Category: Consumer Electronics
Consumer Electronics market research reports by Bonafide Research & Marketing Pvt. Ltd.
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Mexico E-Waste Management Market Overview, 2028
Mexico E-Waste Management Market Overview, 2028 In Mexico, electronic waste has begun having more importance since that was included in the General Law for Prevention and Integral Management of Wastes. This law classifies electronic waste for special handling and establishes the obligation to make m ... Read More
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Colombia Esports Market Overview, 2028
Colombia Esports Market Overview, 2028 There have been 264 Colombian esports players that have been awarded a total of $825,185.12 USD in prize money across 303 tournaments. The highest awarding game was Free Fire with $125,035.98 USD won, making up 15.15% of all earnings by Colombian players. Javie ... Read More
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China Esports Market Overview, 2028
China Esports Market Overview, 2028 China is leading the charge by dominating the global eSports market and staying ahead of the game in the areas of eSports infrastructure and venues. ESports are associated with different video game genres, with the most popular being first-person shooters, real-ti ... Read More
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France E-Waste Management Market Overview, 2028
France E-Waste Management Market Overview, 2028 A French law aimed at establishing the right-to-repair movement on a national scale recently went into force. E-waste is now the world's fastest increasing waste source, surpassing even plastic. As companies hurried to set up their newly minted remote ... Read More
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Italy Esports Market Overview, 2028
Italy Esports Market Overview, 2028 The Italian esports sector is one of the most important esports markets in Europe, with a penetration rate of roughly one in every two Italian consumers (around 48%) between the ages of 16 and 65. Furthermore, in a European comparison, the Italian esports audience ... Read More
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Australia Esports Market Overview, 2028
Australia Esports Market Overview, 2028 The eSports industry has grown significantly over the past year, with several teams and star players competing in the most popular game tournaments. eSports are associated with different video game genres, with the most popular being first-person shooters, rea ... Read More
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Mexico Esports Market Overview, 2028
Mexico Esports Market Overview, 2028 Mexico will celebrate the Day of the Gamer as the capital of esports in Latin America, something it earned thanks to the size of its population, its geographical proximity to the United States, and being the regional headquarters of large video game companies suc ... Read More
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Japan E-Waste Management Market Overview, 2028
Japan E-Waste Management Market Overview, 2028 Electronic waste is a major environmental issue in Japan. In spite of the fact that Japan was among the first countries in the world to implement a recycling program for electronic waste, it still faces serious issues in managing the waste effectively. ... Read More
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US E-Waste Management Market Overview, 2028
US E-Waste Management Market Overview, 2028 The most influential factor responsible for the growth of the e-waste management market is technological advancements or even changing consumer requirements. Furthermore, developed countries such as the United States export a significant amount of e-waste ... Read More
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South Korea Esports Market Overview, 2028
South Korea Esports Market Overview, 2028 South Korea, the hub for developers, games, and gamers, is rightfully among the top 3 global esports markets in the world. eSports are associated with different video game genres, with the most popular being first-person shooters, real-time strategy (RTS), f ... Read More
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Russia E-Waste Management Market Overview, 2028
Russia E-Waste Management Market Overview, 2028 Every year, over 70 million bags of waste are discarded in Russia, equivalent to the weight of 12 Great Pyramids of Giza. The area of official landfills alone grows by 400,000 hectares per year, which is larger than the combined territory of Moscow and ... Read More
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India Esports Market Overview, 2028
India Esports Market Overview, 2028 Esports revenue ranks India 11th on a global scale, but significant growth is on the way. The rising popularity of mobile and PC video games among millennia’s is propelling the India Esports market. Furthermore, the shifting consumer preference for online and mobi ... Read More
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South Korea E-Waste Management Market Overview, 2028
South Korea E-Waste Management Market Overview, 2028 South Korea has a well-developed e-waste management market, with a strong emphasis on responsible disposal of electronic waste. The government has implemented regulations and policies aimed at promoting the responsible disposal of e-waste, and the ... Read More
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Germany Esports Market Overview, 2028
Germany Esports Market Overview, 2028 Esports is one of the world's fastest-growing industries, and the number of esports fans and supporters will reach more than 1 billion by 2028. Among the 25–34 age group, 15 percent play computer and video games competitively on a daily or weekly basis. These im ... Read More
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Argentina Esports Market Overview, 2028
Argentina Esports Market Overview, 2028 Argentina is the second-biggest eSports gaming market in the region. ESports are associated with different video game genres, with the most popular being first-person shooters, real-time strategy (RTS), fighting, multiplayer online battle arena (MOBA), and oth ... Read More
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Italy E-Waste Management Market Overview, 2028
Italy E-Waste Management Market Overview, 2028 Italy is the European country that recycles the most waste, according to the European Commission's Report on economic, social, and territorial cohesion. The Report was published in December 2021. Italy recycles 79% of the waste it collects, slightly abo ... Read More
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Canada E-Waste Management Market Overview, 2028
Canada E-Waste Management Market Overview, 2028 Canada has taken steps to address the problem of e-waste by implementing a number of policies and programs aimed at promoting the responsible disposal of electronic devices. The federal government has established regulations to ensure that e-waste is p ... Read More
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Germany E-Waste Management Market Overview, 2028
Germany E-Waste Management Market Overview, 2028 Since the quick speed of technological advancement, along with rising consumer demand, many items become useless, technologically irrelevant, or outmoded after only a few years of usage. As a result, electronic garbage has become one of the world's fa ... Read More
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Brazil Esports Market Overview, 2028
Brazil Esports Market Overview, 2028 The Brazilian eSports gaming market is the largest in South America and the 10th largest in the world. According to our research, around 84.5% of players use Android smart phones and tablets, and around 15.3% of payers use iOS. More and more young players are vie ... Read More
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India E-Waste Management Market Overview, 2028
India E-Waste Management Market Overview, 2028 In India, electronic waste is becoming a major public health and environmental concern. India is the third largest electronic waste generator in the world, producing around 2 million tonnes of e-waste yearly, with an unspecified quantity imported from o ... Read More
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Russia Esports Market Overview, 2028
Russia Esports Market Overview, 2028 In 2022, the esports audience in Russia increased by more than 30% over the previous year, reaching 20.4 million people aged 13 and up. According to the study, esports fans are roughly 60% men and 40% women, with an average income of 45,000 rubbles per capita. An ... Read More
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United Kingdom (UK) Esports Market Overview, 2028
United Kingdom (UK) Esports Market Overview, 2028 Esports is now known in many countries, thanks to the increasing reach of technology and the internet, with a growing UK scene in recent years. More than 1.2 million adults in the UK say they watch esports and other competitive gaming events, and esp ... Read More
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UK E-Waste Management Market Overview, 2028
UK E-Waste Management Market Overview, 2028 Electrical waste is one of the fastest increasing waste streams in the UK and throughout the world, with abandoned or hoarded household electrical projected to cost the UK economy over £370 million per year in lost precious raw materials such as gold, copp ... Read More
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Spain Esports Market Overview, 2028
Spain Esports Market Overview, 2028 Spain is a shining example of the esports industry. It is frequently overlooked because it is part of the larger European market, which can sometimes obscure the complexities of those in the Americas or Asia. However, with esports mainstays like MAD Lions and G2 E ... Read More
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Australia E-Waste Management Market Overview, 2028
Australia E-Waste Management Market Overview, 2028 The management of electronic waste (e-waste) in Australia has a relatively long history, dating back to the 1990s. In the early 1990s, concerns about the environmental and health impacts of improperly disposing of e-waste led to the development of t ... Read More