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Global eSports Betting Software Market Analysis and Forecast 2026-2032

Publisher APO Research, Inc.
Published Jan 06, 2026
Length 211 Pages
SKU # APRC20776263

Description

The global eSports Betting Software market is projected to grow from US$ million in 2026 to US$ million by 2032, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.

The North America market for eSports Betting Software is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

Europe market for eSports Betting Software is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

Asia-Pacific market for eSports Betting Software is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

The China market for eSports Betting Software is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

The major global companies of eSports Betting Software include Entain, FDJ United, Bet365, evoke, Dafabet, Betfred, Pinnacle, Betway and SBOBet, etc. In 2025, the world's top three vendors accounted for approximately % of the revenue.

Report Includes


This report presents an overview of global market for eSports Betting Software, market size. Analyses of the global market trends, with historic market revenue data for 2021 - 2025, estimates for 2026, and projections of CAGR through 2032.

This report researches the key producers of eSports Betting Software, also provides the revenue of main regions and countries. Of the upcoming market potential for eSports Betting Software, and key regions or countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.

This report focuses on the eSports Betting Software revenue, market share and industry ranking of main manufacturers, data from 2021 to 2026. Identification of the major stakeholders in the global eSports Betting Software market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.

This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2021 to 2032. Evaluation and forecast the market size for eSports Betting Software revenue, projected growth trends, production technology, application and end-user industry.


eSports Betting Software Segment by Company

Entain
FDJ United
Bet365
evoke
Dafabet
Betfred
Pinnacle
Betway
SBOBet
Betsson AB
CommissionKings
Bovada
EveryGame
BetWinner
Thunderpick
Betvictor
Betcris
Bet-at-home
Buff.bet
BetNow
BetWhale
BUSR

eSports Betting Software Segment by Type

PC & Console Game
Mobile Game

eSports Betting Software Segment by Application

Ages 18-25
Ages 26-35
Ages 36 and Above

eSports Betting Software Segment by Region

North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries

Study Objectives

1. To analyze and research the global status and future forecast, involving growth rate (CAGR), market share, historical and forecast.
2. To present the key players, revenue, market share, and Recent Developments.
3. To split the breakdown data by regions, type, manufacturers, and Application.
4. To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints, and risks.
5. To identify significant trends, drivers, influence factors in global and regions.
6. To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global eSports Betting Software market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of eSports Betting Software and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in market size), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market.
5. This report helps stakeholders to gain insights into which regions to target globally.
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of eSports Betting Software.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Revenue of eSports Betting Software in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 4: Detailed analysis of eSports Betting Software company competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 5: Provides the analysis of various market segments by type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 6: Provides the analysis of various market segments by application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 7: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, eSports Betting Software revenue, gross margin, and recent development, etc.
Chapter 8: North America by type, by application and by country, revenue for each segment.
Chapter 9: Europe by type, by application and by country, revenue for each segment.
Chapter 10: China type, by application, revenue for each segment.
Chapter 11: Asia (excluding China) type, by application and by region, revenue for each segment.
Chapter 12: South America, Middle East and Africa by type, by application and by country, revenue for each segment.
Chapter 13: The main concluding insights of the report.

Please Note: Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.

Table of Contents

211 Pages
1 Market Overview
1.1 Product Definition
1.2 eSports Betting Software Market by Type
1.2.1 Global eSports Betting Software Market Size by Type, 2021 VS 2025 VS 2032
1.2.2 PC & Console Game
1.2.3 Mobile Game
1.3 eSports Betting Software Market by Application
1.3.1 Global eSports Betting Software Market Size by Application, 2021 VS 2025 VS 2032
1.3.2 Ages 18-25
1.3.3 Ages 26-35
1.3.4 Ages 36 and Above
1.4 Assumptions and Limitations
1.5 Study Goals and Objectives
2 eSports Betting Software Market Dynamics
2.1 eSports Betting Software Industry Trends
2.2 eSports Betting Software Industry Drivers
2.3 eSports Betting Software Industry Opportunities and Challenges
2.4 eSports Betting Software Industry Restraints
3 Global Growth Perspective
3.1 Global eSports Betting Software Market Perspective (2021-2032)
3.2 Global eSports Betting Software Growth Trends by Region
3.2.1 Global eSports Betting Software Market Size by Region: 2021 VS 2025 VS 2032
3.2.2 Global eSports Betting Software Market Size by Region (2021-2026)
3.2.3 Global eSports Betting Software Market Size by Region (2027-2032)
4 Competitive Landscape by Players
4.1 Global eSports Betting Software Revenue by Players
4.1.1 Global eSports Betting Software Revenue by Players (2021-2026)
4.1.2 Global eSports Betting Software Revenue Market Share by Players (2021-2026)
4.1.3 Global eSports Betting Software Players Revenue Share Top 10 and Top 5 in 2025
4.2 Global eSports Betting Software Key Players Ranking, 2024 VS 2025 VS 2026
4.3 Global eSports Betting Software Key Players Headquarters & Area Served
4.4 Global eSports Betting Software Players, Product Type & Application
4.5 Global eSports Betting Software Players Establishment Date
4.6 Market Competitive Analysis
4.6.1 Global eSports Betting Software Market CR5 and HHI
4.6.3 2025 eSports Betting Software Tier 1, Tier 2, and Tier 3
5 eSports Betting Software Market Size by Type
5.1 Global eSports Betting Software Revenue by Type (2021 VS 2025 VS 2032)
5.2 Global eSports Betting Software Revenue by Type (2021-2032)
5.3 Global eSports Betting Software Revenue Market Share by Type (2021-2032)
6 eSports Betting Software Market Size by Application
6.1 Global eSports Betting Software Revenue by Application (2021 VS 2025 VS 2032)
6.2 Global eSports Betting Software Revenue by Application (2021-2032)
6.3 Global eSports Betting Software Revenue Market Share by Application (2021-2032)
7 Company Profiles
7.1 Entain
7.1.1 Entain Company Information
7.1.2 Entain Business Overview
7.1.3 Entain eSports Betting Software Revenue and Gross Margin (2021-2026)
7.1.4 Entain eSports Betting Software Product Portfolio
7.1.5 Entain Recent Developments
7.2 FDJ United
7.2.1 FDJ United Company Information
7.2.2 FDJ United Business Overview
7.2.3 FDJ United eSports Betting Software Revenue and Gross Margin (2021-2026)
7.2.4 FDJ United eSports Betting Software Product Portfolio
7.2.5 FDJ United Recent Developments
7.3 Bet365
7.3.1 Bet365 Company Information
7.3.2 Bet365 Business Overview
7.3.3 Bet365 eSports Betting Software Revenue and Gross Margin (2021-2026)
7.3.4 Bet365 eSports Betting Software Product Portfolio
7.3.5 Bet365 Recent Developments
7.4 evoke
7.4.1 evoke Company Information
7.4.2 evoke Business Overview
7.4.3 evoke eSports Betting Software Revenue and Gross Margin (2021-2026)
7.4.4 evoke eSports Betting Software Product Portfolio
7.4.5 evoke Recent Developments
7.5 Dafabet
7.5.1 Dafabet Company Information
7.5.2 Dafabet Business Overview
7.5.3 Dafabet eSports Betting Software Revenue and Gross Margin (2021-2026)
7.5.4 Dafabet eSports Betting Software Product Portfolio
7.5.5 Dafabet Recent Developments
7.6 Betfred
7.6.1 Betfred Company Information
7.6.2 Betfred Business Overview
7.6.3 Betfred eSports Betting Software Revenue and Gross Margin (2021-2026)
7.6.4 Betfred eSports Betting Software Product Portfolio
7.6.5 Betfred Recent Developments
7.7 Pinnacle
7.7.1 Pinnacle Company Information
7.7.2 Pinnacle Business Overview
7.7.3 Pinnacle eSports Betting Software Revenue and Gross Margin (2021-2026)
7.7.4 Pinnacle eSports Betting Software Product Portfolio
7.7.5 Pinnacle Recent Developments
7.8 Betway
7.8.1 Betway Company Information
7.8.2 Betway Business Overview
7.8.3 Betway eSports Betting Software Revenue and Gross Margin (2021-2026)
7.8.4 Betway eSports Betting Software Product Portfolio
7.8.5 Betway Recent Developments
7.9 SBOBet
7.9.1 SBOBet Company Information
7.9.2 SBOBet Business Overview
7.9.3 SBOBet eSports Betting Software Revenue and Gross Margin (2021-2026)
7.9.4 SBOBet eSports Betting Software Product Portfolio
7.9.5 SBOBet Recent Developments
7.10 Betsson AB
7.10.1 Betsson AB Company Information
7.10.2 Betsson AB Business Overview
7.10.3 Betsson AB eSports Betting Software Revenue and Gross Margin (2021-2026)
7.10.4 Betsson AB eSports Betting Software Product Portfolio
7.10.5 Betsson AB Recent Developments
7.11 CommissionKings
7.11.1 CommissionKings Company Information
7.11.2 CommissionKings Business Overview
7.11.3 CommissionKings eSports Betting Software Revenue and Gross Margin (2021-2026)
7.11.4 CommissionKings eSports Betting Software Product Portfolio
7.11.5 CommissionKings Recent Developments
7.12 Bovada
7.12.1 Bovada Company Information
7.12.2 Bovada Business Overview
7.12.3 Bovada eSports Betting Software Revenue and Gross Margin (2021-2026)
7.12.4 Bovada eSports Betting Software Product Portfolio
7.12.5 Bovada Recent Developments
7.13 EveryGame
7.13.1 EveryGame Company Information
7.13.2 EveryGame Business Overview
7.13.3 EveryGame eSports Betting Software Revenue and Gross Margin (2021-2026)
7.13.4 EveryGame eSports Betting Software Product Portfolio
7.13.5 EveryGame Recent Developments
7.14 BetWinner
7.14.1 BetWinner Company Information
7.14.2 BetWinner Business Overview
7.14.3 BetWinner eSports Betting Software Revenue and Gross Margin (2021-2026)
7.14.4 BetWinner eSports Betting Software Product Portfolio
7.14.5 BetWinner Recent Developments
7.15 Thunderpick
7.15.1 Thunderpick Company Information
7.15.2 Thunderpick Business Overview
7.15.3 Thunderpick eSports Betting Software Revenue and Gross Margin (2021-2026)
7.15.4 Thunderpick eSports Betting Software Product Portfolio
7.15.5 Thunderpick Recent Developments
7.16 Betvictor
7.16.1 Betvictor Company Information
7.16.2 Betvictor Business Overview
7.16.3 Betvictor eSports Betting Software Revenue and Gross Margin (2021-2026)
7.16.4 Betvictor eSports Betting Software Product Portfolio
7.16.5 Betvictor Recent Developments
7.17 Betcris
7.17.1 Betcris Company Information
7.17.2 Betcris Business Overview
7.17.3 Betcris eSports Betting Software Revenue and Gross Margin (2021-2026)
7.17.4 Betcris eSports Betting Software Product Portfolio
7.17.5 Betcris Recent Developments
7.18 Bet-at-home
7.18.1 Bet-at-home Company Information
7.18.2 Bet-at-home Business Overview
7.18.3 Bet-at-home eSports Betting Software Revenue and Gross Margin (2021-2026)
7.18.4 Bet-at-home eSports Betting Software Product Portfolio
7.18.5 Bet-at-home Recent Developments
7.19 Buff.bet
7.19.1 Buff.bet Company Information
7.19.2 Buff.bet Business Overview
7.19.3 Buff.bet eSports Betting Software Revenue and Gross Margin (2021-2026)
7.19.4 Buff.bet eSports Betting Software Product Portfolio
7.19.5 Buff.bet Recent Developments
7.20 BetNow
7.20.1 BetNow Company Information
7.20.2 BetNow Business Overview
7.20.3 BetNow eSports Betting Software Revenue and Gross Margin (2021-2026)
7.20.4 BetNow eSports Betting Software Product Portfolio
7.20.5 BetNow Recent Developments
7.21 BetWhale
7.21.1 BetWhale Company Information
7.21.2 BetWhale Business Overview
7.21.3 BetWhale eSports Betting Software Revenue and Gross Margin (2021-2026)
7.21.4 BetWhale eSports Betting Software Product Portfolio
7.21.5 BetWhale Recent Developments
7.22 BUSR
7.22.1 BUSR Company Information
7.22.2 BUSR Business Overview
7.22.3 BUSR eSports Betting Software Revenue and Gross Margin (2021-2026)
7.22.4 BUSR eSports Betting Software Product Portfolio
7.22.5 BUSR Recent Developments
8 North America
8.1 North America eSports Betting Software Revenue (2021-2032)
8.2 North America eSports Betting Software Revenue by Type (2021-2032)
8.2.1 North America eSports Betting Software Revenue by Type (2021-2026)
8.2.2 North America eSports Betting Software Revenue by Type (2027-2032)
8.3 North America eSports Betting Software Revenue Share by Type (2021-2032)
8.4 North America eSports Betting Software Revenue by Application (2021-2032)
8.4.1 North America eSports Betting Software Revenue by Application (2021-2026)
8.4.2 North America eSports Betting Software Revenue by Application (2027-2032)
8.5 North America eSports Betting Software Revenue Share by Application (2021-2032)
8.6 North America eSports Betting Software Revenue by Country
8.6.1 North America eSports Betting Software Revenue by Country (2021 VS 2025 VS 2032)
8.6.2 North America eSports Betting Software Revenue by Country (2021-2026)
8.6.3 North America eSports Betting Software Revenue by Country (2027-2032)
8.6.4 United States
8.6.5 Canada
8.6.6 Mexico
9 Europe
9.1 Europe eSports Betting Software Revenue (2021-2032)
9.2 Europe eSports Betting Software Revenue by Type (2021-2032)
9.2.1 Europe eSports Betting Software Revenue by Type (2021-2026)
9.2.2 Europe eSports Betting Software Revenue by Type (2027-2032)
9.3 Europe eSports Betting Software Revenue Share by Type (2021-2032)
9.4 Europe eSports Betting Software Revenue by Application (2021-2032)
9.4.1 Europe eSports Betting Software Revenue by Application (2021-2026)
9.4.2 Europe eSports Betting Software Revenue by Application (2027-2032)
9.5 Europe eSports Betting Software Revenue Share by Application (2021-2032)
9.6 Europe eSports Betting Software Revenue by Country
9.6.1 Europe eSports Betting Software Revenue by Country (2021 VS 2025 VS 2032)
9.6.2 Europe eSports Betting Software Revenue by Country (2021-2026)
9.6.3 Europe eSports Betting Software Revenue by Country (2027-2032)
9.6.4 Germany
9.6.5 France
9.6.6 U.K.
9.6.7 Italy
9.6.8 Russia
9.6.9 Spain
9.6.10 Netherlands
9.6.11 Switzerland
9.6.12 Sweden
9.6.13 Poland
10 China
10.1 China eSports Betting Software Revenue (2021-2032)
10.2 China eSports Betting Software Revenue by Type (2021-2032)
10.2.1 China eSports Betting Software Revenue by Type (2021-2026)
10.2.2 China eSports Betting Software Revenue by Type (2027-2032)
10.3 China eSports Betting Software Revenue Share by Type (2021-2032)
10.4 China eSports Betting Software Revenue by Application (2021-2032)
10.4.1 China eSports Betting Software Revenue by Application (2021-2026)
10.4.2 China eSports Betting Software Revenue by Application (2027-2032)
10.5 China eSports Betting Software Revenue Share by Application (2021-2032)
11 Asia (Excluding China)
11.1 Asia eSports Betting Software Revenue (2021-2032)
11.2 Asia eSports Betting Software Revenue by Type (2021-2032)
11.2.1 Asia eSports Betting Software Revenue by Type (2021-2026)
11.2.2 Asia eSports Betting Software Revenue by Type (2027-2032)
11.3 Asia eSports Betting Software Revenue Share by Type (2021-2032)
11.4 Asia eSports Betting Software Revenue by Application (2021-2032)
11.4.1 Asia eSports Betting Software Revenue by Application (2021-2026)
11.4.2 Asia eSports Betting Software Revenue by Application (2027-2032)
11.5 Asia eSports Betting Software Revenue Share by Application (2021-2032)
11.6 Asia eSports Betting Software Revenue by Country
11.6.1 Asia eSports Betting Software Revenue by Country (2021 VS 2025 VS 2032)
11.6.2 Asia eSports Betting Software Revenue by Country (2021-2026)
11.6.3 Asia eSports Betting Software Revenue by Country (2027-2032)
11.6.4 Japan
11.6.5 South Korea
11.6.6 India
11.6.7 Australia
11.6.8 Taiwan
11.6.9 Southeast Asia
12 South America, Middle East and Africa
12.1 SAMEA eSports Betting Software Revenue (2021-2032)
12.2 SAMEA eSports Betting Software Revenue by Type (2021-2032)
12.2.1 SAMEA eSports Betting Software Revenue by Type (2021-2026)
12.2.2 SAMEA eSports Betting Software Revenue by Type (2027-2032)
12.3 SAMEA eSports Betting Software Revenue Share by Type (2021-2032)
12.4 SAMEA eSports Betting Software Revenue by Application (2021-2032)
12.4.1 SAMEA eSports Betting Software Revenue by Application (2021-2026)
12.4.2 SAMEA eSports Betting Software Revenue by Application (2027-2032)
12.5 SAMEA eSports Betting Software Revenue Share by Application (2021-2032)
12.6 SAMEA eSports Betting Software Revenue by Country
12.6.1 SAMEA eSports Betting Software Revenue by Country (2021 VS 2025 VS 2032)
12.6.2 SAMEA eSports Betting Software Revenue by Country (2021-2026)
12.6.3 SAMEA eSports Betting Software Revenue by Country (2027-2032)
12.6.4 Brazil
12.6.5 Argentina
12.6.6 Chile
12.6.7 Colombia
12.6.8 Peru
12.6.9 Saudi Arabia
12.6.10 Israel
12.6.11 UAE
12.6.12 Turkey
12.6.13 Iran
12.6.14 Egypt
13 Concluding Insights
14 Appendix
14.1 Reasons for Doing This Study
14.2 Research Methodology
14.3 Research Process
14.4 Authors List of This Report
14.5 Data Source
14.5.1 Secondary Sources
14.5.2 Primary Sources
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