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Global Amusement Equipment Market Research Report 2025(Status and Outlook)

Publisher Bosson Research
Published Mar 24, 2025
Length 219 Pages
SKU # BOSS20075588

Description

Report Overview The amusement equipment is refers to may provide the amusement to play the equipment, the amusement equipment aims at the juvenile mischievous characteristic, but the elaborate design new item. Its novel idea, unique overall shape and scientific and technological content set jump, climb, drill, slide, swing, rock, rock and other multi-functional as one of the comprehensive recreational facilities.包括转马 This report provides a deep insight into the global Amusement Equipment market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, SWOT analysis, value chain analysis, etc. The analysis helps the reader to shape the competition within the industries and strategies for the competitive environment to enhance the potential profit. Furthermore, it provides a simple framework for evaluating and accessing the position of the business organization. The report structure also focuses on the competitive landscape of the Global Amusement Equipment Market, this report introduces in detail the market share, market performance, product situation, operation situation, etc. of the main players, which helps the readers in the industry to identify the main competitors and deeply understand the competition pattern of the market. In a word, this report is a must-read for industry players, investors, researchers, consultants, business strategists, and all those who have any kind of stake or are planning to foray into the Amusement Equipment market in any manner. Global Amusement Equipment Market: Market Segmentation Analysis The research report includes specific segments by region (country), manufacturers, Type, and Application. Market segmentation creates subsets of a market based on product type, end-user or application, Geographic, and other factors. By understanding the market segments, the decision-maker can leverage this targeting in the product, sales, and marketing strategies. Market segments can power your product development cycles by informing how you create product offerings for different segments. Key Company Chance Rides The Carousel Works Felimana Luna Park Amusement Rides Fabbri Group Carousel Confectionery Bertazzon Dodgem Harold Stoehrer Lusse Brothers Disneyland Dynamic Structures Bestway Group The Gravity Group Gerstlauer London Eye Singapore Flyer Redhorse Osaka Suzhou Ferris Wheel Tianjin Eye Ferris Wheel High Roller Star of Nanchang Lihpao Sky Dream ICON Park Melbourne Star BigMouth FUNBOY Yolloy Blast Zone General Group Market Segmentation (by Type) Large Amusement Equipment Small and Medium Sized Amusement Equipment Inflatable Toys Small Preschool Education Market Segmentation (by Application) Amusement Park Kindergarten Park Mall Other Geographic Segmentation • North America (USA, Canada, Mexico) • Europe (Germany, UK, France, Russia, Italy, Rest of Europe) • Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Rest of Asia-Pacific) • South America (Brazil, Argentina, Columbia, Rest of South America) • The Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria, South Africa, Rest of MEA) Key Benefits of This Market Research: • Industry drivers, restraints, and opportunities covered in the study • Neutral perspective on the market performance • Recent industry trends and developments • Competitive landscape & strategies of key players • Potential & niche segments and regions exhibiting promising growth covered • Historical, current, and projected market size, in terms of value • In-depth analysis of the Amusement Equipment Market • Overview of the regional outlook of the Amusement Equipment Market: Key Reasons to Buy this Report: • Access to date statistics compiled by our researchers. These provide you with historical and forecast data, which is analyzed to tell you why your market is set to change • This enables you to anticipate market changes to remain ahead of your competitors • You will be able to copy data from the Excel spreadsheet straight into your marketing plans, business presentations, or other strategic documents • The concise analysis, clear graph, and table format will enable you to pinpoint the information you require quickly • Provision of market value (USD Billion) data for each segment and sub-segment • Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market • Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region • Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled • Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players • The current as well as the future market outlook of the industry concerning recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions • Includes in-depth analysis of the market from various perspectives through Porter’s five forces analysis • Provides insight into the market through Value Chain • Market dynamics scenario, along with growth opportunities of the market in the years to come • 6-month post-sales analyst support Customization of the Report In case of any queries or customization requirements, please connect with our sales team, who will ensure that your requirements are met. Chapter Outline Chapter 1 mainly introduces the statistical scope of the report, market division standards, and market research methods. Chapter 2 is an executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the Amusement Equipment Market and its likely evolution in the short to mid-term, and long term. Chapter 3 makes a detailed analysis of the market's competitive landscape of the market and provides the market share, capacity, output, price, latest development plan, merger, and acquisition information of the main manufacturers in the market. Chapter 4 is the analysis of the whole market industrial chain, including the upstream and downstream of the industry, as well as Porter's five forces analysis. Chapter 5 introduces the latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry. Chapter 6 provides the analysis of various market segments according to product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments. Chapter 7 provides the analysis of various market segments according to application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets. Chapter 8 provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. Chapter 9 introduces the basic situation of the main companies in the market in detail, including product sales revenue, sales volume, price, gross profit margin, market share, product introduction, recent development, etc. Chapter 10 provides a quantitative analysis of the market size and development potential of each region in the next five years. Chapter 11 provides a quantitative analysis of the market size and development potential of each market segment (product type and application) in the next five years. Chapter 12 is the main points and conclusions of the report.

Table of Contents

219 Pages
1 Research Methodology and Statistical Scope
1.1 Market Definition and Statistical Scope of Amusement Equipment
1.2 Key Market Segments
1.2.1 Amusement Equipment Segment by Type
1.2.2 Amusement Equipment Segment by Application
1.3 Methodology & Sources of Information
1.3.1 Research Methodology
1.3.2 Research Process
1.3.3 Market Breakdown and Data Triangulation
1.3.4 Base Year
1.3.5 Report Assumptions & Caveats
1.4 Key Data of Global Auto Market
1.4.1 Global Automobile Production by Country
1.4.2 Global Automobile Production by Type
2 Amusement Equipment Market Overview
2.1 Global Market Overview
2.1.1 Global Amusement Equipment Market Size (M USD) Estimates and Forecasts (2020-2033)
2.1.2 Global Amusement Equipment Sales Estimates and Forecasts (2020-2033)
2.2 Market Segment Executive Summary
2.3 Global Market Size by Region
3 Amusement Equipment Market Competitive Landscape
3.1 Company Assessment Quadrant
3.2 Global Amusement Equipment Product Life Cycle
3.3 Global Amusement Equipment Sales by Manufacturers (2020-2025)
3.4 Global Amusement Equipment Revenue Market Share by Manufacturers (2020-2025)
3.5 Amusement Equipment Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.6 Global Amusement Equipment Average Price by Manufacturers (2020-2025)
3.7 Manufacturers Amusement Equipment Manufacturing Sites, Area Served, Product Type
3.8 Amusement Equipment Market Competitive Situation and Trends
3.8.1 Amusement Equipment Market Concentration Rate
3.8.2 Global 5 and 10 Largest Amusement Equipment Players Market Share by Revenue
3.8.3 Mergers & Acquisitions, Expansion
4 Amusement Equipment Industry Chain Analysis
4.1 Amusement Equipment Industry Chain Analysis
4.2 Market Overview of Key Raw Materials
4.3 Midstream Market Analysis
4.4 Downstream Customer Analysis
5 The Development and Dynamics of Amusement Equipment Market
5.1 Key Development Trends
5.2 Driving Factors
5.3 Market Challenges
5.4 Industry News
5.4.1 New Product Developments
5.4.2 Mergers & Acquisitions
5.4.3 Expansions
5.4.4 Collaboration/Supply Contracts
5.5 PEST Analysis
5.5.1 Industry Policies Analysis
5.5.2 Economic Environment Analysis
5.5.3 Social Environment Analysis
5.5.4 Technological Environment Analysis
5.6 Global Amusement Equipment Market Porter's Five Forces Analysis
5.6.1 Global Trade Frictions
5.6.2 Global Trade Frictions and Their Impacts to Amusement Equipment Market
5.7 ESG Ratings of Leading Companies
6 Amusement Equipment Market Segmentation by Type
6.1 Evaluation Matrix of Segment Market Development Potential (Type)
6.2 Global Amusement Equipment Sales Market Share by Type (2020-2025)
6.3 Global Amusement Equipment Market Size Market Share by Type (2020-2025)
6.4 Global Amusement Equipment Price by Type (2020-2025)
7 Amusement Equipment Market Segmentation by Application
7.1 Evaluation Matrix of Segment Market Development Potential (Application)
7.2 Global Amusement Equipment Market Sales by Application (2020-2025)
7.3 Global Amusement Equipment Market Size (M USD) by Application (2020-2025)
7.4 Global Amusement Equipment Sales Growth Rate by Application (2020-2025)
8 Amusement Equipment Market Sales by Region
8.1 Global Amusement Equipment Sales by Region
8.1.1 Global Amusement Equipment Sales by Region
8.1.2 Global Amusement Equipment Sales Market Share by Region
8.2 Global Amusement Equipment Market Size by Region
8.2.1 Global Amusement Equipment Market Size by Region
8.2.2 Global Amusement Equipment Market Size Market Share by Region
8.3 North America
8.3.1 North America Amusement Equipment Sales by Country
8.3.2 North America Amusement Equipment Market Size by Country
8.3.3 U.S. Market Overview
8.3.4 Canada Market Overview
8.3.5 Mexico Market Overview
8.4 Europe
8.4.1 Europe Amusement Equipment Sales by Country
8.4.2 Europe Amusement Equipment Market Size by Country
8.4.3 Germany Market Overview
8.4.4 France Market Overview
8.4.5 U.K. Market Overview
8.4.6 Italy Market Overview
8.4.7 Spain Market Overview
8.5 Asia Pacific
8.5.1 Asia Pacific Amusement Equipment Sales by Region
8.5.2 Asia Pacific Amusement Equipment Market Size by Region
8.5.3 China Market Overview
8.5.4 Japan Market Overview
8.5.5 South Korea Market Overview
8.5.6 India Market Overview
8.5.7 Southeast Asia Market Overview
8.6 South America
8.6.1 South America Amusement Equipment Sales by Country
8.6.2 South America Amusement Equipment Market Size by Country
8.6.3 Brazil Market Overview
8.6.4 Argentina Market Overview
8.6.5 Columbia Market Overview
8.7 Middle East and Africa
8.7.1 Middle East and Africa Amusement Equipment Sales by Region
8.7.2 Middle East and Africa Amusement Equipment Market Size by Region
8.7.3 Saudi Arabia Market Overview
8.7.4 UAE Market Overview
8.7.5 Egypt Market Overview
8.7.6 Nigeria Market Overview
8.7.7 South Africa Market Overview
9 Amusement Equipment Market Production by Region
9.1 Global Production of Amusement Equipment by Region(2020-2025)
9.2 Global Amusement Equipment Revenue Market Share by Region (2020-2025)
9.3 Global Amusement Equipment Production, Revenue, Price and Gross Margin (2020-2025)
9.4 North America Amusement Equipment Production
9.4.1 North America Amusement Equipment Production Growth Rate (2020-2025)
9.4.2 North America Amusement Equipment Production, Revenue, Price and Gross Margin (2020-2025)
9.5 Europe Amusement Equipment Production
9.5.1 Europe Amusement Equipment Production Growth Rate (2020-2025)
9.5.2 Europe Amusement Equipment Production, Revenue, Price and Gross Margin (2020-2025)
9.6 Japan Amusement Equipment Production (2020-2025)
9.6.1 Japan Amusement Equipment Production Growth Rate (2020-2025)
9.6.2 Japan Amusement Equipment Production, Revenue, Price and Gross Margin (2020-2025)
9.7 China Amusement Equipment Production (2020-2025)
9.7.1 China Amusement Equipment Production Growth Rate (2020-2025)
9.7.2 China Amusement Equipment Production, Revenue, Price and Gross Margin (2020-2025)
10 Key Companies Profile
10.1 Chance Rides
10.1.1 Chance Rides Basic Information
10.1.2 Chance Rides Amusement Equipment Product Overview
10.1.3 Chance Rides Amusement Equipment Product Market Performance
10.1.4 Chance Rides Business Overview
10.1.5 Chance Rides SWOT Analysis
10.1.6 Chance Rides Recent Developments
10.2 The Carousel Works
10.2.1 The Carousel Works Basic Information
10.2.2 The Carousel Works Amusement Equipment Product Overview
10.2.3 The Carousel Works Amusement Equipment Product Market Performance
10.2.4 The Carousel Works Business Overview
10.2.5 The Carousel Works SWOT Analysis
10.2.6 The Carousel Works Recent Developments
10.3 Felimana Luna Park
10.3.1 Felimana Luna Park Basic Information
10.3.2 Felimana Luna Park Amusement Equipment Product Overview
10.3.3 Felimana Luna Park Amusement Equipment Product Market Performance
10.3.4 Felimana Luna Park Business Overview
10.3.5 Felimana Luna Park SWOT Analysis
10.3.6 Felimana Luna Park Recent Developments
10.4 Amusement Rides
10.4.1 Amusement Rides Basic Information
10.4.2 Amusement Rides Amusement Equipment Product Overview
10.4.3 Amusement Rides Amusement Equipment Product Market Performance
10.4.4 Amusement Rides Business Overview
10.4.5 Amusement Rides Recent Developments
10.5 Fabbri Group
10.5.1 Fabbri Group Basic Information
10.5.2 Fabbri Group Amusement Equipment Product Overview
10.5.3 Fabbri Group Amusement Equipment Product Market Performance
10.5.4 Fabbri Group Business Overview
10.5.5 Fabbri Group Recent Developments
10.6 Carousel Confectionery
10.6.1 Carousel Confectionery Basic Information
10.6.2 Carousel Confectionery Amusement Equipment Product Overview
10.6.3 Carousel Confectionery Amusement Equipment Product Market Performance
10.6.4 Carousel Confectionery Business Overview
10.6.5 Carousel Confectionery Recent Developments
10.7 Bertazzon
10.7.1 Bertazzon Basic Information
10.7.2 Bertazzon Amusement Equipment Product Overview
10.7.3 Bertazzon Amusement Equipment Product Market Performance
10.7.4 Bertazzon Business Overview
10.7.5 Bertazzon Recent Developments
10.8 Dodgem
10.8.1 Dodgem Basic Information
10.8.2 Dodgem Amusement Equipment Product Overview
10.8.3 Dodgem Amusement Equipment Product Market Performance
10.8.4 Dodgem Business Overview
10.8.5 Dodgem Recent Developments
10.9 Harold Stoehrer
10.9.1 Harold Stoehrer Basic Information
10.9.2 Harold Stoehrer Amusement Equipment Product Overview
10.9.3 Harold Stoehrer Amusement Equipment Product Market Performance
10.9.4 Harold Stoehrer Business Overview
10.9.5 Harold Stoehrer Recent Developments
10.10 Lusse Brothers
10.10.1 Lusse Brothers Basic Information
10.10.2 Lusse Brothers Amusement Equipment Product Overview
10.10.3 Lusse Brothers Amusement Equipment Product Market Performance
10.10.4 Lusse Brothers Business Overview
10.10.5 Lusse Brothers Recent Developments
10.11 Disneyland
10.11.1 Disneyland Basic Information
10.11.2 Disneyland Amusement Equipment Product Overview
10.11.3 Disneyland Amusement Equipment Product Market Performance
10.11.4 Disneyland Business Overview
10.11.5 Disneyland Recent Developments
10.12 Dynamic Structures
10.12.1 Dynamic Structures Basic Information
10.12.2 Dynamic Structures Amusement Equipment Product Overview
10.12.3 Dynamic Structures Amusement Equipment Product Market Performance
10.12.4 Dynamic Structures Business Overview
10.12.5 Dynamic Structures Recent Developments
10.13 Bestway Group
10.13.1 Bestway Group Basic Information
10.13.2 Bestway Group Amusement Equipment Product Overview
10.13.3 Bestway Group Amusement Equipment Product Market Performance
10.13.4 Bestway Group Business Overview
10.13.5 Bestway Group Recent Developments
10.14 The Gravity Group
10.14.1 The Gravity Group Basic Information
10.14.2 The Gravity Group Amusement Equipment Product Overview
10.14.3 The Gravity Group Amusement Equipment Product Market Performance
10.14.4 The Gravity Group Business Overview
10.14.5 The Gravity Group Recent Developments
10.15 Gerstlauer
10.15.1 Gerstlauer Basic Information
10.15.2 Gerstlauer Amusement Equipment Product Overview
10.15.3 Gerstlauer Amusement Equipment Product Market Performance
10.15.4 Gerstlauer Business Overview
10.15.5 Gerstlauer Recent Developments
10.16 London Eye
10.16.1 London Eye Basic Information
10.16.2 London Eye Amusement Equipment Product Overview
10.16.3 London Eye Amusement Equipment Product Market Performance
10.16.4 London Eye Business Overview
10.16.5 London Eye Recent Developments
10.17 Singapore Flyer
10.17.1 Singapore Flyer Basic Information
10.17.2 Singapore Flyer Amusement Equipment Product Overview
10.17.3 Singapore Flyer Amusement Equipment Product Market Performance
10.17.4 Singapore Flyer Business Overview
10.17.5 Singapore Flyer Recent Developments
10.18 Redhorse Osaka
10.18.1 Redhorse Osaka Basic Information
10.18.2 Redhorse Osaka Amusement Equipment Product Overview
10.18.3 Redhorse Osaka Amusement Equipment Product Market Performance
10.18.4 Redhorse Osaka Business Overview
10.18.5 Redhorse Osaka Recent Developments
10.19 Suzhou Ferris Wheel
10.19.1 Suzhou Ferris Wheel Basic Information
10.19.2 Suzhou Ferris Wheel Amusement Equipment Product Overview
10.19.3 Suzhou Ferris Wheel Amusement Equipment Product Market Performance
10.19.4 Suzhou Ferris Wheel Business Overview
10.19.5 Suzhou Ferris Wheel Recent Developments
10.20 Tianjin Eye Ferris Wheel
10.20.1 Tianjin Eye Ferris Wheel Basic Information
10.20.2 Tianjin Eye Ferris Wheel Amusement Equipment Product Overview
10.20.3 Tianjin Eye Ferris Wheel Amusement Equipment Product Market Performance
10.20.4 Tianjin Eye Ferris Wheel Business Overview
10.20.5 Tianjin Eye Ferris Wheel Recent Developments
10.21 High Roller
10.21.1 High Roller Basic Information
10.21.2 High Roller Amusement Equipment Product Overview
10.21.3 High Roller Amusement Equipment Product Market Performance
10.21.4 High Roller Business Overview
10.21.5 High Roller Recent Developments
10.22 Star of Nanchang
10.22.1 Star of Nanchang Basic Information
10.22.2 Star of Nanchang Amusement Equipment Product Overview
10.22.3 Star of Nanchang Amusement Equipment Product Market Performance
10.22.4 Star of Nanchang Business Overview
10.22.5 Star of Nanchang Recent Developments
10.23 Lihpao Sky Dream
10.23.1 Lihpao Sky Dream Basic Information
10.23.2 Lihpao Sky Dream Amusement Equipment Product Overview
10.23.3 Lihpao Sky Dream Amusement Equipment Product Market Performance
10.23.4 Lihpao Sky Dream Business Overview
10.23.5 Lihpao Sky Dream Recent Developments
10.24 ICON Park
10.24.1 ICON Park Basic Information
10.24.2 ICON Park Amusement Equipment Product Overview
10.24.3 ICON Park Amusement Equipment Product Market Performance
10.24.4 ICON Park Business Overview
10.24.5 ICON Park Recent Developments
10.25 Melbourne Star
10.25.1 Melbourne Star Basic Information
10.25.2 Melbourne Star Amusement Equipment Product Overview
10.25.3 Melbourne Star Amusement Equipment Product Market Performance
10.25.4 Melbourne Star Business Overview
10.25.5 Melbourne Star Recent Developments
10.26 BigMouth
10.26.1 BigMouth Basic Information
10.26.2 BigMouth Amusement Equipment Product Overview
10.26.3 BigMouth Amusement Equipment Product Market Performance
10.26.4 BigMouth Business Overview
10.26.5 BigMouth Recent Developments
10.27 FUNBOY
10.27.1 FUNBOY Basic Information
10.27.2 FUNBOY Amusement Equipment Product Overview
10.27.3 FUNBOY Amusement Equipment Product Market Performance
10.27.4 FUNBOY Business Overview
10.27.5 FUNBOY Recent Developments
10.28 Yolloy
10.28.1 Yolloy Basic Information
10.28.2 Yolloy Amusement Equipment Product Overview
10.28.3 Yolloy Amusement Equipment Product Market Performance
10.28.4 Yolloy Business Overview
10.28.5 Yolloy Recent Developments
10.29 Blast Zone
10.29.1 Blast Zone Basic Information
10.29.2 Blast Zone Amusement Equipment Product Overview
10.29.3 Blast Zone Amusement Equipment Product Market Performance
10.29.4 Blast Zone Business Overview
10.29.5 Blast Zone Recent Developments
10.30 General Group
10.30.1 General Group Basic Information
10.30.2 General Group Amusement Equipment Product Overview
10.30.3 General Group Amusement Equipment Product Market Performance
10.30.4 General Group Business Overview
10.30.5 General Group Recent Developments
11 Amusement Equipment Market Forecast by Region
11.1 Global Amusement Equipment Market Size Forecast
11.2 Global Amusement Equipment Market Forecast by Region
11.2.1 North America Market Size Forecast by Country
11.2.2 Europe Amusement Equipment Market Size Forecast by Country
11.2.3 Asia Pacific Amusement Equipment Market Size Forecast by Region
11.2.4 South America Amusement Equipment Market Size Forecast by Country
11.2.5 Middle East and Africa Forecasted Sales of Amusement Equipment by Country
12 Forecast Market by Type and by Application (2026-2033)
12.1 Global Amusement Equipment Market Forecast by Type (2026-2033)
12.1.1 Global Forecasted Sales of Amusement Equipment by Type (2026-2033)
12.1.2 Global Amusement Equipment Market Size Forecast by Type (2026-2033)
12.1.3 Global Forecasted Price of Amusement Equipment by Type (2026-2033)
12.2 Global Amusement Equipment Market Forecast by Application (2026-2033)
12.2.1 Global Amusement Equipment Sales (K Units) Forecast by Application
12.2.2 Global Amusement Equipment Market Size (M USD) Forecast by Application (2026-2033)
13 Conclusion and Key Findings
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