Global Virtual Event Software and Platforms Market Research Report 2025(Status and Outlook)

Report Overview

Virtual event software and platforms refer to digital tools and technologies that enable organizations to host online events, conferences, trade shows, webinars, and meetings in a virtual environment. These platforms provide features such as live streaming, interactive sessions, networking opportunities, virtual exhibitor booths, and analytics to track attendee engagement. Virtual event software aims to replicate the experience of in-person events while offering additional benefits such as cost-effectiveness, scalability, and accessibility to a global audience.

The market for virtual event software and platforms has been experiencing significant growth in recent years, driven by the increasing demand for remote collaboration and communication tools. The COVID-19 pandemic has further accelerated this trend, as businesses and organizations have shifted their events online to comply with social distancing measures. Virtual events offer a safe and convenient alternative to traditional in-person gatherings, allowing companies to reach a wider audience and engage with participants from different geographic locations. Moreover, advancements in technology, such as virtual reality and artificial intelligence, have enhanced the overall virtual event experience, making it more immersive and interactive for attendees.

In addition to the current market trends, several key drivers are shaping the growth of the virtual event software market. These include the rising adoption of hybrid event models, where virtual components are integrated with physical events to cater to both in-person and remote attendees. Furthermore, the increasing focus on sustainability and cost savings is prompting organizations to explore virtual event solutions as a greener alternative to traditional conferences. The flexibility and customization options offered by virtual event platforms also appeal to companies looking to create unique and engaging experiences for their participants. Overall, the virtual event software market is poised for continued expansion as businesses embrace digital transformation and prioritize online engagement strategies.

This report provides a deep insight into the global Virtual Event Software and Platforms market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, SWOT analysis, value chain analysis, etc.

The analysis helps the reader to shape the competition within the industries and strategies for the competitive environment to enhance the potential profit. Furthermore, it provides a simple framework for evaluating and accessing the position of the business organization. The report structure also focuses on the competitive landscape of the Global Virtual Event Software and Platforms Market, this report introduces in detail the market share, market performance, product situation, operation situation, etc. of the main players, which helps the readers in the industry to identify the main competitors and deeply understand the competition pattern of the market.

In a word, this report is a must-read for industry players, investors, researchers, consultants, business strategists, and all those who have any kind of stake or are planning to foray into the Virtual Event Software and Platforms market in any manner.

Global Virtual Event Software and Platforms Market: Market Segmentation Analysis

The research report includes specific segments by region (country), manufacturers, Type, and Application. Market segmentation creates subsets of a market based on product type, end-user or application, Geographic, and other factors. By understanding the market segments, the decision-maker can leverage this targeting in the product, sales, and marketing strategies. Market segments can power your product development cycles by informing how you create product offerings for different segments.

Key Company

Whova

Webex Events (formerly Socio)

vFairs

Townscript

SpotMe

Intrado Corporation

Influitive

InEvent

Hopin

eZ-XPO

Eventzilla

Cvent

Brazen

Boomset

Bizzabo

Airmeet

Accelevents

6Connex

Market Segmentation (by Type)

Virtual Meeting

Virtual Exhibition

Virtual Performance

Virtual Social

Others

Market Segmentation (by Application)

Government

Retail and E-Commerce

Finance, Banking and Insurance

Telecommunications and Information Technology

Others

Geographic Segmentation

North America (USA, Canada, Mexico)

Europe (Germany, UK, France, Russia, Italy, Rest of Europe)

Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Rest of Asia-Pacific)

South America (Brazil, Argentina, Columbia, Rest of South America)

The Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria, South Africa, Rest of MEA)

Key Benefits of This Market Research:

Industry drivers, restraints, and opportunities covered in the study

Neutral perspective on the market performance

Recent industry trends and developments

Competitive landscape & strategies of key players

Potential & niche segments and regions exhibiting promising growth covered

Historical, current, and projected market size, in terms of value

In-depth analysis of the Virtual Event Software and Platforms Market

Overview of the regional outlook of the Virtual Event Software and Platforms Market:

Key Reasons to Buy this Report:

Access to date statistics compiled by our researchers. These provide you with historical and forecast data, which is analyzed to tell you why your market is set to change

This enables you to anticipate market changes to remain ahead of your competitors

You will be able to copy data from the Excel spreadsheet straight into your marketing plans, business presentations, or other strategic documents

The concise analysis, clear graph, and table format will enable you to pinpoint the information you require quickly

Provision of market value (USD Billion) data for each segment and sub-segment

Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market

Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region

Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled

Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players

The current as well as the future market outlook of the industry concerning recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions

Includes in-depth analysis of the market from various perspectives through Porter’s five forces analysis

Provides insight into the market through Value Chain

Market dynamics scenario, along with growth opportunities of the market in the years to come

Chapter Outline

Chapter 1 mainly introduces the statistical scope of the report, market division standards, and market research methods.

Chapter 2 is an executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the Virtual Event Software and Platforms Market and its likely evolution in the short to mid-term, and long term.

Chapter 3 makes a detailed analysis of the market's competitive landscape of the market and provides the market share, capacity, output, price, latest development plan, merger, and acquisition information of the main manufacturers in the market.

Chapter 4 is the analysis of the whole market industrial chain, including the upstream and downstream of the industry, as well as Porter's five forces analysis.

Chapter 5 introduces the latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 6 provides the analysis of various market segments according to product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 7 provides the analysis of various market segments according to application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 8 provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.

Chapter 9 introduces the basic situation of the main companies in the market in detail, including product sales revenue, sales volume, price, gross profit margin, market share, product introduction, recent development, etc.

Chapter 10 provides a quantitative analysis of the market size and development potential of each region in the next five years.

Chapter 11 provides a quantitative analysis of the market size and development potential of each market segment (product type and application) in the next five years.

Chapter 12 is the main points and conclusions of the report.


1 Research Methodology and Statistical Scope
1.1 Market Definition and Statistical Scope of Virtual Event Software and Platforms
1.2 Key Market Segments
1.2.1 Virtual Event Software and Platforms Segment by Type
1.2.2 Virtual Event Software and Platforms Segment by Application
1.3 Methodology & Sources of Information
1.3.1 Research Methodology
1.3.2 Research Process
1.3.3 Market Breakdown and Data Triangulation
1.3.4 Base Year
1.3.5 Report Assumptions & Caveats
2 Virtual Event Software and Platforms Market Overview
2.1 Global Market Overview
2.2 Market Segment Executive Summary
2.3 Global Market Size by Region
3 Virtual Event Software and Platforms Market Competitive Landscape
3.1 Company Assessment Quadrant
3.2 Global Virtual Event Software and Platforms Product Life Cycle
3.3 Global Virtual Event Software and Platforms Revenue Market Share by Company (2020-2025)
3.4 Virtual Event Software and Platforms Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.5 Virtual Event Software and Platforms Company Headquarters, Area Served, Product Type
3.6 Virtual Event Software and Platforms Market Competitive Situation and Trends
3.6.1 Virtual Event Software and Platforms Market Concentration Rate
3.6.2 Global 5 and 10 Largest Virtual Event Software and Platforms Players Market Share by Revenue
3.6.3 Mergers & Acquisitions, Expansion
4 Virtual Event Software and Platforms Value Chain Analysis
4.1 Virtual Event Software and Platforms Value Chain Analysis
4.2 Midstream Market Analysis
4.3 Downstream Customer Analysis
5 The Development and Dynamics of Virtual Event Software and Platforms Market
5.1 Key Development Trends
5.2 Driving Factors
5.3 Market Challenges
5.4 Market Restraints
5.5 Industry News
5.5.1 New Product Developments
5.5.2 Mergers & Acquisitions
5.5.3 Expansions
5.5.4 Collaboration/Supply Contracts
5.6 PEST Analysis
5.6.1 Industry Policies Analysis
5.6.2 Economic Environment Analysis
5.6.3 Social Environment Analysis
5.6.4 Technological Environment Analysis
5.7 Global Virtual Event Software and Platforms Market Porter's Five Forces Analysis
6 Virtual Event Software and Platforms Market Segmentation by Type
6.1 Evaluation Matrix of Segment Market Development Potential (Type)
6.2 Global Virtual Event Software and Platforms Market Size Market Share by Type (2020-2025)
6.3 Global Virtual Event Software and Platforms Market Size Growth Rate by Type (2021-2025)
7 Virtual Event Software and Platforms Market Segmentation by Application
7.1 Evaluation Matrix of Segment Market Development Potential (Application)
7.2 Global Virtual Event Software and Platforms Market Size (M USD) by Application (2020-2025)
7.3 Global Virtual Event Software and Platforms Sales Growth Rate by Application (2020-2025)
8 Virtual Event Software and Platforms Market Segmentation by Region
8.1 Global Virtual Event Software and Platforms Market Size by Region
8.1.1 Global Virtual Event Software and Platforms Market Size by Region
8.1.2 Global Virtual Event Software and Platforms Market Size Market Share by Region
8.2 North America
8.2.1 North America Virtual Event Software and Platforms Market Size by Country
8.2.2 U.S.
8.2.3 Canada
8.2.4 Mexico
8.3 Europe
8.3.1 Europe Virtual Event Software and Platforms Market Size by Country
8.3.2 Germany
8.3.3 France
8.3.4 U.K.
8.3.5 Italy
8.3.6 Russia
8.4 Asia Pacific
8.4.1 Asia Pacific Virtual Event Software and Platforms Market Size by Region
8.4.2 China
8.4.3 Japan
8.4.4 South Korea
8.4.5 India
8.4.6 Southeast Asia
8.5 South America
8.5.1 South America Virtual Event Software and Platforms Market Size by Country
8.5.2 Brazil
8.5.3 Argentina
8.5.4 Columbia
8.6 Middle East and Africa
8.6.1 Middle East and Africa Virtual Event Software and Platforms Market Size by Region
8.6.2 Saudi Arabia
8.6.3 UAE
8.6.4 Egypt
8.6.5 Nigeria
8.6.6 South Africa
9 Key Companies Profile
9.1 Whova
9.1.1 Whova Basic Information
9.1.2 Whova Virtual Event Software and Platforms Product Overview
9.1.3 Whova Virtual Event Software and Platforms Product Market Performance
9.1.4 Whova Virtual Event Software and Platforms SWOT Analysis
9.1.5 Whova Business Overview
9.1.6 Whova Recent Developments
9.2 Webex Events (formerly Socio)
9.2.1 Webex Events (formerly Socio) Basic Information
9.2.2 Webex Events (formerly Socio) Virtual Event Software and Platforms Product Overview
9.2.3 Webex Events (formerly Socio) Virtual Event Software and Platforms Product Market Performance
9.2.4 Webex Events (formerly Socio) Virtual Event Software and Platforms SWOT Analysis
9.2.5 Webex Events (formerly Socio) Business Overview
9.2.6 Webex Events (formerly Socio) Recent Developments
9.3 vFairs
9.3.1 vFairs Basic Information
9.3.2 vFairs Virtual Event Software and Platforms Product Overview
9.3.3 vFairs Virtual Event Software and Platforms Product Market Performance
9.3.4 vFairs Virtual Event Software and Platforms SWOT Analysis
9.3.5 vFairs Business Overview
9.3.6 vFairs Recent Developments
9.4 Townscript
9.4.1 Townscript Basic Information
9.4.2 Townscript Virtual Event Software and Platforms Product Overview
9.4.3 Townscript Virtual Event Software and Platforms Product Market Performance
9.4.4 Townscript Business Overview
9.4.5 Townscript Recent Developments
9.5 SpotMe
9.5.1 SpotMe Basic Information
9.5.2 SpotMe Virtual Event Software and Platforms Product Overview
9.5.3 SpotMe Virtual Event Software and Platforms Product Market Performance
9.5.4 SpotMe Business Overview
9.5.5 SpotMe Recent Developments
9.6 Intrado Corporation
9.6.1 Intrado Corporation Basic Information
9.6.2 Intrado Corporation Virtual Event Software and Platforms Product Overview
9.6.3 Intrado Corporation Virtual Event Software and Platforms Product Market Performance
9.6.4 Intrado Corporation Business Overview
9.6.5 Intrado Corporation Recent Developments
9.7 Influitive
9.7.1 Influitive Basic Information
9.7.2 Influitive Virtual Event Software and Platforms Product Overview
9.7.3 Influitive Virtual Event Software and Platforms Product Market Performance
9.7.4 Influitive Business Overview
9.7.5 Influitive Recent Developments
9.8 InEvent
9.8.1 InEvent Basic Information
9.8.2 InEvent Virtual Event Software and Platforms Product Overview
9.8.3 InEvent Virtual Event Software and Platforms Product Market Performance
9.8.4 InEvent Business Overview
9.8.5 InEvent Recent Developments
9.9 Hopin
9.9.1 Hopin Basic Information
9.9.2 Hopin Virtual Event Software and Platforms Product Overview
9.9.3 Hopin Virtual Event Software and Platforms Product Market Performance
9.9.4 Hopin Business Overview
9.9.5 Hopin Recent Developments
9.10 eZ-XPO
9.10.1 eZ-XPO Basic Information
9.10.2 eZ-XPO Virtual Event Software and Platforms Product Overview
9.10.3 eZ-XPO Virtual Event Software and Platforms Product Market Performance
9.10.4 eZ-XPO Business Overview
9.10.5 eZ-XPO Recent Developments
9.11 Eventzilla
9.11.1 Eventzilla Basic Information
9.11.2 Eventzilla Virtual Event Software and Platforms Product Overview
9.11.3 Eventzilla Virtual Event Software and Platforms Product Market Performance
9.11.4 Eventzilla Business Overview
9.11.5 Eventzilla Recent Developments
9.12 Cvent
9.12.1 Cvent Basic Information
9.12.2 Cvent Virtual Event Software and Platforms Product Overview
9.12.3 Cvent Virtual Event Software and Platforms Product Market Performance
9.12.4 Cvent Business Overview
9.12.5 Cvent Recent Developments
9.13 Brazen
9.13.1 Brazen Basic Information
9.13.2 Brazen Virtual Event Software and Platforms Product Overview
9.13.3 Brazen Virtual Event Software and Platforms Product Market Performance
9.13.4 Brazen Business Overview
9.13.5 Brazen Recent Developments
9.14 Boomset
9.14.1 Boomset Basic Information
9.14.2 Boomset Virtual Event Software and Platforms Product Overview
9.14.3 Boomset Virtual Event Software and Platforms Product Market Performance
9.14.4 Boomset Business Overview
9.14.5 Boomset Recent Developments
9.15 Bizzabo
9.15.1 Bizzabo Basic Information
9.15.2 Bizzabo Virtual Event Software and Platforms Product Overview
9.15.3 Bizzabo Virtual Event Software and Platforms Product Market Performance
9.15.4 Bizzabo Business Overview
9.15.5 Bizzabo Recent Developments
9.16 Airmeet
9.16.1 Airmeet Basic Information
9.16.2 Airmeet Virtual Event Software and Platforms Product Overview
9.16.3 Airmeet Virtual Event Software and Platforms Product Market Performance
9.16.4 Airmeet Business Overview
9.16.5 Airmeet Recent Developments
9.17 Accelevents
9.17.1 Accelevents Basic Information
9.17.2 Accelevents Virtual Event Software and Platforms Product Overview
9.17.3 Accelevents Virtual Event Software and Platforms Product Market Performance
9.17.4 Accelevents Business Overview
9.17.5 Accelevents Recent Developments
9.18 6Connex
9.18.1 6Connex Basic Information
9.18.2 6Connex Virtual Event Software and Platforms Product Overview
9.18.3 6Connex Virtual Event Software and Platforms Product Market Performance
9.18.4 6Connex Business Overview
9.18.5 6Connex Recent Developments
10 Virtual Event Software and Platforms Market Forecast by Region
10.1 Global Virtual Event Software and Platforms Market Size Forecast
10.2 Global Virtual Event Software and Platforms Market Forecast by Region
10.2.1 North America Market Size Forecast by Country
10.2.2 Europe Virtual Event Software and Platforms Market Size Forecast by Country
10.2.3 Asia Pacific Virtual Event Software and Platforms Market Size Forecast by Region
10.2.4 South America Virtual Event Software and Platforms Market Size Forecast by Country
10.2.5 Middle East and Africa Forecasted Sales of Virtual Event Software and Platforms by Country
11 Forecast Market by Type and by Application (2026-2033)
11.1 Global Virtual Event Software and Platforms Market Forecast by Type (2026-2033)
11.2 Global Virtual Event Software and Platforms Market Forecast by Application (2026-2033)
12 Conclusion and Key Findings

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