
Online Gaming Global Market Report 2025
Description
Online Gaming Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.
This report focuses on online gaming market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Reasons to Purchase
Where is the largest and fastest growing market for online gaming ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The online gaming market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
Markets Covered:1) By Type: Action; Adventure; Arcade; Sports; Puzzle; Other Type
2) By Gamer Type: Social Gamers; Serious Gamers; Core Gamers
3) By Age group: Less Than 10 Years; 11-24 Years; 25-44 Years; 45 Years And Older
4) By Platform: Mobile Phone; Personal Computer (PCs); Consoles; Other Platforms
Subsegments:
1) By Action: Shooter Games; Fighting Games; Platformers
2) By Adventure: Narrative-Driven Games; Exploration Games
3) By Arcade: Classic Arcade Games; Casual Games
4) By Sports: Simulation Sports; Racing Games
5) By Puzzle: Match-3 Games; Logic Puzzles
6) By Other Type: Role-Playing Games (RPG); Strategy Games; Multiplayer Online Battle Arena (MOBA)
Companies Mentioned: Microsoft Corporation; Sony Corporation; Tencent Holdings Limited; Nintendo Co. Ltd.; NetEase Inc.
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery format: PDF, Word and Excel Data Dashboard.
This report focuses on online gaming market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Reasons to Purchase
- Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
- Assess the impact of key macro factors such as conflict, pandemic and recovery, inflation and interest rate environment and the 2nd Trump presidency.
- Create regional and country strategies on the basis of local data and analysis.
- Identify growth segments for investment.
- Outperform competitors using forecast data and the drivers and trends shaping the market.
- Understand customers based on the latest market shares.
- Benchmark performance against key competitors.
- Suitable for supporting your internal and external presentations with reliable high quality data and analysis
- Report will be updated with the latest data and delivered to you within 2-3 working days of order along with an Excel data sheet for easy data extraction and analysis.
- All data from the report will also be delivered in an excel dashboard format.
Where is the largest and fastest growing market for online gaming ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The online gaming market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include:
- The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Markets Covered:1) By Type: Action; Adventure; Arcade; Sports; Puzzle; Other Type
2) By Gamer Type: Social Gamers; Serious Gamers; Core Gamers
3) By Age group: Less Than 10 Years; 11-24 Years; 25-44 Years; 45 Years And Older
4) By Platform: Mobile Phone; Personal Computer (PCs); Consoles; Other Platforms
Subsegments:
1) By Action: Shooter Games; Fighting Games; Platformers
2) By Adventure: Narrative-Driven Games; Exploration Games
3) By Arcade: Classic Arcade Games; Casual Games
4) By Sports: Simulation Sports; Racing Games
5) By Puzzle: Match-3 Games; Logic Puzzles
6) By Other Type: Role-Playing Games (RPG); Strategy Games; Multiplayer Online Battle Arena (MOBA)
Companies Mentioned: Microsoft Corporation; Sony Corporation; Tencent Holdings Limited; Nintendo Co. Ltd.; NetEase Inc.
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery format: PDF, Word and Excel Data Dashboard.
Table of Contents
200 Pages
- 1. Executive Summary
- 2. Online Gaming Market Characteristics
- 3. Online Gaming Market Trends And Strategies
- 4. Online Gaming Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Covid And Recovery On The Market
- 5. Global Online Gaming Growth Analysis And Strategic Analysis Framework
- 5.1. Global Online Gaming PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
- 5.2. Analysis Of End Use Industries
- 5.3. Global Online Gaming Market Growth Rate Analysis
- 5.4. Global Online Gaming Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
- 5.5. Global Online Gaming Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
- 5.6. Global Online Gaming Total Addressable Market (TAM)
- 6. Online Gaming Market Segmentation
- 6.1. Global Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Action
- Adventure
- Arcade
- Sports
- Puzzle
- Other Type
- 6.2. Global Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Social Gamers
- Serious Gamers
- Core Gamers
- 6.3. Global Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Less Than 10 Years
- 11-24 Years
- 25-44 Years
- 45 Years And Older
- 6.4. Global Online Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Mobile Phone
- Personal Computer (PCs)
- Consoles
- Other Platforms
- 6.5. Global Online Gaming Market, Sub-Segmentation Of Action, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Shooter Games
- Fighting Games
- Platformers
- 6.6. Global Online Gaming Market, Sub-Segmentation Of Adventure, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Narrative-Driven Games
- Exploration Games
- 6.7. Global Online Gaming Market, Sub-Segmentation Of Arcade, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Classic Arcade Games
- Casual Games
- 6.8. Global Online Gaming Market, Sub-Segmentation Of Sports, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Simulation Sports
- Racing Games
- 6.9. Global Online Gaming Market, Sub-Segmentation Of Puzzle, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Match-3 Games
- Logic Puzzles
- 6.10. Global Online Gaming Market, Sub-Segmentation Of Other Type, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Role-Playing Games (RPG)
- Strategy Games
- Multiplayer Online Battle Arena (MOBA)
- 7. Online Gaming Market Regional And Country Analysis
- 7.1. Global Online Gaming Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 7.2. Global Online Gaming Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 8. Asia-Pacific Online Gaming Market
- 8.1. Asia-Pacific Online Gaming Market Overview
- Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
- 8.2. Asia-Pacific Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 8.3. Asia-Pacific Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 8.4. Asia-Pacific Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 9. China Online Gaming Market
- 9.1. China Online Gaming Market Overview
- 9.2. China Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
- 9.3. China Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
- 9.4. China Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
- 10. India Online Gaming Market
- 10.1. India Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 10.2. India Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 10.3. India Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 11. Japan Online Gaming Market
- 11.1. Japan Online Gaming Market Overview
- 11.2. Japan Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 11.3. Japan Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 11.4. Japan Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 12. Australia Online Gaming Market
- 12.1. Australia Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 12.2. Australia Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 12.3. Australia Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 13. Indonesia Online Gaming Market
- 13.1. Indonesia Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 13.2. Indonesia Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 13.3. Indonesia Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 14. South Korea Online Gaming Market
- 14.1. South Korea Online Gaming Market Overview
- 14.2. South Korea Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 14.3. South Korea Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 14.4. South Korea Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 15. Western Europe Online Gaming Market
- 15.1. Western Europe Online Gaming Market Overview
- 15.2. Western Europe Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 15.3. Western Europe Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 15.4. Western Europe Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 16. UK Online Gaming Market
- 16.1. UK Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 16.2. UK Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 16.3. UK Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 17. Germany Online Gaming Market
- 17.1. Germany Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 17.2. Germany Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 17.3. Germany Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 18. France Online Gaming Market
- 18.1. France Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 18.2. France Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 18.3. France Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 19. Italy Online Gaming Market
- 19.1. Italy Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 19.2. Italy Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 19.3. Italy Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 20. Spain Online Gaming Market
- 20.1. Spain Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 20.2. Spain Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 20.3. Spain Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 21. Eastern Europe Online Gaming Market
- 21.1. Eastern Europe Online Gaming Market Overview
- 21.2. Eastern Europe Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 21.3. Eastern Europe Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 21.4. Eastern Europe Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 22. Russia Online Gaming Market
- 22.1. Russia Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 22.2. Russia Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 22.3. Russia Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 23. North America Online Gaming Market
- 23.1. North America Online Gaming Market Overview
- 23.2. North America Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 23.3. North America Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 23.4. North America Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 24. USA Online Gaming Market
- 24.1. USA Online Gaming Market Overview
- 24.2. USA Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 24.3. USA Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 24.4. USA Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 25. Canada Online Gaming Market
- 25.1. Canada Online Gaming Market Overview
- 25.2. Canada Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 25.3. Canada Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 25.4. Canada Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 26. South America Online Gaming Market
- 26.1. South America Online Gaming Market Overview
- 26.2. South America Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 26.3. South America Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 26.4. South America Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 27. Brazil Online Gaming Market
- 27.1. Brazil Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 27.2. Brazil Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 27.3. Brazil Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 28. Middle East Online Gaming Market
- 28.1. Middle East Online Gaming Market Overview
- 28.2. Middle East Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 28.3. Middle East Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 28.4. Middle East Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 29. Africa Online Gaming Market
- 29.1. Africa Online Gaming Market Overview
- 29.2. Africa Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 29.3. Africa Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 29.4. Africa Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 30. Online Gaming Market Competitive Landscape And Company Profiles
- 30.1. Online Gaming Market Competitive Landscape
- 30.2. Online Gaming Market Company Profiles
- 30.2.1. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
- 30.2.2. Sony Corporation Overview, Products and Services, Strategy and Financial Analysis
- 30.2.3. Tencent Holdings Limited Overview, Products and Services, Strategy and Financial Analysis
- 30.2.4. Nintendo Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
- 30.2.5. NetEase Inc. Overview, Products and Services, Strategy and Financial Analysis
- 31. Online Gaming Market Other Major And Innovative Companies
- 31.1. Valve Corporation
- 31.2. Bandai Namco Entertainment Inc.
- 31.3. Activision Blizzard Inc.
- 31.4. Epic Games Inc.
- 31.5. Electronic Arts Inc.
- 31.6. Take-Two Interactive Software Inc.
- 31.7. Zynga Inc.
- 31.8. Nexon Co. Ltd.
- 31.9. Square Enix Holdings Co. Ltd.
- 31.10. Ubisoft Entertainment SA
- 31.11. Konami Holdings Corporation
- 31.12. NCSoft Corporation
- 31.13. Riot Games Inc.
- 31.14. Unity Technologies SF
- 31.15. GungHo Online Entertainment Inc.
- 32. Global Online Gaming Market Competitive Benchmarking And Dashboard
- 33. Key Mergers And Acquisitions In The Online Gaming Market
- 34. Recent Developments In The Online Gaming Market
- 35. Online Gaming Market High Potential Countries, Segments and Strategies
- 35.1 Online Gaming Market In 2029 - Countries Offering Most New Opportunities
- 35.2 Online Gaming Market In 2029 - Segments Offering Most New Opportunities
- 35.3 Online Gaming Market In 2029 - Growth Strategies
- 35.3.1 Market Trend Based Strategies
- 35.3.2 Competitor Strategies
- 36. Appendix
- 36.1. Abbreviations
- 36.2. Currencies
- 36.3. Historic And Forecast Inflation Rates
- 36.4. Research Inquiries
- 36.5. The Business Research Company
- 36.6. Copyright And Disclaimer
Pricing
Currency Rates
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