Report cover image

Esports Content Creation Global Market Report 2025

Published Jun 17, 2025
Length 175 Pages
SKU # BRC20111032

Description

Esports Content Creation Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on esports content creation market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase
  • Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
  • Assess the impact of key macro factors such as conflict, pandemic and recovery, inflation and interest rate environment and the 2nd Trump presidency.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 2-3 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.
Description:

Where is the largest and fastest growing market for esports content creation ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The esports content creation market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:
  • The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Scope

Markets Covered:1) By Content Type: Live Streaming; Video-on-Demand; Written Content

2) By Platform: Streaming Platforms; Social Media; Dedicated Esports Websites

3) By Creator Type: Professional Players And Teams; Esports Organizations And Leagues; Independent Content Creators; Game Developers And Publishers

4) By Revenue Model: Pay-Per-Use; Subscriptions

Subsegments:

1) By Live Streaming: Tournament broadcasts; Player POV streams; Practice/scrim sessions; Behind-the-scenes/live Q&A; Charity and special event streams; Co-streams with influencers.

2) By Video-on-Demand (VOD): Match highlights; Game analysis and breakdowns; Tutorials and how-to content; Player/team documentaries; Reaction and commentary videos; Esports news recaps.

3) By Written Content: News articles and match reports; Strategy guides and walkthroughs; Opinion pieces/editorials; Interviews with players/coaches; Esports journalism and feature stories; Patch notes and meta-analysis.

Companies Mentioned: WarnerMedia LLC; NetEase Inc.; Activision Blizzard Inc.; Electronic Arts Inc.; Epic Games Inc.

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,

Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery Format: PDF, Word and Excel Data Dashboard.

Please Note: Report will be updated with the latest data and delivered to you within 3-5 working days of order.

Table of Contents

175 Pages
1. Executive Summary
2. Esports Content Creation Market Characteristics
3. Esports Content Creation Market Trends And Strategies
4. Esports Content Creation Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market
5. Global Esports Content Creation Growth Analysis And Strategic Analysis Framework
5.1. Global Esports Content Creation PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
5.2. Analysis Of End Use Industries
5.3. Global Esports Content Creation Market Growth Rate Analysis
5.4. Global Esports Content Creation Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
5.5. Global Esports Content Creation Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
5.6. Global Esports Content Creation Total Addressable Market (TAM)
6. Esports Content Creation Market Segmentation
6.1. Global Esports Content Creation Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Live Streaming
Video-on-Demand
Written Content
6.2. Global Esports Content Creation Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Streaming Platforms
Social Media
Dedicated Esports Websites
6.3. Global Esports Content Creation Market, Segmentation By Creator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Professional Players And Teams
Esports Organizations And Leagues
Independent Content Creators
Game Developers And Publishers
6.4. Global Esports Content Creation Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Pay-Per-Use
Subscriptions
6.5. Global Esports Content Creation Market, Sub-Segmentation Of Live Streaming, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Tournament broadcasts
Player POV streams
Practice And Scrim Sessions
Behind-The-Scenes And Live Q&A
Charity And Special Event Streams
Co-Streams With Influencers
6.6. Global Esports Content Creation Market, Sub-Segmentation Of Video-on-Demand (VOD), By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Match highlights
Game Analysis And Breakdowns
Tutorials And How-To Content
Player/Team Documentaries
Reaction And Commentary Videos
Esports News Recaps
6.7. Global Esports Content Creation Market, Sub-Segmentation Of Written Content, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
News Articles And Match Reports
Strategy Guides And Walkthroughs
Opinion Pieces/Editorials
Interviews With Players/Coaches
Esports Journalism And Feature Stories
Patch Notes And Meta-Analysis
7. Esports Content Creation Market Regional And Country Analysis
7.1. Global Esports Content Creation Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
7.2. Global Esports Content Creation Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8. Asia-Pacific Esports Content Creation Market
8.1. Asia-Pacific Esports Content Creation Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
8.2. Asia-Pacific Esports Content Creation Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.3. Asia-Pacific Esports Content Creation Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.4. Asia-Pacific Esports Content Creation Market, Segmentation By Creator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
9. China Esports Content Creation Market
9.1. China Esports Content Creation Market Overview
9.2. China Esports Content Creation Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.3. China Esports Content Creation Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.4. China Esports Content Creation Market, Segmentation By Creator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
10. India Esports Content Creation Market
10.1. India Esports Content Creation Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.2. India Esports Content Creation Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.3. India Esports Content Creation Market, Segmentation By Creator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11. Japan Esports Content Creation Market
11.1. Japan Esports Content Creation Market Overview
11.2. Japan Esports Content Creation Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.3. Japan Esports Content Creation Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.4. Japan Esports Content Creation Market, Segmentation By Creator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12. Australia Esports Content Creation Market
12.1. Australia Esports Content Creation Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.2. Australia Esports Content Creation Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.3. Australia Esports Content Creation Market, Segmentation By Creator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13. Indonesia Esports Content Creation Market
13.1. Indonesia Esports Content Creation Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.2. Indonesia Esports Content Creation Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.3. Indonesia Esports Content Creation Market, Segmentation By Creator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14. South Korea Esports Content Creation Market
14.1. South Korea Esports Content Creation Market Overview
14.2. South Korea Esports Content Creation Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.3. South Korea Esports Content Creation Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.4. South Korea Esports Content Creation Market, Segmentation By Creator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15. Western Europe Esports Content Creation Market
15.1. Western Europe Esports Content Creation Market Overview
15.2. Western Europe Esports Content Creation Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.3. Western Europe Esports Content Creation Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.4. Western Europe Esports Content Creation Market, Segmentation By Creator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16. UK Esports Content Creation Market
16.1. UK Esports Content Creation Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.2. UK Esports Content Creation Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.3. UK Esports Content Creation Market, Segmentation By Creator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17. Germany Esports Content Creation Market
17.1. Germany Esports Content Creation Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.2. Germany Esports Content Creation Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.3. Germany Esports Content Creation Market, Segmentation By Creator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18. France Esports Content Creation Market
18.1. France Esports Content Creation Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.2. France Esports Content Creation Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.3. France Esports Content Creation Market, Segmentation By Creator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19. Italy Esports Content Creation Market
19.1. Italy Esports Content Creation Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.2. Italy Esports Content Creation Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.3. Italy Esports Content Creation Market, Segmentation By Creator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20. Spain Esports Content Creation Market
20.1. Spain Esports Content Creation Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.2. Spain Esports Content Creation Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.3. Spain Esports Content Creation Market, Segmentation By Creator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21. Eastern Europe Esports Content Creation Market
21.1. Eastern Europe Esports Content Creation Market Overview
21.2. Eastern Europe Esports Content Creation Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.3. Eastern Europe Esports Content Creation Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.4. Eastern Europe Esports Content Creation Market, Segmentation By Creator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22. Russia Esports Content Creation Market
22.1. Russia Esports Content Creation Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.2. Russia Esports Content Creation Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.3. Russia Esports Content Creation Market, Segmentation By Creator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23. North America Esports Content Creation Market
23.1. North America Esports Content Creation Market Overview
23.2. North America Esports Content Creation Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.3. North America Esports Content Creation Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.4. North America Esports Content Creation Market, Segmentation By Creator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24. USA Esports Content Creation Market
24.1. USA Esports Content Creation Market Overview
24.2. USA Esports Content Creation Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.3. USA Esports Content Creation Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.4. USA Esports Content Creation Market, Segmentation By Creator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25. Canada Esports Content Creation Market
25.1. Canada Esports Content Creation Market Overview
25.2. Canada Esports Content Creation Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.3. Canada Esports Content Creation Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.4. Canada Esports Content Creation Market, Segmentation By Creator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26. South America Esports Content Creation Market
26.1. South America Esports Content Creation Market Overview
26.2. South America Esports Content Creation Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.3. South America Esports Content Creation Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.4. South America Esports Content Creation Market, Segmentation By Creator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27. Brazil Esports Content Creation Market
27.1. Brazil Esports Content Creation Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.2. Brazil Esports Content Creation Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.3. Brazil Esports Content Creation Market, Segmentation By Creator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28. Middle East Esports Content Creation Market
28.1. Middle East Esports Content Creation Market Overview
28.2. Middle East Esports Content Creation Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.3. Middle East Esports Content Creation Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.4. Middle East Esports Content Creation Market, Segmentation By Creator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29. Africa Esports Content Creation Market
29.1. Africa Esports Content Creation Market Overview
29.2. Africa Esports Content Creation Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.3. Africa Esports Content Creation Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.4. Africa Esports Content Creation Market, Segmentation By Creator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
30. Esports Content Creation Market Competitive Landscape And Company Profiles
30.1. Esports Content Creation Market Competitive Landscape
30.2. Esports Content Creation Market Company Profiles
30.2.1. WarnerMedia LLC Overview, Products and Services, Strategy and Financial Analysis
30.2.2. NetEase Inc. Overview, Products and Services, Strategy and Financial Analysis
30.2.3. Activision Blizzard Inc. Overview, Products and Services, Strategy and Financial Analysis
30.2.4. Electronic Arts Inc. Overview, Products and Services, Strategy and Financial Analysis
30.2.5. Epic Games Inc. Overview, Products and Services, Strategy and Financial Analysis
31. Esports Content Creation Market Other Major And Innovative Companies
31.1. Riot Games Inc.
31.2. Capcom Co. Ltd.
31.3. Hi-Rez Studios Inc.
31.4. Logitech G (a brand of Logitech International S.A.)
31.5. Nerd Street Gamers LLC
31.6. FACEIT Ltd.
31.7. Cloud9 Esports Inc.
31.8. MOUZ GmbH
31.9. Gfinity plc
31.10. Resilience Esports
31.11. Misfits Gaming Group LLC
31.12. Luminosity Gaming (subsidiary of Enthusiast Gaming Holdings Inc.)
31.13. Wargaming Public Company Limited
31.14. HyperX
31.15. Astralis A/S
32. Global Esports Content Creation Market Competitive Benchmarking And Dashboard
33. Key Mergers And Acquisitions In The Esports Content Creation Market
34. Recent Developments In The Esports Content Creation Market
35. Esports Content Creation Market High Potential Countries, Segments and Strategies
35.1 Esports Content Creation Market In 2029 - Countries Offering Most New Opportunities
35.2 Esports Content Creation Market In 2029 - Segments Offering Most New Opportunities
35.3 Esports Content Creation Market In 2029 - Growth Strategies
35.3.1 Market Trend Based Strategies
35.3.2 Competitor Strategies
36. Appendix
36.1. Abbreviations
36.2. Currencies
36.3. Historic And Forecast Inflation Rates
36.4. Research Inquiries
36.5. The Business Research Company
36.6. Copyright And Disclaimer
How Do Licenses Work?
Head shot

Questions or Comments?

Our team has the ability to search within reports to verify it suits your needs. We can also help maximize your budget by finding sections of reports you can purchase.