
Augmented Reality Gaming Global Market Report 2025
Description
Augmented Reality Gaming Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.
This report focuses on augmented reality gaming market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Reasons to Purchase
Where is the largest and fastest growing market for augmented reality gaming ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The augmented reality gaming market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
Markets Covered:1) By Product: Head Mounted Display (HMD); Handheld Display; Spatial Display
2) By Component: Software; Hardware
3) By Device: Mobiles; Smart Glasses
4) By Application: Commercial Use; Home Use
Subsegments:
1) By Head Mounted Display (HMD): VR Headsets; AR Glasses
2) By Handheld Display: Mobile Devices; Tablets
3) By Spatial Display: Projection-Based Systems; Desktop Monitors
Companies Mentioned: Apple Inc.; Alphabet Inc.; Microsoft Corporation; Sony Group Corporation; Qualcomm Technologies Inc.
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery format: PDF, Word and Excel Data Dashboard.
This report focuses on augmented reality gaming market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Reasons to Purchase
- Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
- Assess the impact of key macro factors such as conflict, pandemic and recovery, inflation and interest rate environment and the 2nd Trump presidency.
- Create regional and country strategies on the basis of local data and analysis.
- Identify growth segments for investment.
- Outperform competitors using forecast data and the drivers and trends shaping the market.
- Understand customers based on the latest market shares.
- Benchmark performance against key competitors.
- Suitable for supporting your internal and external presentations with reliable high quality data and analysis
- Report will be updated with the latest data and delivered to you within 2-3 working days of order along with an Excel data sheet for easy data extraction and analysis.
- All data from the report will also be delivered in an excel dashboard format.
Where is the largest and fastest growing market for augmented reality gaming ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The augmented reality gaming market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include:
- The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Markets Covered:1) By Product: Head Mounted Display (HMD); Handheld Display; Spatial Display
2) By Component: Software; Hardware
3) By Device: Mobiles; Smart Glasses
4) By Application: Commercial Use; Home Use
Subsegments:
1) By Head Mounted Display (HMD): VR Headsets; AR Glasses
2) By Handheld Display: Mobile Devices; Tablets
3) By Spatial Display: Projection-Based Systems; Desktop Monitors
Companies Mentioned: Apple Inc.; Alphabet Inc.; Microsoft Corporation; Sony Group Corporation; Qualcomm Technologies Inc.
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery format: PDF, Word and Excel Data Dashboard.
Table of Contents
200 Pages
- 1. Executive Summary
- 2. Augmented Reality Gaming Market Characteristics
- 3. Augmented Reality Gaming Market Trends And Strategies
- 4. Augmented Reality Gaming Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Covid And Recovery On The Market
- 5. Global Augmented Reality Gaming Growth Analysis And Strategic Analysis Framework
- 5.1. Global Augmented Reality Gaming PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
- 5.2. Analysis Of End Use Industries
- 5.3. Global Augmented Reality Gaming Market Growth Rate Analysis
- 5.4. Global Augmented Reality Gaming Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
- 5.5. Global Augmented Reality Gaming Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
- 5.6. Global Augmented Reality Gaming Total Addressable Market (TAM)
- 6. Augmented Reality Gaming Market Segmentation
- 6.1. Global Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Head Mounted Display (HMD)
- Handheld Display
- Spatial Display
- 6.2. Global Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Software
- Hardware
- 6.3. Global Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Mobiles
- Smart Glasses
- 6.4. Global Augmented Reality Gaming Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Commercial Use
- Home Use
- 6.5. Global Augmented Reality Gaming Market, Sub-Segmentation Of Head Mounted Display (HMD), By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- VR Headsets
- AR Glasses
- 6.6. Global Augmented Reality Gaming Market, Sub-Segmentation Of Handheld Display, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Mobile Devices
- Tablets
- 6.7. Global Augmented Reality Gaming Market, Sub-Segmentation Of Spatial Display, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Projection-Based Systems
- Desktop Monitors
- 7. Augmented Reality Gaming Market Regional And Country Analysis
- 7.1. Global Augmented Reality Gaming Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 7.2. Global Augmented Reality Gaming Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 8. Asia-Pacific Augmented Reality Gaming Market
- 8.1. Asia-Pacific Augmented Reality Gaming Market Overview
- Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
- 8.2. Asia-Pacific Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 8.3. Asia-Pacific Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 8.4. Asia-Pacific Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 9. China Augmented Reality Gaming Market
- 9.1. China Augmented Reality Gaming Market Overview
- 9.2. China Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
- 9.3. China Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
- 9.4. China Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
- 10. India Augmented Reality Gaming Market
- 10.1. India Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 10.2. India Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 10.3. India Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 11. Japan Augmented Reality Gaming Market
- 11.1. Japan Augmented Reality Gaming Market Overview
- 11.2. Japan Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 11.3. Japan Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 11.4. Japan Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 12. Australia Augmented Reality Gaming Market
- 12.1. Australia Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 12.2. Australia Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 12.3. Australia Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 13. Indonesia Augmented Reality Gaming Market
- 13.1. Indonesia Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 13.2. Indonesia Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 13.3. Indonesia Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 14. South Korea Augmented Reality Gaming Market
- 14.1. South Korea Augmented Reality Gaming Market Overview
- 14.2. South Korea Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 14.3. South Korea Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 14.4. South Korea Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 15. Western Europe Augmented Reality Gaming Market
- 15.1. Western Europe Augmented Reality Gaming Market Overview
- 15.2. Western Europe Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 15.3. Western Europe Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 15.4. Western Europe Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 16. UK Augmented Reality Gaming Market
- 16.1. UK Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 16.2. UK Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 16.3. UK Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 17. Germany Augmented Reality Gaming Market
- 17.1. Germany Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 17.2. Germany Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 17.3. Germany Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 18. France Augmented Reality Gaming Market
- 18.1. France Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 18.2. France Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 18.3. France Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 19. Italy Augmented Reality Gaming Market
- 19.1. Italy Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 19.2. Italy Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 19.3. Italy Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 20. Spain Augmented Reality Gaming Market
- 20.1. Spain Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 20.2. Spain Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 20.3. Spain Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 21. Eastern Europe Augmented Reality Gaming Market
- 21.1. Eastern Europe Augmented Reality Gaming Market Overview
- 21.2. Eastern Europe Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 21.3. Eastern Europe Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 21.4. Eastern Europe Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 22. Russia Augmented Reality Gaming Market
- 22.1. Russia Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 22.2. Russia Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 22.3. Russia Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 23. North America Augmented Reality Gaming Market
- 23.1. North America Augmented Reality Gaming Market Overview
- 23.2. North America Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 23.3. North America Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 23.4. North America Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 24. USA Augmented Reality Gaming Market
- 24.1. USA Augmented Reality Gaming Market Overview
- 24.2. USA Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 24.3. USA Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 24.4. USA Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 25. Canada Augmented Reality Gaming Market
- 25.1. Canada Augmented Reality Gaming Market Overview
- 25.2. Canada Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 25.3. Canada Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 25.4. Canada Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 26. South America Augmented Reality Gaming Market
- 26.1. South America Augmented Reality Gaming Market Overview
- 26.2. South America Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 26.3. South America Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 26.4. South America Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 27. Brazil Augmented Reality Gaming Market
- 27.1. Brazil Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 27.2. Brazil Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 27.3. Brazil Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 28. Middle East Augmented Reality Gaming Market
- 28.1. Middle East Augmented Reality Gaming Market Overview
- 28.2. Middle East Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 28.3. Middle East Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 28.4. Middle East Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 29. Africa Augmented Reality Gaming Market
- 29.1. Africa Augmented Reality Gaming Market Overview
- 29.2. Africa Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 29.3. Africa Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 29.4. Africa Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 30. Augmented Reality Gaming Market Competitive Landscape And Company Profiles
- 30.1. Augmented Reality Gaming Market Competitive Landscape
- 30.2. Augmented Reality Gaming Market Company Profiles
- 30.2.1. Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
- 30.2.2. Alphabet Inc. Overview, Products and Services, Strategy and Financial Analysis
- 30.2.3. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
- 30.2.4. Sony Group Corporation Overview, Products and Services, Strategy and Financial Analysis
- 30.2.5. Qualcomm Technologies Inc. Overview, Products and Services, Strategy and Financial Analysis
- 31. Augmented Reality Gaming Market Other Major And Innovative Companies
- 31.1. Hexagon AB
- 31.2. Niantic Inc.
- 31.3. Magic Leap Inc.
- 31.4. Meta Platforms Inc.
- 31.5. Sixense Enterprises Inc.
- 31.6. EON Reality Inc.
- 31.7. DAQRI LLC
- 31.8. RE'FLEKT GmbH
- 31.9. Seabery S.L.
- 31.10. Zappar Ltd.
- 31.11. VividWorks Ltd.
- 31.12. Marxent Labs LLC
- 31.13. Scope Technologies US Inc.
- 31.14. Total Immersion Inc.
- 31.15. Augmented Pixels Inc.
- 32. Global Augmented Reality Gaming Market Competitive Benchmarking And Dashboard
- 33. Key Mergers And Acquisitions In The Augmented Reality Gaming Market
- 34. Recent Developments In The Augmented Reality Gaming Market
- 35. Augmented Reality Gaming Market High Potential Countries, Segments and Strategies
- 35.1 Augmented Reality Gaming Market In 2029 - Countries Offering Most New Opportunities
- 35.2 Augmented Reality Gaming Market In 2029 - Segments Offering Most New Opportunities
- 35.3 Augmented Reality Gaming Market In 2029 - Growth Strategies
- 35.3.1 Market Trend Based Strategies
- 35.3.2 Competitor Strategies
- 36. Appendix
- 36.1. Abbreviations
- 36.2. Currencies
- 36.3. Historic And Forecast Inflation Rates
- 36.4. Research Inquiries
- 36.5. The Business Research Company
- 36.6. Copyright And Disclaimer
Pricing
Currency Rates
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