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Games Streaming Global Market Report 2025

Published Sep 09, 2025
Length 175 Pages
SKU # BRC20383465

Description

Games Streaming Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on games streaming market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase
  • Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
  • Assess the impact of key macro factors such as geopolitical conflicts, trade policies and tariffs, post-pandemic supply chain realignment, inflation and interest rate fluctuations, and evolving regulatory landscapes.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 2-3 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.
Description:

Where is the largest and fastest growing market for games streaming ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The games streaming market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:
  • The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Scope

Markets Covered:1) By Solutions: Web Based; App Based

2) By Revenue Model: Advertisement Game Streaming; Subscription Game Streaming; Other Revenue Models

3) By Device Type: Smartphones; Tablets; Gaming Consoles; Personal Computers And Laptops; Smart Televisions; Head Mounted Displays

4) By Gamer Type: Casual Gamers; Avid Gamers; Hard Core Gamers Or Professional; Lifestyle Gamer

Subsegments:

1) By Web Based: Browser-Based Game Streaming; Cloud Gaming Platforms Accessible Via Web

2) By App Based: Mobile Game Streaming Apps; Pc And Console Game Streaming Apps

Companies Mentioned: Apple Inc.; Alphabet Inc.; Samsung Electronics Co Ltd.; Microsoft Corporation; AT&T Inc; Meta Platforms Inc; Amazon Web Services Inc; Sony Corporation; Intel Corporation; International Business Machines Corporation (IBM); Netflix Inc; NVIDIA Corporation; Advanced Micro Devices Inc; Nintendo Co Ltd; Electronic Arts Inc; Unity Technologies SF; Douyu Network Technology Co Ltd; Broadmedia Corporation; Genvid Holdings Inc; Sliver VR Technologies Inc; AfreecaTV Corp; Parsec Cloud Inc; Blacknut SAS; Tencent Cloud Computing (Beijing) Co Ltd.

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,

Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery Format: PDF, Word and Excel Data Dashboard.

Please Note: Report will be updated with the latest data and delivered to you within 3-5 working days of order.

Table of Contents

175 Pages
1. Executive Summary
2. Games Streaming Market Characteristics
3. Games Streaming Market Trends And Strategies
4. Games Streaming Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market
4.1. Supply Chain Impact from Tariff War & Trade Protectionism
5. Global Games Streaming Growth Analysis And Strategic Analysis Framework
5.1. Global Games Streaming PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
5.2. Analysis Of End Use Industries
5.3. Global Games Streaming Market Growth Rate Analysis
5.4. Global Games Streaming Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
5.5. Global Games Streaming Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
5.6. Global Games Streaming Total Addressable Market (TAM)
6. Games Streaming Market Segmentation
6.1. Global Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Web Based
App Based
6.2. Global Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Advertisement Game Streaming
Subscription Game Streaming
Other Revenue Models
6.3. Global Games Streaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Smartphones
Tablets
Gaming Consoles
Personal Computers And Laptops
Smart Televisions
Head Mounted Displays
6.4. Global Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Casual Gamers
Avid Gamers
Hard Core Gamers Or Professional
Lifestyle Gamer
6.5. Global Games Streaming Market, Sub-Segmentation Of Web Based, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Browser-Based Game Streaming
Cloud Gaming Platforms Accessible Via Web
6.6. Global Games Streaming Market, Sub-Segmentation Of App Based, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Mobile Game Streaming Apps
Pc And Console Game Streaming Apps
7. Games Streaming Market Regional And Country Analysis
7.1. Global Games Streaming Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
7.2. Global Games Streaming Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8. Asia-Pacific Games Streaming Market
8.1. Asia-Pacific Games Streaming Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
8.2. Asia-Pacific Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.3. Asia-Pacific Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.4. Asia-Pacific Games Streaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
9. China Games Streaming Market
9.1. China Games Streaming Market Overview
9.2. China Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.3. China Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.4. China Games Streaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
10. India Games Streaming Market
10.1. India Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.2. India Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.3. India Games Streaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11. Japan Games Streaming Market
11.1. Japan Games Streaming Market Overview
11.2. Japan Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.3. Japan Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.4. Japan Games Streaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12. Australia Games Streaming Market
12.1. Australia Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.2. Australia Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.3. Australia Games Streaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13. Indonesia Games Streaming Market
13.1. Indonesia Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.2. Indonesia Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.3. Indonesia Games Streaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14. South Korea Games Streaming Market
14.1. South Korea Games Streaming Market Overview
14.2. South Korea Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.3. South Korea Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.4. South Korea Games Streaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15. Western Europe Games Streaming Market
15.1. Western Europe Games Streaming Market Overview
15.2. Western Europe Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.3. Western Europe Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.4. Western Europe Games Streaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16. UK Games Streaming Market
16.1. UK Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.2. UK Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.3. UK Games Streaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17. Germany Games Streaming Market
17.1. Germany Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.2. Germany Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.3. Germany Games Streaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18. France Games Streaming Market
18.1. France Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.2. France Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.3. France Games Streaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19. Italy Games Streaming Market
19.1. Italy Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.2. Italy Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.3. Italy Games Streaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20. Spain Games Streaming Market
20.1. Spain Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.2. Spain Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.3. Spain Games Streaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21. Eastern Europe Games Streaming Market
21.1. Eastern Europe Games Streaming Market Overview
21.2. Eastern Europe Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.3. Eastern Europe Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.4. Eastern Europe Games Streaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22. Russia Games Streaming Market
22.1. Russia Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.2. Russia Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.3. Russia Games Streaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23. North America Games Streaming Market
23.1. North America Games Streaming Market Overview
23.2. North America Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.3. North America Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.4. North America Games Streaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24. USA Games Streaming Market
24.1. USA Games Streaming Market Overview
24.2. USA Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.3. USA Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.4. USA Games Streaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25. Canada Games Streaming Market
25.1. Canada Games Streaming Market Overview
25.2. Canada Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.3. Canada Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.4. Canada Games Streaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26. South America Games Streaming Market
26.1. South America Games Streaming Market Overview
26.2. South America Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.3. South America Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.4. South America Games Streaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27. Brazil Games Streaming Market
27.1. Brazil Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.2. Brazil Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.3. Brazil Games Streaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28. Middle East Games Streaming Market
28.1. Middle East Games Streaming Market Overview
28.2. Middle East Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.3. Middle East Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.4. Middle East Games Streaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29. Africa Games Streaming Market
29.1. Africa Games Streaming Market Overview
29.2. Africa Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.3. Africa Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.4. Africa Games Streaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
30. Games Streaming Market Competitive Landscape And Company Profiles
30.1. Games Streaming Market Competitive Landscape
30.2. Games Streaming Market Company Profiles
30.2.1. Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
30.2.2. Alphabet Inc. Overview, Products and Services, Strategy and Financial Analysis
30.2.3. Samsung Electronics Co Ltd. Overview, Products and Services, Strategy and Financial Analysis
30.2.4. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
30.2.5. AT&T Inc Overview, Products and Services, Strategy and Financial Analysis
31. Games Streaming Market Other Major And Innovative Companies
31.1. Meta Platforms Inc
31.2. Amazon Web Services Inc
31.3. Sony Corporation
31.4. Intel Corporation
31.5. International Business Machines Corporation (IBM)
31.6. Netflix Inc
31.7. NVIDIA Corporation
31.8. Advanced Micro Devices Inc
31.9. Nintendo Co Ltd
31.10. Electronic Arts Inc
31.11. Unity Technologies SF
31.12. Douyu Network Technology Co Ltd
31.13. Broadmedia Corporation
31.14. Genvid Holdings Inc
31.15. Sliver VR Technologies Inc
32. Global Games Streaming Market Competitive Benchmarking And Dashboard
33. Key Mergers And Acquisitions In The Games Streaming Market
34. Recent Developments In The Games Streaming Market
35. Games Streaming Market High Potential Countries, Segments and Strategies
35.1 Games Streaming Market In 2029 - Countries Offering Most New Opportunities
35.2 Games Streaming Market In 2029 - Segments Offering Most New Opportunities
35.3 Games Streaming Market In 2029 - Growth Strategies
35.3.1 Market Trend Based Strategies
35.3.2 Competitor Strategies
36. Appendix
36.1. Abbreviations
36.2. Currencies
36.3. Historic And Forecast Inflation Rates
36.4. Research Inquiries
36.5. The Business Research Company
36.6. Copyright And Disclaimer
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