
Cloud Gaming Global Market Report 2025 Including: 1) By Gaming Type: Video Streaming; File Streaming 2) By Offering: Infrastructure; Game Platform Services 3) By Device: Smartphones; Tablets; Gaming Consoles; PCs And Laptops; Smart TVs; Head-Mounted Displ
Description
Cloud Gaming Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.
This report focuses on cloud gaming market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Reasons to Purchase
Where is the largest and fastest growing market for cloud gaming ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The cloud gaming market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
Markets Covered:1) By Gaming Type: Video Streaming; File Streaming
2) By Offering: Infrastructure; Game Platform Services
3) By Device: Smartphones; Tablets; Gaming Consoles; PCs And Laptops; Smart TVs; Head-Mounted Displays
4) By End User: Casual Gamers; Avid Gamers; Hardcore Gamers
Subsegments:
1) By Video Streaming: Action Games; Adventure Games; Role-Playing Games (RPGs); Sports Games; Strategy Games
2) By File Streaming: Single-Player Games; Multiplayer Online Games; Indie Games; Legacy Games
Companies Mentioned: Amazon.com Inc.; Google LLC; Intel Corporation; Microsoft Corporation; NVIDIA Corporation
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery format: PDF, Word and Excel Data Dashboard.
Please Note: Report will be updated with the latest data and delivered to you within 3-5 working days of order.
This report focuses on cloud gaming market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Reasons to Purchase
- Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
- Assess the impact of key macro factors such as conflict, pandemic and recovery, inflation and interest rate environment and the 2nd Trump presidency.
- Create regional and country strategies on the basis of local data and analysis.
- Identify growth segments for investment.
- Outperform competitors using forecast data and the drivers and trends shaping the market.
- Understand customers based on the latest market shares.
- Benchmark performance against key competitors.
- Suitable for supporting your internal and external presentations with reliable high quality data and analysis
- Report will be updated with the latest data and delivered to you within 2-3 working days of order along with an Excel data sheet for easy data extraction and analysis.
- All data from the report will also be delivered in an excel dashboard format.
Where is the largest and fastest growing market for cloud gaming ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The cloud gaming market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include:
- The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Markets Covered:1) By Gaming Type: Video Streaming; File Streaming
2) By Offering: Infrastructure; Game Platform Services
3) By Device: Smartphones; Tablets; Gaming Consoles; PCs And Laptops; Smart TVs; Head-Mounted Displays
4) By End User: Casual Gamers; Avid Gamers; Hardcore Gamers
Subsegments:
1) By Video Streaming: Action Games; Adventure Games; Role-Playing Games (RPGs); Sports Games; Strategy Games
2) By File Streaming: Single-Player Games; Multiplayer Online Games; Indie Games; Legacy Games
Companies Mentioned: Amazon.com Inc.; Google LLC; Intel Corporation; Microsoft Corporation; NVIDIA Corporation
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery format: PDF, Word and Excel Data Dashboard.
Please Note: Report will be updated with the latest data and delivered to you within 3-5 working days of order.
Table of Contents
200 Pages
- 1. Executive Summary
- 2. Cloud Gaming Market Characteristics
- 3. Cloud Gaming Market Trends And Strategies
- 4. Cloud Gaming Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics And Covid And Recovery On The Market
- 5. Global Cloud Gaming Growth Analysis And Strategic Analysis Framework
- 5.1. Global Cloud Gaming PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
- 5.2. Analysis Of End Use Industries
- 5.3. Global Cloud Gaming Market Growth Rate Analysis
- 5.4. Global Cloud Gaming Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
- 5.5. Global Cloud Gaming Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
- 5.6. Global Cloud Gaming Total Addressable Market (TAM)
- 6. Cloud Gaming Market Segmentation
- 6.1. Global Cloud Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Video Streaming
- File Streaming
- 6.2. Global Cloud Gaming Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Infrastructure
- Game Platform Services
- 6.3. Global Cloud Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Smartphones
- Tablets
- Gaming Consoles
- PCs And Laptops
- Smart TVs
- Head-Mounted Displays
- 6.4. Global Cloud Gaming Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Casual Gamers
- Avid Gamers
- Hardcore Gamers
- 6.5. Global Cloud Gaming Market, Sub-Segmentation Of Video Streaming, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Action Games
- Adventure Games
- Role-Playing Games (RPGs)
- Sports Games
- Strategy Games
- 6.6. Global Cloud Gaming Market, Sub-Segmentation Of File Streaming, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Single-Player Games
- Multiplayer Online Games
- Indie Games
- Legacy Games
- 7. Cloud Gaming Market Regional And Country Analysis
- 7.1. Global Cloud Gaming Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 7.2. Global Cloud Gaming Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 8. Asia-Pacific Cloud Gaming Market
- 8.1. Asia-Pacific Cloud Gaming Market Overview
- Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
- 8.2. Asia-Pacific Cloud Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 8.3. Asia-Pacific Cloud Gaming Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 8.4. Asia-Pacific Cloud Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 9. China Cloud Gaming Market
- 9.1. China Cloud Gaming Market Overview
- 9.2. China Cloud Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
- 9.3. China Cloud Gaming Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
- 9.4. China Cloud Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
- 10. India Cloud Gaming Market
- 10.1. India Cloud Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 10.2. India Cloud Gaming Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 10.3. India Cloud Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 11. Japan Cloud Gaming Market
- 11.1. Japan Cloud Gaming Market Overview
- 11.2. Japan Cloud Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 11.3. Japan Cloud Gaming Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 11.4. Japan Cloud Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 12. Australia Cloud Gaming Market
- 12.1. Australia Cloud Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 12.2. Australia Cloud Gaming Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 12.3. Australia Cloud Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 13. Indonesia Cloud Gaming Market
- 13.1. Indonesia Cloud Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 13.2. Indonesia Cloud Gaming Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 13.3. Indonesia Cloud Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 14. South Korea Cloud Gaming Market
- 14.1. South Korea Cloud Gaming Market Overview
- 14.2. South Korea Cloud Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 14.3. South Korea Cloud Gaming Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 14.4. South Korea Cloud Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 15. Western Europe Cloud Gaming Market
- 15.1. Western Europe Cloud Gaming Market Overview
- 15.2. Western Europe Cloud Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 15.3. Western Europe Cloud Gaming Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 15.4. Western Europe Cloud Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 16. UK Cloud Gaming Market
- 16.1. UK Cloud Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 16.2. UK Cloud Gaming Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 16.3. UK Cloud Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 17. Germany Cloud Gaming Market
- 17.1. Germany Cloud Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 17.2. Germany Cloud Gaming Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 17.3. Germany Cloud Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 18. France Cloud Gaming Market
- 18.1. France Cloud Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 18.2. France Cloud Gaming Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 18.3. France Cloud Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 19. Italy Cloud Gaming Market
- 19.1. Italy Cloud Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 19.2. Italy Cloud Gaming Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 19.3. Italy Cloud Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 20. Spain Cloud Gaming Market
- 20.1. Spain Cloud Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 20.2. Spain Cloud Gaming Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 20.3. Spain Cloud Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 21. Eastern Europe Cloud Gaming Market
- 21.1. Eastern Europe Cloud Gaming Market Overview
- 21.2. Eastern Europe Cloud Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 21.3. Eastern Europe Cloud Gaming Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 21.4. Eastern Europe Cloud Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 22. Russia Cloud Gaming Market
- 22.1. Russia Cloud Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 22.2. Russia Cloud Gaming Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 22.3. Russia Cloud Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 23. North America Cloud Gaming Market
- 23.1. North America Cloud Gaming Market Overview
- 23.2. North America Cloud Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 23.3. North America Cloud Gaming Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 23.4. North America Cloud Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 24. USA Cloud Gaming Market
- 24.1. USA Cloud Gaming Market Overview
- 24.2. USA Cloud Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 24.3. USA Cloud Gaming Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 24.4. USA Cloud Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 25. Canada Cloud Gaming Market
- 25.1. Canada Cloud Gaming Market Overview
- 25.2. Canada Cloud Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 25.3. Canada Cloud Gaming Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 25.4. Canada Cloud Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 26. South America Cloud Gaming Market
- 26.1. South America Cloud Gaming Market Overview
- 26.2. South America Cloud Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 26.3. South America Cloud Gaming Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 26.4. South America Cloud Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 27. Brazil Cloud Gaming Market
- 27.1. Brazil Cloud Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 27.2. Brazil Cloud Gaming Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 27.3. Brazil Cloud Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 28. Middle East Cloud Gaming Market
- 28.1. Middle East Cloud Gaming Market Overview
- 28.2. Middle East Cloud Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 28.3. Middle East Cloud Gaming Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 28.4. Middle East Cloud Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 29. Africa Cloud Gaming Market
- 29.1. Africa Cloud Gaming Market Overview
- 29.2. Africa Cloud Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 29.3. Africa Cloud Gaming Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 29.4. Africa Cloud Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 30. Cloud Gaming Market Competitive Landscape And Company Profiles
- 30.1. Cloud Gaming Market Competitive Landscape
- 30.2. Cloud Gaming Market Company Profiles
- 30.2.1. Amazon.com Inc. Overview, Products and Services, Strategy and Financial Analysis
- 30.2.2. Google LLC Overview, Products and Services, Strategy and Financial Analysis
- 30.2.3. Intel Corporation Overview, Products and Services, Strategy and Financial Analysis
- 30.2.4. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
- 30.2.5. NVIDIA Corporation Overview, Products and Services, Strategy and Financial Analysis
- 31. Cloud Gaming Market Other Major And Innovative Companies
- 31.1. Sony Interactive Entertainment LLC
- 31.2. Ubitus Inc.
- 31.3. Tencent Holdings Limited
- 31.4. Electronic Arts Inc.
- 31.5. International Business Machines Corporation
- 31.6. Vortex Inc.
- 31.7. Playgiga Inc.
- 31.8. Blacknut SAS
- 31.9. AMD Cloud Gaming Inc.
- 31.10. Hatch Entertainment Ltd.
- 31.11. Advanced Micro Devices Inc.
- 31.12. Alibaba Group Holding Limited
- 31.13. Crytek GmbH
- 31.14. Playkey Inc.
- 31.15. Gamefly Inc.
- 32. Global Cloud Gaming Market Competitive Benchmarking And Dashboard
- 33. Key Mergers And Acquisitions In The Cloud Gaming Market
- 34. Recent Developments In The Cloud Gaming Market
- 35. Cloud Gaming Market High Potential Countries, Segments and Strategies
- 35.1 Cloud Gaming Market In 2029 - Countries Offering Most New Opportunities
- 35.2 Cloud Gaming Market In 2029 - Segments Offering Most New Opportunities
- 35.3 Cloud Gaming Market In 2029 - Growth Strategies
- 35.3.1 Market Trend Based Strategies
- 35.3.2 Competitor Strategies
- 36. Appendix
- 36.1. Abbreviations
- 36.2. Currencies
- 36.3. Historic And Forecast Inflation Rates
- 36.4. Research Inquiries
- 36.5. The Business Research Company
- 36.6. Copyright And Disclaimer
Pricing
Currency Rates
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