Report cover image

First-Person Shooter Market Global Report 2026

Published Jan 05, 2026
Length 250 Pages
SKU # BRC20718057

Description

First-Person Shooter Market Global Report 2026 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses first-person shooter market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase
  • Gain a truly global perspective with the most comprehensive report available on this market covering 16 geographies.
  • Assess the impact of key macro factors such as geopolitical conflicts, trade policies and tariffs, inflation and interest rate fluctuations, and evolving regulatory landscapes.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on end user analysis.
  • Benchmark performance against key competitors based on market share, innovation, and brand strength.
  • Evaluate the total addressable market (TAM) and market attractiveness scoring to measure market potential.
  • Suitable for supporting your internal and external presentations with reliable high-quality data and analysis
  • Report will be updated with the latest data and delivered to you within 2-3 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.
Description:

Where is the largest and fastest growing market for first-person shooter ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The first-person shooter market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, total addressable market (TAM), market attractiveness score (MAS), competitive landscape, market shares, company scoring matrix, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market. This section also examines key products and services offered in the market, evaluates brand-level differentiation, compares product features, and highlights major innovation and product development trends.
  • The supply chain analysis section provides an overview of the entire value chain, including key raw materials, resources, and supplier analysis. It also provides a list competitor at each level of the supply chain.
  • The updated trends and strategies section analyses the shape of the market as it evolves and highlights emerging technology trends such as digital transformation, automation, sustainability initiatives, and AI-driven innovation. It suggests how companies can leverage these advancements to strengthen their market position and achieve competitive differentiation.
  • The regulatory and investment landscape section provides an overview of the key regulatory frameworks, regularity bodies, associations, and government policies influencing the market. It also examines major investment flows, incentives, and funding trends shaping industry growth and innovation.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
  • The total addressable market (TAM) analysis section defines and estimates the market potential compares it with the current market size, and provides strategic insights and growth opportunities based on this evaluation.
  • The market attractiveness scoring section evaluates the market based on a quantitative scoring framework that considers growth potential, competitive dynamics, strategic fit, and risk profile. It also provides interpretive insights and strategic implications for decision-makers.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • Expanded geographical coverage includes Taiwan and Southeast Asia, reflecting recent supply chain realignments and manufacturing shifts in the region. This section analyzes how these markets are becoming increasingly important hubs in the global value chain.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The company scoring matrix section evaluates and ranks leading companies based on a multi-parameter framework that includes market share or revenues, product innovation, and brand recognition.
Scope

Markets Covered:1) By Type: Console Game; Personal Computer Game; Mobile Games

2) By Gameplay Type: Single-Player; Multiplayer; Cooperative

3) By Game Mode: Campaign; Battle Royale; Deathmatch; Capture The Flag

4) By Application: Amusement; Competitive Game; Other Applications

5) By End-User: Professional Gamers; Casual Gamers

Subsegments:

1) By Console Game: PlayStation; Xbox; Nintendo Switch

2) By Personal Computer Game: Windows; macOS; Linux

3) By Mobile Games: Android; iOS; Cloud-Based Mobile Platforms

Companies Mentioned: Tencent Holdings Limited; Valve Corporation; Electronic Arts Inc.; Ubisoft Entertainment S.A.; Epic Games Inc.; Capcom Co. Ltd.; Crytek GmbH; Techland S.A.; Bohemia Interactive a.s.; Deep Silver Limited; Crowbar Collective Inc.; Void Interactive Limited; Blackpowder Games LLC; Bulkhead Interactive Ltd.; Battlestate Games Limited; New Blood Interactive LLC; Whacky Mole Studio AB; VRESKI AB; Coffee Stain Publishing AB; Trepang Studios Inc.; Hammer95 Studios.

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Taiwan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; South East Asia; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,

Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Please Note: Report will be updated with the latest data and delivered to you within 3-5 working days of order.

Table of Contents

250 Pages
1. Executive Summary
1.1. Key Market Insights (2020-2035)
1.2. Visual Dashboard: Market Size, Growth Rate, Hotspots
1.3. Major Factors Driving the Market
1.4. Top Three Trends Shaping the Market
2. First-Person Shooter Market Characteristics
2.1. Market Definition & Scope
2.2. Market Segmentations
2.3. Overview of Key Products and Services
2.4. Global First-Person Shooter Market Attractiveness Scoring And Analysis
2.4.1. Overview of Market Attractiveness Framework
2.4.2. Quantitative Scoring Methodology
2.4.3. Factor-Wise Evaluation
Growth Potential Analysis, Competitive Dynamics Assessment, Strategic Fit Assessment And Risk Profile Evaluation
2.4.4. Market Attractiveness Scoring and Interpretation
2.4.5. Strategic Implications and Recommendations
3. First-Person Shooter Market Supply Chain Analysis
3.1. Overview of the Supply Chain and Ecosystem
3.2. List Of Key Raw Materials, Resources & Suppliers
3.3. List Of Major Distributors and Channel Partners
3.4. List Of Major End Users
4. Global First-Person Shooter Market Trends And Strategies
4.1. Key Technologies & Future Trends
4.1.1 Immersive Technologies (Ar/Vr/Xr) & Digital Experiences
4.1.2 Digitalization, Cloud, Big Data & Cybersecurity
4.1.3 Artificial Intelligence & Autonomous Intelligence
4.1.4 Internet Of Things (Iot), Smart Infrastructure & Connected Ecosystems
4.1.5 Fintech, Blockchain, Regtech & Digital Finance
4.2. Major Trends
4.2.1 Expansion Of Competitive Esports-Focused Fps Titles
4.2.2 Shift Toward Live-Service And Seasonal Content Models In Fps
4.2.3 Increasing Penetration Of Mobile Fps In Emerging Markets
4.2.4 Growing Demand For Realistic Military And Tactical Fps Simulations
4.2.5 Rising Influence Of Community-Created Maps, Mods, And Skins In Fps
5. First-Person Shooter Market Analysis Of End Use Industries
5.1 Professional Gamers And Esports Organizations
5.2 Casual Gamers And General Consumer Players
5.3 Military And Defense Institutions Using Fps For Training Simulations
5.4 Law Enforcement And Public Safety Agencies Using Tactical Fps Environments
5.5 Educational And Research Institutions Using Fps For Experimentation And Learning
6. First-Person Shooter Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, Supply Chain Impact from Tariff War & Trade Protectionism, And Covid And Recovery On The Market
7. Global First-Person Shooter Strategic Analysis Framework, Current Market Size, Market Comparisons And Growth Rate Analysis
7.1. Global First-Person Shooter PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
7.2. Global First-Person Shooter Market Size, Comparisons And Growth Rate Analysis
7.3. Global First-Person Shooter Historic Market Size and Growth, 2020 - 2025, Value ($ Billion)
7.4. Global First-Person Shooter Forecast Market Size and Growth, 2025 - 2030, 2035F, Value ($ Billion)
8. Global First-Person Shooter Total Addressable Market (TAM) Analysis for the Market
8.1. Definition and Scope of Total Addressable Market (TAM)
8.2. Methodology and Assumptions
8.3. Global Total Addressable Market (TAM) Estimation
8.4. TAM vs. Current Market Size Analysis
8.5. Strategic Insights and Growth Opportunities from TAM Analysis
9. First-Person Shooter Market Segmentation
9.1. Global First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Console Game, Personal Computer Game, Mobile Games
9.2. Global First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Single-Player, Multiplayer, Cooperative
9.3. Global First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Campaign, Battle Royale, Deathmatch, Capture The Flag
9.4. Global First-Person Shooter Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Amusement, Competitive Game, Other Applications
9.5. Global First-Person Shooter Market, Segmentation By End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Professional Gamers, Casual Gamers
9.6. Global First-Person Shooter Market, Sub-Segmentation Of Console Game, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
PlayStation, Xbox, Nintendo Switch
9.7. Global First-Person Shooter Market, Sub-Segmentation Of Personal Computer Game, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Windows, macOS, Linux
9.8. Global First-Person Shooter Market, Sub-Segmentation Of Mobile Games, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Android, iOS, Cloud-Based Mobile Platforms
10. First-Person Shooter Market Regional And Country Analysis
10.1. Global First-Person Shooter Market, Split By Region, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
10.2. Global First-Person Shooter Market, Split By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
11. Asia-Pacific First-Person Shooter Market
11.1. Asia-Pacific First-Person Shooter Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
11.2. Asia-Pacific First-Person Shooter Market, Segmentation By Type, Segmentation By Gameplay Type, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
12. China First-Person Shooter Market
12.1. China First-Person Shooter Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
12.2. China First-Person Shooter Market, Segmentation By Type, Segmentation By Gameplay Type, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
13. India First-Person Shooter Market
13.1. India First-Person Shooter Market, Segmentation By Type, Segmentation By Gameplay Type, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
14. Japan First-Person Shooter Market
14.1. Japan First-Person Shooter Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
14.2. Japan First-Person Shooter Market, Segmentation By Type, Segmentation By Gameplay Type, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
15. Australia First-Person Shooter Market
15.1. Australia First-Person Shooter Market, Segmentation By Type, Segmentation By Gameplay Type, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
16. Indonesia First-Person Shooter Market
16.1. Indonesia First-Person Shooter Market, Segmentation By Type, Segmentation By Gameplay Type, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
17. South Korea First-Person Shooter Market
17.1. South Korea First-Person Shooter Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
17.2. South Korea First-Person Shooter Market, Segmentation By Type, Segmentation By Gameplay Type, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
18. Taiwan First-Person Shooter Market
18.1. Taiwan First-Person Shooter Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
18.2. Taiwan First-Person Shooter Market, Segmentation By Type, Segmentation By Gameplay Type, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
19. South East Asia First-Person Shooter Market
19.1. South East Asia First-Person Shooter Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
19.2. South East Asia First-Person Shooter Market, Segmentation By Type, Segmentation By Gameplay Type, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
20. Western Europe First-Person Shooter Market
20.1. Western Europe First-Person Shooter Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
20.2. Western Europe First-Person Shooter Market, Segmentation By Type, Segmentation By Gameplay Type, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
21. UK First-Person Shooter Market
21.1. UK First-Person Shooter Market, Segmentation By Type, Segmentation By Gameplay Type, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
22. Germany First-Person Shooter Market
22.1. Germany First-Person Shooter Market, Segmentation By Type, Segmentation By Gameplay Type, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
23. France First-Person Shooter Market
23.1. France First-Person Shooter Market, Segmentation By Type, Segmentation By Gameplay Type, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
24. Italy First-Person Shooter Market
24.1. Italy First-Person Shooter Market, Segmentation By Type, Segmentation By Gameplay Type, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
25. Spain First-Person Shooter Market
25.1. Spain First-Person Shooter Market, Segmentation By Type, Segmentation By Gameplay Type, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
26. Eastern Europe First-Person Shooter Market
26.1. Eastern Europe First-Person Shooter Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
26.2. Eastern Europe First-Person Shooter Market, Segmentation By Type, Segmentation By Gameplay Type, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
27. Russia First-Person Shooter Market
27.1. Russia First-Person Shooter Market, Segmentation By Type, Segmentation By Gameplay Type, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
28. North America First-Person Shooter Market
28.1. North America First-Person Shooter Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
28.2. North America First-Person Shooter Market, Segmentation By Type, Segmentation By Gameplay Type, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
29. USA First-Person Shooter Market
29.1. USA First-Person Shooter Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
29.2. USA First-Person Shooter Market, Segmentation By Type, Segmentation By Gameplay Type, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
30. Canada First-Person Shooter Market
30.1. Canada First-Person Shooter Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
30.2. Canada First-Person Shooter Market, Segmentation By Type, Segmentation By Gameplay Type, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
31. South America First-Person Shooter Market
31.1. South America First-Person Shooter Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
31.2. South America First-Person Shooter Market, Segmentation By Type, Segmentation By Gameplay Type, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
32. Brazil First-Person Shooter Market
32.1. Brazil First-Person Shooter Market, Segmentation By Type, Segmentation By Gameplay Type, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
33. Middle East First-Person Shooter Market
33.1. Middle East First-Person Shooter Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
33.2. Middle East First-Person Shooter Market, Segmentation By Type, Segmentation By Gameplay Type, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
34. Africa First-Person Shooter Market
34.1. Africa First-Person Shooter Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
34.2. Africa First-Person Shooter Market, Segmentation By Type, Segmentation By Gameplay Type, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
35. First-Person Shooter Market Regulatory and Investment Landscape
36. First-Person Shooter Market Competitive Landscape And Company Profiles
36.1. First-Person Shooter Market Competitive Landscape And Market Share 2024
36.1.1. Top 10 Companies (Ranked by revenue/share)
36.2. First-Person Shooter Market - Company Scoring Matrix
36.2.1. Market Revenues
36.2.2. Product Innovation Score
36.2.3. Brand Recognition
36.3. First-Person Shooter Market Company Profiles
36.3.1. Tencent Holdings Limited Overview, Products and Services, Strategy and Financial Analysis
36.3.2. Valve Corporation Overview, Products and Services, Strategy and Financial Analysis
36.3.3. Electronic Arts Inc. Overview, Products and Services, Strategy and Financial Analysis
36.3.4. Ubisoft Entertainment S.A. Overview, Products and Services, Strategy and Financial Analysis
36.3.5. Epic Games Inc. Overview, Products and Services, Strategy and Financial Analysis
37. First-Person Shooter Market Other Major And Innovative Companies
Capcom Co. Ltd., Crytek GmbH, Techland S.A., Bohemia Interactive a.s., Deep Silver Limited, Crowbar Collective Inc., Void Interactive Limited, Blackpowder Games LLC, Bulkhead Interactive Ltd., Battlestate Games Limited, New Blood Interactive LLC, Whacky Mole Studio AB, VRESKI AB, Coffee Stain Publishing AB, Trepang Studios Inc.
38. Global First-Person Shooter Market Competitive Benchmarking And Dashboard
39. Key Mergers And Acquisitions In The First-Person Shooter Market
40. First-Person Shooter Market High Potential Countries, Segments and Strategies
40.1 First-Person Shooter Market In 2030 - Countries Offering Most New Opportunities
40.2 First-Person Shooter Market In 2030 - Segments Offering Most New Opportunities
40.3 First-Person Shooter Market In 2030 - Growth Strategies
40.3.1 Market Trend Based Strategies
40.3.2 Competitor Strategies
41. Appendix
41.1. Abbreviations
41.2. Currencies
41.3. Historic And Forecast Inflation Rates
41.4. Research Inquiries
41.5. The Business Research Company
41.6. Copyright And Disclaimer
How Do Licenses Work?
Request A Sample
Head shot

Questions or Comments?

Our team has the ability to search within reports to verify it suits your needs. We can also help maximize your budget by finding sections of reports you can purchase.