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Online Entertainment Global Market Report 2025

Published Apr 01, 2025
Length 200 Pages
SKU # BRC19896971

Description

Online Entertainment Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on online entertainment market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase
  • Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
  • Assess the impact of key macro factors such as conflict, pandemic and recovery, inflation and interest rate environment and the 2nd Trump presidency.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
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  • Report will be updated with the latest data and delivered to you within 2-3 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.
Description:

Where is the largest and fastest growing market for online entertainment ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The online entertainment market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:
  • The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Scope

Markets Covered:1) By Form: Video; Audio; Games; Internet Radio; Other Forms

2) By Devices: Smartphones; Smart Televisions (TVs); Projectors And Monitors; Laptop; Desktops And Tablets; Other Devices

3) By Revenue Model: Subscription; Advertisement; Sponsorship; Other Revenue Models

4) By Application: Individual; Family; Other Applications

Subsegments:

1) By Video: Movies Or TV Shows; Short-Form Video; Live Streaming

2) By Audio: Music Streaming; Podcasts; Audiobooks

3) By Games: Mobile Gaming; PC Or Console Gaming; Cloud Gaming; eSports

4) By Internet Radio: Online Radio Stations; Internet Radio Aggregators

5) By Other Forms: Virtual Reality (VR) Content; Augmented Reality (AR) Experiences; Interactive Media Or Experiences

Companies Mentioned: Tencent Video; Netflix Inc.; Paramount+; Spotify AB; Hulu

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,

Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery format: PDF, Word and Excel Data Dashboard.

Please Note: Report will be updated with the latest data and delivered to you within 3-5 working days of order.

Table of Contents

200 Pages
1. Executive Summary
2. Online Entertainment Market Characteristics
3. Online Entertainment Market Trends And Strategies
4. Online Entertainment Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Covid And Recovery On The Market
5. Global Online Entertainment Growth Analysis And Strategic Analysis Framework
5.1. Global Online Entertainment PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
5.2. Analysis Of End Use Industries
5.3. Global Online Entertainment Market Growth Rate Analysis
5.4. Global Online Entertainment Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
5.5. Global Online Entertainment Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
5.6. Global Online Entertainment Total Addressable Market (TAM)
6. Online Entertainment Market Segmentation
6.1. Global Online Entertainment Market, Segmentation By Form, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Video
Audio
Games
Internet Radio
Other Forms
6.2. Global Online Entertainment Market, Segmentation By Devices, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Smartphones
Smart Televisions (TVs)
Projectors And Monitors
Laptop
Desktops And Tablets
Other Devices
6.3. Global Online Entertainment Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Subscription
Advertisement
Sponsorship
Other Revenue Models
6.4. Global Online Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Individual
Family
Other Applications
6.5. Global Online Entertainment Market, Sub-Segmentation Of Video, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Movies Or TV Shows
Short-Form Video
Live Streaming
6.6. Global Online Entertainment Market, Sub-Segmentation Of Audio, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Music Streaming
Podcasts
Audiobooks
6.7. Global Online Entertainment Market, Sub-Segmentation Of Games, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Mobile Gaming
PC Or Console Gaming
Cloud Gaming
eSports
6.8. Global Online Entertainment Market, Sub-Segmentation Of Internet Radio, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Online Radio Stations
Internet Radio Aggregators
6.9. Global Online Entertainment Market, Sub-Segmentation Of Other Forms, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Virtual Reality (VR) Content
Augmented Reality (AR) Experiences
Interactive Media Or Experiences
7. Online Entertainment Market Regional And Country Analysis
7.1. Global Online Entertainment Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
7.2. Global Online Entertainment Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8. Asia-Pacific Online Entertainment Market
8.1. Asia-Pacific Online Entertainment Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
8.2. Asia-Pacific Online Entertainment Market, Segmentation By Form, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.3. Asia-Pacific Online Entertainment Market, Segmentation By Devices, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.4. Asia-Pacific Online Entertainment Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
9. China Online Entertainment Market
9.1. China Online Entertainment Market Overview
9.2. China Online Entertainment Market, Segmentation By Form, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.3. China Online Entertainment Market, Segmentation By Devices, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.4. China Online Entertainment Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
10. India Online Entertainment Market
10.1. India Online Entertainment Market, Segmentation By Form, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.2. India Online Entertainment Market, Segmentation By Devices, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.3. India Online Entertainment Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11. Japan Online Entertainment Market
11.1. Japan Online Entertainment Market Overview
11.2. Japan Online Entertainment Market, Segmentation By Form, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.3. Japan Online Entertainment Market, Segmentation By Devices, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.4. Japan Online Entertainment Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12. Australia Online Entertainment Market
12.1. Australia Online Entertainment Market, Segmentation By Form, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.2. Australia Online Entertainment Market, Segmentation By Devices, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.3. Australia Online Entertainment Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13. Indonesia Online Entertainment Market
13.1. Indonesia Online Entertainment Market, Segmentation By Form, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.2. Indonesia Online Entertainment Market, Segmentation By Devices, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.3. Indonesia Online Entertainment Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14. South Korea Online Entertainment Market
14.1. South Korea Online Entertainment Market Overview
14.2. South Korea Online Entertainment Market, Segmentation By Form, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.3. South Korea Online Entertainment Market, Segmentation By Devices, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.4. South Korea Online Entertainment Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15. Western Europe Online Entertainment Market
15.1. Western Europe Online Entertainment Market Overview
15.2. Western Europe Online Entertainment Market, Segmentation By Form, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.3. Western Europe Online Entertainment Market, Segmentation By Devices, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.4. Western Europe Online Entertainment Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16. UK Online Entertainment Market
16.1. UK Online Entertainment Market, Segmentation By Form, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.2. UK Online Entertainment Market, Segmentation By Devices, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.3. UK Online Entertainment Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17. Germany Online Entertainment Market
17.1. Germany Online Entertainment Market, Segmentation By Form, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.2. Germany Online Entertainment Market, Segmentation By Devices, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.3. Germany Online Entertainment Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18. France Online Entertainment Market
18.1. France Online Entertainment Market, Segmentation By Form, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.2. France Online Entertainment Market, Segmentation By Devices, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.3. France Online Entertainment Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19. Italy Online Entertainment Market
19.1. Italy Online Entertainment Market, Segmentation By Form, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.2. Italy Online Entertainment Market, Segmentation By Devices, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.3. Italy Online Entertainment Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20. Spain Online Entertainment Market
20.1. Spain Online Entertainment Market, Segmentation By Form, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.2. Spain Online Entertainment Market, Segmentation By Devices, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.3. Spain Online Entertainment Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21. Eastern Europe Online Entertainment Market
21.1. Eastern Europe Online Entertainment Market Overview
21.2. Eastern Europe Online Entertainment Market, Segmentation By Form, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.3. Eastern Europe Online Entertainment Market, Segmentation By Devices, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.4. Eastern Europe Online Entertainment Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22. Russia Online Entertainment Market
22.1. Russia Online Entertainment Market, Segmentation By Form, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.2. Russia Online Entertainment Market, Segmentation By Devices, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.3. Russia Online Entertainment Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23. North America Online Entertainment Market
23.1. North America Online Entertainment Market Overview
23.2. North America Online Entertainment Market, Segmentation By Form, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.3. North America Online Entertainment Market, Segmentation By Devices, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.4. North America Online Entertainment Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24. USA Online Entertainment Market
24.1. USA Online Entertainment Market Overview
24.2. USA Online Entertainment Market, Segmentation By Form, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.3. USA Online Entertainment Market, Segmentation By Devices, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.4. USA Online Entertainment Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25. Canada Online Entertainment Market
25.1. Canada Online Entertainment Market Overview
25.2. Canada Online Entertainment Market, Segmentation By Form, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.3. Canada Online Entertainment Market, Segmentation By Devices, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.4. Canada Online Entertainment Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26. South America Online Entertainment Market
26.1. South America Online Entertainment Market Overview
26.2. South America Online Entertainment Market, Segmentation By Form, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.3. South America Online Entertainment Market, Segmentation By Devices, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.4. South America Online Entertainment Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27. Brazil Online Entertainment Market
27.1. Brazil Online Entertainment Market, Segmentation By Form, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.2. Brazil Online Entertainment Market, Segmentation By Devices, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.3. Brazil Online Entertainment Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28. Middle East Online Entertainment Market
28.1. Middle East Online Entertainment Market Overview
28.2. Middle East Online Entertainment Market, Segmentation By Form, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.3. Middle East Online Entertainment Market, Segmentation By Devices, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.4. Middle East Online Entertainment Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29. Africa Online Entertainment Market
29.1. Africa Online Entertainment Market Overview
29.2. Africa Online Entertainment Market, Segmentation By Form, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.3. Africa Online Entertainment Market, Segmentation By Devices, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.4. Africa Online Entertainment Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
30. Online Entertainment Market Competitive Landscape And Company Profiles
30.1. Online Entertainment Market Competitive Landscape
30.2. Online Entertainment Market Company Profiles
30.2.1. Tencent Video Overview, Products and Services, Strategy and Financial Analysis
30.2.2. Netflix Inc. Overview, Products and Services, Strategy and Financial Analysis
30.2.3. Paramount+ Overview, Products and Services, Strategy and Financial Analysis
30.2.4. Spotify AB Overview, Products and Services, Strategy and Financial Analysis
30.2.5. Hulu Overview, Products and Services, Strategy and Financial Analysis
31. Online Entertainment Market Other Major And Innovative Companies
31.1. TikTok Pte. Ltd.
31.2. Disney+
31.3. Apple Music
31.4. HBO Max
31.5. Amazon Prime Video
31.6. iQIYI
31.7. Bilibili
31.8. Roku Inc.
31.9. Pandora Media LLC
31.10. DAZN
31.11. Deezer
31.12. Crunchyroll LLC
31.13. Twitch
31.14. Sling TV
31.15. Peacock
32. Global Online Entertainment Market Competitive Benchmarking And Dashboard
33. Key Mergers And Acquisitions In The Online Entertainment Market
34. Recent Developments In The Online Entertainment Market
35. Online Entertainment Market High Potential Countries, Segments and Strategies
35.1 Online Entertainment Market In 2029 - Countries Offering Most New Opportunities
35.2 Online Entertainment Market In 2029 - Segments Offering Most New Opportunities
35.3 Online Entertainment Market In 2029 - Growth Strategies
35.3.1 Market Trend Based Strategies
35.3.2 Competitor Strategies
36. Appendix
36.1. Abbreviations
36.2. Currencies
36.3. Historic And Forecast Inflation Rates
36.4. Research Inquiries
36.5. The Business Research Company
36.6. Copyright And Disclaimer
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