
Virtual Reality In Gaming Global Market Report 2025
Description
Virtual Reality In Gaming Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.
This report focuses on virtual reality in gaming market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Reasons to Purchase
Where is the largest and fastest growing market for virtual reality in gaming ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The virtual reality in gaming market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
Markets Covered:1) By Component: Software; Hardware
2) By Types Of Games: Racing; Adventure; Fighting; Shooting; Mystery Thriller; Puzzle; Science Fiction; Other Types
3) By Device: Personal Computers; Gaming Consoles; Mobile Devices
4) By End-User: Commercial Space; Individual
Subsegments:
1) By Software: VR Game Titles; VR Development Platforms; Middleware And SDKs
2) By Hardware: VR Headsets; Motion Controllers; Tracking Devices; Haptic Feedback Devices
Companies Mentioned: Alphabet Inc.; Samsung Electronics Co Ltd.; Microsoft Corporation; Facebook Technologies LLC; Intel Corporation
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery format: PDF, Word and Excel Data Dashboard.
This report focuses on virtual reality in gaming market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Reasons to Purchase
- Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
- Assess the impact of key macro factors such as conflict, pandemic and recovery, inflation and interest rate environment and the 2nd Trump presidency.
- Create regional and country strategies on the basis of local data and analysis.
- Identify growth segments for investment.
- Outperform competitors using forecast data and the drivers and trends shaping the market.
- Understand customers based on the latest market shares.
- Benchmark performance against key competitors.
- Suitable for supporting your internal and external presentations with reliable high quality data and analysis
- Report will be updated with the latest data and delivered to you within 2-3 working days of order along with an Excel data sheet for easy data extraction and analysis.
- All data from the report will also be delivered in an excel dashboard format.
Where is the largest and fastest growing market for virtual reality in gaming ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The virtual reality in gaming market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include:
- The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Markets Covered:1) By Component: Software; Hardware
2) By Types Of Games: Racing; Adventure; Fighting; Shooting; Mystery Thriller; Puzzle; Science Fiction; Other Types
3) By Device: Personal Computers; Gaming Consoles; Mobile Devices
4) By End-User: Commercial Space; Individual
Subsegments:
1) By Software: VR Game Titles; VR Development Platforms; Middleware And SDKs
2) By Hardware: VR Headsets; Motion Controllers; Tracking Devices; Haptic Feedback Devices
Companies Mentioned: Alphabet Inc.; Samsung Electronics Co Ltd.; Microsoft Corporation; Facebook Technologies LLC; Intel Corporation
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery format: PDF, Word and Excel Data Dashboard.
Table of Contents
200 Pages
- 1. Executive Summary
- 2. Virtual Reality In Gaming Market Characteristics
- 3. Virtual Reality In Gaming Market Trends And Strategies
- 4. Virtual Reality In Gaming Market - Macro Economic Scenario Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics And Covid And Recovery On The Market
- 5. Global Virtual Reality In Gaming Growth Analysis And Strategic Analysis Framework
- 5.1. Global Virtual Reality In Gaming PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
- 5.2. Analysis Of End Use Industries
- 5.3. Global Virtual Reality In Gaming Market Growth Rate Analysis
- 5.4. Global Virtual Reality In Gaming Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
- 5.5. Global Virtual Reality In Gaming Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
- 5.6. Global Virtual Reality In Gaming Total Addressable Market (TAM)
- 6. Virtual Reality In Gaming Market Segmentation
- 6.1. Global Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Software
- Hardware
- 6.2. Global Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Racing
- Adventure
- Fighting
- Shooting
- Mystery Thriller
- Puzzle
- Science Fiction
- Other Types
- 6.3. Global Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Personal Computers
- Gaming Consoles
- Mobile Devices
- 6.4. Global Virtual Reality In Gaming Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Commercial Space
- Individual
- 6.5. Global Virtual Reality In Gaming Market, Sub-Segmentation Of Software, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- VR Game Titles
- VR Development Platforms
- Middleware And SDKs
- 6.6. Global Virtual Reality In Gaming Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- VR Headsets
- Motion Controllers
- Tracking Devices
- Haptic Feedback Devices
- 7. Virtual Reality In Gaming Market Regional And Country Analysis
- 7.1. Global Virtual Reality In Gaming Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 7.2. Global Virtual Reality In Gaming Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 8. Asia-Pacific Virtual Reality In Gaming Market
- 8.1. Asia-Pacific Virtual Reality In Gaming Market Overview
- Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
- 8.2. Asia-Pacific Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 8.3. Asia-Pacific Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 8.4. Asia-Pacific Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 9. China Virtual Reality In Gaming Market
- 9.1. China Virtual Reality In Gaming Market Overview
- 9.2. China Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
- 9.3. China Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
- 9.4. China Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
- 10. India Virtual Reality In Gaming Market
- 10.1. India Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 10.2. India Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 10.3. India Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 11. Japan Virtual Reality In Gaming Market
- 11.1. Japan Virtual Reality In Gaming Market Overview
- 11.2. Japan Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 11.3. Japan Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 11.4. Japan Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 12. Australia Virtual Reality In Gaming Market
- 12.1. Australia Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 12.2. Australia Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 12.3. Australia Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 13. Indonesia Virtual Reality In Gaming Market
- 13.1. Indonesia Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 13.2. Indonesia Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 13.3. Indonesia Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 14. South Korea Virtual Reality In Gaming Market
- 14.1. South Korea Virtual Reality In Gaming Market Overview
- 14.2. South Korea Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 14.3. South Korea Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 14.4. South Korea Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 15. Western Europe Virtual Reality In Gaming Market
- 15.1. Western Europe Virtual Reality In Gaming Market Overview
- 15.2. Western Europe Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 15.3. Western Europe Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 15.4. Western Europe Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 16. UK Virtual Reality In Gaming Market
- 16.1. UK Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 16.2. UK Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 16.3. UK Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 17. Germany Virtual Reality In Gaming Market
- 17.1. Germany Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 17.2. Germany Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 17.3. Germany Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 18. France Virtual Reality In Gaming Market
- 18.1. France Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 18.2. France Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 18.3. France Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 19. Italy Virtual Reality In Gaming Market
- 19.1. Italy Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 19.2. Italy Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 19.3. Italy Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 20. Spain Virtual Reality In Gaming Market
- 20.1. Spain Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 20.2. Spain Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 20.3. Spain Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 21. Eastern Europe Virtual Reality In Gaming Market
- 21.1. Eastern Europe Virtual Reality In Gaming Market Overview
- 21.2. Eastern Europe Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 21.3. Eastern Europe Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 21.4. Eastern Europe Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 22. Russia Virtual Reality In Gaming Market
- 22.1. Russia Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 22.2. Russia Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 22.3. Russia Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 23. North America Virtual Reality In Gaming Market
- 23.1. North America Virtual Reality In Gaming Market Overview
- 23.2. North America Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 23.3. North America Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 23.4. North America Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 24. USA Virtual Reality In Gaming Market
- 24.1. USA Virtual Reality In Gaming Market Overview
- 24.2. USA Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 24.3. USA Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 24.4. USA Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 25. Canada Virtual Reality In Gaming Market
- 25.1. Canada Virtual Reality In Gaming Market Overview
- 25.2. Canada Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 25.3. Canada Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 25.4. Canada Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 26. South America Virtual Reality In Gaming Market
- 26.1. South America Virtual Reality In Gaming Market Overview
- 26.2. South America Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 26.3. South America Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 26.4. South America Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 27. Brazil Virtual Reality In Gaming Market
- 27.1. Brazil Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 27.2. Brazil Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 27.3. Brazil Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 28. Middle East Virtual Reality In Gaming Market
- 28.1. Middle East Virtual Reality In Gaming Market Overview
- 28.2. Middle East Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 28.3. Middle East Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 28.4. Middle East Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 29. Africa Virtual Reality In Gaming Market
- 29.1. Africa Virtual Reality In Gaming Market Overview
- 29.2. Africa Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 29.3. Africa Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 29.4. Africa Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 30. Virtual Reality In Gaming Market Competitive Landscape And Company Profiles
- 30.1. Virtual Reality In Gaming Market Competitive Landscape
- 30.2. Virtual Reality In Gaming Market Company Profiles
- 30.2.1. Alphabet Inc. Overview, Products and Services, Strategy and Financial Analysis
- 30.2.2. Samsung Electronics Co Ltd. Overview, Products and Services, Strategy and Financial Analysis
- 30.2.3. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
- 30.2.4. Facebook Technologies LLC Overview, Products and Services, Strategy and Financial Analysis
- 30.2.5. Intel Corporation Overview, Products and Services, Strategy and Financial Analysis
- 31. Virtual Reality In Gaming Market Other Major And Innovative Companies
- 31.1. Qualcomm Inc.
- 31.2. Sony Interactive Entertainment LLC
- 31.3. Advanced Micro Devices Inc.
- 31.4. Nvidia Corp
- 31.5. Nintendo Co Ltd.
- 31.6. ZEISS Group AG
- 31.7. Valve Corporation
- 31.8. Electronic Arts Inc.
- 31.9. Epic Games Inc.
- 31.10. Razer Inc.
- 31.11. Unity Software Inc.
- 31.12. Sixense Enterprises Inc.
- 31.13. HTC Corporation
- 31.14. Varjo Technologies Oyj
- 31.15. Oculus HR Ltd.
- 32. Global Virtual Reality In Gaming Market Competitive Benchmarking And Dashboard
- 33. Key Mergers And Acquisitions In The Virtual Reality In Gaming Market
- 34. Recent Developments In The Virtual Reality In Gaming Market
- 35. Virtual Reality In Gaming Market High Potential Countries, Segments and Strategies
- 35.1 Virtual Reality In Gaming Market In 2029 - Countries Offering Most New Opportunities
- 35.2 Virtual Reality In Gaming Market In 2029 - Segments Offering Most New Opportunities
- 35.3 Virtual Reality In Gaming Market In 2029 - Growth Strategies
- 35.3.1 Market Trend Based Strategies
- 35.3.2 Competitor Strategies
- 36. Appendix
- 36.1. Abbreviations
- 36.2. Currencies
- 36.3. Historic And Forecast Inflation Rates
- 36.4. Research Inquiries
- 36.5. The Business Research Company
- 36.6. Copyright And Disclaimer
Pricing
Currency Rates
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