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Immersive Technology In Gaming Industry Global Market Report 2025

Published Jul 07, 2025
Length 175 Pages
SKU # BRC20166411

Description

Immersive Technology In Gaming Industry Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on immersive technology in gaming industry market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase
  • Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
  • Assess the impact of key macro factors such as conflict, pandemic and recovery, inflation and interest rate environment and the 2nd Trump presidency.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 2-3 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.
Description:

Where is the largest and fastest growing market for immersive technology in gaming industry ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The immersive technology in gaming industry market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:
  • The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Scope

Markets Covered:1) By Component: Hardware; Software Or Platform; Services

2) By Technology: Mixed Reality; Virtual Reality; Augmented Reality; 360 Film

3) By Application: Training And Learning; Emergency Services; Product Development; Sales And Marketing

Subsegments:

1) By Hardware: Virtual Reality Headsets; Augmented Reality Glasses; Motion Controllers; Haptic Suits; Gaming Consoles; Tracking Sensors

2) By Software Or Platform: Game Engines; Extended Reality (XR) Development Platforms; Simulation Software; Content Management Systems

3) By Services: Integration And Deployment; Support And Maintenance; Consulting Services

Companies Mentioned: Apple Inc.; Microsoft Corporation; Sony Interactive Entertainment LLC; NetEase Inc.; Nintendo Co. Ltd.

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,

Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery format: PDF, Word and Excel Data Dashboard.

Please Note: Report will be updated with the latest data and delivered to you within 3-5 working days of order.

Table of Contents

175 Pages
1. Executive Summary
2. Immersive Technology In Gaming Industry Market Characteristics
3. Immersive Technology In Gaming Industry Market Trends And Strategies
4. Immersive Technology In Gaming Industry Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market
5. Global Immersive Technology In Gaming Industry Growth Analysis And Strategic Analysis Framework
5.1. Global Immersive Technology In Gaming Industry PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
5.2. Analysis Of End Use Industries
5.3. Global Immersive Technology In Gaming Industry Market Growth Rate Analysis
5.4. Global Immersive Technology In Gaming Industry Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
5.5. Global Immersive Technology In Gaming Industry Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
5.6. Global Immersive Technology In Gaming Industry Total Addressable Market (TAM)
6. Immersive Technology In Gaming Industry Market Segmentation
6.1. Global Immersive Technology In Gaming Industry Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Hardware
Software Or Platform
Services
6.2. Global Immersive Technology In Gaming Industry Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Mixed Reality
Virtual Reality
Augmented Reality
360 Film
6.3. Global Immersive Technology In Gaming Industry Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Training And Learning
Emergency Services
Product Development
Sales And Marketing
6.4. Global Immersive Technology In Gaming Industry Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Virtual Reality Headsets
Augmented Reality Glasses
Motion Controllers
Haptic Suits
Gaming Consoles
Tracking Sensors
6.5. Global Immersive Technology In Gaming Industry Market, Sub-Segmentation Of Software Or Platform, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Game Engines
Extended Reality (XR) Development Platforms
Simulation Software
Content Management Systems
6.6. Global Immersive Technology In Gaming Industry Market, Sub-Segmentation Of Services, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Integration And Deployment
Support And Maintenance
Consulting Services
7. Immersive Technology In Gaming Industry Market Regional And Country Analysis
7.1. Global Immersive Technology In Gaming Industry Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
7.2. Global Immersive Technology In Gaming Industry Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8. Asia-Pacific Immersive Technology In Gaming Industry Market
8.1. Asia-Pacific Immersive Technology In Gaming Industry Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
8.2. Asia-Pacific Immersive Technology In Gaming Industry Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.3. Asia-Pacific Immersive Technology In Gaming Industry Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.4. Asia-Pacific Immersive Technology In Gaming Industry Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
9. China Immersive Technology In Gaming Industry Market
9.1. China Immersive Technology In Gaming Industry Market Overview
9.2. China Immersive Technology In Gaming Industry Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.3. China Immersive Technology In Gaming Industry Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.4. China Immersive Technology In Gaming Industry Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
10. India Immersive Technology In Gaming Industry Market
10.1. India Immersive Technology In Gaming Industry Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.2. India Immersive Technology In Gaming Industry Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.3. India Immersive Technology In Gaming Industry Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11. Japan Immersive Technology In Gaming Industry Market
11.1. Japan Immersive Technology In Gaming Industry Market Overview
11.2. Japan Immersive Technology In Gaming Industry Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.3. Japan Immersive Technology In Gaming Industry Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.4. Japan Immersive Technology In Gaming Industry Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12. Australia Immersive Technology In Gaming Industry Market
12.1. Australia Immersive Technology In Gaming Industry Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.2. Australia Immersive Technology In Gaming Industry Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.3. Australia Immersive Technology In Gaming Industry Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13. Indonesia Immersive Technology In Gaming Industry Market
13.1. Indonesia Immersive Technology In Gaming Industry Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.2. Indonesia Immersive Technology In Gaming Industry Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.3. Indonesia Immersive Technology In Gaming Industry Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14. South Korea Immersive Technology In Gaming Industry Market
14.1. South Korea Immersive Technology In Gaming Industry Market Overview
14.2. South Korea Immersive Technology In Gaming Industry Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.3. South Korea Immersive Technology In Gaming Industry Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.4. South Korea Immersive Technology In Gaming Industry Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15. Western Europe Immersive Technology In Gaming Industry Market
15.1. Western Europe Immersive Technology In Gaming Industry Market Overview
15.2. Western Europe Immersive Technology In Gaming Industry Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.3. Western Europe Immersive Technology In Gaming Industry Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.4. Western Europe Immersive Technology In Gaming Industry Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16. UK Immersive Technology In Gaming Industry Market
16.1. UK Immersive Technology In Gaming Industry Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.2. UK Immersive Technology In Gaming Industry Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.3. UK Immersive Technology In Gaming Industry Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17. Germany Immersive Technology In Gaming Industry Market
17.1. Germany Immersive Technology In Gaming Industry Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.2. Germany Immersive Technology In Gaming Industry Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.3. Germany Immersive Technology In Gaming Industry Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18. France Immersive Technology In Gaming Industry Market
18.1. France Immersive Technology In Gaming Industry Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.2. France Immersive Technology In Gaming Industry Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.3. France Immersive Technology In Gaming Industry Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19. Italy Immersive Technology In Gaming Industry Market
19.1. Italy Immersive Technology In Gaming Industry Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.2. Italy Immersive Technology In Gaming Industry Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.3. Italy Immersive Technology In Gaming Industry Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20. Spain Immersive Technology In Gaming Industry Market
20.1. Spain Immersive Technology In Gaming Industry Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.2. Spain Immersive Technology In Gaming Industry Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.3. Spain Immersive Technology In Gaming Industry Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21. Eastern Europe Immersive Technology In Gaming Industry Market
21.1. Eastern Europe Immersive Technology In Gaming Industry Market Overview
21.2. Eastern Europe Immersive Technology In Gaming Industry Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.3. Eastern Europe Immersive Technology In Gaming Industry Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.4. Eastern Europe Immersive Technology In Gaming Industry Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22. Russia Immersive Technology In Gaming Industry Market
22.1. Russia Immersive Technology In Gaming Industry Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.2. Russia Immersive Technology In Gaming Industry Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.3. Russia Immersive Technology In Gaming Industry Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23. North America Immersive Technology In Gaming Industry Market
23.1. North America Immersive Technology In Gaming Industry Market Overview
23.2. North America Immersive Technology In Gaming Industry Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.3. North America Immersive Technology In Gaming Industry Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.4. North America Immersive Technology In Gaming Industry Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24. USA Immersive Technology In Gaming Industry Market
24.1. USA Immersive Technology In Gaming Industry Market Overview
24.2. USA Immersive Technology In Gaming Industry Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.3. USA Immersive Technology In Gaming Industry Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.4. USA Immersive Technology In Gaming Industry Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25. Canada Immersive Technology In Gaming Industry Market
25.1. Canada Immersive Technology In Gaming Industry Market Overview
25.2. Canada Immersive Technology In Gaming Industry Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.3. Canada Immersive Technology In Gaming Industry Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.4. Canada Immersive Technology In Gaming Industry Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26. South America Immersive Technology In Gaming Industry Market
26.1. South America Immersive Technology In Gaming Industry Market Overview
26.2. South America Immersive Technology In Gaming Industry Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.3. South America Immersive Technology In Gaming Industry Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.4. South America Immersive Technology In Gaming Industry Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27. Brazil Immersive Technology In Gaming Industry Market
27.1. Brazil Immersive Technology In Gaming Industry Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.2. Brazil Immersive Technology In Gaming Industry Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.3. Brazil Immersive Technology In Gaming Industry Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28. Middle East Immersive Technology In Gaming Industry Market
28.1. Middle East Immersive Technology In Gaming Industry Market Overview
28.2. Middle East Immersive Technology In Gaming Industry Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.3. Middle East Immersive Technology In Gaming Industry Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.4. Middle East Immersive Technology In Gaming Industry Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29. Africa Immersive Technology In Gaming Industry Market
29.1. Africa Immersive Technology In Gaming Industry Market Overview
29.2. Africa Immersive Technology In Gaming Industry Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.3. Africa Immersive Technology In Gaming Industry Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.4. Africa Immersive Technology In Gaming Industry Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
30. Immersive Technology In Gaming Industry Market Competitive Landscape And Company Profiles
30.1. Immersive Technology In Gaming Industry Market Competitive Landscape
30.2. Immersive Technology In Gaming Industry Market Company Profiles
30.2.1. Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
30.2.2. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
30.2.3. Sony Interactive Entertainment LLC Overview, Products and Services, Strategy and Financial Analysis
30.2.4. NetEase Inc. Overview, Products and Services, Strategy and Financial Analysis
30.2.5. Nintendo Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
31. Immersive Technology In Gaming Industry Market Other Major And Innovative Companies
31.1. Electronic Arts Inc.
31.2. Unity Technologies Inc.
31.3. Epic Games Inc.
31.4. Xreal Inc.
31.5. nDreams Ltd.
31.6. Survios Inc.
31.7. Ready At Dawn Studios LLC
31.8. Schell Games LLC
31.9. Fast Travel Games AB
31.10. Cloudhead Games Ltd.
31.11. Polyarc Inc.
31.12. Resolution Games AB
31.13. Valve Corporation
31.14. Vertigo Games B.V.
31.15. HTC Corporation
32. Global Immersive Technology In Gaming Industry Market Competitive Benchmarking And Dashboard
33. Key Mergers And Acquisitions In The Immersive Technology In Gaming Industry Market
34. Recent Developments In The Immersive Technology In Gaming Industry Market
35. Immersive Technology In Gaming Industry Market High Potential Countries, Segments and Strategies
35.1 Immersive Technology In Gaming Industry Market In 2029 - Countries Offering Most New Opportunities
35.2 Immersive Technology In Gaming Industry Market In 2029 - Segments Offering Most New Opportunities
35.3 Immersive Technology In Gaming Industry Market In 2029 - Growth Strategies
35.3.1 Market Trend Based Strategies
35.3.2 Competitor Strategies
36. Appendix
36.1. Abbreviations
36.2. Currencies
36.3. Historic And Forecast Inflation Rates
36.4. Research Inquiries
36.5. The Business Research Company
36.6. Copyright And Disclaimer
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