growth Rate (2020-2032)
4.10 Italy Action Game Market Revenue and Growth Rate (2020-2032)
4.11 Russia Action Game Market Revenue and Growth Rate (2020-2032)
4.12 Mexico Action Game Market Revenue and Growth Rate (2020-2032)
4.13 Brazil Action Game Market Revenue and Growth Rate (2020-2032)
4.14 India Action Game Market Revenue and Growth Rate (2020-2032)
4.15 Vietnam Action Game Market Revenue and Growth Rate (2020-2032)
4.16 Thailand Action Game Market Revenue and Growth Rate (2020-2032)
4.17 South Africa Action Game Market Revenue and Growth Rate (2020-2032)
5 Competition by Suppliers
5.1 Global Action Game Market Revenue by Key Suppliers (2021-2025)
5.2 Action Game Competitive Landscape Analysis and Market Dynamic
5.2.1 Action Game Competitive Landscape Analysis
5.2.2 Global Key Suppliers Headquarter and Key Area Sales
5.2.3 Market Dynamic
6 Action Game Market Analysis by Type
6.1 Global Action Game Market Size Analysis by Type: 2024 VS 2025 VS 2032
6.2 Global Action Game Revenue and Forecast Analysis by Type (2020-2032)
7 Key Companies Analysis
7.1 Rockstar North
7.1.1 Rockstar North Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.1.2 Rockstar North Action Game Product Portfolio
7.1.3 Rockstar North Action Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.2 Naughty Dog
7.2.1 Naughty Dog Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.2.2 Naughty Dog Action Game Product Portfolio
7.2.3 Naughty Dog Action Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.3 Nintendo EPD
7.3.1 Nintendo EPD Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.3.2 Nintendo EPD Action Game Product Portfolio
7.3.3 Nintendo EPD Action Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.4 SIE Santa Monica Studio
7.4.1 SIE Santa Monica Studio Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.4.2 SIE Santa Monica Studio Action Game Product Portfolio
7.4.3 SIE Santa Monica Studio Action Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.5 Konami
7.5.1 Konami Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.5.2 Konami Action Game Product Portfolio
7.5.3 Konami Action Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.6 Capcom
7.6.1 Capcom Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.6.2 Capcom Action Game Product Portfolio
7.6.3 Capcom Action Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.7 Bethesda Game Studios
7.7.1 Bethesda Game Studios Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.7.2 Bethesda Game Studios Action Game Product Portfolio
7.7.3 Bethesda Game Studios Action Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.8 Guerrilla Games
7.8.1 Guerrilla Games Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.8.2 Guerrilla Games Action Game Product Portfolio
7.8.3 Guerrilla Games Action Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.9 EA DICE
7.9.1 EA DICE Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.9.2 EA DICE Action Game Product Portfolio
7.9.3 EA DICE Action Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.10 FromSoftware
7.10.1 FromSoftware Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.10.2 FromSoftware Action Game Product Portfolio
7.10.3 FromSoftware Action Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.11 PlatinumGames
7.11.1 PlatinumGames Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.11.2 PlatinumGames Action Game Product Portfolio
7.11.3 PlatinumGames Action Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.12 Crystal Dynamics
7.12.1 Crystal Dynamics Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.12.2 Crystal Dynamics Action Game Product Portfolio
7.12.3 Crystal Dynamics Action Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.13 Rocksteady Studios
7.13.1 Rocksteady Studios Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.13.2 Rocksteady Studios Action Game Product Portfolio
7.13.3 Rocksteady Studios Action Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.14 id Software
7.14.1 id Software Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.14.2 id Software Action Game Product Portfolio
7.14.3 id Software Action Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
8 Industry Chain Analysis
8.1 Action Game Industry Chain Analysis
8.2 Action Game Product Downstream Application Analysis
8.2.1 Global Action Game Market Size and Growth Rate (CAGR) by Application: 2024 VS 2025 VS 2032
8.2.2 Global Action Game Revenue and Forecast by Application (2020-2032)
8.3 Action Game Typical Downstream Customers
8.4 Action Game Sales Channel Analysis
9 Research Findings and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.2 Research Scope
10.3 Benchmarks and Assumptions
10.4 Date Source
10.4.1 Primary Sources
10.4.2 Secondary Sources
10.5 Data Cross Validation
10.6 Disclaimer
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