
Games Streaming Global Market Report 2025
Description
Games Streaming Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.
This report focuses on games streaming market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Reasons to Purchase
Where is the largest and fastest growing market for games streaming ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The games streaming market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
Markets Covered:1) By Solutions: Web Based; App Based
2) By Revenue Model: Advertisement Game Streaming; Subscription Game Streaming; Other Revenue Models
3) By Device Type: Smartphones; Tablets; Gaming Consoles; Personal Computers And Laptops; Smart Televisions; Head Mounted Displays
4) By Gamer Type: Casual Gamers; Avid Gamers; Hard Core Gamers Or Professional; Lifestyle Gamer
Subsegments:
1) By Web Based: Browser-Based Game Streaming; Cloud Gaming Platforms Accessible Via Web
2) By App Based: Mobile Game Streaming Apps; Pc And Console Game Streaming Apps
Companies Mentioned: Apple Inc.; Alphabet Inc.; Samsung Electronics Co Ltd.; Microsoft Corporation; AT&T Inc; Meta Platforms Inc; Amazon Web Services Inc; Sony Corporation; Intel Corporation; International Business Machines Corporation (IBM); Netflix Inc; NVIDIA Corporation; Advanced Micro Devices Inc; Nintendo Co Ltd; Electronic Arts Inc; Unity Technologies SF; Douyu Network Technology Co Ltd; Broadmedia Corporation; Genvid Holdings Inc; Sliver VR Technologies Inc; AfreecaTV Corp; Parsec Cloud Inc; Blacknut SAS; Tencent Cloud Computing (Beijing) Co Ltd.
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: PDF, Word and Excel Data Dashboard.
Please Note: Report will be updated with the latest data and delivered to you within 3-5 working days of order.
This report focuses on games streaming market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Reasons to Purchase
- Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
- Assess the impact of key macro factors such as geopolitical conflicts, trade policies and tariffs, post-pandemic supply chain realignment, inflation and interest rate fluctuations, and evolving regulatory landscapes.
- Create regional and country strategies on the basis of local data and analysis.
- Identify growth segments for investment.
- Outperform competitors using forecast data and the drivers and trends shaping the market.
- Understand customers based on the latest market shares.
- Benchmark performance against key competitors.
- Suitable for supporting your internal and external presentations with reliable high quality data and analysis
- Report will be updated with the latest data and delivered to you within 2-3 working days of order along with an Excel data sheet for easy data extraction and analysis.
- All data from the report will also be delivered in an excel dashboard format.
Where is the largest and fastest growing market for games streaming ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The games streaming market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include:
- The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Markets Covered:1) By Solutions: Web Based; App Based
2) By Revenue Model: Advertisement Game Streaming; Subscription Game Streaming; Other Revenue Models
3) By Device Type: Smartphones; Tablets; Gaming Consoles; Personal Computers And Laptops; Smart Televisions; Head Mounted Displays
4) By Gamer Type: Casual Gamers; Avid Gamers; Hard Core Gamers Or Professional; Lifestyle Gamer
Subsegments:
1) By Web Based: Browser-Based Game Streaming; Cloud Gaming Platforms Accessible Via Web
2) By App Based: Mobile Game Streaming Apps; Pc And Console Game Streaming Apps
Companies Mentioned: Apple Inc.; Alphabet Inc.; Samsung Electronics Co Ltd.; Microsoft Corporation; AT&T Inc; Meta Platforms Inc; Amazon Web Services Inc; Sony Corporation; Intel Corporation; International Business Machines Corporation (IBM); Netflix Inc; NVIDIA Corporation; Advanced Micro Devices Inc; Nintendo Co Ltd; Electronic Arts Inc; Unity Technologies SF; Douyu Network Technology Co Ltd; Broadmedia Corporation; Genvid Holdings Inc; Sliver VR Technologies Inc; AfreecaTV Corp; Parsec Cloud Inc; Blacknut SAS; Tencent Cloud Computing (Beijing) Co Ltd.
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: PDF, Word and Excel Data Dashboard.
Please Note: Report will be updated with the latest data and delivered to you within 3-5 working days of order.
Table of Contents
175 Pages
- 1. Executive Summary
- 2. Games Streaming Market Characteristics
- 3. Games Streaming Market Trends And Strategies
- 4. Games Streaming Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market
- 4.1. Supply Chain Impact from Tariff War & Trade Protectionism
- 5. Global Games Streaming Growth Analysis And Strategic Analysis Framework
- 5.1. Global Games Streaming PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
- 5.2. Analysis Of End Use Industries
- 5.3. Global Games Streaming Market Growth Rate Analysis
- 5.4. Global Games Streaming Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
- 5.5. Global Games Streaming Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
- 5.6. Global Games Streaming Total Addressable Market (TAM)
- 6. Games Streaming Market Segmentation
- 6.1. Global Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Web Based
- App Based
- 6.2. Global Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Advertisement Game Streaming
- Subscription Game Streaming
- Other Revenue Models
- 6.3. Global Games Streaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Smartphones
- Tablets
- Gaming Consoles
- Personal Computers And Laptops
- Smart Televisions
- Head Mounted Displays
- 6.4. Global Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Casual Gamers
- Avid Gamers
- Hard Core Gamers Or Professional
- Lifestyle Gamer
- 6.5. Global Games Streaming Market, Sub-Segmentation Of Web Based, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Browser-Based Game Streaming
- Cloud Gaming Platforms Accessible Via Web
- 6.6. Global Games Streaming Market, Sub-Segmentation Of App Based, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Mobile Game Streaming Apps
- Pc And Console Game Streaming Apps
- 7. Games Streaming Market Regional And Country Analysis
- 7.1. Global Games Streaming Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 7.2. Global Games Streaming Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 8. Asia-Pacific Games Streaming Market
- 8.1. Asia-Pacific Games Streaming Market Overview
- Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
- 8.2. Asia-Pacific Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 8.3. Asia-Pacific Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 8.4. Asia-Pacific Games Streaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 9. China Games Streaming Market
- 9.1. China Games Streaming Market Overview
- 9.2. China Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
- 9.3. China Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
- 9.4. China Games Streaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
- 10. India Games Streaming Market
- 10.1. India Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 10.2. India Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 10.3. India Games Streaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 11. Japan Games Streaming Market
- 11.1. Japan Games Streaming Market Overview
- 11.2. Japan Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 11.3. Japan Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 11.4. Japan Games Streaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 12. Australia Games Streaming Market
- 12.1. Australia Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 12.2. Australia Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 12.3. Australia Games Streaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 13. Indonesia Games Streaming Market
- 13.1. Indonesia Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 13.2. Indonesia Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 13.3. Indonesia Games Streaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 14. South Korea Games Streaming Market
- 14.1. South Korea Games Streaming Market Overview
- 14.2. South Korea Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 14.3. South Korea Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 14.4. South Korea Games Streaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 15. Western Europe Games Streaming Market
- 15.1. Western Europe Games Streaming Market Overview
- 15.2. Western Europe Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 15.3. Western Europe Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 15.4. Western Europe Games Streaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 16. UK Games Streaming Market
- 16.1. UK Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 16.2. UK Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 16.3. UK Games Streaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 17. Germany Games Streaming Market
- 17.1. Germany Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 17.2. Germany Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 17.3. Germany Games Streaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 18. France Games Streaming Market
- 18.1. France Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 18.2. France Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 18.3. France Games Streaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 19. Italy Games Streaming Market
- 19.1. Italy Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 19.2. Italy Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 19.3. Italy Games Streaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 20. Spain Games Streaming Market
- 20.1. Spain Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 20.2. Spain Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 20.3. Spain Games Streaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 21. Eastern Europe Games Streaming Market
- 21.1. Eastern Europe Games Streaming Market Overview
- 21.2. Eastern Europe Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 21.3. Eastern Europe Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 21.4. Eastern Europe Games Streaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 22. Russia Games Streaming Market
- 22.1. Russia Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 22.2. Russia Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 22.3. Russia Games Streaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 23. North America Games Streaming Market
- 23.1. North America Games Streaming Market Overview
- 23.2. North America Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 23.3. North America Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 23.4. North America Games Streaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 24. USA Games Streaming Market
- 24.1. USA Games Streaming Market Overview
- 24.2. USA Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 24.3. USA Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 24.4. USA Games Streaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 25. Canada Games Streaming Market
- 25.1. Canada Games Streaming Market Overview
- 25.2. Canada Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 25.3. Canada Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 25.4. Canada Games Streaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 26. South America Games Streaming Market
- 26.1. South America Games Streaming Market Overview
- 26.2. South America Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 26.3. South America Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 26.4. South America Games Streaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 27. Brazil Games Streaming Market
- 27.1. Brazil Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 27.2. Brazil Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 27.3. Brazil Games Streaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 28. Middle East Games Streaming Market
- 28.1. Middle East Games Streaming Market Overview
- 28.2. Middle East Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 28.3. Middle East Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 28.4. Middle East Games Streaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 29. Africa Games Streaming Market
- 29.1. Africa Games Streaming Market Overview
- 29.2. Africa Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 29.3. Africa Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 29.4. Africa Games Streaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 30. Games Streaming Market Competitive Landscape And Company Profiles
- 30.1. Games Streaming Market Competitive Landscape
- 30.2. Games Streaming Market Company Profiles
- 30.2.1. Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
- 30.2.2. Alphabet Inc. Overview, Products and Services, Strategy and Financial Analysis
- 30.2.3. Samsung Electronics Co Ltd. Overview, Products and Services, Strategy and Financial Analysis
- 30.2.4. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
- 30.2.5. AT&T Inc Overview, Products and Services, Strategy and Financial Analysis
- 31. Games Streaming Market Other Major And Innovative Companies
- 31.1. Meta Platforms Inc
- 31.2. Amazon Web Services Inc
- 31.3. Sony Corporation
- 31.4. Intel Corporation
- 31.5. International Business Machines Corporation (IBM)
- 31.6. Netflix Inc
- 31.7. NVIDIA Corporation
- 31.8. Advanced Micro Devices Inc
- 31.9. Nintendo Co Ltd
- 31.10. Electronic Arts Inc
- 31.11. Unity Technologies SF
- 31.12. Douyu Network Technology Co Ltd
- 31.13. Broadmedia Corporation
- 31.14. Genvid Holdings Inc
- 31.15. Sliver VR Technologies Inc
- 32. Global Games Streaming Market Competitive Benchmarking And Dashboard
- 33. Key Mergers And Acquisitions In The Games Streaming Market
- 34. Recent Developments In The Games Streaming Market
- 35. Games Streaming Market High Potential Countries, Segments and Strategies
- 35.1 Games Streaming Market In 2029 - Countries Offering Most New Opportunities
- 35.2 Games Streaming Market In 2029 - Segments Offering Most New Opportunities
- 35.3 Games Streaming Market In 2029 - Growth Strategies
- 35.3.1 Market Trend Based Strategies
- 35.3.2 Competitor Strategies
- 36. Appendix
- 36.1. Abbreviations
- 36.2. Currencies
- 36.3. Historic And Forecast Inflation Rates
- 36.4. Research Inquiries
- 36.5. The Business Research Company
- 36.6. Copyright And Disclaimer
Pricing
Currency Rates
Questions or Comments?
Our team has the ability to search within reports to verify it suits your needs. We can also help maximize your budget by finding sections of reports you can purchase.