
Online Entertainment Global Market Report 2025
Description
Online Entertainment Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.
This report focuses on online entertainment market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Reasons to Purchase
Where is the largest and fastest growing market for online entertainment ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The online entertainment market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
Markets Covered:1) By Form: Video; Audio; Games; Internet Radio; Other Forms
2) By Devices: Smartphones; Smart Televisions (TVs); Projectors And Monitors; Laptop; Desktops And Tablets; Other Devices
3) By Revenue Model: Subscription; Advertisement; Sponsorship; Other Revenue Models
4) By Application: Individual; Family; Other Applications
Subsegments:
1) By Video: Movies Or TV Shows; Short-Form Video; Live Streaming
2) By Audio: Music Streaming; Podcasts; Audiobooks
3) By Games: Mobile Gaming; PC Or Console Gaming; Cloud Gaming; eSports
4) By Internet Radio: Online Radio Stations; Internet Radio Aggregators
5) By Other Forms: Virtual Reality (VR) Content; Augmented Reality (AR) Experiences; Interactive Media Or Experiences
Companies Mentioned: Tencent Video; Netflix Inc.; Paramount+; Spotify AB; Hulu
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery format: PDF, Word and Excel Data Dashboard.
Please Note: Report will be updated with the latest data and delivered to you within 3-5 working days of order.
This report focuses on online entertainment market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Reasons to Purchase
- Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
- Assess the impact of key macro factors such as conflict, pandemic and recovery, inflation and interest rate environment and the 2nd Trump presidency.
- Create regional and country strategies on the basis of local data and analysis.
- Identify growth segments for investment.
- Outperform competitors using forecast data and the drivers and trends shaping the market.
- Understand customers based on the latest market shares.
- Benchmark performance against key competitors.
- Suitable for supporting your internal and external presentations with reliable high quality data and analysis
- Report will be updated with the latest data and delivered to you within 2-3 working days of order along with an Excel data sheet for easy data extraction and analysis.
- All data from the report will also be delivered in an excel dashboard format.
Where is the largest and fastest growing market for online entertainment ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The online entertainment market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include:
- The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Markets Covered:1) By Form: Video; Audio; Games; Internet Radio; Other Forms
2) By Devices: Smartphones; Smart Televisions (TVs); Projectors And Monitors; Laptop; Desktops And Tablets; Other Devices
3) By Revenue Model: Subscription; Advertisement; Sponsorship; Other Revenue Models
4) By Application: Individual; Family; Other Applications
Subsegments:
1) By Video: Movies Or TV Shows; Short-Form Video; Live Streaming
2) By Audio: Music Streaming; Podcasts; Audiobooks
3) By Games: Mobile Gaming; PC Or Console Gaming; Cloud Gaming; eSports
4) By Internet Radio: Online Radio Stations; Internet Radio Aggregators
5) By Other Forms: Virtual Reality (VR) Content; Augmented Reality (AR) Experiences; Interactive Media Or Experiences
Companies Mentioned: Tencent Video; Netflix Inc.; Paramount+; Spotify AB; Hulu
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery format: PDF, Word and Excel Data Dashboard.
Please Note: Report will be updated with the latest data and delivered to you within 3-5 working days of order.
Table of Contents
200 Pages
- 1. Executive Summary
- 2. Online Entertainment Market Characteristics
- 3. Online Entertainment Market Trends And Strategies
- 4. Online Entertainment Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Covid And Recovery On The Market
- 5. Global Online Entertainment Growth Analysis And Strategic Analysis Framework
- 5.1. Global Online Entertainment PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
- 5.2. Analysis Of End Use Industries
- 5.3. Global Online Entertainment Market Growth Rate Analysis
- 5.4. Global Online Entertainment Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
- 5.5. Global Online Entertainment Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
- 5.6. Global Online Entertainment Total Addressable Market (TAM)
- 6. Online Entertainment Market Segmentation
- 6.1. Global Online Entertainment Market, Segmentation By Form, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Video
- Audio
- Games
- Internet Radio
- Other Forms
- 6.2. Global Online Entertainment Market, Segmentation By Devices, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Smartphones
- Smart Televisions (TVs)
- Projectors And Monitors
- Laptop
- Desktops And Tablets
- Other Devices
- 6.3. Global Online Entertainment Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Subscription
- Advertisement
- Sponsorship
- Other Revenue Models
- 6.4. Global Online Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Individual
- Family
- Other Applications
- 6.5. Global Online Entertainment Market, Sub-Segmentation Of Video, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Movies Or TV Shows
- Short-Form Video
- Live Streaming
- 6.6. Global Online Entertainment Market, Sub-Segmentation Of Audio, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Music Streaming
- Podcasts
- Audiobooks
- 6.7. Global Online Entertainment Market, Sub-Segmentation Of Games, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Mobile Gaming
- PC Or Console Gaming
- Cloud Gaming
- eSports
- 6.8. Global Online Entertainment Market, Sub-Segmentation Of Internet Radio, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Online Radio Stations
- Internet Radio Aggregators
- 6.9. Global Online Entertainment Market, Sub-Segmentation Of Other Forms, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Virtual Reality (VR) Content
- Augmented Reality (AR) Experiences
- Interactive Media Or Experiences
- 7. Online Entertainment Market Regional And Country Analysis
- 7.1. Global Online Entertainment Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 7.2. Global Online Entertainment Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 8. Asia-Pacific Online Entertainment Market
- 8.1. Asia-Pacific Online Entertainment Market Overview
- Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
- 8.2. Asia-Pacific Online Entertainment Market, Segmentation By Form, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 8.3. Asia-Pacific Online Entertainment Market, Segmentation By Devices, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 8.4. Asia-Pacific Online Entertainment Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 9. China Online Entertainment Market
- 9.1. China Online Entertainment Market Overview
- 9.2. China Online Entertainment Market, Segmentation By Form, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
- 9.3. China Online Entertainment Market, Segmentation By Devices, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
- 9.4. China Online Entertainment Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
- 10. India Online Entertainment Market
- 10.1. India Online Entertainment Market, Segmentation By Form, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 10.2. India Online Entertainment Market, Segmentation By Devices, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 10.3. India Online Entertainment Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 11. Japan Online Entertainment Market
- 11.1. Japan Online Entertainment Market Overview
- 11.2. Japan Online Entertainment Market, Segmentation By Form, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 11.3. Japan Online Entertainment Market, Segmentation By Devices, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 11.4. Japan Online Entertainment Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 12. Australia Online Entertainment Market
- 12.1. Australia Online Entertainment Market, Segmentation By Form, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 12.2. Australia Online Entertainment Market, Segmentation By Devices, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 12.3. Australia Online Entertainment Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 13. Indonesia Online Entertainment Market
- 13.1. Indonesia Online Entertainment Market, Segmentation By Form, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 13.2. Indonesia Online Entertainment Market, Segmentation By Devices, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 13.3. Indonesia Online Entertainment Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 14. South Korea Online Entertainment Market
- 14.1. South Korea Online Entertainment Market Overview
- 14.2. South Korea Online Entertainment Market, Segmentation By Form, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 14.3. South Korea Online Entertainment Market, Segmentation By Devices, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 14.4. South Korea Online Entertainment Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 15. Western Europe Online Entertainment Market
- 15.1. Western Europe Online Entertainment Market Overview
- 15.2. Western Europe Online Entertainment Market, Segmentation By Form, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 15.3. Western Europe Online Entertainment Market, Segmentation By Devices, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 15.4. Western Europe Online Entertainment Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 16. UK Online Entertainment Market
- 16.1. UK Online Entertainment Market, Segmentation By Form, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 16.2. UK Online Entertainment Market, Segmentation By Devices, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 16.3. UK Online Entertainment Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 17. Germany Online Entertainment Market
- 17.1. Germany Online Entertainment Market, Segmentation By Form, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 17.2. Germany Online Entertainment Market, Segmentation By Devices, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 17.3. Germany Online Entertainment Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 18. France Online Entertainment Market
- 18.1. France Online Entertainment Market, Segmentation By Form, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 18.2. France Online Entertainment Market, Segmentation By Devices, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 18.3. France Online Entertainment Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 19. Italy Online Entertainment Market
- 19.1. Italy Online Entertainment Market, Segmentation By Form, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 19.2. Italy Online Entertainment Market, Segmentation By Devices, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 19.3. Italy Online Entertainment Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 20. Spain Online Entertainment Market
- 20.1. Spain Online Entertainment Market, Segmentation By Form, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 20.2. Spain Online Entertainment Market, Segmentation By Devices, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 20.3. Spain Online Entertainment Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 21. Eastern Europe Online Entertainment Market
- 21.1. Eastern Europe Online Entertainment Market Overview
- 21.2. Eastern Europe Online Entertainment Market, Segmentation By Form, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 21.3. Eastern Europe Online Entertainment Market, Segmentation By Devices, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 21.4. Eastern Europe Online Entertainment Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 22. Russia Online Entertainment Market
- 22.1. Russia Online Entertainment Market, Segmentation By Form, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 22.2. Russia Online Entertainment Market, Segmentation By Devices, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 22.3. Russia Online Entertainment Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 23. North America Online Entertainment Market
- 23.1. North America Online Entertainment Market Overview
- 23.2. North America Online Entertainment Market, Segmentation By Form, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 23.3. North America Online Entertainment Market, Segmentation By Devices, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 23.4. North America Online Entertainment Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 24. USA Online Entertainment Market
- 24.1. USA Online Entertainment Market Overview
- 24.2. USA Online Entertainment Market, Segmentation By Form, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 24.3. USA Online Entertainment Market, Segmentation By Devices, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 24.4. USA Online Entertainment Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 25. Canada Online Entertainment Market
- 25.1. Canada Online Entertainment Market Overview
- 25.2. Canada Online Entertainment Market, Segmentation By Form, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 25.3. Canada Online Entertainment Market, Segmentation By Devices, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 25.4. Canada Online Entertainment Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 26. South America Online Entertainment Market
- 26.1. South America Online Entertainment Market Overview
- 26.2. South America Online Entertainment Market, Segmentation By Form, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 26.3. South America Online Entertainment Market, Segmentation By Devices, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 26.4. South America Online Entertainment Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 27. Brazil Online Entertainment Market
- 27.1. Brazil Online Entertainment Market, Segmentation By Form, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 27.2. Brazil Online Entertainment Market, Segmentation By Devices, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 27.3. Brazil Online Entertainment Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 28. Middle East Online Entertainment Market
- 28.1. Middle East Online Entertainment Market Overview
- 28.2. Middle East Online Entertainment Market, Segmentation By Form, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 28.3. Middle East Online Entertainment Market, Segmentation By Devices, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 28.4. Middle East Online Entertainment Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 29. Africa Online Entertainment Market
- 29.1. Africa Online Entertainment Market Overview
- 29.2. Africa Online Entertainment Market, Segmentation By Form, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 29.3. Africa Online Entertainment Market, Segmentation By Devices, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 29.4. Africa Online Entertainment Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 30. Online Entertainment Market Competitive Landscape And Company Profiles
- 30.1. Online Entertainment Market Competitive Landscape
- 30.2. Online Entertainment Market Company Profiles
- 30.2.1. Tencent Video Overview, Products and Services, Strategy and Financial Analysis
- 30.2.2. Netflix Inc. Overview, Products and Services, Strategy and Financial Analysis
- 30.2.3. Paramount+ Overview, Products and Services, Strategy and Financial Analysis
- 30.2.4. Spotify AB Overview, Products and Services, Strategy and Financial Analysis
- 30.2.5. Hulu Overview, Products and Services, Strategy and Financial Analysis
- 31. Online Entertainment Market Other Major And Innovative Companies
- 31.1. TikTok Pte. Ltd.
- 31.2. Disney+
- 31.3. Apple Music
- 31.4. HBO Max
- 31.5. Amazon Prime Video
- 31.6. iQIYI
- 31.7. Bilibili
- 31.8. Roku Inc.
- 31.9. Pandora Media LLC
- 31.10. DAZN
- 31.11. Deezer
- 31.12. Crunchyroll LLC
- 31.13. Twitch
- 31.14. Sling TV
- 31.15. Peacock
- 32. Global Online Entertainment Market Competitive Benchmarking And Dashboard
- 33. Key Mergers And Acquisitions In The Online Entertainment Market
- 34. Recent Developments In The Online Entertainment Market
- 35. Online Entertainment Market High Potential Countries, Segments and Strategies
- 35.1 Online Entertainment Market In 2029 - Countries Offering Most New Opportunities
- 35.2 Online Entertainment Market In 2029 - Segments Offering Most New Opportunities
- 35.3 Online Entertainment Market In 2029 - Growth Strategies
- 35.3.1 Market Trend Based Strategies
- 35.3.2 Competitor Strategies
- 36. Appendix
- 36.1. Abbreviations
- 36.2. Currencies
- 36.3. Historic And Forecast Inflation Rates
- 36.4. Research Inquiries
- 36.5. The Business Research Company
- 36.6. Copyright And Disclaimer
Pricing
Currency Rates
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