
Esports Content Creation Global Market Report 2025
Description
Esports Content Creation Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.
This report focuses on esports content creation market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Reasons to Purchase
Where is the largest and fastest growing market for esports content creation ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The esports content creation market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
Markets Covered:1) By Content Type: Live Streaming; Video-on-Demand; Written Content
2) By Platform: Streaming Platforms; Social Media; Dedicated Esports Websites
3) By Creator Type: Professional Players And Teams; Esports Organizations And Leagues; Independent Content Creators; Game Developers And Publishers
4) By Revenue Model: Pay-Per-Use; Subscriptions
Subsegments:
1) By Live Streaming: Tournament broadcasts; Player POV streams; Practice/scrim sessions; Behind-the-scenes/live Q&A; Charity and special event streams; Co-streams with influencers.
2) By Video-on-Demand (VOD): Match highlights; Game analysis and breakdowns; Tutorials and how-to content; Player/team documentaries; Reaction and commentary videos; Esports news recaps.
3) By Written Content: News articles and match reports; Strategy guides and walkthroughs; Opinion pieces/editorials; Interviews with players/coaches; Esports journalism and feature stories; Patch notes and meta-analysis.
Companies Mentioned: WarnerMedia LLC; NetEase Inc.; Activision Blizzard Inc.; Electronic Arts Inc.; Epic Games Inc.
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: PDF, Word and Excel Data Dashboard.
Please Note: Report will be updated with the latest data and delivered to you within 3-5 working days of order.
This report focuses on esports content creation market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Reasons to Purchase
- Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
- Assess the impact of key macro factors such as conflict, pandemic and recovery, inflation and interest rate environment and the 2nd Trump presidency.
- Create regional and country strategies on the basis of local data and analysis.
- Identify growth segments for investment.
- Outperform competitors using forecast data and the drivers and trends shaping the market.
- Understand customers based on the latest market shares.
- Benchmark performance against key competitors.
- Suitable for supporting your internal and external presentations with reliable high quality data and analysis
- Report will be updated with the latest data and delivered to you within 2-3 working days of order along with an Excel data sheet for easy data extraction and analysis.
- All data from the report will also be delivered in an excel dashboard format.
Where is the largest and fastest growing market for esports content creation ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The esports content creation market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include:
- The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Markets Covered:1) By Content Type: Live Streaming; Video-on-Demand; Written Content
2) By Platform: Streaming Platforms; Social Media; Dedicated Esports Websites
3) By Creator Type: Professional Players And Teams; Esports Organizations And Leagues; Independent Content Creators; Game Developers And Publishers
4) By Revenue Model: Pay-Per-Use; Subscriptions
Subsegments:
1) By Live Streaming: Tournament broadcasts; Player POV streams; Practice/scrim sessions; Behind-the-scenes/live Q&A; Charity and special event streams; Co-streams with influencers.
2) By Video-on-Demand (VOD): Match highlights; Game analysis and breakdowns; Tutorials and how-to content; Player/team documentaries; Reaction and commentary videos; Esports news recaps.
3) By Written Content: News articles and match reports; Strategy guides and walkthroughs; Opinion pieces/editorials; Interviews with players/coaches; Esports journalism and feature stories; Patch notes and meta-analysis.
Companies Mentioned: WarnerMedia LLC; NetEase Inc.; Activision Blizzard Inc.; Electronic Arts Inc.; Epic Games Inc.
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: PDF, Word and Excel Data Dashboard.
Please Note: Report will be updated with the latest data and delivered to you within 3-5 working days of order.
Table of Contents
175 Pages
- 1. Executive Summary
- 2. Esports Content Creation Market Characteristics
- 3. Esports Content Creation Market Trends And Strategies
- 4. Esports Content Creation Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market
- 5. Global Esports Content Creation Growth Analysis And Strategic Analysis Framework
- 5.1. Global Esports Content Creation PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
- 5.2. Analysis Of End Use Industries
- 5.3. Global Esports Content Creation Market Growth Rate Analysis
- 5.4. Global Esports Content Creation Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
- 5.5. Global Esports Content Creation Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
- 5.6. Global Esports Content Creation Total Addressable Market (TAM)
- 6. Esports Content Creation Market Segmentation
- 6.1. Global Esports Content Creation Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Live Streaming
- Video-on-Demand
- Written Content
- 6.2. Global Esports Content Creation Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Streaming Platforms
- Social Media
- Dedicated Esports Websites
- 6.3. Global Esports Content Creation Market, Segmentation By Creator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Professional Players And Teams
- Esports Organizations And Leagues
- Independent Content Creators
- Game Developers And Publishers
- 6.4. Global Esports Content Creation Market, Segmentation By Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Pay-Per-Use
- Subscriptions
- 6.5. Global Esports Content Creation Market, Sub-Segmentation Of Live Streaming, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Tournament broadcasts
- Player POV streams
- Practice And Scrim Sessions
- Behind-The-Scenes And Live Q&A
- Charity And Special Event Streams
- Co-Streams With Influencers
- 6.6. Global Esports Content Creation Market, Sub-Segmentation Of Video-on-Demand (VOD), By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Match highlights
- Game Analysis And Breakdowns
- Tutorials And How-To Content
- Player/Team Documentaries
- Reaction And Commentary Videos
- Esports News Recaps
- 6.7. Global Esports Content Creation Market, Sub-Segmentation Of Written Content, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- News Articles And Match Reports
- Strategy Guides And Walkthroughs
- Opinion Pieces/Editorials
- Interviews With Players/Coaches
- Esports Journalism And Feature Stories
- Patch Notes And Meta-Analysis
- 7. Esports Content Creation Market Regional And Country Analysis
- 7.1. Global Esports Content Creation Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 7.2. Global Esports Content Creation Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 8. Asia-Pacific Esports Content Creation Market
- 8.1. Asia-Pacific Esports Content Creation Market Overview
- Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
- 8.2. Asia-Pacific Esports Content Creation Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 8.3. Asia-Pacific Esports Content Creation Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 8.4. Asia-Pacific Esports Content Creation Market, Segmentation By Creator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 9. China Esports Content Creation Market
- 9.1. China Esports Content Creation Market Overview
- 9.2. China Esports Content Creation Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
- 9.3. China Esports Content Creation Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
- 9.4. China Esports Content Creation Market, Segmentation By Creator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
- 10. India Esports Content Creation Market
- 10.1. India Esports Content Creation Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 10.2. India Esports Content Creation Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 10.3. India Esports Content Creation Market, Segmentation By Creator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 11. Japan Esports Content Creation Market
- 11.1. Japan Esports Content Creation Market Overview
- 11.2. Japan Esports Content Creation Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 11.3. Japan Esports Content Creation Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 11.4. Japan Esports Content Creation Market, Segmentation By Creator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 12. Australia Esports Content Creation Market
- 12.1. Australia Esports Content Creation Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 12.2. Australia Esports Content Creation Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 12.3. Australia Esports Content Creation Market, Segmentation By Creator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 13. Indonesia Esports Content Creation Market
- 13.1. Indonesia Esports Content Creation Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 13.2. Indonesia Esports Content Creation Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 13.3. Indonesia Esports Content Creation Market, Segmentation By Creator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 14. South Korea Esports Content Creation Market
- 14.1. South Korea Esports Content Creation Market Overview
- 14.2. South Korea Esports Content Creation Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 14.3. South Korea Esports Content Creation Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 14.4. South Korea Esports Content Creation Market, Segmentation By Creator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 15. Western Europe Esports Content Creation Market
- 15.1. Western Europe Esports Content Creation Market Overview
- 15.2. Western Europe Esports Content Creation Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 15.3. Western Europe Esports Content Creation Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 15.4. Western Europe Esports Content Creation Market, Segmentation By Creator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 16. UK Esports Content Creation Market
- 16.1. UK Esports Content Creation Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 16.2. UK Esports Content Creation Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 16.3. UK Esports Content Creation Market, Segmentation By Creator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 17. Germany Esports Content Creation Market
- 17.1. Germany Esports Content Creation Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 17.2. Germany Esports Content Creation Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 17.3. Germany Esports Content Creation Market, Segmentation By Creator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 18. France Esports Content Creation Market
- 18.1. France Esports Content Creation Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 18.2. France Esports Content Creation Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 18.3. France Esports Content Creation Market, Segmentation By Creator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 19. Italy Esports Content Creation Market
- 19.1. Italy Esports Content Creation Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 19.2. Italy Esports Content Creation Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 19.3. Italy Esports Content Creation Market, Segmentation By Creator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 20. Spain Esports Content Creation Market
- 20.1. Spain Esports Content Creation Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 20.2. Spain Esports Content Creation Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 20.3. Spain Esports Content Creation Market, Segmentation By Creator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 21. Eastern Europe Esports Content Creation Market
- 21.1. Eastern Europe Esports Content Creation Market Overview
- 21.2. Eastern Europe Esports Content Creation Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 21.3. Eastern Europe Esports Content Creation Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 21.4. Eastern Europe Esports Content Creation Market, Segmentation By Creator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 22. Russia Esports Content Creation Market
- 22.1. Russia Esports Content Creation Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 22.2. Russia Esports Content Creation Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 22.3. Russia Esports Content Creation Market, Segmentation By Creator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 23. North America Esports Content Creation Market
- 23.1. North America Esports Content Creation Market Overview
- 23.2. North America Esports Content Creation Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 23.3. North America Esports Content Creation Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 23.4. North America Esports Content Creation Market, Segmentation By Creator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 24. USA Esports Content Creation Market
- 24.1. USA Esports Content Creation Market Overview
- 24.2. USA Esports Content Creation Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 24.3. USA Esports Content Creation Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 24.4. USA Esports Content Creation Market, Segmentation By Creator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 25. Canada Esports Content Creation Market
- 25.1. Canada Esports Content Creation Market Overview
- 25.2. Canada Esports Content Creation Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 25.3. Canada Esports Content Creation Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 25.4. Canada Esports Content Creation Market, Segmentation By Creator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 26. South America Esports Content Creation Market
- 26.1. South America Esports Content Creation Market Overview
- 26.2. South America Esports Content Creation Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 26.3. South America Esports Content Creation Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 26.4. South America Esports Content Creation Market, Segmentation By Creator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 27. Brazil Esports Content Creation Market
- 27.1. Brazil Esports Content Creation Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 27.2. Brazil Esports Content Creation Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 27.3. Brazil Esports Content Creation Market, Segmentation By Creator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 28. Middle East Esports Content Creation Market
- 28.1. Middle East Esports Content Creation Market Overview
- 28.2. Middle East Esports Content Creation Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 28.3. Middle East Esports Content Creation Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 28.4. Middle East Esports Content Creation Market, Segmentation By Creator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 29. Africa Esports Content Creation Market
- 29.1. Africa Esports Content Creation Market Overview
- 29.2. Africa Esports Content Creation Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 29.3. Africa Esports Content Creation Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 29.4. Africa Esports Content Creation Market, Segmentation By Creator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 30. Esports Content Creation Market Competitive Landscape And Company Profiles
- 30.1. Esports Content Creation Market Competitive Landscape
- 30.2. Esports Content Creation Market Company Profiles
- 30.2.1. WarnerMedia LLC Overview, Products and Services, Strategy and Financial Analysis
- 30.2.2. NetEase Inc. Overview, Products and Services, Strategy and Financial Analysis
- 30.2.3. Activision Blizzard Inc. Overview, Products and Services, Strategy and Financial Analysis
- 30.2.4. Electronic Arts Inc. Overview, Products and Services, Strategy and Financial Analysis
- 30.2.5. Epic Games Inc. Overview, Products and Services, Strategy and Financial Analysis
- 31. Esports Content Creation Market Other Major And Innovative Companies
- 31.1. Riot Games Inc.
- 31.2. Capcom Co. Ltd.
- 31.3. Hi-Rez Studios Inc.
- 31.4. Logitech G (a brand of Logitech International S.A.)
- 31.5. Nerd Street Gamers LLC
- 31.6. FACEIT Ltd.
- 31.7. Cloud9 Esports Inc.
- 31.8. MOUZ GmbH
- 31.9. Gfinity plc
- 31.10. Resilience Esports
- 31.11. Misfits Gaming Group LLC
- 31.12. Luminosity Gaming (subsidiary of Enthusiast Gaming Holdings Inc.)
- 31.13. Wargaming Public Company Limited
- 31.14. HyperX
- 31.15. Astralis A/S
- 32. Global Esports Content Creation Market Competitive Benchmarking And Dashboard
- 33. Key Mergers And Acquisitions In The Esports Content Creation Market
- 34. Recent Developments In The Esports Content Creation Market
- 35. Esports Content Creation Market High Potential Countries, Segments and Strategies
- 35.1 Esports Content Creation Market In 2029 - Countries Offering Most New Opportunities
- 35.2 Esports Content Creation Market In 2029 - Segments Offering Most New Opportunities
- 35.3 Esports Content Creation Market In 2029 - Growth Strategies
- 35.3.1 Market Trend Based Strategies
- 35.3.2 Competitor Strategies
- 36. Appendix
- 36.1. Abbreviations
- 36.2. Currencies
- 36.3. Historic And Forecast Inflation Rates
- 36.4. Research Inquiries
- 36.5. The Business Research Company
- 36.6. Copyright And Disclaimer
Pricing
Currency Rates
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