
Gamification In Education Global Market Report 2025
Description
Gamification In Education Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.
This report focuses on gamification in education market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Reasons to Purchase
Where is the largest and fastest growing market for gamification in education ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The gamification in education market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
Markets Covered:1) By Component: Software; Services
2) By Type Of Gamification Elements: Points, Badges, And Leaderboards; Interactive Quizzes And Challenges; Simulation-based Learning; Storytelling And Narratives
3) By Technology: Traditional Learning Technologies; Online Learning Management Systems (LMS); Mobile Learning Applications; Augmented And Virtual Reality
4) By Application: K-12 Education; Higher Education; Corporate Training
5) By Target Audience: Students; Educators; Parents; Educational Institutions
Subsegments:
1) By Software: Game-Based Learning Platforms; Learning Management Systems (LMS) With Gamification; Mobile Educational Games; Augmented Reality (AR)/Virtual Reality (VR) Educational Games; Assessment And Evaluation Tools
2) By Services: Consulting Services; Implementation And Integration Services; Support And Maintenance Services; Training And Development Services; Content Customization Services
Companies Mentioned: Microsoft Corporation; Cognizant Technology Solutions Corporation; D2L Corporation; NIIT Limited; Kahoot! ASA
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: PDF, Word and Excel Data Dashboard.
Please Note: Report will be updated with the latest data and delivered to you within 3-5 working days of order.
This report focuses on gamification in education market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Reasons to Purchase
- Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
- Assess the impact of key macro factors such as conflict, pandemic and recovery, inflation and interest rate environment and the 2nd Trump presidency.
- Create regional and country strategies on the basis of local data and analysis.
- Identify growth segments for investment.
- Outperform competitors using forecast data and the drivers and trends shaping the market.
- Understand customers based on the latest market shares.
- Benchmark performance against key competitors.
- Suitable for supporting your internal and external presentations with reliable high quality data and analysis
- Report will be updated with the latest data and delivered to you within 2-3 working days of order along with an Excel data sheet for easy data extraction and analysis.
- All data from the report will also be delivered in an excel dashboard format.
Where is the largest and fastest growing market for gamification in education ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The gamification in education market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include:
- The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Markets Covered:1) By Component: Software; Services
2) By Type Of Gamification Elements: Points, Badges, And Leaderboards; Interactive Quizzes And Challenges; Simulation-based Learning; Storytelling And Narratives
3) By Technology: Traditional Learning Technologies; Online Learning Management Systems (LMS); Mobile Learning Applications; Augmented And Virtual Reality
4) By Application: K-12 Education; Higher Education; Corporate Training
5) By Target Audience: Students; Educators; Parents; Educational Institutions
Subsegments:
1) By Software: Game-Based Learning Platforms; Learning Management Systems (LMS) With Gamification; Mobile Educational Games; Augmented Reality (AR)/Virtual Reality (VR) Educational Games; Assessment And Evaluation Tools
2) By Services: Consulting Services; Implementation And Integration Services; Support And Maintenance Services; Training And Development Services; Content Customization Services
Companies Mentioned: Microsoft Corporation; Cognizant Technology Solutions Corporation; D2L Corporation; NIIT Limited; Kahoot! ASA
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: PDF, Word and Excel Data Dashboard.
Please Note: Report will be updated with the latest data and delivered to you within 3-5 working days of order.
Table of Contents
175 Pages
- 1. Executive Summary
- 2. Gamification In Education Market Characteristics
- 3. Gamification In Education Market Trends And Strategies
- 4. Gamification In Education Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market
- 5. Global Gamification In Education Growth Analysis And Strategic Analysis Framework
- 5.1. Global Gamification In Education PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
- 5.2. Analysis Of End Use Industries
- 5.3. Global Gamification In Education Market Growth Rate Analysis
- 5.4. Global Gamification In Education Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
- 5.5. Global Gamification In Education Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
- 5.6. Global Gamification In Education Total Addressable Market (TAM)
- 6. Gamification In Education Market Segmentation
- 6.1. Global Gamification In Education Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Software
- Services
- 6.2. Global Gamification In Education Market, Segmentation By Type Of Gamification Elements, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Points, Badges, And Leaderboards
- Interactive Quizzes And Challenges
- Simulation-based Learning
- Storytelling And Narratives
- 6.3. Global Gamification In Education Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Traditional Learning Technologies
- Online Learning Management Systems (Lms)
- Mobile Learning Applications
- Augmented And Virtual Reality
- 6.4. Global Gamification In Education Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- K-12 Education
- Higher Education
- Corporate Training
- 6.5. Global Gamification In Education Market, Segmentation By Target Audience, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Students
- Educators
- Parents
- Educational Institutions
- 6.6. Global Gamification In Education Market, Sub-Segmentation Of Software, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Game-Based Learning Platforms
- Learning Management Systems (LMS) With Gamification
- Mobile Educational Games
- Augmented Reality (AR)/Virtual Reality (VR) Educational Games
- Assessment And Evaluation Tools
- 6.7. Global Gamification In Education Market, Sub-Segmentation Of Services, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Consulting Services
- Implementation And Integration Services
- Support And Maintenance Services
- Training And Development Services
- Content Customization Services
- 7. Gamification In Education Market Regional And Country Analysis
- 7.1. Global Gamification In Education Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 7.2. Global Gamification In Education Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 8. Asia-Pacific Gamification In Education Market
- 8.1. Asia-Pacific Gamification In Education Market Overview
- Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
- 8.2. Asia-Pacific Gamification In Education Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 8.3. Asia-Pacific Gamification In Education Market, Segmentation By Type Of Gamification Elements, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 8.4. Asia-Pacific Gamification In Education Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 9. China Gamification In Education Market
- 9.1. China Gamification In Education Market Overview
- 9.2. China Gamification In Education Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
- 9.3. China Gamification In Education Market, Segmentation By Type Of Gamification Elements, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
- 9.4. China Gamification In Education Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
- 10. India Gamification In Education Market
- 10.1. India Gamification In Education Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 10.2. India Gamification In Education Market, Segmentation By Type Of Gamification Elements, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 10.3. India Gamification In Education Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 11. Japan Gamification In Education Market
- 11.1. Japan Gamification In Education Market Overview
- 11.2. Japan Gamification In Education Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 11.3. Japan Gamification In Education Market, Segmentation By Type Of Gamification Elements, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 11.4. Japan Gamification In Education Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 12. Australia Gamification In Education Market
- 12.1. Australia Gamification In Education Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 12.2. Australia Gamification In Education Market, Segmentation By Type Of Gamification Elements, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 12.3. Australia Gamification In Education Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 13. Indonesia Gamification In Education Market
- 13.1. Indonesia Gamification In Education Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 13.2. Indonesia Gamification In Education Market, Segmentation By Type Of Gamification Elements, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 13.3. Indonesia Gamification In Education Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 14. South Korea Gamification In Education Market
- 14.1. South Korea Gamification In Education Market Overview
- 14.2. South Korea Gamification In Education Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 14.3. South Korea Gamification In Education Market, Segmentation By Type Of Gamification Elements, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 14.4. South Korea Gamification In Education Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 15. Western Europe Gamification In Education Market
- 15.1. Western Europe Gamification In Education Market Overview
- 15.2. Western Europe Gamification In Education Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 15.3. Western Europe Gamification In Education Market, Segmentation By Type Of Gamification Elements, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 15.4. Western Europe Gamification In Education Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 16. UK Gamification In Education Market
- 16.1. UK Gamification In Education Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 16.2. UK Gamification In Education Market, Segmentation By Type Of Gamification Elements, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 16.3. UK Gamification In Education Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 17. Germany Gamification In Education Market
- 17.1. Germany Gamification In Education Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 17.2. Germany Gamification In Education Market, Segmentation By Type Of Gamification Elements, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 17.3. Germany Gamification In Education Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 18. France Gamification In Education Market
- 18.1. France Gamification In Education Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 18.2. France Gamification In Education Market, Segmentation By Type Of Gamification Elements, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 18.3. France Gamification In Education Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 19. Italy Gamification In Education Market
- 19.1. Italy Gamification In Education Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 19.2. Italy Gamification In Education Market, Segmentation By Type Of Gamification Elements, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 19.3. Italy Gamification In Education Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 20. Spain Gamification In Education Market
- 20.1. Spain Gamification In Education Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 20.2. Spain Gamification In Education Market, Segmentation By Type Of Gamification Elements, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 20.3. Spain Gamification In Education Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 21. Eastern Europe Gamification In Education Market
- 21.1. Eastern Europe Gamification In Education Market Overview
- 21.2. Eastern Europe Gamification In Education Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 21.3. Eastern Europe Gamification In Education Market, Segmentation By Type Of Gamification Elements, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 21.4. Eastern Europe Gamification In Education Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 22. Russia Gamification In Education Market
- 22.1. Russia Gamification In Education Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 22.2. Russia Gamification In Education Market, Segmentation By Type Of Gamification Elements, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 22.3. Russia Gamification In Education Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 23. North America Gamification In Education Market
- 23.1. North America Gamification In Education Market Overview
- 23.2. North America Gamification In Education Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 23.3. North America Gamification In Education Market, Segmentation By Type Of Gamification Elements, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 23.4. North America Gamification In Education Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 24. USA Gamification In Education Market
- 24.1. USA Gamification In Education Market Overview
- 24.2. USA Gamification In Education Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 24.3. USA Gamification In Education Market, Segmentation By Type Of Gamification Elements, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 24.4. USA Gamification In Education Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 25. Canada Gamification In Education Market
- 25.1. Canada Gamification In Education Market Overview
- 25.2. Canada Gamification In Education Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 25.3. Canada Gamification In Education Market, Segmentation By Type Of Gamification Elements, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 25.4. Canada Gamification In Education Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 26. South America Gamification In Education Market
- 26.1. South America Gamification In Education Market Overview
- 26.2. South America Gamification In Education Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 26.3. South America Gamification In Education Market, Segmentation By Type Of Gamification Elements, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 26.4. South America Gamification In Education Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 27. Brazil Gamification In Education Market
- 27.1. Brazil Gamification In Education Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 27.2. Brazil Gamification In Education Market, Segmentation By Type Of Gamification Elements, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 27.3. Brazil Gamification In Education Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 28. Middle East Gamification In Education Market
- 28.1. Middle East Gamification In Education Market Overview
- 28.2. Middle East Gamification In Education Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 28.3. Middle East Gamification In Education Market, Segmentation By Type Of Gamification Elements, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 28.4. Middle East Gamification In Education Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 29. Africa Gamification In Education Market
- 29.1. Africa Gamification In Education Market Overview
- 29.2. Africa Gamification In Education Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 29.3. Africa Gamification In Education Market, Segmentation By Type Of Gamification Elements, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 29.4. Africa Gamification In Education Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 30. Gamification In Education Market Competitive Landscape And Company Profiles
- 30.1. Gamification In Education Market Competitive Landscape
- 30.2. Gamification In Education Market Company Profiles
- 30.2.1. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
- 30.2.2. Cognizant Technology Solutions Corporation Overview, Products and Services, Strategy and Financial Analysis
- 30.2.3. D2L Corporation Overview, Products and Services, Strategy and Financial Analysis
- 30.2.4. NIIT Limited Overview, Products and Services, Strategy and Financial Analysis
- 30.2.5. Kahoot! ASA Overview, Products and Services, Strategy and Financial Analysis
- 31. Gamification In Education Market Other Major And Innovative Companies
- 31.1. ELB Learning
- 31.2. Quizlet Inc.
- 31.3. Top Hat Studios Inc
- 31.4. HigherEchelon Inc.
- 31.5. Program-Ace LLC
- 31.6. Osmo
- 31.7. Filament Games LLC
- 31.8. Indusgeeks Solutions Pvt. Ltd.
- 31.9. CodeCombat Inc.
- 31.10. Triseum LLC
- 31.11. Serious Games Interactive ApS
- 31.12. Fundamentor
- 31.13. StudioKrew
- 31.14. Pok Pok
- 31.15. Zcooly AB
- 32. Global Gamification In Education Market Competitive Benchmarking And Dashboard
- 33. Key Mergers And Acquisitions In The Gamification In Education Market
- 34. Recent Developments In The Gamification In Education Market
- 35. Gamification In Education Market High Potential Countries, Segments and Strategies
- 35.1 Gamification In Education Market In 2029 - Countries Offering Most New Opportunities
- 35.2 Gamification In Education Market In 2029 - Segments Offering Most New Opportunities
- 35.3 Gamification In Education Market In 2029 - Growth Strategies
- 35.3.1 Market Trend Based Strategies
- 35.3.2 Competitor Strategies
- 36. Appendix
- 36.1. Abbreviations
- 36.2. Currencies
- 36.3. Historic And Forecast Inflation Rates
- 36.4. Research Inquiries
- 36.5. The Business Research Company
- 36.6. Copyright And Disclaimer
Pricing
Currency Rates
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