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Global Electronic Comics Online Reading Market Research Report 2025(Status and Outlook)

Publisher Bosson Research
Published Jul 02, 2025
Length 173 Pages
SKU # BOSS20194947

Description

Report Overview

The market for electronic comics online reading encompasses digital platforms that provide access to comic books, graphic novels, and manga through web-based or app-based services, often via subscription, pay-per-view, or ad-supported models. These platforms cater to a diverse audience, ranging from casual readers to dedicated fans, by offering extensive libraries that include both licensed mainstream titles from major publishers (e.g., Marvel, DC, Shueisha) and independent or self-published works. The industry has grown rapidly due to increasing smartphone penetration, improved digital payment systems, and the convenience of on-demand access, enabling readers to bypass physical distribution limitations. Key players include global platforms like ComiXology, Webtoon, and Shonen Jump+, as well as regional services tailored to local preferences. Monetization strategies vary, with freemium models, tiered subscriptions, and microtransactions for early access or exclusive content driving revenue. The market is further influenced by trends such as webcomics, vertical-scrolling formats optimized for mobile devices, and the integration of social features like community discussions and creator support. Challenges include piracy, licensing complexities, and competition from traditional print comics, but the shift toward digital consumption, especially among younger demographics, suggests sustained growth potential. Emerging technologies like AI-driven recommendations and blockchain-based ownership models may further reshape the landscape.

The global Electronic Comics Online Reading market size was estimated at USD 891.48 million in 2024, exhibiting a CAGR of 5.72% during the forecast period.

This report provides a deep insight into the global Electronic Comics Online Reading market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, SWOT analysis, value chain analysis, etc.

The analysis helps the reader to shape the competition within the industries and strategies for the competitive environment to enhance the potential profit. Furthermore, it provides a simple framework for evaluating and accessing the position of the business organization. The report structure also focuses on the competitive landscape of the Global Electronic Comics Online Reading Market, this report introduces in detail the market share, market performance, product situation, operation situation, etc. of the main players, which helps the readers in the industry to identify the main competitors and deeply understand the competition pattern of the market.

In a word, this report is a must-read for industry players, investors, researchers, consultants, business strategists, and all those who have any kind of stake or are planning to foray into the Electronic Comics Online Reading market in any manner.

Global Electronic Comics Online Reading Market: Market Segmentation Analysis

The research report includes specific segments by region (country), manufacturers, Type, and Application. Market segmentation creates subsets of a market based on product type, end-user or application, Geographic, and other factors. By understanding the market segments, the decision-maker can leverage this targeting in the product, sales, and marketing strategies. Market segments can power your product development cycles by informing how you create product offerings for different segments.

Key Company

Amazia

Bilibili Comics

Comico (NHN)

Dongman Entertainment

Graphite

Kakao

KidariStudio

Kuaikan

lzneo Webtoon

MangaToon

Manman Manhua

Mr Blue

Naver

Ridibooks (RIDI Corp)

Stela

Tappytoon

Tencent

Toomics(Terapin Studios)

ToryComics

Webcomics (SideWalk Group)

Webtoon Factory

Market Segmentation (by Type)

Online Comics Website

Comic APP

Others

Market Segmentation (by Application)

Mobile Phone

PC/Notebook

Tablet Computer

Others

Geographic Segmentation

North America (USA, Canada, Mexico)

Europe (Germany, UK, France, Russia, Italy, Rest of Europe)

Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Rest of Asia-Pacific)

South America (Brazil, Argentina, Columbia, Rest of South America)

The Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria, South Africa, Rest of MEA)

Key Benefits of This Market Research:

Industry drivers, restraints, and opportunities covered in the study

Neutral perspective on the market performance

Recent industry trends and developments

Competitive landscape & strategies of key players

Potential & niche segments and regions exhibiting promising growth covered

Historical, current, and projected market size, in terms of value

In-depth analysis of the Electronic Comics Online Reading Market

Overview of the regional outlook of the Electronic Comics Online Reading Market:

Chapter Outline

Chapter 1 mainly introduces the statistical scope of the report, market division standards, and market research methods.

Chapter 2 is an executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the Electronic Comics Online Reading Market and its likely evolution in the short to mid-term, and long term.

Chapter 3 makes a detailed analysis of the market's competitive landscape of the market and provides the market share, capacity, output, price, latest development plan, merger, and acquisition information of the main manufacturers in the market.

Chapter 4 is the analysis of the whole market industrial chain, including the upstream and downstream of the industry, as well as Porter's five forces analysis.

Chapter 5 introduces the latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 6 provides the analysis of various market segments according to product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 7 provides the analysis of various market segments according to application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 8 provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.

Chapter 9 shares the main producing countries of Electronic Comics Online Reading, their output value, profit level, regional supply, production capacity layout, etc. from the supply side.

Chapter 10 introduces the basic situation of the main companies in the market in detail, including product sales revenue, sales volume, price, gross profit margin, market share, product introduction, recent development, etc.

Chapter 11 provides a quantitative analysis of the market size and development potential of each region in the next five years.

Chapter 12 provides a quantitative analysis of the market size and development potential of each market segment in the next five years.

Chapter 13 is the main points and conclusions of the report.

Key Reasons to Buy this Report:

Access to date statistics compiled by our researchers. These provide you with historical and forecast data, which is analyzed to tell you why your market is set to change

This enables you to anticipate market changes to remain ahead of your competitors

You will be able to copy data from the Excel spreadsheet straight into your marketing plans, business presentations, or other strategic documents

The concise analysis, clear graph, and table format will enable you to pinpoint the information you require quickly

Provision of market value data for each segment and sub-segment

Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market

Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region

Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled

Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players

The current as well as the future market outlook of the industry concerning recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions

Includes in-depth analysis of the market from various perspectives through Porter’s five forces analysis

Provides insight into the market through Value Chain

Market dynamics scenario, along with growth opportunities of the market in the years to come

Table of Contents

173 Pages
1 Research Methodology and Statistical Scope
1.1 Market Definition and Statistical Scope of Electronic Comics Online Reading
1.2 Key Market Segments
1.2.1 Electronic Comics Online Reading Segment by Type
1.2.2 Electronic Comics Online Reading Segment by Application
1.3 Methodology & Sources of Information
1.3.1 Research Methodology
1.3.2 Research Process
1.3.3 Market Breakdown and Data Triangulation
1.3.4 Base Year
1.3.5 Report Assumptions & Caveats
2 Electronic Comics Online Reading Market Overview
2.1 Global Market Overview
2.1.1 Global Electronic Comics Online Reading Market Size (M USD) Estimates and Forecasts (2020-2033)
2.1.2 Global Electronic Comics Online Reading Sales Estimates and Forecasts (2020-2033)
2.2 Market Segment Executive Summary
2.3 Global Market Size by Region
3 Electronic Comics Online Reading Market Competitive Landscape
3.1 Company Assessment Quadrant
3.2 Global Electronic Comics Online Reading Product Life Cycle
3.3 Global Electronic Comics Online Reading Sales by Manufacturers (2020-2025)
3.4 Global Electronic Comics Online Reading Revenue Market Share by Manufacturers (2020-2025)
3.5 Electronic Comics Online Reading Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.6 Global Electronic Comics Online Reading Average Price by Manufacturers (2020-2025)
3.7 Manufacturers’ Manufacturing Sites, Areas Served, and Product Types
3.8 Electronic Comics Online Reading Market Competitive Situation and Trends
3.8.1 Electronic Comics Online Reading Market Concentration Rate
3.8.2 Global 5 and 10 Largest Electronic Comics Online Reading Players Market Share by Revenue
3.8.3 Mergers & Acquisitions, Expansion
4 Electronic Comics Online Reading Industry Chain Analysis
4.1 Electronic Comics Online Reading Industry Chain Analysis
4.2 Market Overview of Key Raw Materials
4.3 Midstream Market Analysis
4.4 Downstream Customer Analysis
5 The Development and Dynamics of Electronic Comics Online Reading Market
5.1 Key Development Trends
5.2 Driving Factors
5.3 Market Challenges
5.4 Industry News
5.4.1 New Product Developments
5.4.2 Mergers & Acquisitions
5.4.3 Expansions
5.4.4 Collaboration/Supply Contracts
5.5 PEST Analysis
5.5.1 Industry Policies Analysis
5.5.2 Economic Environment Analysis
5.5.3 Social Environment Analysis
5.5.4 Technological Environment Analysis
5.6 Global Electronic Comics Online Reading Market Porter's Five Forces Analysis
5.6.1 Global Trade Frictions
5.6.2 U.S. Tariff Policy – April 2025
5.6.3 Global Trade Frictions and Their Impacts to Electronic Comics Online Reading Market
5.7 ESG Ratings of Leading Companies
6 Electronic Comics Online Reading Market Segmentation by Type
6.1 Evaluation Matrix of Segment Market Development Potential (Type)
6.2 Global Electronic Comics Online Reading Sales Market Share by Type (2020-2025)
6.3 Global Electronic Comics Online Reading Market Size Market Share by Type (2020-2025)
6.4 Global Electronic Comics Online Reading Price by Type (2020-2025)
7 Electronic Comics Online Reading Market Segmentation by Application
7.1 Evaluation Matrix of Segment Market Development Potential (Application)
7.2 Global Electronic Comics Online Reading Market Sales by Application (2020-2025)
7.3 Global Electronic Comics Online Reading Market Size (M USD) by Application (2020-2025)
7.4 Global Electronic Comics Online Reading Sales Growth Rate by Application (2020-2025)
8 Electronic Comics Online Reading Market Sales by Region
8.1 Global Electronic Comics Online Reading Sales by Region
8.1.1 Global Electronic Comics Online Reading Sales by Region
8.1.2 Global Electronic Comics Online Reading Sales Market Share by Region
8.2 Global Electronic Comics Online Reading Market Size by Region
8.2.1 Global Electronic Comics Online Reading Market Size by Region
8.2.2 Global Electronic Comics Online Reading Market Size Market Share by Region
8.3 North America
8.3.1 North America Electronic Comics Online Reading Sales by Country
8.3.2 North America Electronic Comics Online Reading Market Size by Country
8.3.3 U.S. Market Overview
8.3.4 Canada Market Overview
8.3.5 Mexico Market Overview
8.4 Europe
8.4.1 Europe Electronic Comics Online Reading Sales by Country
8.4.2 Europe Electronic Comics Online Reading Market Size by Country
8.4.3 Germany Market Overview
8.4.4 France Market Overview
8.4.5 U.K. Market Overview
8.4.6 Italy Market Overview
8.4.7 Spain Market Overview
8.5 Asia Pacific
8.5.1 Asia Pacific Electronic Comics Online Reading Sales by Region
8.5.2 Asia Pacific Electronic Comics Online Reading Market Size by Region
8.5.3 China Market Overview
8.5.4 Japan Market Overview
8.5.5 South Korea Market Overview
8.5.6 India Market Overview
8.5.7 Southeast Asia Market Overview
8.6 South America
8.6.1 South America Electronic Comics Online Reading Sales by Country
8.6.2 South America Electronic Comics Online Reading Market Size by Country
8.6.3 Brazil Market Overview
8.6.4 Argentina Market Overview
8.6.5 Columbia Market Overview
8.7 Middle East and Africa
8.7.1 Middle East and Africa Electronic Comics Online Reading Sales by Region
8.7.2 Middle East and Africa Electronic Comics Online Reading Market Size by Region
8.7.3 Saudi Arabia Market Overview
8.7.4 UAE Market Overview
8.7.5 Egypt Market Overview
8.7.6 Nigeria Market Overview
8.7.7 South Africa Market Overview
9 Electronic Comics Online Reading Market Production by Region
9.1 Global Production of Electronic Comics Online Reading by Region(2020-2025)
9.2 Global Electronic Comics Online Reading Revenue Market Share by Region (2020-2025)
9.3 Global Electronic Comics Online Reading Production, Revenue, Price and Gross Margin (2020-2025)
9.4 North America Electronic Comics Online Reading Production
9.4.1 North America Electronic Comics Online Reading Production Growth Rate (2020-2025)
9.4.2 North America Electronic Comics Online Reading Production, Revenue, Price and Gross Margin (2020-2025)
9.5 Europe Electronic Comics Online Reading Production
9.5.1 Europe Electronic Comics Online Reading Production Growth Rate (2020-2025)
9.5.2 Europe Electronic Comics Online Reading Production, Revenue, Price and Gross Margin (2020-2025)
9.6 Japan Electronic Comics Online Reading Production (2020-2025)
9.6.1 Japan Electronic Comics Online Reading Production Growth Rate (2020-2025)
9.6.2 Japan Electronic Comics Online Reading Production, Revenue, Price and Gross Margin (2020-2025)
9.7 China Electronic Comics Online Reading Production (2020-2025)
9.7.1 China Electronic Comics Online Reading Production Growth Rate (2020-2025)
9.7.2 China Electronic Comics Online Reading Production, Revenue, Price and Gross Margin (2020-2025)
10 Key Companies Profile
10.1 Amazia
10.1.1 Amazia Basic Information
10.1.2 Amazia Electronic Comics Online Reading Product Overview
10.1.3 Amazia Electronic Comics Online Reading Product Market Performance
10.1.4 Amazia Business Overview
10.1.5 Amazia SWOT Analysis
10.1.6 Amazia Recent Developments
10.2 Bilibili Comics
10.2.1 Bilibili Comics Basic Information
10.2.2 Bilibili Comics Electronic Comics Online Reading Product Overview
10.2.3 Bilibili Comics Electronic Comics Online Reading Product Market Performance
10.2.4 Bilibili Comics Business Overview
10.2.5 Bilibili Comics SWOT Analysis
10.2.6 Bilibili Comics Recent Developments
10.3 Comico (NHN)
10.3.1 Comico (NHN) Basic Information
10.3.2 Comico (NHN) Electronic Comics Online Reading Product Overview
10.3.3 Comico (NHN) Electronic Comics Online Reading Product Market Performance
10.3.4 Comico (NHN) Business Overview
10.3.5 Comico (NHN) SWOT Analysis
10.3.6 Comico (NHN) Recent Developments
10.4 Dongman Entertainment
10.4.1 Dongman Entertainment Basic Information
10.4.2 Dongman Entertainment Electronic Comics Online Reading Product Overview
10.4.3 Dongman Entertainment Electronic Comics Online Reading Product Market Performance
10.4.4 Dongman Entertainment Business Overview
10.4.5 Dongman Entertainment Recent Developments
10.5 Graphite
10.5.1 Graphite Basic Information
10.5.2 Graphite Electronic Comics Online Reading Product Overview
10.5.3 Graphite Electronic Comics Online Reading Product Market Performance
10.5.4 Graphite Business Overview
10.5.5 Graphite Recent Developments
10.6 Kakao
10.6.1 Kakao Basic Information
10.6.2 Kakao Electronic Comics Online Reading Product Overview
10.6.3 Kakao Electronic Comics Online Reading Product Market Performance
10.6.4 Kakao Business Overview
10.6.5 Kakao Recent Developments
10.7 KidariStudio
10.7.1 KidariStudio Basic Information
10.7.2 KidariStudio Electronic Comics Online Reading Product Overview
10.7.3 KidariStudio Electronic Comics Online Reading Product Market Performance
10.7.4 KidariStudio Business Overview
10.7.5 KidariStudio Recent Developments
10.8 Kuaikan
10.8.1 Kuaikan Basic Information
10.8.2 Kuaikan Electronic Comics Online Reading Product Overview
10.8.3 Kuaikan Electronic Comics Online Reading Product Market Performance
10.8.4 Kuaikan Business Overview
10.8.5 Kuaikan Recent Developments
10.9 lzneo Webtoon
10.9.1 lzneo Webtoon Basic Information
10.9.2 lzneo Webtoon Electronic Comics Online Reading Product Overview
10.9.3 lzneo Webtoon Electronic Comics Online Reading Product Market Performance
10.9.4 lzneo Webtoon Business Overview
10.9.5 lzneo Webtoon Recent Developments
10.10 MangaToon
10.10.1 MangaToon Basic Information
10.10.2 MangaToon Electronic Comics Online Reading Product Overview
10.10.3 MangaToon Electronic Comics Online Reading Product Market Performance
10.10.4 MangaToon Business Overview
10.10.5 MangaToon Recent Developments
10.11 Manman Manhua
10.11.1 Manman Manhua Basic Information
10.11.2 Manman Manhua Electronic Comics Online Reading Product Overview
10.11.3 Manman Manhua Electronic Comics Online Reading Product Market Performance
10.11.4 Manman Manhua Business Overview
10.11.5 Manman Manhua Recent Developments
10.12 Mr Blue
10.12.1 Mr Blue Basic Information
10.12.2 Mr Blue Electronic Comics Online Reading Product Overview
10.12.3 Mr Blue Electronic Comics Online Reading Product Market Performance
10.12.4 Mr Blue Business Overview
10.12.5 Mr Blue Recent Developments
10.13 Naver
10.13.1 Naver Basic Information
10.13.2 Naver Electronic Comics Online Reading Product Overview
10.13.3 Naver Electronic Comics Online Reading Product Market Performance
10.13.4 Naver Business Overview
10.13.5 Naver Recent Developments
10.14 Ridibooks (RIDI Corp)
10.14.1 Ridibooks (RIDI Corp) Basic Information
10.14.2 Ridibooks (RIDI Corp) Electronic Comics Online Reading Product Overview
10.14.3 Ridibooks (RIDI Corp) Electronic Comics Online Reading Product Market Performance
10.14.4 Ridibooks (RIDI Corp) Business Overview
10.14.5 Ridibooks (RIDI Corp) Recent Developments
10.15 Stela
10.15.1 Stela Basic Information
10.15.2 Stela Electronic Comics Online Reading Product Overview
10.15.3 Stela Electronic Comics Online Reading Product Market Performance
10.15.4 Stela Business Overview
10.15.5 Stela Recent Developments
10.16 Tappytoon
10.16.1 Tappytoon Basic Information
10.16.2 Tappytoon Electronic Comics Online Reading Product Overview
10.16.3 Tappytoon Electronic Comics Online Reading Product Market Performance
10.16.4 Tappytoon Business Overview
10.16.5 Tappytoon Recent Developments
10.17 Tencent
10.17.1 Tencent Basic Information
10.17.2 Tencent Electronic Comics Online Reading Product Overview
10.17.3 Tencent Electronic Comics Online Reading Product Market Performance
10.17.4 Tencent Business Overview
10.17.5 Tencent Recent Developments
10.18 Toomics(Terapin Studios)
10.18.1 Toomics(Terapin Studios) Basic Information
10.18.2 Toomics(Terapin Studios) Electronic Comics Online Reading Product Overview
10.18.3 Toomics(Terapin Studios) Electronic Comics Online Reading Product Market Performance
10.18.4 Toomics(Terapin Studios) Business Overview
10.18.5 Toomics(Terapin Studios) Recent Developments
10.19 ToryComics
10.19.1 ToryComics Basic Information
10.19.2 ToryComics Electronic Comics Online Reading Product Overview
10.19.3 ToryComics Electronic Comics Online Reading Product Market Performance
10.19.4 ToryComics Business Overview
10.19.5 ToryComics Recent Developments
10.20 Webcomics (SideWalk Group)
10.20.1 Webcomics (SideWalk Group) Basic Information
10.20.2 Webcomics (SideWalk Group) Electronic Comics Online Reading Product Overview
10.20.3 Webcomics (SideWalk Group) Electronic Comics Online Reading Product Market Performance
10.20.4 Webcomics (SideWalk Group) Business Overview
10.20.5 Webcomics (SideWalk Group) Recent Developments
10.21 Webtoon Factory
10.21.1 Webtoon Factory Basic Information
10.21.2 Webtoon Factory Electronic Comics Online Reading Product Overview
10.21.3 Webtoon Factory Electronic Comics Online Reading Product Market Performance
10.21.4 Webtoon Factory Business Overview
10.21.5 Webtoon Factory Recent Developments
11 Electronic Comics Online Reading Market Forecast by Region
11.1 Global Electronic Comics Online Reading Market Size Forecast
11.2 Global Electronic Comics Online Reading Market Forecast by Region
11.2.1 North America Market Size Forecast by Country
11.2.2 Europe Electronic Comics Online Reading Market Size Forecast by Country
11.2.3 Asia Pacific Electronic Comics Online Reading Market Size Forecast by Region
11.2.4 South America Electronic Comics Online Reading Market Size Forecast by Country
11.2.5 Middle East and Africa Forecasted Sales of Electronic Comics Online Reading by Country
12 Forecast Market by Type and by Application (2026-2033)
12.1 Global Electronic Comics Online Reading Market Forecast by Type (2026-2033)
12.1.1 Global Forecasted Sales of Electronic Comics Online Reading by Type (2026-2033)
12.1.2 Global Electronic Comics Online Reading Market Size Forecast by Type (2026-2033)
12.1.3 Global Forecasted Price of Electronic Comics Online Reading by Type (2026-2033)
12.2 Global Electronic Comics Online Reading Market Forecast by Application (2026-2033)
12.2.1 Global Electronic Comics Online Reading Sales (K Units) Forecast by Application
12.2.2 Global Electronic Comics Online Reading Market Size (M USD) Forecast by Application (2026-2033)
13 Conclusion and Key Findings
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