Report cover image

Fraud Detection and Prevention Market Global Report 2026

Published Jan 27, 2026
Length 250 Pages
SKU # BRC20810996

Description

Fraud Detection and Prevention Market Global Report 2026 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses fraud detection and prevention market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase
  • Gain a truly global perspective with the most comprehensive report available on this market covering 16 geographies.
  • Assess the impact of key macro factors such as geopolitical conflicts, trade policies and tariffs, inflation and interest rate fluctuations, and evolving regulatory landscapes.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on end user analysis.
  • Benchmark performance against key competitors based on market share, innovation, and brand strength.
  • Evaluate the total addressable market (TAM) and market attractiveness scoring to measure market potential.
  • Suitable for supporting your internal and external presentations with reliable high-quality data and analysis
  • Report will be updated with the latest data and delivered to you within 2-3 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.
Description:

Where is the largest and fastest growing market for fraud detection and prevention ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The fraud detection and prevention market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, total addressable market (TAM), market attractiveness score (MAS), competitive landscape, market shares, company scoring matrix, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market. This section also examines key products and services offered in the market, evaluates brand-level differentiation, compares product features, and highlights major innovation and product development trends.
  • The supply chain analysis section provides an overview of the entire value chain, including key raw materials, resources, and supplier analysis. It also provides a list competitor at each level of the supply chain.
  • The updated trends and strategies section analyses the shape of the market as it evolves and highlights emerging technology trends such as digital transformation, automation, sustainability initiatives, and AI-driven innovation. It suggests how companies can leverage these advancements to strengthen their market position and achieve competitive differentiation.
  • The regulatory and investment landscape section provides an overview of the key regulatory frameworks, regularity bodies, associations, and government policies influencing the market. It also examines major investment flows, incentives, and funding trends shaping industry growth and innovation.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
  • The total addressable market (TAM) analysis section defines and estimates the market potential compares it with the current market size, and provides strategic insights and growth opportunities based on this evaluation.
  • The market attractiveness scoring section evaluates the market based on a quantitative scoring framework that considers growth potential, competitive dynamics, strategic fit, and risk profile. It also provides interpretive insights and strategic implications for decision-makers.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • Expanded geographical coverage includes Taiwan and Southeast Asia, reflecting recent supply chain realignments and manufacturing shifts in the region. This section analyzes how these markets are becoming increasingly important hubs in the global value chain.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The company scoring matrix section evaluates and ranks leading companies based on a multi-parameter framework that includes market share or revenues, product innovation, and brand recognition.
Scope

Markets Covered:1) By Fraud Type: Check Fraud; Identity Fraud; Internet Or Online Fraud; Investment Fraud; Payment Frauds; Insurance Fraud; Other Fraud Types

2) By Deployment Mode: Cloud; On-premises

3) By Solution: Fraud Analytics; Authentication; Reporting; Visualization; Other Solutions

4) By Application: Insurance claims; Money laundering; Electronic Payment

5) By End User: Small and Medium Enterprises (SMEs); Large Enterprises

Subsegments:

1) By Check Fraud: Forged Checks; Counterfeit Checks; Altered Checks

2) By Identity Fraud: Identity Theft; Synthetic Identity Fraud; Account Takeover

3) By Internet Or Online Fraud: Phishing Scams; Online Auction Fraud; E-commerce Fraud

4) By Investment Fraud: Ponzi Schemes; Securities Fraud; Affinity Fraud

5) By Payment Frauds: Credit Card Fraud; Mobile Payment Fraud; ACH Fraud

6) By Insurance Fraud: Health Insurance Fraud; Auto Insurance Fraud; Property Insurance Fraud

7) By Other Fraud Types: Tax Fraud; Charity Fraud; Employment Fraud

Companies Mentioned: IBM Corporation; Fair Isaac Corporation; Oracle Corporation; SAS Institute Inc.; BAE Systems plc; DXC Technology Company; SAP SE; ACI Worldwide Inc.; Fiserv Inc.; ThreatMetrix company; NICE Systems Ltd.; Equifax Inc.; Cybersource Corporation; Global Payments Inc.; Experian Information Solutions Inc.; TransUnion LLC; RSA Security LLC; LexisNexis Risk Solutions; Kount Inc.; Feedzai Inc.; Featurespace Inc.; Pindrop Security Inc.; Simility Inc.; Signifyd Inc.; Sift Science Inc.; Idology Inc.; Total System Services Inc.

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Taiwan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; South East Asia; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,

Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Please Note: Report will be updated with the latest data and delivered to you within 2-3 working days of order.

Table of Contents

250 Pages
1. Executive Summary
1.1. Key Market Insights (2020-2035)
1.2. Visual Dashboard: Market Size, Growth Rate, Hotspots
1.3. Major Factors Driving the Market
1.4. Top Three Trends Shaping the Market
2. Gaming Simulators Market Characteristics
2.1. Market Definition & Scope
2.2. Market Segmentations
2.3. Overview of Key Products and Services
2.4. Global Gaming Simulators Market Attractiveness Scoring And Analysis
2.4.1. Overview of Market Attractiveness Framework
2.4.2. Quantitative Scoring Methodology
2.4.3. Factor-Wise Evaluation
Growth Potential Analysis, Competitive Dynamics Assessment, Strategic Fit Assessment And Risk Profile Evaluation
2.4.4. Market Attractiveness Scoring and Interpretation
2.4.5. Strategic Implications and Recommendations
3. Gaming Simulators Market Supply Chain Analysis
3.1. Overview of the Supply Chain and Ecosystem
3.2. List Of Key Raw Materials, Resources & Suppliers
3.3. List Of Major Distributors and Channel Partners
3.4. List Of Major End Users
4. Global Gaming Simulators Market Trends And Strategies
4.1. Key Technologies & Future Trends
4.1.1 Immersive Technologies (Ar/Vr/Xr) & Digital Experiences
4.1.2 Artificial Intelligence & Autonomous Intelligence
4.1.3 Digitalization, Cloud, Big Data & Cybersecurity
4.1.4 Internet Of Things (Iot), Smart Infrastructure & Connected Ecosystems
4.1.5 Industry 4.0 & Intelligent Manufacturing
4.2. Major Trends
4.2.1 Increasing Demand For Realistic And Immersive Gaming Experiences
4.2.2 Rising Popularity Of Simulation Based Gaming Platforms
4.2.3 Growing Integration Of Advanced Motion And Control Technologies
4.2.4 Expansion Of High Performance Gaming Hardware Adoption
4.2.5 Strengthening Interest In Experience Driven Entertainment
5. Gaming Simulators Market Analysis Of End Use Industries
5.1 Home Gaming Enthusiasts
5.2 Commercial Gaming Centers
5.3 Esports And Competitive Gaming Users
5.4 Entertainment Venues
5.5 Professional Simulation Gamers
6. Gaming Simulators Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, Supply Chain Impact from Tariff War & Trade Protectionism, And Covid And Recovery On The Market
7. Global Gaming Simulators Strategic Analysis Framework, Current Market Size, Market Comparisons And Growth Rate Analysis
7.1. Global Gaming Simulators PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
7.2. Global Gaming Simulators Market Size, Comparisons And Growth Rate Analysis
7.3. Global Gaming Simulators Historic Market Size and Growth, 2020 - 2025, Value ($ Billion)
7.4. Global Gaming Simulators Forecast Market Size and Growth, 2025 - 2030, 2035F, Value ($ Billion)
8. Global Gaming Simulators Total Addressable Market (TAM) Analysis for the Market
8.1. Definition and Scope of Total Addressable Market (TAM)
8.2. Methodology and Assumptions
8.3. Global Total Addressable Market (TAM) Estimation
8.4. TAM vs. Current Market Size Analysis
8.5. Strategic Insights and Growth Opportunities from TAM Analysis
9. Gaming Simulators Market Segmentation
9.1. Global Gaming Simulators Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Hardware, Software
9.2. Global Gaming Simulators Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Shooting, Fighting, Racing, Other Game Types
9.3. Global Gaming Simulators Market, Segmentation By End-Use, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Residential, Commercial
9.4. Global Gaming Simulators Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Gaming Console Systems, Simulation Seats And Motion Platforms, Controllers And Input Devices, VR Headsets And Accessories, Displays And Projectors, Sensors And Tracking Systems
9.5. Global Gaming Simulators Market, Sub-Segmentation Of Software, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Simulation Software, Virtual Reality (VR) Software, Augmented Reality (AR) Software, Game Engines And Middleware, Custom-Built Simulation Applications
10. Gaming Simulators Market Regional And Country Analysis
10.1. Global Gaming Simulators Market, Split By Region, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
10.2. Global Gaming Simulators Market, Split By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
11. Asia-Pacific Gaming Simulators Market
11.1. Asia-Pacific Gaming Simulators Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
11.2. Asia-Pacific Gaming Simulators Market, Segmentation By Component, Segmentation By Game Type, Segmentation By End-Use, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
12. China Gaming Simulators Market
12.1. China Gaming Simulators Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
12.2. China Gaming Simulators Market, Segmentation By Component, Segmentation By Game Type, Segmentation By End-Use, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
13. India Gaming Simulators Market
13.1. India Gaming Simulators Market, Segmentation By Component, Segmentation By Game Type, Segmentation By End-Use, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
14. Japan Gaming Simulators Market
14.1. Japan Gaming Simulators Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
14.2. Japan Gaming Simulators Market, Segmentation By Component, Segmentation By Game Type, Segmentation By End-Use, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
15. Australia Gaming Simulators Market
15.1. Australia Gaming Simulators Market, Segmentation By Component, Segmentation By Game Type, Segmentation By End-Use, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
16. Indonesia Gaming Simulators Market
16.1. Indonesia Gaming Simulators Market, Segmentation By Component, Segmentation By Game Type, Segmentation By End-Use, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
17. South Korea Gaming Simulators Market
17.1. South Korea Gaming Simulators Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
17.2. South Korea Gaming Simulators Market, Segmentation By Component, Segmentation By Game Type, Segmentation By End-Use, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
18. Taiwan Gaming Simulators Market
18.1. Taiwan Gaming Simulators Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
18.2. Taiwan Gaming Simulators Market, Segmentation By Component, Segmentation By Game Type, Segmentation By End-Use, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
19. South East Asia Gaming Simulators Market
19.1. South East Asia Gaming Simulators Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
19.2. South East Asia Gaming Simulators Market, Segmentation By Component, Segmentation By Game Type, Segmentation By End-Use, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
20. Western Europe Gaming Simulators Market
20.1. Western Europe Gaming Simulators Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
20.2. Western Europe Gaming Simulators Market, Segmentation By Component, Segmentation By Game Type, Segmentation By End-Use, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
21. UK Gaming Simulators Market
21.1. UK Gaming Simulators Market, Segmentation By Component, Segmentation By Game Type, Segmentation By End-Use, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
22. Germany Gaming Simulators Market
22.1. Germany Gaming Simulators Market, Segmentation By Component, Segmentation By Game Type, Segmentation By End-Use, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
23. France Gaming Simulators Market
23.1. France Gaming Simulators Market, Segmentation By Component, Segmentation By Game Type, Segmentation By End-Use, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
24. Italy Gaming Simulators Market
24.1. Italy Gaming Simulators Market, Segmentation By Component, Segmentation By Game Type, Segmentation By End-Use, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
25. Spain Gaming Simulators Market
25.1. Spain Gaming Simulators Market, Segmentation By Component, Segmentation By Game Type, Segmentation By End-Use, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
26. Eastern Europe Gaming Simulators Market
26.1. Eastern Europe Gaming Simulators Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
26.2. Eastern Europe Gaming Simulators Market, Segmentation By Component, Segmentation By Game Type, Segmentation By End-Use, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
27. Russia Gaming Simulators Market
27.1. Russia Gaming Simulators Market, Segmentation By Component, Segmentation By Game Type, Segmentation By End-Use, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
28. North America Gaming Simulators Market
28.1. North America Gaming Simulators Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
28.2. North America Gaming Simulators Market, Segmentation By Component, Segmentation By Game Type, Segmentation By End-Use, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
29. USA Gaming Simulators Market
29.1. USA Gaming Simulators Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
29.2. USA Gaming Simulators Market, Segmentation By Component, Segmentation By Game Type, Segmentation By End-Use, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
30. Canada Gaming Simulators Market
30.1. Canada Gaming Simulators Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
30.2. Canada Gaming Simulators Market, Segmentation By Component, Segmentation By Game Type, Segmentation By End-Use, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
31. South America Gaming Simulators Market
31.1. South America Gaming Simulators Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
31.2. South America Gaming Simulators Market, Segmentation By Component, Segmentation By Game Type, Segmentation By End-Use, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
32. Brazil Gaming Simulators Market
32.1. Brazil Gaming Simulators Market, Segmentation By Component, Segmentation By Game Type, Segmentation By End-Use, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
33. Middle East Gaming Simulators Market
33.1. Middle East Gaming Simulators Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
33.2. Middle East Gaming Simulators Market, Segmentation By Component, Segmentation By Game Type, Segmentation By End-Use, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
34. Africa Gaming Simulators Market
34.1. Africa Gaming Simulators Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
34.2. Africa Gaming Simulators Market, Segmentation By Component, Segmentation By Game Type, Segmentation By End-Use, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
35. Gaming Simulators Market Regulatory and Investment Landscape
36. Gaming Simulators Market Competitive Landscape And Company Profiles
36.1. Gaming Simulators Market Competitive Landscape And Market Share 2024
36.1.1. Top 10 Companies (Ranked by revenue/share)
36.2. Gaming Simulators Market - Company Scoring Matrix
36.2.1. Market Revenues
36.2.2. Product Innovation Score
36.2.3. Brand Recognition
36.3. Gaming Simulators Market Company Profiles
36.3.1. Logitech International S.A. Overview, Products and Services, Strategy and Financial Analysis
36.3.2. Endor AG Overview, Products and Services, Strategy and Financial Analysis
36.3.3. Simetik Overview, Products and Services, Strategy and Financial Analysis
36.3.4. D-BOX Technologies Inc. Overview, Products and Services, Strategy and Financial Analysis
36.3.5. Hammacher Schlemmer & Company Inc. Overview, Products and Services, Strategy and Financial Analysis
37. Gaming Simulators Market Other Major And Innovative Companies
Eleetus LLC, Playseat, CXC Simulations, Next Level Racing, Vesaro, Motion Simulation, CKAS Mechatronics Pty Ltd., Cruden, Thrustmaster, DOF Reality, Trak Racer, ImSim, Feel VR, GT Omega Racing Ltd., Proteus
38. Global Gaming Simulators Market Competitive Benchmarking And Dashboard
39. Key Mergers And Acquisitions In The Gaming Simulators Market
40. Gaming Simulators Market High Potential Countries, Segments and Strategies
40.1 Gaming Simulators Market In 2030 - Countries Offering Most New Opportunities
40.2 Gaming Simulators Market In 2030 - Segments Offering Most New Opportunities
40.3 Gaming Simulators Market In 2030 - Growth Strategies
40.3.1 Market Trend Based Strategies
40.3.2 Competitor Strategies
41. Appendix
41.1. Abbreviations
41.2. Currencies
41.3. Historic And Forecast Inflation Rates
41.4. Research Inquiries
41.5. The Business Research Company
41.6. Copyright And Disclaimer
How Do Licenses Work?
Request A Sample
Head shot

Questions or Comments?

Our team has the ability to search within reports to verify it suits your needs. We can also help maximize your budget by finding sections of reports you can purchase.