
Gaming Simulators Global Market Report 2025
Description
Gaming Simulators Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.
This report focuses on gaming simulators market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Reasons to Purchase
Where is the largest and fastest growing market for gaming simulators ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The gaming simulators market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography. The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates. Market segmentations break down the market into sub markets. The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified. The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers. Scope
Markets Covered:1) By Component: Hardware; Software
2) By Game Type: Shooting; Fighting; Racing; Other Game Types
3) By End-Use: Residential; Commercial
Subsegments:
1) By Hardware: Gaming Console Systems; Simulation Seats And Motion Platforms; Controllers And Input Devices (Joysticks, Steering Wheels, Pedals); VR Headsets And Accessories; Displays And Projectors; Sensors And Tracking Systems
2) By Software: Simulation Software (Racing, Flight Simulators); Virtual Reality (VR) Software; Augmented Reality (AR) Software; Game Engines And Middleware; Custom-Built Simulation Applications
Companies Mentioned:Logitech International S.A.; Endor AG; Simetik; D-BOX Technologies Inc.; Hammacher Schlemmer & Company Inc.; Eleetus LLC; Playseat; CXC Simulations; Next Level Racing; Vesaro; Motion Simulation; CKAS Mechatronics Pty Ltd.; Cruden; Thrustmaster; DOF Reality; Trak Racer; ImSim; Feel VR; GT Omega Racing Ltd.; Proteus; GTR Simulator; VRX Simulators; SimCraft; SimXperience; Fasetech; Symdeck
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: PDF, Word and Excel Data Dashboard.
This report focuses on gaming simulators market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Reasons to Purchase
- Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
- Assess the impact of key macro factors such as geopolitical conflicts, trade policies and tariffs, post-pandemic supply chain realignment, inflation and interest rate fluctuations, and evolving regulatory landscapes.
- Create regional and country strategies on the basis of local data and analysis.
- Identify growth segments for investment.
- Outperform competitors using forecast data and the drivers and trends shaping the market.
- Understand customers based on the latest market shares.
- Benchmark performance against key competitors.
- Suitable for supporting your internal and external presentations with reliable high quality data and analysis
- Report will be updated with the latest data and delivered to you within 2-3 working days of order along with an Excel data sheet for easy data extraction and analysis.
- All data from the report will also be delivered in an excel dashboard format.
Where is the largest and fastest growing market for gaming simulators ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The gaming simulators market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include:
Markets Covered:1) By Component: Hardware; Software
2) By Game Type: Shooting; Fighting; Racing; Other Game Types
3) By End-Use: Residential; Commercial
Subsegments:
1) By Hardware: Gaming Console Systems; Simulation Seats And Motion Platforms; Controllers And Input Devices (Joysticks, Steering Wheels, Pedals); VR Headsets And Accessories; Displays And Projectors; Sensors And Tracking Systems
2) By Software: Simulation Software (Racing, Flight Simulators); Virtual Reality (VR) Software; Augmented Reality (AR) Software; Game Engines And Middleware; Custom-Built Simulation Applications
Companies Mentioned:Logitech International S.A.; Endor AG; Simetik; D-BOX Technologies Inc.; Hammacher Schlemmer & Company Inc.; Eleetus LLC; Playseat; CXC Simulations; Next Level Racing; Vesaro; Motion Simulation; CKAS Mechatronics Pty Ltd.; Cruden; Thrustmaster; DOF Reality; Trak Racer; ImSim; Feel VR; GT Omega Racing Ltd.; Proteus; GTR Simulator; VRX Simulators; SimCraft; SimXperience; Fasetech; Symdeck
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: PDF, Word and Excel Data Dashboard.
Table of Contents
250 Pages
- 1. Executive Summary
- 2. Gaming Simulators Market Characteristics
- 3. Gaming Simulators Market Trends And Strategies
- 4. Gaming Simulators Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market
- 4.1. Supply Chain Impact from Tariff War & Trade Protectionism
- 5. Global Gaming Simulators Growth Analysis And Strategic Analysis Framework
- 5.1. Global Gaming Simulators PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
- 5.2. Analysis Of End Use Industries
- 5.3. Global Gaming Simulators Market Growth Rate Analysis
- 5.4. Global Gaming Simulators Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
- 5.5. Global Gaming Simulators Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
- 5.6. Global Gaming Simulators Total Addressable Market (TAM)
- 6. Gaming Simulators Market Segmentation
- 6.1. Global Gaming Simulators Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Hardware
- Software
- 6.2. Global Gaming Simulators Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Shooting
- Fighting
- Racing
- Other Game Types
- 6.3. Global Gaming Simulators Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Residential
- Commercial
- 6.4. Global Gaming Simulators Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Gaming Console Systems
- Simulation Seats And Motion Platforms
- Controllers And Input Devices (Joysticks, Steering Wheels, Pedals)
- VR Headsets And Accessories
- Displays And Projectors
- Sensors And Tracking Systems
- 6.5. Global Gaming Simulators Market, Sub-Segmentation Of Software, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Simulation Software (Racing, Flight Simulators)
- Virtual Reality (VR) Software
- Augmented Reality (AR) Software
- Game Engines And Middleware
- Custom-Built Simulation Applications
- 7. Gaming Simulators Market Regional And Country Analysis
- 7.1. Global Gaming Simulators Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 7.2. Global Gaming Simulators Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 8. Asia-Pacific Gaming Simulators Market
- 8.1. Asia-Pacific Gaming Simulators Market Overview
- Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
- 8.2. Asia-Pacific Gaming Simulators Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 8.3. Asia-Pacific Gaming Simulators Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 8.4. Asia-Pacific Gaming Simulators Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 9. China Gaming Simulators Market
- 9.1. China Gaming Simulators Market Overview
- 9.2. China Gaming Simulators Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
- 9.3. China Gaming Simulators Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
- 9.4. China Gaming Simulators Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
- 10. India Gaming Simulators Market
- 10.1. India Gaming Simulators Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 10.2. India Gaming Simulators Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 10.3. India Gaming Simulators Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 11. Japan Gaming Simulators Market
- 11.1. Japan Gaming Simulators Market Overview
- 11.2. Japan Gaming Simulators Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 11.3. Japan Gaming Simulators Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 11.4. Japan Gaming Simulators Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 12. Australia Gaming Simulators Market
- 12.1. Australia Gaming Simulators Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 12.2. Australia Gaming Simulators Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 12.3. Australia Gaming Simulators Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 13. Indonesia Gaming Simulators Market
- 13.1. Indonesia Gaming Simulators Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 13.2. Indonesia Gaming Simulators Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 13.3. Indonesia Gaming Simulators Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 14. South Korea Gaming Simulators Market
- 14.1. South Korea Gaming Simulators Market Overview
- 14.2. South Korea Gaming Simulators Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 14.3. South Korea Gaming Simulators Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 14.4. South Korea Gaming Simulators Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 15. Western Europe Gaming Simulators Market
- 15.1. Western Europe Gaming Simulators Market Overview
- 15.2. Western Europe Gaming Simulators Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 15.3. Western Europe Gaming Simulators Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 15.4. Western Europe Gaming Simulators Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 16. UK Gaming Simulators Market
- 16.1. UK Gaming Simulators Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 16.2. UK Gaming Simulators Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 16.3. UK Gaming Simulators Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 17. Germany Gaming Simulators Market
- 17.1. Germany Gaming Simulators Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 17.2. Germany Gaming Simulators Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 17.3. Germany Gaming Simulators Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 18. France Gaming Simulators Market
- 18.1. France Gaming Simulators Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 18.2. France Gaming Simulators Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 18.3. France Gaming Simulators Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 19. Italy Gaming Simulators Market
- 19.1. Italy Gaming Simulators Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 19.2. Italy Gaming Simulators Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 19.3. Italy Gaming Simulators Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 20. Spain Gaming Simulators Market
- 20.1. Spain Gaming Simulators Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 20.2. Spain Gaming Simulators Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 20.3. Spain Gaming Simulators Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 21. Eastern Europe Gaming Simulators Market
- 21.1. Eastern Europe Gaming Simulators Market Overview
- 21.2. Eastern Europe Gaming Simulators Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 21.3. Eastern Europe Gaming Simulators Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 21.4. Eastern Europe Gaming Simulators Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 22. Russia Gaming Simulators Market
- 22.1. Russia Gaming Simulators Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 22.2. Russia Gaming Simulators Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 22.3. Russia Gaming Simulators Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 23. North America Gaming Simulators Market
- 23.1. North America Gaming Simulators Market Overview
- 23.2. North America Gaming Simulators Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 23.3. North America Gaming Simulators Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 23.4. North America Gaming Simulators Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 24. USA Gaming Simulators Market
- 24.1. USA Gaming Simulators Market Overview
- 24.2. USA Gaming Simulators Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 24.3. USA Gaming Simulators Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 24.4. USA Gaming Simulators Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 25. Canada Gaming Simulators Market
- 25.1. Canada Gaming Simulators Market Overview
- 25.2. Canada Gaming Simulators Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 25.3. Canada Gaming Simulators Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 25.4. Canada Gaming Simulators Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 26. South America Gaming Simulators Market
- 26.1. South America Gaming Simulators Market Overview
- 26.2. South America Gaming Simulators Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 26.3. South America Gaming Simulators Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 26.4. South America Gaming Simulators Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 27. Brazil Gaming Simulators Market
- 27.1. Brazil Gaming Simulators Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 27.2. Brazil Gaming Simulators Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 27.3. Brazil Gaming Simulators Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 28. Middle East Gaming Simulators Market
- 28.1. Middle East Gaming Simulators Market Overview
- 28.2. Middle East Gaming Simulators Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 28.3. Middle East Gaming Simulators Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 28.4. Middle East Gaming Simulators Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 29. Africa Gaming Simulators Market
- 29.1. Africa Gaming Simulators Market Overview
- 29.2. Africa Gaming Simulators Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 29.3. Africa Gaming Simulators Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 29.4. Africa Gaming Simulators Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 30. Gaming Simulators Market Competitive Landscape And Company Profiles
- 30.1. Gaming Simulators Market Competitive Landscape
- 30.2. Gaming Simulators Market Company Profiles
- 30.2.1. Logitech International S.A. Overview, Products and Services, Strategy and Financial Analysis
- 30.2.2. Endor AG Overview, Products and Services, Strategy and Financial Analysis
- 30.2.3. Simetik Overview, Products and Services, Strategy and Financial Analysis
- 30.2.4. D-BOX Technologies Inc. Overview, Products and Services, Strategy and Financial Analysis
- 30.2.5. Hammacher Schlemmer & Company Inc. Overview, Products and Services, Strategy and Financial Analysis
- 31. Gaming Simulators Market Other Major And Innovative Companies
- 31.1. Eleetus LLC
- 31.2. Playseat
- 31.3. CXC Simulations
- 31.4. Next Level Racing
- 31.5. Vesaro
- 31.6. Motion Simulation
- 31.7. CKAS Mechatronics Pty Ltd.
- 31.8. Cruden
- 31.9. Thrustmaster
- 31.10. DOF Reality
- 31.11. Trak Racer
- 31.12. ImSim
- 31.13. Feel VR
- 31.14. GT Omega Racing Ltd.
- 31.15. Proteus
- 32. Global Gaming Simulators Market Competitive Benchmarking And Dashboard
- 33. Key Mergers And Acquisitions In The Gaming Simulators Market
- 34. Recent Developments In The Gaming Simulators Market
- 35. Gaming Simulators Market High Potential Countries, Segments and Strategies
- 35.1 Gaming Simulators Market In 2029 - Countries Offering Most New Opportunities
- 35.2 Gaming Simulators Market In 2029 - Segments Offering Most New Opportunities
- 35.3 Gaming Simulators Market In 2029 - Growth Strategies
- 35.3.1 Market Trend Based Strategies
- 35.3.2 Competitor Strategies
- 36. Appendix
- 36.1. Abbreviations
- 36.2. Currencies
- 36.3. Historic And Forecast Inflation Rates
- 36.4. Research Inquiries
- 36.5. The Business Research Company
- 36.6. Copyright And Disclaimer
Pricing
Currency Rates
Questions or Comments?
Our team has the ability to search within reports to verify it suits your needs. We can also help maximize your budget by finding sections of reports you can purchase.