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Gaming Accessories Global Market Report 2025

Published Jul 07, 2025
Length 175 Pages
SKU # BRC20166385

Description

Gaming Accessories Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on gaming accessories market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase
  • Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
  • Assess the impact of key macro factors such as conflict, pandemic and recovery, inflation and interest rate environment and the 2nd Trump presidency.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 2-3 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.
Description:

Where is the largest and fastest growing market for gaming accessories ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The gaming accessories market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:
  • The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Scope

Markets Covered:1) By Product Type: Gamepads Or Joysticks; Gaming Keyboards; Gaming Mice; Gaming Headsets; Virtual Reality Devices

2) By Device Type: Personal Computers; Smartphones; Gaming Consoles

3) By Connectivity Type: Wired; Wireless

4) By End Use: Offline; Online; Professional Gamers; Casual Gamers

Subsegments:

1) By Gamepads Or Joysticks: Wired Gamepads; Wireless Gamepads; Modular Gamepads; Motion-Sensing Gamepads; Customizable Joysticks

2) By Gaming Keyboards: Mechanical Keyboards; Membrane Keyboards; Hybrid Keyboards; Wired Keyboards; Wireless Keyboards; Red, Green, Blue (RGB) Backlit Keyboards

3) By Gaming Mice: Wired Gaming Mice; Wireless Gaming Mice; Ergonomic Gaming Mice; Massively Multiplayer Online (MMO) Mice; First-Person Shooter (FPS) Mice; Ambidextrous Mice

4) By Gaming Headsets: Wired Gaming Headsets; Wireless Gaming Headsets; Over-Ear Headsets; In-Ear Gaming Earbuds; Surround Sound Headsets; Noise-Canceling Gaming Headsets

5) By Virtual Reality Devices: Virtual Reality (VR) Headsets; Virtual Reality (VR) Controllers; Virtual Reality (VR) Gloves; Virtual Reality (VR) Motion Platforms; Haptic Feedback Devices

Companies Mentioned: Dell Technologies Inc.; ASUSTeK Computer Inc.; Acer Inc.; Logitech International S.A.; Corsair Gaming Inc.

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,

Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery format: PDF, Word and Excel Data Dashboard.

Please Note: Report will be updated with the latest data and delivered to you within 3-5 working days of order.

Table of Contents

175 Pages
1. Executive Summary
2. Gaming Accessories Market Characteristics
3. Gaming Accessories Market Trends And Strategies
4. Gaming Accessories Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market
5. Global Gaming Accessories Growth Analysis And Strategic Analysis Framework
5.1. Global Gaming Accessories PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
5.2. Analysis Of End Use Industries
5.3. Global Gaming Accessories Market Growth Rate Analysis
5.4. Global Gaming Accessories Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
5.5. Global Gaming Accessories Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
5.6. Global Gaming Accessories Total Addressable Market (TAM)
6. Gaming Accessories Market Segmentation
6.1. Global Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Gamepads Or Joysticks
Gaming Keyboards
Gaming Mice
Gaming Headsets
Virtual Reality Devices
6.2. Global Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Personal Computers
Smartphones
Gaming Consoles
6.3. Global Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Wired
Wireless
6.4. Global Gaming Accessories Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Offline
Online
Professional Gamers
Casual Gamers
6.5. Global Gaming Accessories Market, Sub-Segmentation Of Gamepads Or Joysticks, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Wired Gamepads
Wireless Gamepads
Modular Gamepads
Motion-Sensing Gamepads
Customizable Joysticks
6.6. Global Gaming Accessories Market, Sub-Segmentation Of Gaming Keyboards, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Mechanical Keyboards
Membrane Keyboards
Hybrid Keyboards
Wired Keyboards
Wireless Keyboards
Red, Green, Blue (RGB) Backlit Keyboards
6.7. Global Gaming Accessories Market, Sub-Segmentation Of Gaming Mice, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Wired Gaming Mice
Wireless Gaming Mice
Ergonomic Gaming Mice
Massively Multiplayer Online (MMO) Mice
First-Person Shooter (FPS) Mice
Ambidextrous Mice
6.8. Global Gaming Accessories Market, Sub-Segmentation Of Gaming Headsets, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Wired Gaming Headsets
Wireless Gaming Headsets
Over-Ear Headsets
In-Ear Gaming Earbuds
Surround Sound Headsets
Noise-Canceling Gaming Headsets
6.9. Global Gaming Accessories Market, Sub-Segmentation Of Virtual Reality Devices, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Virtual Reality (VR) Headsets
Virtual Reality (VR) Controllers
Virtual Reality (VR) Gloves
Virtual Reality (VR) Motion Platforms
Haptic Feedback Devices
7. Gaming Accessories Market Regional And Country Analysis
7.1. Global Gaming Accessories Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
7.2. Global Gaming Accessories Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8. Asia-Pacific Gaming Accessories Market
8.1. Asia-Pacific Gaming Accessories Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
8.2. Asia-Pacific Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.3. Asia-Pacific Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.4. Asia-Pacific Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
9. China Gaming Accessories Market
9.1. China Gaming Accessories Market Overview
9.2. China Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.3. China Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.4. China Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
10. India Gaming Accessories Market
10.1. India Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.2. India Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.3. India Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11. Japan Gaming Accessories Market
11.1. Japan Gaming Accessories Market Overview
11.2. Japan Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.3. Japan Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.4. Japan Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12. Australia Gaming Accessories Market
12.1. Australia Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.2. Australia Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.3. Australia Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13. Indonesia Gaming Accessories Market
13.1. Indonesia Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.2. Indonesia Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.3. Indonesia Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14. South Korea Gaming Accessories Market
14.1. South Korea Gaming Accessories Market Overview
14.2. South Korea Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.3. South Korea Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.4. South Korea Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15. Western Europe Gaming Accessories Market
15.1. Western Europe Gaming Accessories Market Overview
15.2. Western Europe Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.3. Western Europe Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.4. Western Europe Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16. UK Gaming Accessories Market
16.1. UK Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.2. UK Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.3. UK Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17. Germany Gaming Accessories Market
17.1. Germany Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.2. Germany Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.3. Germany Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18. France Gaming Accessories Market
18.1. France Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.2. France Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.3. France Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19. Italy Gaming Accessories Market
19.1. Italy Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.2. Italy Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.3. Italy Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20. Spain Gaming Accessories Market
20.1. Spain Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.2. Spain Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.3. Spain Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21. Eastern Europe Gaming Accessories Market
21.1. Eastern Europe Gaming Accessories Market Overview
21.2. Eastern Europe Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.3. Eastern Europe Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.4. Eastern Europe Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22. Russia Gaming Accessories Market
22.1. Russia Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.2. Russia Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.3. Russia Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23. North America Gaming Accessories Market
23.1. North America Gaming Accessories Market Overview
23.2. North America Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.3. North America Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.4. North America Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24. USA Gaming Accessories Market
24.1. USA Gaming Accessories Market Overview
24.2. USA Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.3. USA Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.4. USA Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25. Canada Gaming Accessories Market
25.1. Canada Gaming Accessories Market Overview
25.2. Canada Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.3. Canada Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.4. Canada Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26. South America Gaming Accessories Market
26.1. South America Gaming Accessories Market Overview
26.2. South America Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.3. South America Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.4. South America Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27. Brazil Gaming Accessories Market
27.1. Brazil Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.2. Brazil Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.3. Brazil Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28. Middle East Gaming Accessories Market
28.1. Middle East Gaming Accessories Market Overview
28.2. Middle East Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.3. Middle East Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.4. Middle East Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29. Africa Gaming Accessories Market
29.1. Africa Gaming Accessories Market Overview
29.2. Africa Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.3. Africa Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.4. Africa Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
30. Gaming Accessories Market Competitive Landscape And Company Profiles
30.1. Gaming Accessories Market Competitive Landscape
30.2. Gaming Accessories Market Company Profiles
30.2.1. Dell Technologies Inc. Overview, Products and Services, Strategy and Financial Analysis
30.2.2. ASUSTeK Computer Inc. Overview, Products and Services, Strategy and Financial Analysis
30.2.3. Acer Inc. Overview, Products and Services, Strategy and Financial Analysis
30.2.4. Logitech International S.A. Overview, Products and Services, Strategy and Financial Analysis
30.2.5. Corsair Gaming Inc. Overview, Products and Services, Strategy and Financial Analysis
31. Gaming Accessories Market Other Major And Innovative Companies
31.1. Sennheiser Electronic SE & Co. KG
31.2. Turtle Beach Corporation
31.3. NZXT Inc.
31.4. Micro-Star International Co. Ltd
31.5. iBUYPOWER
31.6. Origin PC Corp
31.7. MAINGEAR Inc.
31.8. ZOTAC Technology Limited
31.9. Cooler Master Technology Inc.
31.10. KEYCHRON INDIA PRIVATE LIMITED
31.11. Thrustmaster (India) Private Limited
31.12. Razer Pte. Ltd.
31.13. Mad Catz Global Limited
31.14. SteelSeries A/S
31.15. HyperX Inc.
32. Global Gaming Accessories Market Competitive Benchmarking And Dashboard
33. Key Mergers And Acquisitions In The Gaming Accessories Market
34. Recent Developments In The Gaming Accessories Market
35. Gaming Accessories Market High Potential Countries, Segments and Strategies
35.1 Gaming Accessories Market In 2029 - Countries Offering Most New Opportunities
35.2 Gaming Accessories Market In 2029 - Segments Offering Most New Opportunities
35.3 Gaming Accessories Market In 2029 - Growth Strategies
35.3.1 Market Trend Based Strategies
35.3.2 Competitor Strategies
36. Appendix
36.1. Abbreviations
36.2. Currencies
36.3. Historic And Forecast Inflation Rates
36.4. Research Inquiries
36.5. The Business Research Company
36.6. Copyright And Disclaimer
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