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Global Virtual Reality Market Analysis & Trends - Industry Forecast to 2027

Global Virtual Reality Market Analysis & Trends - Industry Forecast to 2027

The Global Virtual Reality Market is poised to grow strong during the forecast period 2017 to 2027.. Some of the prominent trends that the market is witnessing include increasing adoption of head-mounted displays (HMD) in gaming and entertainment sector, decline in the prices of displays and other hardware components of HMDs, use of VR for training and simulation in defence.

By technology, market is classified into semi-immersive & fully immersive technologies non-immersive technology. Based on device type, market is divided into projectors and display walls, head-mounted displays (HMDS) and gesture control devices. Gesture Control Devices is sub segmented into data gloves and other gesture control devices.

Depending on the component; market is segregated into software and hardware. Software is bifurcated into cloud-based solutions and software development kits. Semiconductor Components is sub divided into integrated circuits and controllers/processors. Sensors are further classified into magnetometers, proximity sensors, accelerometers, global positioning systems and gyroscopes.

This industry report analyzes the market estimates and forecasts of all the given segments on global as well as regional levels presented in the research scope. The study provides historical market data for 2015, 2016 revenue estimations are presented for 2017 and forecasts from 2018 till 2027. The study focuses on market trends, leading players, supply chain trends, technological innovations, key developments, and future strategies. With comprehensive market assessment across the major geographies such as North America, Europe, Asia Pacific, Middle East, Latin America and Rest of the world the report is a valuable asset for the existing players, new entrants and the future investors.

The study presents detailed market analysis with inputs derived from industry professionals across the value chain. A special focus has been made on 23 countries such as U.S., Canada, Mexico, U.K., Germany, Spain, France, Italy, China, Brazil, Saudi Arabia, South Africa, etc. The market data is gathered from extensive primary interviews and secondary research. The market size is calculated based on the revenue generated through sales from all the given segments and sub segments in the research scope. The market sizing analysis includes both top-down and bottom-up approaches for data validation and accuracy measures.

This report provides data tables, includes charts and graphs for visual analysis.

Regional Analysis:
North America
- US
- Canada
- Mexico

Europe
- France
- Germany
- Italy
- Spain
- UK
- Rest of Europe

Asia Pacific
- China
- Japan
- India
- Australia
- New Zealand
- Rest of Asia Pacific

Middle East
- Saudi Arabia
- UAE
- Rest of Middle East

Latin America
- Argentina
- Brazil
- Rest of Latin America

Rest of the World
- South Africa
- Others

Report Highlights:
- The report provides a detailed analysis on current and future market trends to identify the investment opportunities
- Market forecasts till 2027, using estimated market values as the base numbers
- Key market trends across the business segments, Regions and Countries
- Key developments and strategies observed in the market
- Market Dynamics such as Drivers, Restraints, Opportunities and other trends
- In-depth company profiles of key players and upcoming prominent players
- Growth prospects among the emerging nations through 2027
- Market opportunities and recommendations for new investments


1 Market Outline
1.1 Research Methodology
1.1.1 Research Approach & Sources
1.2 Market Trends
1.3 Regulatory Factors
1.4 Technology Analysis
1.5 Application Analysis
1.6 Strategic Benchmarking
1.7 Opportunity Analysis
2 Executive Summary
3 Market Overview
3.1 Current Trends
3.1.1 Increasing Adoption of Head-Mounted Displays (HMD) in Gaming and Entertainment Sector
3.1.2 Growing Popularity of 360-Degree Content
3.1.3 Use of VR for Training and Simulation in Defense
3.1.4 Growth Opportunities/Investment Opportunities
3.2 Drivers
3.3 Constraints
3.4 Industry Attractiveness
3.4.1 Bargaining power of suppliers
3.4.2 Bargaining power of buyers
3.4.3 Threat of substitutes
3.4.4 Threat of new entrants
3.4.5 Competitive rivalry
4 Virtual Reality Market, By Technology
4.1 Semi-Immersive & Fully Immersive Technologies
DATA TABLE Semi-Immersive & Fully Immersive Technologies Market Forecast to 2027 (US$ MN)
4.2 Non-Immersive Technology
DATA TABLE Non-Immersive Technology Market Forecast to 2027 (US$ MN)
5 Virtual Reality Market, By Device Type
5.1 Projectors and Display Walls
DATA TABLE Projectors and Display Walls Market Forecast to 2027 (US$ MN)
5.2 Head-Mounted Displays (HMDs)
DATA TABLE Head-Mounted Displays (HMDs) Market Forecast to 2027 (US$ MN)
5.3 Hand-Held Devices
DATA TABLE Hand-Held Devices Market Forecast to 2027 (US$ MN)
5.4 Gesture Control Devices
DATA TABLE Gesture Control Devices Market Forecast to 2027 (US$ MN)
5.4.1 Data Gloves
DATA TABLE Data Gloves Market Forecast to 2027 (US$ MN)
5.4.2 Other Gesture Control Devices
DATA TABLE Other Gesture Control Devices Market Forecast to 2027 (US$ MN)
5.5 Personal Computer
DATA TABLE Personal Computer Market Forecast to 2027 (US$ MN)
5.6 Consoles
DATA TABLE Consoles Market Forecast to 2027 (US$ MN)
5.7 Other Device Types
DATA TABLE Other Device Types Market Forecast to 2027 (US$ MN)
6 Virtual Reality Market, By Component
6.1 Software
DATA TABLE Software Market Forecast to 2027 (US$ MN)
6.1.1 Cloud-Based Solutions
DATA TABLE Cloud-Based Solutions Market Forecast to 2027 (US$ MN)
6.1.2 Software Development Kits
DATA TABLE Software Development Kits Market Forecast to 2027 (US$ MN)
6.2 Hardware
DATA TABLE Hardware Market Forecast to 2027 (US$ MN)
6.2.1 Semiconductor Components
DATA TABLE Semiconductor Components Market Forecast to 2027 (US$ MN)
6.2.1.1 Integrated Circuits
6.2.1.2 Controllers/Processors
6.2.2 Sensors
DATA TABLE Sensors Market Forecast to 2027 (US$ MN)
6.2.2.1 Magnetometers
6.2.2.2 Proximity Sensors
6.2.2.3 Accelerometers
6.2.2.4 Global Positioning Systems
6.2.2.5 Gyroscopes
7 Virtual Reality Market, By Application
7.1 Medical & Healthcare
DATA TABLE Medical & Healthcare Market Forecast to 2027 (US$ MN)
7.1.1 Fitness Management
DATA TABLE Fitness Management Market Forecast to 2027 (US$ MN)
7.1.2 Medical Training
DATA TABLE Medical Training Market Forecast to 2027 (US$ MN)
7.1.3 Surgery
DATA TABLE Surgery Market Forecast to 2027 (US$ MN)
7.1.4 Pharmacy Management
DATA TABLE Pharmacy Management Market Forecast to 2027 (US$ MN)
7.2 Aerospace & Defense
DATA TABLE Aerospace & Defense Market Forecast to 2027 (US$ MN)
7.3 Industrial
DATA TABLE Industrial Market Forecast to 2027 (US$ MN)
7.4 Consumer
DATA TABLE Consumer Market Forecast to 2027 (US$ MN)
7.4.1 Gaming & Entertainment
DATA TABLE Gaming & Entertainment Market Forecast to 2027 (US$ MN)
7.4.1.1 Sports
7.5 Commercial
DATA TABLE Commercial Market Forecast to 2027 (US$ MN)
7.5.1 Education & Training
DATA TABLE Education & Training Market Forecast to 2027 (US$ MN)
7.5.2 Tourism
DATA TABLE Tourism Market Forecast to 2027 (US$ MN)
7.5.3 Retail
DATA TABLE Retail Market Forecast to 2027 (US$ MN)
7.6 Energy and Utilities
DATA TABLE Energy and Utilities Market Forecast to 2027 (US$ MN)
7.7 Advertising & Marketing
DATA TABLE Advertising & Marketing Market Forecast to 2027 (US$ MN)
7.8 Logistics
DATA TABLE Logistics Market Forecast to 2027 (US$ MN)
7.9 Vehicle Simulation
DATA TABLE Vehicle Simulation Market Forecast to 2027 (US$ MN)
7.10 Telecommunication
DATA TABLE Telecommunication Market Forecast to 2027 (US$ MN)
7.11 Other Applications
DATA TABLE Other Applications Market Forecast to 2027 (US$ MN)
7.11.1 Architecture and Building Design
DATA TABLE Architecture and Building Design Market Forecast to 2027 (US$ MN)
7.11.2 Automotive
DATA TABLE Automotive Market Forecast to 2027 (US$ MN)
7.11.3 Geospatial Mining
DATA TABLE Geospatial Mining Market Forecast to 2027 (US$ MN)
7.11.4 Enterprise Solutions
DATA TABLE Enterprise Solutions Market Forecast to 2027 (US$ MN)
8 Virtual Reality Market, By Geography
8.1 North America
DATA TABLE North America Market Forecast by Countries to 2027 (US$ MN)
8.1.1 US
8.1.2 Canada
8.1.3 Mexico
8.2 Europe
DATA TABLE Europe Market Forecast by Countries to 2027 (US$ MN)
8.2.1 Germany
8.2.2 U.K
8.2.3 Italy
8.2.4 France
8.2.5 Spain
8.2.6 Rest of Europe
8.3 Asia Pacific
DATA TABLE Asia Pacific Market Forecast by Countries to 2027 (US$ MN)
8.3.1 China
8.3.2 Japan
8.3.3 India
8.3.4 Australia
8.3.5 New Zealand
8.3.6 Rest of Asia Pacific
8.4 Middle East
DATA TABLE Middle East Market Forecast by Countries to 2027 (US$ MN)
8.4.1 Saudi Arabia
8.4.2 UAE
8.4.3 Rest of Middle East
8.5 Latin America
DATA TABLE Latin America Market Forecast by Countries to 2027 (US$ MN)
8.5.1 Argentina
8.5.2 Brazil
8.5.3 Rest of Latin America
8.6 Rest of the World (RoW)
DATA TABLE RoW Market Forecast by Countries to 2027 (US$ MN)
8.6.1 South Africa
8.6.2 Others
9 Key Player Activities
9.1 Acquisitions & Mergers
9.2 Agreements, Partnerships, Collaborations and Joint Ventures
9.3 Product Launch & Expansions
9.4 Other Activities
10 Leading Companies
10.1 Microsoft Corporation
10.2 Google Inc.
10.3 Sony Corporation
10.4 Samsung Electronics Co., Ltd.
10.5 HTC Corporation
10.6 Oculus VR, LLC
10.7 Cyberglove Systems Inc.
10.8 Sixense Entertainment, Inc
10.9 Vuzix Corporation
10.10 EON Reality, Inc.
10.11 Leap Motion, Inc.
10.12 Sensics, Inc.
10.13 Barco N.V.
10.14 Advanced Micro devices, Inc
List of Tables
Table 1 Global Virtual Reality Market By Region, Market Forecast (2015-2027) (US $MN)
Table 2 Global Virtual Reality Market By Technology, Market Forecast (2015-2027) (US $MN)
Table 3 Global Virtual Reality Market By Semi-Immersive & Fully Immersive Technologies, Market Forecast (2015-2027) (US $MN)
Table 4 Global Virtual Reality Market By Non-Immersive Technology, Market Forecast (2015-2027) (US $MN)
Table 5 Global Virtual Reality Market By Device Type, Market Forecast (2015-2027) (US $MN)
Table 6 Global Virtual Reality Market By Projectors and Display Walls, Market Forecast (2015-2027) (US $MN)
Table 7 Global Virtual Reality Market By Head-Mounted Displays (HMDs), Market Forecast (2015-2027) (US $MN)
Table 8 Global Virtual Reality Market By Hand-Held Devices, Market Forecast (2015-2027) (US $MN)
Table 9 Global Virtual Reality Market By Gesture Control Devices, Market Forecast (2015-2027) (US $MN)
Table 10 Global Virtual Reality Market By Data Gloves, Market Forecast (2015-2027) (US $MN)
Table 11 Global Virtual Reality Market By Other Gesture Control Devices, Market Forecast (2015-2027) (US $MN)
Table 12 Global Virtual Reality Market By Personal Computer, Market Forecast (2015-2027) (US $MN)
Table 13 Global Virtual Reality Market By Consoles, Market Forecast (2015-2027) (US $MN)
Table 14 Global Virtual Reality Market By Other Device Types, Market Forecast (2015-2027) (US $MN)
Table 15 Global Virtual Reality Market By Component, Market Forecast (2015-2027) (US $MN)
Table 16 Global Virtual Reality Market By Software, Market Forecast (2015-2027) (US $MN)
Table 17 Global Virtual Reality Market By Cloud-Based Solutions, Market Forecast (2015-2027) (US $MN)
Table 18 Global Virtual Reality Market By Software Development Kits, Market Forecast (2015-2027) (US $MN)
Table 19 Global Virtual Reality Market By Hardware , Market Forecast (2015-2027) (US $MN)
Table 20 Global Virtual Reality Market By Semiconductor Components, Market Forecast (2015-2027) (US $MN)
Table 21 Global Virtual Reality Market By Sensors, Market Forecast (2015-2027) (US $MN)
Table 22 Global Virtual Reality Market By Application, Market Forecast (2015-2027) (US $MN)
Table 23 Global Virtual Reality Market By Medical & Healthcare, Market Forecast (2015-2027) (US $MN)
Table 24 Global Virtual Reality Market By Fitness Management, Market Forecast (2015-2027) (US $MN)
Table 25 Global Virtual Reality Market By Medical Training, Market Forecast (2015-2027) (US $MN)
Table 26 Global Virtual Reality Market By Surgery, Market Forecast (2015-2027) (US $MN)
Table 27 Global Virtual Reality Market By Pharmacy Management, Market Forecast (2015-2027) (US $MN)
Table 28 Global Virtual Reality Market By Aerospace & Defense, Market Forecast (2015-2027) (US $MN)
Table 29 Global Virtual Reality Market By Industrial, Market Forecast (2015-2027) (US $MN)
Table 30 Global Virtual Reality Market By Consumer, Market Forecast (2015-2027) (US $MN)
Table 31 Global Virtual Reality Market By Gaming & Entertainment, Market Forecast (2015-2027) (US $MN)
Table 32 Global Virtual Reality Market By Commercial, Market Forecast (2015-2027) (US $MN)
Table 33 Global Virtual Reality Market By Education & Training, Market Forecast (2015-2027) (US $MN)
Table 34 Global Virtual Reality Market By Tourism, Market Forecast (2015-2027) (US $MN)
Table 35 Global Virtual Reality Market By Retail, Market Forecast (2015-2027) (US $MN)
Table 36 Global Virtual Reality Market By Energy and Utilities, Market Forecast (2015-2027) (US $MN)
Table 37 Global Virtual Reality Market By Advertising & Marketing, Market Forecast (2015-2027) (US $MN)
Table 38 Global Virtual Reality Market By Logistics , Market Forecast (2015-2027) (US $MN)
Table 39 Global Virtual Reality Market By Vehicle Simulation, Market Forecast (2015-2027) (US $MN)
Table 40 Global Virtual Reality Market By Telecommunication, Market Forecast (2015-2027) (US $MN)
Table 41 Global Virtual Reality Market By Other Applications, Market Forecast (2015-2027) (US $MN)
Table 42 Global Virtual Reality Market By Architecture and Building Design, Market Forecast (2015-2027) (US $MN)
Table 43 Global Virtual Reality Market By Automotive, Market Forecast (2015-2027) (US $MN)
Table 44 Global Virtual Reality Market By Geospatial Mining, Market Forecast (2015-2027) (US $MN)
Table 45 Global Virtual Reality Market By Enterprise Solutions, Market Forecast (2015-2027) (US $MN)
Table 46 Global Virtual Reality Market By Other Applications, Market Forecast (2015-2027) (US $MN)
Table 47 Global Virtual Reality Market By Architecture and Building Design, Market Forecast (2015-2027) (US $MN)
Table 48 Global Virtual Reality Market By Automotive, Market Forecast (2015-2027) (US $MN)
Table 49 Global Virtual Reality Market By Geospatial Mining, Market Forecast (2015-2027) (US $MN)
Table 50 Global Virtual Reality Market By Enterprise Solutions, Market Forecast (2015-2027) (US $MN)
NOTE: Tables for North America, Europe, Asia Pacific, Middle East, Latin America and Rest of the World are represented in the same manner above.

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