
NA Visual Effects (VFX) Software Market - Industry Trends and Forecast to 2030
Description
NA Visual Effects (VFX) Software Market - Industry Trends and Forecast to 2030
North America visual effects (VFX) software market is projected to register a CAGR of 13.8% in the forecast period from 2023 to 2030. The new market report contains data for the historic year 2021, the base year of calculation is 2022, and the forecast period is 2023 to 2030.
Market Segmentation
North America Visual Effects (VFX) Software Market, By Offering (Software and Services), Operating System (Windows, Linux, Mac OS, and Others), Deployment Mode (Cloud and On-Premise), Organization Size ( Independent Filmmaker, Small Scale Studios (Boutique Studios), Medium Scale Studios, and Large Scale Studios), Effects (Bullet Time, Digital Compositing, Stop Motion Animation, Matte Painting, and Prosthetic), Application (Feature Film, Advertising, Episodic, Gaming, Music Video, Short Film, Web Series and Others), Country (U.S., Canada, and Mexico) Industry Trends and Forecast to 2030.
Overview of North America Visual Effects (VFX) Software Market Dynamics:
Driver:
• Rise in demand of visual effects in entertainment sector
Restraint:
• Presence of free & open-source VFX software
Opportunity:
• Adoption of VFX software in the education sector for teaching purposes
Market Players
Some of the major players operating in the North America visual effects (VFX) software market are:
• Sitni Sati
• Maxon Computer GMBH
• Artlist UK Limited
• BORIS FX, INC.
• DISNEY / PIXAR
• Avid Technology, Inc
• E-on Software
• Apple Inc.
• Isotropix SAS.
• Laubwerk GmbH
• PLANETSIDE SOFTWARE LLC -
• Greyscalegorilla, Inc
• iToo Software
• TOOLCHEFS LIMITED
• MotionVFX
• Pixel Farm, Inc.
• Next Limit
• MAGIX Software GmbH.
• Rodypolis
• Science-D-Visions
• SideFX
• Blackmagic Design Pty. Ltd.
• Chaos Software EOOD
• Foundry
• Adobe
• Blender
• Autodesk
• The Qt Company
• Ziva (A part of unity technologies)
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Table of Contents
243 Pages
- 1 Introduction
- 1.1 Objectives Of The Study
- 1.2 Market Definition
- 1.3 Overview Of The North America Visual Effects (Vfx) Software Market
- 1.4 Currency And Pricing
- 1.5 Limitations
- 1.6 Markets Covered
- 2 Market Segmentation
- 2.1 Markets Covered
- 2.2 Geographical Scope
- 2.3 Years Considered For The Study
- 2.4 Dbmr Tripod Data Validation Model
- 2.5 Primary Interviews With Key Opinion Leaders
- 2.6 Dbmr Market Position Grid
- 2.7 Vendor Share Analysis
- 2.8 Multivariate Modeling
- 2.9 Offering Timeline Curve
- 2.10 Market End-use Coverage Grid
- 2.11 Secondary Sources
- 2.12 Assumptions
- 3 Executive Summary
- 4 Premium Insights
- 4.1 Value Chain Analysis
- 4.2 Trends By Organization Size
- 4.2.1 Independent Filmmaker:
- 4.2.2 Small Scale Studios:
- 4.2.3 Medium Scale Studios:
- 4.2.4 Large Scale Studios
- 4.3 Case Studies
- 4.3.1 Track Vfx
- 4.3.2 Goldtooth
- 4.3.3 Zeke The Lion
- 4.4 Technological Trends
- 4.5 Patent Analysis
- 4.5.1 Patent Number: Us6061462a
- 4.5.2 Patent Number: Us5193056
- 4.5.3 Patent Number: Us5579430a
- 4.5.4 Patent Number: Us7013284b2
- 4.6 Porters Five Forces Analysis
- 4.7 Regulatory Standards
- 4.8 North America Visual Effects (Vfx) Software Market: Company Landscape By Organization Size
- 4.8.1 Company Share Analysis: Medium Scale Studios
- 4.8.2 Company Share Analysis: Independent Filmmaker
- 4.8.3 Company Share Analysis: Large Scale Studio
- 4.8.4 Company Share Analysis: Small Scale Studios (Boutique Studios)
- 4.9 North America Visual Effects (Vfx) Software Market: Pluging Share Analysis By Organization Size
- 4.9.1 Pluging Share Analysis: Medium Scale Studios
- 4.9.2 Pluging Share Analysis: Independent Filmmaker
- 4.9.3 Pluging Share Analysis: Large Scale Studios
- 4.9.4 Pluging Share Analysis: Small Scale Studios (Boutique Studios)
- 5 Market Overview
- 5.1 Drivers
- 5.1.1 Increase In Usage Of Digital Video Streaming Platforms
- 5.1.2 Rise In Demand For Visual Effects In The Entertainment Sector
- 5.1.3 Growth In Demand For High-quality Content By Consumers
- 5.1.4 Increase In The Adoption Of Cloud Technology
- 5.2 Restraints
- 5.2.1 High Cost Associated With The Vfx Software
- 5.2.2 Presence Of Free & Open-source Vfx Software
- 5.3 Opportunities
- 5.3.1 Integration Of Vfx Software With Ai And Machine Learning Technologies
- 5.3.2 Adoption Of Vfx Software In The Education Sector For Teaching Purposes
- 5.3.3 Increasing Utilization Of Vfx Software With Augmented Reality (Ar)
- 5.3.4 Increasing Strategic Partnerships And Collaboration Among Market Players
- 5.4 Challenges
- 5.4.1 Technological Challenges Associated With Vfx Software
- 5.4.2 Requirement Of Skilled Workforce To Handle Technology
- 6 North America Visual Effects (Vfx) Software Market, By Offering
- 6.1 Overview
- 6.2 Software
- 6.3 Services
- 6.3.1 Professional Services
- 6.3.1.1 Consulting
- 6.3.1.2 Support & Maintenance
- 6.3.1.3 Implementation & Integration
- 6.3.2 Managed Services
- 7 North America Visual Effects (Vfx) Software Market, By Deployment Model
- 7.1 Overview
- 7.2 On-premise
- 7.3 Cloud
- 8 North America Visual Effects (Vfx) Software Market, By Operating System
- 8.1 Overview
- 8.2 Linux
- 8.3 Windows
- 8.4 Mac Os
- 8.5 Others
- 9 North America Visual Effects (Vfx) Software Market, By Effect
- 9.1 Overview
- 9.2 Digital Compositing
- 9.3 Stop Motion Animation
- 9.4 Matte Painting
- 9.5 Prosthetic Makeup
- 9.6 Bullet Time
- 10 North America Visual Effects (Vfx) Software Market, By Organization Size
- 10.1 Overview
- 10.2 Medium Scale Studios
- 10.2.1 Feature Film
- 10.2.2 Advertising
- 10.2.3 Episodic
- 10.2.4 Gaming
- 10.2.5 Music Video
- 10.2.6 Web Series
- 10.2.7 Short Film
- 10.2.8 Others
- 10.3 Independent Filmmaker
- 10.3.1 Feature Film
- 10.3.2 Advertising
- 10.3.3 Episodic
- 10.3.4 Gaming
- 10.3.5 Music Video
- 10.3.6 Web Series
- 10.3.7 Short Film
- 10.3.8 Others
- 10.4 Large Scale Studios
- 10.4.1 Feature Film
- 10.4.2 Advertising
- 10.4.3 Episodic
- 10.4.4 Gaming
- 10.4.5 Music Video
- 10.4.6 Web Series
- 10.4.7 Short Film
- 10.4.8 Others
- 10.5 Small Scale Studios (Boutique Studios)
- 10.5.1 Feature Film
- 10.5.2 Advertising
- 10.5.3 Episodic
- 10.5.4 Gaming
- 10.5.5 Music Video
- 10.5.6 Web Series
- 10.5.7 Short Film
- 10.5.8 Others
- 11 North America Visual Effects (Vfx) Software Market, By Application
- 11.1 Overview
- 11.2 Feature Film
- 11.2.1 Solutions
- 11.2.2 Services
- 11.3 Advertising
- 11.3.1 Solutions
- 11.3.2 Services
- 11.4 Episodic
- 11.4.1 Solutions
- 11.4.2 Services
- 11.5 Gaming
- 11.5.1 Solutions
- 11.5.2 Services
- 11.6 Music Video
- 11.6.1 Solutions
- 11.6.2 Services
- 11.7 Short Film
- 11.7.1 Solutions
- 11.7.2 Services
- 11.8 Web Series
- 11.8.1 Solutions
- 11.8.2 Services
- 11.9 Others
- 12 North America Visual Effects (Vfx) Software Market, By Geography
- 12.1 North America
- 12.1.1 U.S.
- 12.1.2 Canada
- 12.1.3 Mexico
- 13 North America Visual Effects (Vfx) Software Market: Company Landscape
- 13.1 Company Share Analysis: North America
- 14 Swot Analysis
- 15 Company Profile
- 15.1 Apple Inc.
- 15.1.1 Company Snapshot
- 15.1.2 Revenue Analysis
- 15.1.3 Company Share Analysis
- 15.1.4 Solution Portfolio
- 15.1.5 Recent Developments
- 15.2 Adobe
- 15.2.1 Company Snapshot
- 15.2.2 Revenue Analysis
- 15.2.3 Company Share Analysis
- 15.2.4 Product Portfolio
- 15.2.5 Recent Development
- 15.3 Autodesk Inc.
- 15.3.1 Company Snapshot
- 15.3.2 Revenue Analysis
- 15.3.3 Company Share Analysis
- 15.3.4 Product Portfolio
- 15.3.5 Recent Development
- 15.4 Chaos Software Eood
- 15.4.1 Company Snapshot
- 15.4.2 Company Share Analysis
- 15.4.3 Product Portfolio
- 15.4.4 Recent Developments
- 15.5 The Qt Company
- 15.5.1 Company Snapshot
- 15.5.2 Revenue Analysis
- 15.5.3 Company Share Analysis
- 15.5.4 Products Portfolio
- 15.5.5 Recent Developments
- 15.6 Artlist Uk Limited
- 15.6.1 Company Snapshot
- 15.6.2 Solution Portfolio
- 15.6.3 Recent Developments
- 15.7 Avid Technology Inc
- 15.7.1 Company Snapshot
- 15.7.2 Revenue Analysis
- 15.7.3 Solution Portfolio
- 15.7.4 Recent Development
- 15.8 Blackmagic Design Pty. Ltd.
- 15.8.1 Company Snapshot
- 15.8.2 Product Portfolio
- 15.8.3 Recent Developments
- 15.9 Blender
- 15.9.1 Company Snapshot
- 15.9.2 Solution Portfolio
- 15.9.3 Recent Development
- 15.10 Boris Fx, Inc.
- 15.10.1 Company Snapshot
- 15.10.2 Solution Portfolio
- 15.10.3 Recent Developments
- 15.11 Disney / Pixar (A Subsidiary Of The Walt Disney Company)
- 15.11.1 Company Snapshot
- 15.11.2 Revenue Analysis
- 15.11.3 Solution Portfolio
- 15.11.4 Recent Developments
- 15.12 E-on Software (A Subsidiary Bentley Systems)
- 15.12.1 Company Snapshot
- 15.12.2 Revenue Analysis
- 15.12.3 Solution Portfolio
- 15.12.4 Recent Developments
- 15.13 Greyscalegorilla, Inc.
- 15.13.1 Company Snapshot
- 15.13.2 Solution Portfolio
- 15.13.3 Recent Developments
- 15.14 Isotropix Sas
- 15.14.1 Company Snapshot
- 15.14.2 Solution Portfolio
- 15.14.3 Recent Developments
- 15.15 Itoo Software
- 15.15.1 Company Snapshot
- 15.15.2 Solution Portfolio
- 15.15.3 Recent Developments
- 15.16 Laubwerk Gmbh
- 15.16.1 Company Snapshot
- 15.16.2 Solution Portfolio
- 15.16.3 Recent Developments
- 15.17 Magix Software Gmbh.
- 15.17.1 Company Snapshot
- 15.17.2 Solution Portfolio
- 15.17.3 Recent Developments
- 15.18 Maxon Computer Gmbh
- 15.18.1 Company Snapshot
- 15.18.2 Solution Portfolio
- 15.18.3 Recent Developments
- 15.19 Motionvfx
- 15.19.1 Company Snapshot
- 15.19.2 Solution Portfolio
- 15.19.3 Recent Developments 224
Pricing
Currency Rates
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