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Shooter Game Market

Published Oct 24, 2025
Length 155 Pages
SKU # CMI20535710

Description

The Global Shooter Game Market is estimated to be valued at USD 75.4 Mn in 2024 and is expected to reach USD 189.7 Mn by 2032, exhibiting a compound annual growth rate (CAGR) of 12.8% from 2024 to 2032. The global shooter game market represents a dynamic and rapidly evolving segment within the broader video gaming industry, characterized by immersive gameplay experiences that emphasize combat mechanics, strategic positioning, and real-time action sequences. Shooter games encompass various sub-genres including first-person shooters (FPS), third-person shooters, battle royale games, and tactical shooters, each catering to distinct player preferences and gaming communities. The market has witnessed unprecedented growth driven by technological advancements in graphics processing, cloud gaming infrastructure, and cross-platform compatibility features that enable seamless gaming experiences across multiple devices.

The proliferation of esports tournaments and competitive gaming leagues has significantly elevated the profile of shooter games, transforming them from recreational entertainment into professional sporting events with substantial prize pools and global viewership. Mobile gaming platforms have emerged as crucial revenue generators, democratizing access to shooter games through smartphones and tablets, while traditional PC and console platforms continue to deliver premium gaming experiences. The integration of virtual reality (VR) and augmented reality (AR) technologies is reshaping user engagement patterns, offering unprecedented levels of immersion and interactivity.

Market Dynamics

The global shooter game market is propelled by several key drivers that collectively fuel its expansion trajectory, with technological innovation serving as the primary catalyst for market growth through enhanced graphics capabilities, artificial intelligence integration, and sophisticated game physics engines that deliver increasingly realistic and engaging gameplay experiences. The rising popularity of esports and competitive gaming has created substantial revenue streams through sponsorships, broadcasting rights, and tournament prize pools, while simultaneously expanding the player base and attracting mainstream media attention that legitimizes gaming as a professional pursuit.

However, the market faces notable restraints including growing concerns about gaming addiction and its associated health implications, leading to regulatory scrutiny and potential restrictions on gaming hours, particularly in key markets like China and South Korea. Content regulation and censorship policies across different regions create compliance challenges for game developers and publishers, potentially limiting market penetration and requiring costly localization efforts to meet diverse regulatory requirements. The intense competition among established players and new entrants has led to market saturation in certain segments, resulting in pricing pressures and reduced profit margins that challenge smaller developers' sustainability.

Despite these constraints, significant opportunities emerge through the expanding mobile gaming market in developing economies, where smartphone penetration continues to grow rapidly, creating vast untapped user bases. The integration of emerging technologies such as virtual reality, augmented reality, and blockchain-based gaming ecosystems presents innovative monetization models and enhanced user experiences that could redefine market dynamics and create new revenue streams for forward-thinking industry participants.

Key Features of the Study
  • This report provides in-depth analysis of the global shooter game market, and provides market size (USD Million) and compound annual growth rate (CAGR%) for the forecast period (2025–2032), considering 2024 as the base year
  • It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market
  • This study also provides key insights about market drivers, restraints, opportunities, new product launches or approval, market trends, regional outlook, and competitive strategies adopted by key players
  • It profiles key players in the global shooter game market based on the following parameters – company highlights, products portfolio, key highlights, financial performance, and strategies
  • Key companies covered as a part of this study include Tencent Games, Activision, Electronic Arts, Microsoft, Sony Interactive Entertainment, Krafton, Riot Games, Epic Games, Valve, NetEase, Ubisoft, Take-Two Interactive, Square Enix, Capcom, and Nexon
  • Insights from this report would allow marketers and the management authorities of the companies to make informed decisions regarding their future product launches, type up-gradation, market expansion, and marketing tactics
  • The global shooter game market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts
  • Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the global shooter game market
Market Segmentation
  • Product Insights (Revenue, USD Mn, 2020 - 2032)
  • First-person Shooter
  • Third-person Shooter
  • Shooting Gallery
  • Light Gun Shooter
  • Others
  • Device Type Insights (Revenue, USD Mn, 2020 - 2032)
  • Mobile Phone
  • TV/Console
  • PC/MMO
  • Tablet
  • End User Insights (Revenue, USD Mn, 2020 - 2032)
  • Male
  • Female
  • Regional Insights (Revenue, USD Mn, 2020 - 2032)
  • North America
  • U.S.
  • Canada
  • Latin America
  • Brazil
  • Argentina
  • Mexico
  • Rest of Latin America
  • Europe
  • Germany
  • U.K.
  • Spain
  • France
  • Italy
  • Russia
  • Rest of Europe
  • Asia Pacific
  • China
  • India
  • Japan
  • Australia
  • South Korea
  • ASEAN
  • Rest of Asia Pacific
  • Middle East
  • GCC Countries
  • Israel
  • Rest of Middle East
  • Africa
  • South Africa
  • North Africa
  • Central Africa
  • Key Players Insights
  • Tencent Games
  • Activision
  • Electronic Arts
  • Microsoft
  • Sony Interactive Entertainment
  • Krafton
  • Riot Games
  • Epic Games
  • Valve
  • NetEase
  • Ubisoft
  • Take-Two Interactive
  • Square Enix
  • Capcom
  • Nexon

Table of Contents

155 Pages
1. Research Objectives and Assumptions
Research Objectives
Assumptions
Abbreviations
2. Market Purview
Report Description
Market Definition and Scope
Executive Summary
Global Shooter Game Market, By Product
Global Shooter Game Market, By Device Type
Global Shooter Game Market, By End User
Global Shooter Game Market, By Region
3. Market Dynamics, Regulations, and Trends Analysis
Market Dynamics
Impact Analysis
Key Highlights
Regulatory Scenario
Product Launches/Approvals
PEST Analysis
PORTER’s Analysis
Market Opportunities
Regulatory Scenario
Key Developments
Industry Trends
4. Global Shooter Game Market, By Product, 2020-2032, (USD Mn)
Introduction
Market Share Analysis, 2025 and 2032 (%)
Y-o-Y Growth Analysis, 2021 - 2032
Segment Trends
First-person Shooter
Introduction
Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Mn)
Third-person Shooter
Introduction
Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Mn)
Shooting Gallery
Introduction
Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Mn)
Light Gun Shooter
Introduction
Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Mn)
Others
Introduction
Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Mn)
5. Global Shooter Game Market, By Device Type, 2020-2032, (USD Mn)
Introduction
Market Share Analysis, 2025 and 2032 (%)
Y-o-Y Growth Analysis, 2021 - 2032
Segment Trends
Mobile Phone
Introduction
Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Mn)
TV/Console
Introduction
Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Mn)
PC/MMO
Introduction
Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Mn)
Tablet
Introduction
Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Mn)
6. Global Shooter Game Market, By End User, 2020-2032, (USD Mn)
Introduction
Market Share Analysis, 2025 and 2032 (%)
Y-o-Y Growth Analysis, 2021 - 2032
Segment Trends
Male
Introduction
Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Mn)
Female
Introduction
Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Mn)
7. Global Shooter Game Market, By Region, 2020 - 2032, Value (USD Mn)
Introduction
Market Share (%) Analysis, 2025, 2028 & 2032, Value (USD Mn)
Market Y-o-Y Growth Analysis (%), 2021 - 2032, Value (USD Mn)
Regional Trends
North America
Introduction
Market Size and Forecast, By Product, 2020 - 2032, Value (USD Mn)
Market Size and Forecast, By Device Type, 2020 - 2032, Value (USD Mn)
Market Size and Forecast, By End User, 2020 - 2032, Value (USD Mn)
Market Size and Forecast, By Country, 2020 - 2032, Value (USD Mn)
U.S.
Canada
Latin America
Introduction
Market Size and Forecast, By Product, 2020 - 2032, Value (USD Mn)
Market Size and Forecast, By Device Type, 2020 - 2032, Value (USD Mn)
Market Size and Forecast, By End User, 2020 - 2032, Value (USD Mn)
Market Size and Forecast, By Country, 2020 - 2032, Value (USD Mn)
Brazil
Argentina
Mexico
Rest of Latin America
Europe
Introduction
Market Size and Forecast, By Product, 2020 - 2032, Value (USD Mn)
Market Size and Forecast, By Device Type, 2020 - 2032, Value (USD Mn)
Market Size and Forecast, By End User, 2020 - 2032, Value (USD Mn)
Market Size and Forecast, By Country, 2020 - 2032, Value (USD Mn)
Germany
U.K.
Spain
France
Italy
Russia
Rest of Europe
Asia Pacific
Introduction
Market Size and Forecast, By Product, 2020 - 2032, Value (USD Mn)
Market Size and Forecast, By Device Type, 2020 - 2032, Value (USD Mn)
Market Size and Forecast, By End User, 2020 - 2032, Value (USD Mn)
Market Size and Forecast, By Country, 2020 - 2032, Value (USD Mn)
China
India
Japan
Australia
South Korea
ASEAN
Rest of Asia Pacific
Middle East
Introduction
Market Size and Forecast, By Product, 2020 - 2032, Value (USD Mn)
Market Size and Forecast, By Device Type, 2020 - 2032, Value (USD Mn)
Market Size and Forecast, By End User, 2020 - 2032, Value (USD Mn)
Market Size and Forecast, By Country, 2020 - 2032, Value (USD Mn)
GCC Countries
Israel
Rest of Middle East
Africa
Introduction
Market Size and Forecast, By Product, 2020 - 2032, Value (USD Mn)
Market Size and Forecast, By Device Type, 2020 - 2032, Value (USD Mn)
Market Size and Forecast, By End User, 2020 - 2032, Value (USD Mn)
Market Size and Forecast, By Country/Region, 2020 - 2032, Value (USD Mn)
South Africa
North Africa
Central Africa
8. Competitive Landscape
Tencent Games
Company Highlights
Product Portfolio
Key Developments
Financial Performance
Strategies
Activision
Company Highlights
Product Portfolio
Key Developments
Financial Performance
Strategies
Electronic Arts
Company Highlights
Product Portfolio
Key Developments
Financial Performance
Strategies
Microsoft
Company Highlights
Product Portfolio
Key Developments
Financial Performance
Strategies
Sony Interactive Entertainment
Company Highlights
Product Portfolio
Key Developments
Financial Performance
Strategies
Krafton
Company Highlights
Product Portfolio
Key Developments
Financial Performance
Strategies
Riot Games
Company Highlights
Product Portfolio
Key Developments
Financial Performance
Strategies
Epic Games
Company Highlights
Product Portfolio
Key Developments
Financial Performance
Strategies
Valve
Company Highlights
Product Portfolio
Key Developments
Financial Performance
Strategies
NetEase
Company Highlights
Product Portfolio
Key Developments
Financial Performance
Strategies
Ubisoft
Company Highlights
Product Portfolio
Key Developments
Financial Performance
Strategies
Take-Two Interactive
Company Highlights
Product Portfolio
Key Developments
Financial Performance
Strategies
Square Enix
Company Highlights
Product Portfolio
Key Developments
Financial Performance
Strategies
Capcom
Company Highlights
Product Portfolio
Key Developments
Financial Performance
Strategies
Nexon
Company Highlights
Product Portfolio
Key Developments
Financial Performance
Strategies
9. Analyst Recommendations
Wheel of Fortune
Analyst View
Coherent Opportunity Map
10. References and Research Methodology
References
Research Methodology
About us
*Browse 32 market data tables and 28 figures on 'Shooter Game Market' - Global forecast to 2032
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