
Location-Based Entertainment Global Market Report 2025
Description
Location-Based Entertainment Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.
This report focuses on location-based entertainment market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Reasons to Purchase
Where is the largest and fastest growing market for location-based entertainment ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The location-based entertainment market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
Markets Covered:1) By Offerings: Hardware; Software; Services
2) By Technology: 2 Dimensional (2D); 3 Dimensional (3D); Cloud Merged Reality (CMR)
3) By End-Use: Amusement Parks; Arcade Studios; 4D Films
Subsegments:
1) By Hardware: Gaming Consoles; Virtual Reality (VR) Headsets; Augmented Reality (AR) Devices; Interactive Kiosks; Motion Tracking Equipment; Projection Equipment
2) By Software: Game Development Software; Simulation Software; VR Or AR Content Creation Software; Location-Based Game Applications; Analytics And Data Management Software
3) By Services: Game Hosting And Maintenance Services; Content Creation And Customization Services; Consulting And Integration Services; Customer Support And Technical Assistance; Installation And Setup Services
Companies Mentioned: Google LLC; Samsung Electronics Co. Ltd.; Microsoft Corporation; Meta Platforms Inc.; Huawei Technologies Co. Ltd.
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery format: PDF, Word and Excel Data Dashboard.
Please Note: Report will be updated with the latest data and delivered to you within 3-5 working days of order.
This report focuses on location-based entertainment market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Reasons to Purchase
- Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
- Assess the impact of key macro factors such as conflict, pandemic and recovery, inflation and interest rate environment and the 2nd Trump presidency.
- Create regional and country strategies on the basis of local data and analysis.
- Identify growth segments for investment.
- Outperform competitors using forecast data and the drivers and trends shaping the market.
- Understand customers based on the latest market shares.
- Benchmark performance against key competitors.
- Suitable for supporting your internal and external presentations with reliable high quality data and analysis
- Report will be updated with the latest data and delivered to you within 2-3 working days of order along with an Excel data sheet for easy data extraction and analysis.
- All data from the report will also be delivered in an excel dashboard format.
Where is the largest and fastest growing market for location-based entertainment ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The location-based entertainment market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include:
- The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Markets Covered:1) By Offerings: Hardware; Software; Services
2) By Technology: 2 Dimensional (2D); 3 Dimensional (3D); Cloud Merged Reality (CMR)
3) By End-Use: Amusement Parks; Arcade Studios; 4D Films
Subsegments:
1) By Hardware: Gaming Consoles; Virtual Reality (VR) Headsets; Augmented Reality (AR) Devices; Interactive Kiosks; Motion Tracking Equipment; Projection Equipment
2) By Software: Game Development Software; Simulation Software; VR Or AR Content Creation Software; Location-Based Game Applications; Analytics And Data Management Software
3) By Services: Game Hosting And Maintenance Services; Content Creation And Customization Services; Consulting And Integration Services; Customer Support And Technical Assistance; Installation And Setup Services
Companies Mentioned: Google LLC; Samsung Electronics Co. Ltd.; Microsoft Corporation; Meta Platforms Inc.; Huawei Technologies Co. Ltd.
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery format: PDF, Word and Excel Data Dashboard.
Please Note: Report will be updated with the latest data and delivered to you within 3-5 working days of order.
Table of Contents
200 Pages
- 1. Executive Summary
- 2. Location-Based Entertainment Market Characteristics
- 3. Location-Based Entertainment Market Trends And Strategies
- 4. Location-Based Entertainment Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Covid And Recovery On The Market
- 5. Global Location-Based Entertainment Growth Analysis And Strategic Analysis Framework
- 5.1. Global Location-Based Entertainment PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
- 5.2. Analysis Of End Use Industries
- 5.3. Global Location-Based Entertainment Market Growth Rate Analysis
- 5.4. Global Location-Based Entertainment Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
- 5.5. Global Location-Based Entertainment Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
- 5.6. Global Location-Based Entertainment Total Addressable Market (TAM)
- 6. Location-Based Entertainment Market Segmentation
- 6.1. Global Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Hardware
- Software
- Services
- 6.2. Global Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 2 Dimensional (2D)
- 3 Dimensional (3D)
- Cloud Merged Reality (CMR)
- 6.3. Global Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Amusement Parks
- Arcade Studios
- 4D Films
- 6.4. Global Location-Based Entertainment Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Gaming Consoles
- Virtual Reality (VR) Headsets
- Augmented Reality (AR) Devices
- Interactive Kiosks
- Motion Tracking Equipment
- Projection Equipment
- 6.5. Global Location-Based Entertainment Market, Sub-Segmentation Of Software, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Game Development Software
- Simulation Software
- VR Or AR Content Creation Software
- Location-Based Game Applications
- Analytics And Data Management Software
- 6.6. Global Location-Based Entertainment Market, Sub-Segmentation Of Services, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Game Hosting And Maintenance Services
- Content Creation And Customization Services
- Consulting And Integration Services
- Customer Support And Technical Assistance
- Installation And Setup Services
- 7. Location-Based Entertainment Market Regional And Country Analysis
- 7.1. Global Location-Based Entertainment Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 7.2. Global Location-Based Entertainment Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 8. Asia-Pacific Location-Based Entertainment Market
- 8.1. Asia-Pacific Location-Based Entertainment Market Overview
- Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
- 8.2. Asia-Pacific Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 8.3. Asia-Pacific Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 8.4. Asia-Pacific Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 9. China Location-Based Entertainment Market
- 9.1. China Location-Based Entertainment Market Overview
- 9.2. China Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
- 9.3. China Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
- 9.4. China Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
- 10. India Location-Based Entertainment Market
- 10.1. India Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 10.2. India Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 10.3. India Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 11. Japan Location-Based Entertainment Market
- 11.1. Japan Location-Based Entertainment Market Overview
- 11.2. Japan Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 11.3. Japan Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 11.4. Japan Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 12. Australia Location-Based Entertainment Market
- 12.1. Australia Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 12.2. Australia Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 12.3. Australia Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 13. Indonesia Location-Based Entertainment Market
- 13.1. Indonesia Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 13.2. Indonesia Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 13.3. Indonesia Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 14. South Korea Location-Based Entertainment Market
- 14.1. South Korea Location-Based Entertainment Market Overview
- 14.2. South Korea Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 14.3. South Korea Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 14.4. South Korea Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 15. Western Europe Location-Based Entertainment Market
- 15.1. Western Europe Location-Based Entertainment Market Overview
- 15.2. Western Europe Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 15.3. Western Europe Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 15.4. Western Europe Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 16. UK Location-Based Entertainment Market
- 16.1. UK Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 16.2. UK Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 16.3. UK Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 17. Germany Location-Based Entertainment Market
- 17.1. Germany Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 17.2. Germany Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 17.3. Germany Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 18. France Location-Based Entertainment Market
- 18.1. France Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 18.2. France Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 18.3. France Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 19. Italy Location-Based Entertainment Market
- 19.1. Italy Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 19.2. Italy Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 19.3. Italy Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 20. Spain Location-Based Entertainment Market
- 20.1. Spain Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 20.2. Spain Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 20.3. Spain Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 21. Eastern Europe Location-Based Entertainment Market
- 21.1. Eastern Europe Location-Based Entertainment Market Overview
- 21.2. Eastern Europe Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 21.3. Eastern Europe Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 21.4. Eastern Europe Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 22. Russia Location-Based Entertainment Market
- 22.1. Russia Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 22.2. Russia Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 22.3. Russia Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 23. North America Location-Based Entertainment Market
- 23.1. North America Location-Based Entertainment Market Overview
- 23.2. North America Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 23.3. North America Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 23.4. North America Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 24. USA Location-Based Entertainment Market
- 24.1. USA Location-Based Entertainment Market Overview
- 24.2. USA Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 24.3. USA Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 24.4. USA Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 25. Canada Location-Based Entertainment Market
- 25.1. Canada Location-Based Entertainment Market Overview
- 25.2. Canada Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 25.3. Canada Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 25.4. Canada Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 26. South America Location-Based Entertainment Market
- 26.1. South America Location-Based Entertainment Market Overview
- 26.2. South America Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 26.3. South America Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 26.4. South America Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 27. Brazil Location-Based Entertainment Market
- 27.1. Brazil Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 27.2. Brazil Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 27.3. Brazil Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 28. Middle East Location-Based Entertainment Market
- 28.1. Middle East Location-Based Entertainment Market Overview
- 28.2. Middle East Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 28.3. Middle East Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 28.4. Middle East Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 29. Africa Location-Based Entertainment Market
- 29.1. Africa Location-Based Entertainment Market Overview
- 29.2. Africa Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 29.3. Africa Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 29.4. Africa Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 30. Location-Based Entertainment Market Competitive Landscape And Company Profiles
- 30.1. Location-Based Entertainment Market Competitive Landscape
- 30.2. Location-Based Entertainment Market Company Profiles
- 30.2.1. Google LLC Overview, Products and Services, Strategy and Financial Analysis
- 30.2.2. Samsung Electronics Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
- 30.2.3. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
- 30.2.4. Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis
- 30.2.5. Huawei Technologies Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
- 31. Location-Based Entertainment Market Other Major And Innovative Companies
- 31.1. The Walt Disney Company
- 31.2. Panasonic Corporation
- 31.3. Nvidia Corporation
- 31.4. Regal Entertainment Group
- 31.5. Unity Technologies Inc.
- 31.6. AEON Fantasy Co. Ltd.
- 31.7. Sony Interactive Entertainment LLC
- 31.8. Magic Leap Inc.
- 31.9. HTC Corporation
- 31.10. Niantic Inc.
- 31.11. Barron Games International LLC
- 31.12. Bob’s Space Racers Inc.
- 31.13. HQ Software LLC
- 31.14. Habo Studio Inc.
- 31.15. CamOnApp S.A.
- 32. Global Location-Based Entertainment Market Competitive Benchmarking And Dashboard
- 33. Key Mergers And Acquisitions In The Location-Based Entertainment Market
- 34. Recent Developments In The Location-Based Entertainment Market
- 35. Location-Based Entertainment Market High Potential Countries, Segments and Strategies
- 35.1 Location-Based Entertainment Market In 2029 - Countries Offering Most New Opportunities
- 35.2 Location-Based Entertainment Market In 2029 - Segments Offering Most New Opportunities
- 35.3 Location-Based Entertainment Market In 2029 - Growth Strategies
- 35.3.1 Market Trend Based Strategies
- 35.3.2 Competitor Strategies
- 36. Appendix
- 36.1. Abbreviations
- 36.2. Currencies
- 36.3. Historic And Forecast Inflation Rates
- 36.4. Research Inquiries
- 36.5. The Business Research Company
- 36.6. Copyright And Disclaimer
Pricing
Currency Rates
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