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Gaming Simulators Global Market Report 2025

Published Sep 11, 2025
Length 250 Pages
SKU # BRC20391552

Description

Gaming Simulators Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on gaming simulators market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase
  • Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
  • Assess the impact of key macro factors such as geopolitical conflicts, trade policies and tariffs, post-pandemic supply chain realignment, inflation and interest rate fluctuations, and evolving regulatory landscapes.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 2-3 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.
Description:

Where is the largest and fastest growing market for gaming simulators ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The gaming simulators market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:
  • The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
  • Scope

    Markets Covered:1) By Component: Hardware; Software

    2) By Game Type: Shooting; Fighting; Racing; Other Game Types

    3) By End-Use: Residential; Commercial

    Subsegments:

    1) By Hardware: Gaming Console Systems; Simulation Seats And Motion Platforms; Controllers And Input Devices (Joysticks, Steering Wheels, Pedals); VR Headsets And Accessories; Displays And Projectors; Sensors And Tracking Systems

    2) By Software: Simulation Software (Racing, Flight Simulators); Virtual Reality (VR) Software; Augmented Reality (AR) Software; Game Engines And Middleware; Custom-Built Simulation Applications

    Companies Mentioned:Logitech International S.A.; Endor AG; Simetik; D-BOX Technologies Inc.; Hammacher Schlemmer & Company Inc.; Eleetus LLC; Playseat; CXC Simulations; Next Level Racing; Vesaro; Motion Simulation; CKAS Mechatronics Pty Ltd.; Cruden; Thrustmaster; DOF Reality; Trak Racer; ImSim; Feel VR; GT Omega Racing Ltd.; Proteus; GTR Simulator; VRX Simulators; SimCraft; SimXperience; Fasetech; Symdeck

    Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain

    Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

    Time Series: Five years historic and ten years forecast.

    Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,

    Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.

    Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

    Delivery Format: PDF, Word and Excel Data Dashboard.

    Table of Contents

    250 Pages
    1. Executive Summary
    2. Gaming Simulators Market Characteristics
    3. Gaming Simulators Market Trends And Strategies
    4. Gaming Simulators Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market
    4.1. Supply Chain Impact from Tariff War & Trade Protectionism
    5. Global Gaming Simulators Growth Analysis And Strategic Analysis Framework
    5.1. Global Gaming Simulators PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
    5.2. Analysis Of End Use Industries
    5.3. Global Gaming Simulators Market Growth Rate Analysis
    5.4. Global Gaming Simulators Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
    5.5. Global Gaming Simulators Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
    5.6. Global Gaming Simulators Total Addressable Market (TAM)
    6. Gaming Simulators Market Segmentation
    6.1. Global Gaming Simulators Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    Hardware
    Software
    6.2. Global Gaming Simulators Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    Shooting
    Fighting
    Racing
    Other Game Types
    6.3. Global Gaming Simulators Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    Residential
    Commercial
    6.4. Global Gaming Simulators Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    Gaming Console Systems
    Simulation Seats And Motion Platforms
    Controllers And Input Devices (Joysticks, Steering Wheels, Pedals)
    VR Headsets And Accessories
    Displays And Projectors
    Sensors And Tracking Systems
    6.5. Global Gaming Simulators Market, Sub-Segmentation Of Software, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    Simulation Software (Racing, Flight Simulators)
    Virtual Reality (VR) Software
    Augmented Reality (AR) Software
    Game Engines And Middleware
    Custom-Built Simulation Applications
    7. Gaming Simulators Market Regional And Country Analysis
    7.1. Global Gaming Simulators Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    7.2. Global Gaming Simulators Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    8. Asia-Pacific Gaming Simulators Market
    8.1. Asia-Pacific Gaming Simulators Market Overview
    Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
    8.2. Asia-Pacific Gaming Simulators Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    8.3. Asia-Pacific Gaming Simulators Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    8.4. Asia-Pacific Gaming Simulators Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    9. China Gaming Simulators Market
    9.1. China Gaming Simulators Market Overview
    9.2. China Gaming Simulators Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
    9.3. China Gaming Simulators Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
    9.4. China Gaming Simulators Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
    10. India Gaming Simulators Market
    10.1. India Gaming Simulators Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    10.2. India Gaming Simulators Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    10.3. India Gaming Simulators Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    11. Japan Gaming Simulators Market
    11.1. Japan Gaming Simulators Market Overview
    11.2. Japan Gaming Simulators Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    11.3. Japan Gaming Simulators Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    11.4. Japan Gaming Simulators Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    12. Australia Gaming Simulators Market
    12.1. Australia Gaming Simulators Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    12.2. Australia Gaming Simulators Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    12.3. Australia Gaming Simulators Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    13. Indonesia Gaming Simulators Market
    13.1. Indonesia Gaming Simulators Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    13.2. Indonesia Gaming Simulators Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    13.3. Indonesia Gaming Simulators Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    14. South Korea Gaming Simulators Market
    14.1. South Korea Gaming Simulators Market Overview
    14.2. South Korea Gaming Simulators Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    14.3. South Korea Gaming Simulators Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    14.4. South Korea Gaming Simulators Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    15. Western Europe Gaming Simulators Market
    15.1. Western Europe Gaming Simulators Market Overview
    15.2. Western Europe Gaming Simulators Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    15.3. Western Europe Gaming Simulators Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    15.4. Western Europe Gaming Simulators Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    16. UK Gaming Simulators Market
    16.1. UK Gaming Simulators Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    16.2. UK Gaming Simulators Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    16.3. UK Gaming Simulators Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    17. Germany Gaming Simulators Market
    17.1. Germany Gaming Simulators Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    17.2. Germany Gaming Simulators Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    17.3. Germany Gaming Simulators Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    18. France Gaming Simulators Market
    18.1. France Gaming Simulators Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    18.2. France Gaming Simulators Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    18.3. France Gaming Simulators Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    19. Italy Gaming Simulators Market
    19.1. Italy Gaming Simulators Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    19.2. Italy Gaming Simulators Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    19.3. Italy Gaming Simulators Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    20. Spain Gaming Simulators Market
    20.1. Spain Gaming Simulators Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    20.2. Spain Gaming Simulators Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    20.3. Spain Gaming Simulators Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    21. Eastern Europe Gaming Simulators Market
    21.1. Eastern Europe Gaming Simulators Market Overview
    21.2. Eastern Europe Gaming Simulators Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    21.3. Eastern Europe Gaming Simulators Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    21.4. Eastern Europe Gaming Simulators Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    22. Russia Gaming Simulators Market
    22.1. Russia Gaming Simulators Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    22.2. Russia Gaming Simulators Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    22.3. Russia Gaming Simulators Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    23. North America Gaming Simulators Market
    23.1. North America Gaming Simulators Market Overview
    23.2. North America Gaming Simulators Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    23.3. North America Gaming Simulators Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    23.4. North America Gaming Simulators Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    24. USA Gaming Simulators Market
    24.1. USA Gaming Simulators Market Overview
    24.2. USA Gaming Simulators Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    24.3. USA Gaming Simulators Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    24.4. USA Gaming Simulators Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    25. Canada Gaming Simulators Market
    25.1. Canada Gaming Simulators Market Overview
    25.2. Canada Gaming Simulators Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    25.3. Canada Gaming Simulators Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    25.4. Canada Gaming Simulators Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    26. South America Gaming Simulators Market
    26.1. South America Gaming Simulators Market Overview
    26.2. South America Gaming Simulators Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    26.3. South America Gaming Simulators Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    26.4. South America Gaming Simulators Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    27. Brazil Gaming Simulators Market
    27.1. Brazil Gaming Simulators Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    27.2. Brazil Gaming Simulators Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    27.3. Brazil Gaming Simulators Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    28. Middle East Gaming Simulators Market
    28.1. Middle East Gaming Simulators Market Overview
    28.2. Middle East Gaming Simulators Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    28.3. Middle East Gaming Simulators Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    28.4. Middle East Gaming Simulators Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    29. Africa Gaming Simulators Market
    29.1. Africa Gaming Simulators Market Overview
    29.2. Africa Gaming Simulators Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    29.3. Africa Gaming Simulators Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    29.4. Africa Gaming Simulators Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
    30. Gaming Simulators Market Competitive Landscape And Company Profiles
    30.1. Gaming Simulators Market Competitive Landscape
    30.2. Gaming Simulators Market Company Profiles
    30.2.1. Logitech International S.A. Overview, Products and Services, Strategy and Financial Analysis
    30.2.2. Endor AG Overview, Products and Services, Strategy and Financial Analysis
    30.2.3. Simetik Overview, Products and Services, Strategy and Financial Analysis
    30.2.4. D-BOX Technologies Inc. Overview, Products and Services, Strategy and Financial Analysis
    30.2.5. Hammacher Schlemmer & Company Inc. Overview, Products and Services, Strategy and Financial Analysis
    31. Gaming Simulators Market Other Major And Innovative Companies
    31.1. Eleetus LLC
    31.2. Playseat
    31.3. CXC Simulations
    31.4. Next Level Racing
    31.5. Vesaro
    31.6. Motion Simulation
    31.7. CKAS Mechatronics Pty Ltd.
    31.8. Cruden
    31.9. Thrustmaster
    31.10. DOF Reality
    31.11. Trak Racer
    31.12. ImSim
    31.13. Feel VR
    31.14. GT Omega Racing Ltd.
    31.15. Proteus
    32. Global Gaming Simulators Market Competitive Benchmarking And Dashboard
    33. Key Mergers And Acquisitions In The Gaming Simulators Market
    34. Recent Developments In The Gaming Simulators Market
    35. Gaming Simulators Market High Potential Countries, Segments and Strategies
    35.1 Gaming Simulators Market In 2029 - Countries Offering Most New Opportunities
    35.2 Gaming Simulators Market In 2029 - Segments Offering Most New Opportunities
    35.3 Gaming Simulators Market In 2029 - Growth Strategies
    35.3.1 Market Trend Based Strategies
    35.3.2 Competitor Strategies
    36. Appendix
    36.1. Abbreviations
    36.2. Currencies
    36.3. Historic And Forecast Inflation Rates
    36.4. Research Inquiries
    36.5. The Business Research Company
    36.6. Copyright And Disclaimer
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