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Global Turn Based Game Market Research Report 2025(Status and Outlook)

Publisher Bosson Research
Published Sep 25, 2025
Length 151 Pages
SKU # BOSS20444314

Description

Report Overview

Turn-based games are a genre of video games where players take alternating, discrete actions rather than acting in real-time, allowing for strategic planning and methodical decision-making. These games are often divided into distinct phases or turns, with mechanics that emphasize tactics, resource management, and long-term strategy over reflexes or quick reactions. Popular subgenres include turn-based strategy (TBS), turn-based role-playing games (RPGs), and tactical RPGs, with well-known franchises like *Civilization*, *XCOM*, *Fire Emblem*, and *Final Fantasy* dominating the space. The appeal of turn-based games lies in their accessibility, depth of gameplay, and the ability to cater to both casual and hardcore players, making them a resilient segment of the gaming market. Recent trends show a resurgence in indie-developed turn-based titles, leveraging nostalgia while innovating with modern mechanics, as well as increased demand for mobile-friendly adaptations that allow for asynchronous multiplayer or bite-sized play sessions.

The global Turn Based Game market size was estimated at USD 1001.1 million in 2024 and is projected to grow at a compound annual growth rate (CAGR) of 5.50% during the forecast period.

This report offers a comprehensive and in-depth analysis of the global Turn Based Game market, covering all critical facets from a broad macroeconomic overview to detailed micro-level insights. It examines market size, competitive landscape, emerging development trends, niche segments, key drivers and challenges, as well as conducts SWOT and value chain analyses.

The insights provided enable readers to understand the competitive dynamics within the industry and formulate effective strategies to enhance profitability and market positioning. Additionally, the report presents a clear framework for evaluating the current status and future outlook of business organizations operating in this sector.

A significant focus of this report lies in the competitive landscape of the global Turn Based Game market. It offers detailed profiles of major players, including their market shares, performance metrics, product portfolios, and operational status. This enables stakeholders to identify leading competitors and gain a nuanced understanding of market rivalry and structure.

In summary, this report serves as an essential resource for industry participants, investors, researchers, consultants, and business strategists, as well as anyone planning to enter or expand their presence in the Turn Based Game market.

Global Turn Based Game Market: Market Segmentation Analysis

This research report provides a detailed segmentation of the market by region (country), key manufacturers, product type, and application. Market segmentation divides the overall market into distinct subsets based on factors such as product categories, end-user industries, geographic locations, and other relevant criteria.

A clear understanding of these market segments enables decision-makers to tailor their product development, sales, and marketing strategies more effectively to meet the unique needs of each segment. Leveraging market segmentation insights can significantly enhance targeted approaches, optimize resource allocation, and accelerate product innovation cycles by aligning offerings with the specific demands of diverse customer groups.

Key Company

KRAFTONINC

Changyou Company

Xiamen Extreme Interactive Network Technology Co.Ltd. (Extreme Game)

Playkot

Tencent Games

Notagamestudio

Konami Holdings Corporation

Blizzard Entertainment

Bushiroad

Cyber​​AgentInc

Fantasy Flight Games

Riot Games

Kyy Games

Legend Story Studios

Sorare

Splinterlands

Gods Unchained

Crypto Spells

Dawn of Gods

Metropolis Origins

Kepithor Studios

Reality Gaming Group Limited

Horizon Blockchain Games

AXEL MARK INC.

TaleCraft

Rose City Games(Floppy Knights)

Cybernetic Walrus(Rise of Humanity)

Doolittle Gaming

Market Segmentation (by Type)

Web Game

Mobile Game

Market Segmentation (by Application)

Teenager

Aldult

Geographic Segmentation

North America (USA, Canada, Mexico)

Europe (Germany, UK, France, Russia, Italy, Rest of Europe)

Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Rest of Asia-Pacific)

South America (Brazil, Argentina, Columbia, Rest of South America)

The Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria, South Africa, Rest of MEA)

Key Benefits of This Market Research:

Industry drivers, restraints, and opportunities covered in the study

Neutral perspective on the market performance

Recent industry trends and developments

Competitive landscape & strategies of key players

Potential & niche segments and regions exhibiting promising growth covered

Historical, current, and projected market size, in terms of value

In-depth analysis of the Turn Based Game Market

Overview of the regional outlook of the Turn Based Game Market:

Chapter Outline

Chapter 1 mainly introduces the statistical scope of the report, market division standards, and market research methods.

Chapter 2 is an executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the Turn Based Game Market and its likely evolution in the short to mid-term, and long term.

Chapter 3 makes a detailed analysis of the market's competitive landscape of the market and provides the market share, capacity, output, price, latest development plan, merger, and acquisition information of the main manufacturers in the market.

Chapter 4 is the analysis of the whole market industrial chain, including the upstream and downstream of the industry, as well as Porter's five forces analysis.

Chapter 5 introduces the latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 6 provides the analysis of various market segments according to product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 7 provides the analysis of various market segments according to application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 8 provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.

Chapter 9 shares the main producing countries of Turn Based Game, their output value, profit level, regional supply, production capacity layout, etc. from the supply side.

Chapter 10 introduces the basic situation of the main companies in the market in detail, including product sales revenue, sales volume, price, gross profit margin, market share, product introduction, recent development, etc.

Chapter 11 provides a quantitative analysis of the market size and development potential of each region in the next five years.

Chapter 12 provides a quantitative analysis of the market size and development potential of each market segment in the next five years.

Chapter 13 is the main points and conclusions of the report.

Key Reasons to Buy this Report:

Access to date statistics compiled by our researchers. These provide you with historical and forecast data, which is analyzed to tell you why your market is set to change

This enables you to anticipate market changes to remain ahead of your competitors

You will be able to copy data from the Excel spreadsheet straight into your marketing plans, business presentations, or other strategic documents

The concise analysis, clear graph, and table format will enable you to pinpoint the information you require quickly

Provision of market value data for each segment and sub-segment

Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market

Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region

Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled

Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players

The current as well as the future market outlook of the industry concerning recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions

Includes in-depth analysis of the market from various perspectives through Porter’s five forces analysis

Provides insight into the market through Value Chain

Market dynamics scenario, along with growth opportunities of the market in the years to come

Table of Contents

151 Pages
1 Research Methodology and Statistical Scope
1.1 Market Definition and Statistical Scope of Turn Based Game
1.2 Key Market Segments
1.2.1 Turn Based Game Segment by Type
1.2.2 Turn Based Game Segment by Application
1.3 Methodology & Sources of Information
1.3.1 Research Methodology
1.3.2 Research Process
1.3.3 Market Breakdown and Data Triangulation
1.3.4 Base Year
1.3.5 Report Assumptions & Caveats
2 Turn Based Game Market Overview
2.1 Global Market Overview
2.2 Market Segment Executive Summary
2.3 Global Market Size by Region
3 Turn Based Game Market Competitive Landscape
3.1 Company Assessment Quadrant
3.2 Global Turn Based Game Product Life Cycle
3.3 Global Turn Based Game Revenue Market Share by Company (2020-2025)
3.4 Turn Based Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.5 Turn Based Game Company Headquarters, Area Served, Product Type
3.6 Turn Based Game Market Competitive Situation and Trends
3.6.1 Turn Based Game Market Concentration Rate
3.6.2 Global 5 and 10 Largest Turn Based Game Players Market Share by Revenue
3.6.3 Mergers & Acquisitions, Expansion
4 Turn Based Game Value Chain Analysis
4.1 Turn Based Game Value Chain Analysis
4.2 Midstream Market Analysis
4.3 Downstream Customer Analysis
5 The Development and Dynamics of Turn Based Game Market
5.1 Key Development Trends
5.2 Driving Factors
5.3 Market Challenges
5.4 Industry News
5.4.1 New Product Developments
5.4.2 Mergers & Acquisitions
5.4.3 Expansions
5.4.4 Collaboration/Supply Contracts
5.5 PEST Analysis
5.5.1 Industry Policies Analysis
5.5.2 Economic Environment Analysis
5.5.3 Social Environment Analysis
5.5.4 Technological Environment Analysis
5.6 Global Turn Based Game Market Porter's Five Forces Analysis
6 Turn Based Game Market Segmentation by Type
6.1 Evaluation Matrix of Segment Market Development Potential (Type)
6.2 Global Turn Based Game Market Size Market Share by Type (2020-2025)
6.3 Global Turn Based Game Market Size Growth Rate by Type (2021-2025)
7 Turn Based Game Market Segmentation by Application
7.1 Evaluation Matrix of Segment Market Development Potential (Application)
7.2 Global Turn Based Game Market Size (M USD) by Application (2020-2025)
7.3 Global Turn Based Game Sales Growth Rate by Application (2020-2025)
8 Turn Based Game Market Segmentation by Region
8.1 Global Turn Based Game Market Size by Region
8.1.1 Global Turn Based Game Market Size by Region
8.1.2 Global Turn Based Game Market Size Market Share by Region
8.2 North America
8.2.1 North America Turn Based Game Market Size by Country
8.2.2 U.S.
8.2.3 Canada
8.2.4 Mexico
8.3 Europe
8.3.1 Europe Turn Based Game Market Size by Country
8.3.2 Germany
8.3.3 France
8.3.4 U.K.
8.3.5 Italy
8.3.6 Spain
8.4 Asia Pacific
8.4.1 Asia Pacific Turn Based Game Market Size by Region
8.4.2 China
8.4.3 Japan
8.4.4 South Korea
8.4.5 India
8.4.6 Southeast Asia
8.5 South America
8.5.1 South America Turn Based Game Market Size by Country
8.5.2 Brazil
8.5.3 Argentina
8.5.4 Columbia
8.6 Middle East and Africa
8.6.1 Middle East and Africa Turn Based Game Market Size by Region
8.6.2 Saudi Arabia
8.6.3 UAE
8.6.4 Egypt
8.6.5 Nigeria
8.6.6 South Africa
9 Key Companies Profile
9.1 KRAFTONINC
9.1.1 KRAFTONINC Basic Information
9.1.2 KRAFTONINC Turn Based Game Product Overview
9.1.3 KRAFTONINC Turn Based Game Product Market Performance
9.1.4 KRAFTONINC SWOT Analysis
9.1.5 KRAFTONINC Business Overview
9.1.6 KRAFTONINC Recent Developments
9.2 Changyou Company
9.2.1 Changyou Company Basic Information
9.2.2 Changyou Company Turn Based Game Product Overview
9.2.3 Changyou Company Turn Based Game Product Market Performance
9.2.4 Changyou Company SWOT Analysis
9.2.5 Changyou Company Business Overview
9.2.6 Changyou Company Recent Developments
9.3 Xiamen Extreme Interactive Network Technology Co.Ltd. (Extreme Game)
9.3.1 Xiamen Extreme Interactive Network Technology Co.Ltd. (Extreme Game) Basic Information
9.3.2 Xiamen Extreme Interactive Network Technology Co.Ltd. (Extreme Game) Turn Based Game Product Overview
9.3.3 Xiamen Extreme Interactive Network Technology Co.Ltd. (Extreme Game) Turn Based Game Product Market Performance
9.3.4 Xiamen Extreme Interactive Network Technology Co.Ltd. (Extreme Game) SWOT Analysis
9.3.5 Xiamen Extreme Interactive Network Technology Co.Ltd. (Extreme Game) Business Overview
9.3.6 Xiamen Extreme Interactive Network Technology Co.Ltd. (Extreme Game) Recent Developments
9.4 Playkot
9.4.1 Playkot Basic Information
9.4.2 Playkot Turn Based Game Product Overview
9.4.3 Playkot Turn Based Game Product Market Performance
9.4.4 Playkot Business Overview
9.4.5 Playkot Recent Developments
9.5 Tencent Games
9.5.1 Tencent Games Basic Information
9.5.2 Tencent Games Turn Based Game Product Overview
9.5.3 Tencent Games Turn Based Game Product Market Performance
9.5.4 Tencent Games Business Overview
9.5.5 Tencent Games Recent Developments
9.6 Notagamestudio
9.6.1 Notagamestudio Basic Information
9.6.2 Notagamestudio Turn Based Game Product Overview
9.6.3 Notagamestudio Turn Based Game Product Market Performance
9.6.4 Notagamestudio Business Overview
9.6.5 Notagamestudio Recent Developments
9.7 Konami Holdings Corporation
9.7.1 Konami Holdings Corporation Basic Information
9.7.2 Konami Holdings Corporation Turn Based Game Product Overview
9.7.3 Konami Holdings Corporation Turn Based Game Product Market Performance
9.7.4 Konami Holdings Corporation Business Overview
9.7.5 Konami Holdings Corporation Recent Developments
9.8 Blizzard Entertainment
9.8.1 Blizzard Entertainment Basic Information
9.8.2 Blizzard Entertainment Turn Based Game Product Overview
9.8.3 Blizzard Entertainment Turn Based Game Product Market Performance
9.8.4 Blizzard Entertainment Business Overview
9.8.5 Blizzard Entertainment Recent Developments
9.9 Bushiroad
9.9.1 Bushiroad Basic Information
9.9.2 Bushiroad Turn Based Game Product Overview
9.9.3 Bushiroad Turn Based Game Product Market Performance
9.9.4 Bushiroad Business Overview
9.9.5 Bushiroad Recent Developments
9.10 Cyber​​AgentInc
9.10.1 Cyber​​AgentInc Basic Information
9.10.2 Cyber​​AgentInc Turn Based Game Product Overview
9.10.3 Cyber​​AgentInc Turn Based Game Product Market Performance
9.10.4 Cyber​​AgentInc Business Overview
9.10.5 Cyber​​AgentInc Recent Developments
9.11 Fantasy Flight Games
9.11.1 Fantasy Flight Games Basic Information
9.11.2 Fantasy Flight Games Turn Based Game Product Overview
9.11.3 Fantasy Flight Games Turn Based Game Product Market Performance
9.11.4 Fantasy Flight Games Business Overview
9.11.5 Fantasy Flight Games Recent Developments
9.12 Riot Games
9.12.1 Riot Games Basic Information
9.12.2 Riot Games Turn Based Game Product Overview
9.12.3 Riot Games Turn Based Game Product Market Performance
9.12.4 Riot Games Business Overview
9.12.5 Riot Games Recent Developments
9.13 Kyy Games
9.13.1 Kyy Games Basic Information
9.13.2 Kyy Games Turn Based Game Product Overview
9.13.3 Kyy Games Turn Based Game Product Market Performance
9.13.4 Kyy Games Business Overview
9.13.5 Kyy Games Recent Developments
9.14 Legend Story Studios
9.14.1 Legend Story Studios Basic Information
9.14.2 Legend Story Studios Turn Based Game Product Overview
9.14.3 Legend Story Studios Turn Based Game Product Market Performance
9.14.4 Legend Story Studios Business Overview
9.14.5 Legend Story Studios Recent Developments
9.15 Sorare
9.15.1 Sorare Basic Information
9.15.2 Sorare Turn Based Game Product Overview
9.15.3 Sorare Turn Based Game Product Market Performance
9.15.4 Sorare Business Overview
9.15.5 Sorare Recent Developments
9.16 Splinterlands
9.16.1 Splinterlands Basic Information
9.16.2 Splinterlands Turn Based Game Product Overview
9.16.3 Splinterlands Turn Based Game Product Market Performance
9.16.4 Splinterlands Business Overview
9.16.5 Splinterlands Recent Developments
9.17 Gods Unchained
9.17.1 Gods Unchained Basic Information
9.17.2 Gods Unchained Turn Based Game Product Overview
9.17.3 Gods Unchained Turn Based Game Product Market Performance
9.17.4 Gods Unchained Business Overview
9.17.5 Gods Unchained Recent Developments
9.18 Crypto Spells
9.18.1 Crypto Spells Basic Information
9.18.2 Crypto Spells Turn Based Game Product Overview
9.18.3 Crypto Spells Turn Based Game Product Market Performance
9.18.4 Crypto Spells Business Overview
9.18.5 Crypto Spells Recent Developments
9.19 Dawn of Gods
9.19.1 Dawn of Gods Basic Information
9.19.2 Dawn of Gods Turn Based Game Product Overview
9.19.3 Dawn of Gods Turn Based Game Product Market Performance
9.19.4 Dawn of Gods Business Overview
9.19.5 Dawn of Gods Recent Developments
9.20 Metropolis Origins
9.20.1 Metropolis Origins Basic Information
9.20.2 Metropolis Origins Turn Based Game Product Overview
9.20.3 Metropolis Origins Turn Based Game Product Market Performance
9.20.4 Metropolis Origins Business Overview
9.20.5 Metropolis Origins Recent Developments
9.21 Kepithor Studios
9.21.1 Kepithor Studios Basic Information
9.21.2 Kepithor Studios Turn Based Game Product Overview
9.21.3 Kepithor Studios Turn Based Game Product Market Performance
9.21.4 Kepithor Studios Business Overview
9.21.5 Kepithor Studios Recent Developments
9.22 Reality Gaming Group Limited
9.22.1 Reality Gaming Group Limited Basic Information
9.22.2 Reality Gaming Group Limited Turn Based Game Product Overview
9.22.3 Reality Gaming Group Limited Turn Based Game Product Market Performance
9.22.4 Reality Gaming Group Limited Business Overview
9.22.5 Reality Gaming Group Limited Recent Developments
9.23 Horizon Blockchain Games
9.23.1 Horizon Blockchain Games Basic Information
9.23.2 Horizon Blockchain Games Turn Based Game Product Overview
9.23.3 Horizon Blockchain Games Turn Based Game Product Market Performance
9.23.4 Horizon Blockchain Games Business Overview
9.23.5 Horizon Blockchain Games Recent Developments
9.24 AXEL MARK INC.
9.24.1 AXEL MARK INC. Basic Information
9.24.2 AXEL MARK INC. Turn Based Game Product Overview
9.24.3 AXEL MARK INC. Turn Based Game Product Market Performance
9.24.4 AXEL MARK INC. Business Overview
9.24.5 AXEL MARK INC. Recent Developments
9.25 TaleCraft
9.25.1 TaleCraft Basic Information
9.25.2 TaleCraft Turn Based Game Product Overview
9.25.3 TaleCraft Turn Based Game Product Market Performance
9.25.4 TaleCraft Business Overview
9.25.5 TaleCraft Recent Developments
9.26 Rose City Games(Floppy Knights)
9.26.1 Rose City Games(Floppy Knights) Basic Information
9.26.2 Rose City Games(Floppy Knights) Turn Based Game Product Overview
9.26.3 Rose City Games(Floppy Knights) Turn Based Game Product Market Performance
9.26.4 Rose City Games(Floppy Knights) Business Overview
9.26.5 Rose City Games(Floppy Knights) Recent Developments
9.27 Cybernetic Walrus(Rise of Humanity)
9.27.1 Cybernetic Walrus(Rise of Humanity) Basic Information
9.27.2 Cybernetic Walrus(Rise of Humanity) Turn Based Game Product Overview
9.27.3 Cybernetic Walrus(Rise of Humanity) Turn Based Game Product Market Performance
9.27.4 Cybernetic Walrus(Rise of Humanity) Business Overview
9.27.5 Cybernetic Walrus(Rise of Humanity) Recent Developments
9.28 Doolittle Gaming
9.28.1 Doolittle Gaming Basic Information
9.28.2 Doolittle Gaming Turn Based Game Product Overview
9.28.3 Doolittle Gaming Turn Based Game Product Market Performance
9.28.4 Doolittle Gaming Business Overview
9.28.5 Doolittle Gaming Recent Developments
10 Turn Based Game Market Forecast by Region
10.1 Global Turn Based Game Market Size Forecast
10.2 Global Turn Based Game Market Forecast by Region
10.2.1 North America Market Size Forecast by Country
10.2.2 Europe Turn Based Game Market Size Forecast by Country
10.2.3 Asia Pacific Turn Based Game Market Size Forecast by Region
10.2.4 South America Turn Based Game Market Size Forecast by Country
10.2.5 Middle East and Africa Forecasted Sales of Turn Based Game by Country
11 Forecast Market by Type and by Application (2026-2033)
11.1 Global Turn Based Game Market Forecast by Type (2026-2033)
11.2 Global Turn Based Game Market Forecast by Application (2026-2033)
12 Conclusion and Key Findings
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