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Global Video Streaming Software Market 2025–2034

Published Oct 01, 2025
SKU # CSTM20470473

Description

A Custom Market Insights (CMI) says that the Global Video Streaming Software Market size was about USD 13.86 Billion in 2025 and will reach about USD 78.2 Billion by 2034. This means that the market will grow at a compound annual growth rate (CAGR) of 21.09% from 2025 to 2034.

Broadcasters use a type of technology called video streaming software to make their streaming experience better in some way. Streaming software is often used to make broadcasts that look more professional or advanced. The software sends videos over the internet for businesses to use for live audiences and online communication.

People's habits when it comes to consuming media have changed quickly. More and more people are using their tablets or smartphones to watch movies, listen to music, read magazines, and read books. There have been a number of technological advances in the history of streaming media.

The market for video streaming software is expected to grow over the next few years because more people are using mobile devices and the internet. Also, the market for video streaming software is likely to keep growing because of new technologies in the digital media industry. The market for video streaming software is expected to be limited by the growing need for transcoding, which is important for getting videos to as many people as possible.

More and more people are choosing online streaming services over regular TV. Network capacity optimization will probably give the video streaming software market even more chances to grow in the future. In the near future, the market for video streaming software may have more problems because people are becoming more worried about the safety and privacy of video data.

The way the market works.

Drivers.

The demand for original video content is growing quickly in the video broadcasting software industry. To keep their current customers and get new ones, big companies are spending billions of dollars on making unique content. Video streaming hardware is a type of gear that broadcasters use to improve their live streaming experience in some way. Video software usually makes a stream that is more complicated or looks better. With video broadcasting software, users can record, create, edit, and mix live-stream videos.

Video software uses the data streaming method, which sends compressed video files in small pieces to the device that asked for them. People who use streaming capture software can record streaming video and other content as it happens. There are a number of streaming capture software options that not only let you record but also let you edit in a number of ways. Many broadcasters try to get more people to know about their brands by making unique content that will help them sell more video streaming software and services.

Because live video is so easy to find, people who used to watch live events and sports on regular TV are now switching to video platforms. As more people want to watch sports live, the number of partnerships with live sports networks is also growing. Live streaming software for Mac, PC, and Linux is still new, but premium live content is becoming easier to find and better quality on a wider range of platforms. The market for video streaming software is expected to grow a lot over the next few years because more and more people want to watch original and live-streamed content.

Limitations.

More and more people are liking exclusive content. As the cost of making content goes up, streaming services are under pressure to make money. Businesses spend more than they need to on video development because they don't know about the different steps involved in getting video content out to the public. Making fake copies of videos has become common in many parts of the world and in many fields. These problems also raise the overall cost.

There has never been more video content piracy than there is now. Professional digital thieves are a big threat to all media companies. They can break into computer systems and upload the content for free before it is supposed to come out. Video piracy costs content producers and suppliers money because it lowers their earnings.

Possibilities.

More and more people are watching videos online than on TV. Online streaming services are getting more popular because they are easy to use, have a lot of options, can be changed to fit your needs, and are cheap. Unlike people who watch regular TV, VoD viewers can choose their content from anywhere.

The ease with which mobile apps and fast internet access let people watch movies on the go has made more people switch from regular TVs to on-demand video streaming services. Video on demand services are a lot cheaper than premium cable TV subscriptions.

Problems.

As more and more people use video streaming technologies, there is a greater chance of viruses and cyberattacks. Internet thieves steal real login information from thousands of Netflix and Disney+ accounts and then sell it for less money. The threat that comes with these platforms could be a problem for businesses.

Highlights of the Report

The solutions segment has the biggest market share and is expected to stay that way. Businesses can now store, manage, and send videos safely thanks to video streaming technologies. These technologies have a lot of benefits for business clients, such as low latency video streaming, cheaper distribution, less downtime, and faster transcoding. These things together show that video streaming services are getting more and more popular.

The cloud deployment mode segment is the biggest part of the video streaming software market and is expected to make the biggest contribution. There are many benefits to using platforms to stream videos to the cloud, such as low operating costs, easy setup, scalability, and collaboration.

Regional Snapshots.

During the forecast period, Asia-Pacific was the most important region in the market. More and more countries in this area are using video streaming platforms to speed up and improve business processes. Countries with a lot of people, like India and China, are slowly moving toward video streaming monetization models to improve and make the most of their business operations. Also, the region's fierce competition is expected to lead to the creation of video streaming software and services that will boost the overall return on investment for media, entertainment, and education companies.

Customers want more on-demand and live video streaming platforms, and businesses are using them for training and working together. This is expected to lead to market growth in the Asia-Pacific region.

The Scope of the Report

Feature of the Report—Details

The market will be worth $13.86 billion in 2025.

Estimated Market Size in 2034: $78.2 Billion

CAGR Growth Rate: 21.09% CAGR

Year of Base - 2024

Time frame for the forecast: 2025–2034

Key Segment: By Region, Component, and Deployment

Report Coverage: Company Profile, Competitive Landscape, Growth Factors, Recent Trends, and Revenue Estimation and Forecast

North America, Europe, Asia Pacific, the Middle East and Africa, and South and Central America are all in the scope.

Table of Contents

Chapter 1. Preface
1.1 Report Description and Scope
1.2 Research scope
1.3 Research methodology
1.3.1 Market Research Type
1.3.2 Market research methodology
Chapter 2. Executive Summary
2.1 Global Video Streaming Software Market, (2025 - 2034) (USD Billion)
2.2 Global Video Streaming Software Market: snapshot
Chapter 3. Global Video Streaming Software Market - Industry Analysis
3.1 Video Streaming Software Market: Market Dynamics
3.2 Market Drivers
3.2.1 Video Streaming Tools and Gear
3.2.2 Popularity of Mobile Video Streaming
3.2.3 Reasonably Priced Availability of High-Speed Internet
3.3 Market Restraints
3.4 Market Opportunities
3.5 Market Challenges
3.6 Porter’s Five Forces Analysis
3.7 Market Attractiveness Analysis
3.7.1 Market attractiveness analysis By Component
3.7.2 Market attractiveness analysis By Deployment
Chapter 4. Global Video Streaming Software Market- Competitive Landscape
4.1 Company market share analysis
4.1.1 Global Video Streaming Software Market: company market share, 2025
4.2 Strategic development
4.2.1 Acquisitions & mergers
4.2.2 New Product launches
4.2.3 Agreements, partnerships, collaborations, and joint ventures
4.2.4 Research and development and Regional expansion
4.3 Price trend analysis
Chapter 5. Global Video Streaming Software Market - Component Analysis
5.1 Global Video Streaming Software Market overview: By Component
5.1.1 Global Video Streaming Software Market share, By Component, 2025 and 2034
5.2 Solutions
5.2.1 Global Video Streaming Software Market by Solutions, 2025 - 2034 (USD Billion)
5.3 Services
5.3.1 Global Video Streaming Software Market by Services, 2025 - 2034 (USD Billion)
Chapter 6. Global Video Streaming Software Market - Deployment Analysis
6.1 Global Video Streaming Software Market overview: By Deployment
6.1.1 Global Video Streaming Software Market share, By Deployment, 2025 and 2034
6.2 On-Premises
6.2.1 Global Video Streaming Software Market by On-Premises, 2025 - 2034 (USD Billion)
Chapter 7. Video Streaming Software Market - Regional Analysis
7.1 Global Video Streaming Software Market Regional Overview
7.2 Global Video Streaming Software Market Share, by Region, 2025 & 2034 (USD Billion)
7.3. North America
7.3.1 North America Video Streaming Software Market, 2025 - 2034 (USD Billion)
7.3.1.1 North America Video Streaming Software Market, by Country, 2025 - 2034 (USD Billion)
7.4 North America Video Streaming Software Market, by Component, 2025 - 2034
7.4.1 North America Video Streaming Software Market, by Component, 2025 - 2034 (USD Billion)
7.5 North America Video Streaming Software Market, by Deployment, 2025 - 2034
7.5.1 North America Video Streaming Software Market, by Deployment, 2025 - 2034 (USD Billion)
7.6. Europe
7.6.1 Europe Video Streaming Software Market, 2025 - 2034 (USD Billion)
7.6.1.1 Europe Video Streaming Software Market, by Country, 2025 - 2034 (USD Billion)
7.7 Europe Video Streaming Software Market, by Component, 2025 - 2034
7.7.1 Europe Video Streaming Software Market, by Component, 2025 - 2034 (USD Billion)
7.8 Europe Video Streaming Software Market, by Deployment, 2025 - 2034
7.8.1 Europe Video Streaming Software Market, by Deployment, 2025 - 2034 (USD Billion)
7.9. Asia Pacific
7.9.1 Asia Pacific Video Streaming Software Market, 2025 - 2034 (USD Billion)
7.9.1.1 Asia Pacific Video Streaming Software Market, by Country, 2025 - 2034 (USD Billion)
7.10 Asia Pacific Video Streaming Software Market, by Component, 2025 - 2034
7.10.1 Asia Pacific Video Streaming Software Market, by Component, 2025 - 2034 (USD Billion)
7.11 Asia Pacific Video Streaming Software Market, by Deployment, 2025 - 2034
7.11.1 Asia Pacific Video Streaming Software Market, by Deployment, 2025 - 2034 (USD Billion)
7.12. Latin America
7.12.1 Latin America Video Streaming Software Market, 2025 - 2034 (USD Billion)
7.12.1.1 Latin America Video Streaming Software Market, by Country, 2025 - 2034 (USD Billion)
7.13 Latin America Video Streaming Software Market, by Component, 2025 - 2034
7.13.1 Latin America Video Streaming Software Market, by Component, 2025 - 2034 (USD Billion)
7.14 Latin America Video Streaming Software Market, by Deployment, 2025 - 2034
7.14.1 Latin America Video Streaming Software Market, by Deployment, 2025 - 2034 (USD Billion)
7.15. The Middle-East and Africa
7.15.1 The Middle-East and Africa Video Streaming Software Market, 2025 - 2034 (USD Billion)
7.15.1.1 The Middle-East and Africa Video Streaming Software Market, by Country, 2025 - 2034 (USD Billion)
7.16 The Middle-East and Africa Video Streaming Software Market, by Component, 2025 - 2034
7.16.1 The Middle-East and Africa Video Streaming Software Market, by Component, 2025 - 2034 (USD Billion)
7.17 The Middle-East and Africa Video Streaming Software Market, by Deployment, 2025 - 2034
7.17.1 The Middle-East and Africa Video Streaming Software Market, by Deployment, 2025 - 2034 (USD Billion)
Chapter 8. Company Profiles
8.1 Qumu Corporation
8.1.1 Overview
8.1.2 Financials
8.1.3 Product Portfolio
8.1.4 Business Strategy
8.1.5 Recent Developments
8.2 Plantronics Inc.
8.2.1 Overview
8.2.2 Financials
8.2.3 Product Portfolio
8.2.4 Business Strategy
8.2.5 Recent Developments
8.3 Kaltura Inc.
8.3.1 Overview
8.3.2 Financials
8.3.3 Product Portfolio
8.3.4 Business Strategy
8.3.5 Recent Developments
8.4 IBM
8.4.1 Overview
8.4.2 Financials
8.4.3 Product Portfolio
8.4.4 Business Strategy
8.4.5 Recent Developments
8.5 Akamai Technologies
8.5.1 Overview
8.5.2 Financials
8.5.3 Product Portfolio
8.5.4 Business Strategy
8.5.5 Recent Developments
8.6 Sonic Foundry
8.6.1 Overview
8.6.2 Financials
8.6.3 Product Portfolio
8.6.4 Business Strategy
8.6.5 Recent Developments
8.7 Haivision
8.7.1 Overview
8.7.2 Financials
8.7.3 Product Portfolio
8.7.4 Business Strategy
8.7.5 Recent Developments
8.8 Limelight Networks
8.8.1 Overview
8.8.2 Financials
8.8.3 Product Portfolio
8.8.4 Business Strategy
8.8.5 Recent Developments
8.9 Brightcove Inc.
8.9.1 Overview
8.9.2 Financials
8.9.3 Product Portfolio
8.9.4 Business Strategy
8.9.5 Recent Developments
8.10 Vbrick
8.10.1 Overview
8.10.2 Financials
8.10.3 Product Portfolio
8.10.4 Business Strategy
8.10.5 Recent Developments
List Of Figures
Figures No 1 to 17
List Of Tables
Tables No 1 to 52
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